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News & Features Discussion  » [Review] DUST 514: Largely a Success

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55 posts found
  sketocafe

Elite Member

Joined: 7/19/11
Posts: 606

6/12/13 8:26:56 PM#21

Originally posted by Myria


Originally posted by Maelkor



They didnt "choose" to put it on only one console. They were forced to by the fact that Microsoft was unwilling to bend and allow CCP to do what it needed to do to make the concept work.



Do you have a reliable cite from CCP for that claim, or is it just a guess?



Don't have a link. It was the servers, microsoft wanted it on their servers, CCP knew it had to be linked with eve's tranquility server. And glad I am for that, if CCP had forced me to interact with people from xbox live I wouldn't still be playing.


  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

6/12/13 8:51:45 PM#22
Originally posted by DocShadow

Being that CCP has shown tremendous ability to work within the SaaS framework I have confidence that this will really shine at some point... though for the duration of development i have always questioned their decision to try to complete on console.  As the review, first reply, and I'm sure many more to come will, point out it is tough to compete with the HALO, BF, and CoD franchises.  The player base is already on PC, I know I love the concept and the interaction between two games even if the mechanics are below the marks set by the AAA titles.  


 


In any case I look forward to seeing how this develops and grows.  We need the  social gaming to grow in a direction that is distinctly not "share this achievement on teh FBook!!" and this is definitely one of those directions.

I don't know.  The console market doesn't hang around for long unless your game is mind-blowing, and this isn't.  There are new consoles coming and many new games that look amazing.  I don't doubt EVE players will use it, but I just don't see it growing much beyond that.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3023

I actually still like MMORPGs

6/13/13 12:43:57 AM#23
I would think they have a PS4 version in the works already. It would be silly for them not to.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4239

6/13/13 12:48:00 AM#24
Originally posted by huskie77
Choosing to put it on console was an odd decision. Choosing to put it on just one of the two consoles, and the one with less units sold was just plain baffling.

PS3 - January 2013 estimate: "about 77 million

360 - 74.94 million as of 31 December 2012

 

  Merklynn

Novice Member

Joined: 6/09/10
Posts: 74

6/13/13 1:06:30 AM#25
It's f2p so it works for now. Hopefully certain game issues will improve but I think this was a test drive for CCP to see how the EVE universe is viewed by console players and with so many mmo's heading to consoles this time around I wonder if EVE is a possibility down the line.
Merklynn Xfire Miniprofile
  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1503

6/13/13 1:41:27 AM#26

CCG is only the second best company after CCP

  dgarbini

Novice Member

Joined: 4/27/05
Posts: 186

6/13/13 2:00:55 AM#27
Like the tie in to eve but do we really need another shooter?  Please remind me why this and not WOD again?
  benasato

Novice Member

Joined: 5/06/05
Posts: 203

*stuck in T-pose*

6/13/13 6:41:26 AM#28
My issue with this game is it going live with only half the race stuff in..

  Wicoa

Apprentice Member

Joined: 1/08/07
Posts: 1614

6/13/13 7:47:42 AM#29
I was going to get 2 ps4s in the long run anyway maybe even 3 :P. FFX arr appeals and if i hog the main ps4 my off spring will complain ALOT and so will the wife as she likes to watch TV!  Need a new monitor that can dual plug a ps4 and my PC ;)!
  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

6/13/13 8:11:12 AM#30
Originally posted by tkreep
Originally posted by huskie77
Choosing to put it on console was an odd decision. Choosing to put it on just one of the two consoles, and the one with less units sold was just plain baffling.

PS3 - January 2013 estimate: "about 77 million

360 - 74.94 million as of 31 December 2012

 

I wonder how many of these were lost to Red Rings of Death (Xbox 360) and Yellow Rings of Death (PS3)

PM before you report at least or you could just block.

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1745

6/13/13 8:22:40 AM#31

Why is everything that CCP does a "success" Dust is both a flop and terrible to play.

1500-2000 players online is what I experience during the week I tried it. It's not really special as a shooter, in fact, it's pretty poorly done. And it's rpg elements are mediocre.

There's no immediate thought of taking it to the PS4 outside of "something they would like to do."

 

Putting a game who's parent is on PC on a console right before the next gen of consoles launches, takes an amazing thought process. I really couldn't explain what they were thinking.

And if you look at the next gen shooters, I'm not sure what console player is going to bother with Dust.

Destiny, The District, Titanfall, Halo 5, Wolfenstein, CoD, BF4 . . . I'm sorry, outside of EVE lovers who also happen to be FPS fans (does anyone have a venn diagram showing that overlap?) why would anyone find Dust 514 worthy of playing?

  koldmiser

Apprentice Member

Joined: 3/01/13
Posts: 10

6/13/13 8:36:45 AM#32

Honestly I tried this game several times during "beta" and just couldn't get into it. It has one of the more awkward interfaces I've ever seen. The business of going from your quarters to the drop ship and then on to the battle takes so long and just eats up game time. 


The controls really feel as though CCG...er...CCP wanted to make this on a PC with a mouse and keyboard. The upgrade/equipment loadout interfaces is a pain in the ass with a controller. 


Personally I don't mind the graphics. It feel a lot different than most other FPS's out there and I like it. 


The class rolls are just pointless though and most fights come down to a CoD twitch fest. It doesn't seem to matter that I'm decked out in heavy armor with a big ass gun, any generic character with an SMG and rip right through me and soak up the damage my gun does. And as usual just like every other FPS out there...snipers rule the game.


I see hope for it, so I'll keep checking in.


  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4239

6/13/13 8:39:21 AM#33
when it comes to PS4 players why would they even want to play this over planetside 2
  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4723

Aim Bot

6/13/13 9:14:09 AM#34
Originally posted by Rusque

Why is everything that CCP does a "success" Dust is both a flop and terrible to play.

1500-2000 players online is what I experience during the week I tried it. It's not really special as a shooter, in fact, it's pretty poorly done. And it's rpg elements are mediocre.

There's no immediate thought of taking it to the PS4 outside of "something they would like to do."

 

Putting a game who's parent is on PC on a console right before the next gen of consoles launches, takes an amazing thought process. I really couldn't explain what they were thinking.

And if you look at the next gen shooters, I'm not sure what console player is going to bother with Dust.

Destiny, The District, Titanfall, Halo 5, Wolfenstein, CoD, BF4 . . . I'm sorry, outside of EVE lovers who also happen to be FPS fans (does anyone have a venn diagram showing that overlap?) why would anyone find Dust 514 worthy of playing?

Maybe to CCP the thousand or so EVE online players playing dust is a huge success in their minds.

  koldmiser

Apprentice Member

Joined: 3/01/13
Posts: 10

6/13/13 9:23:16 AM#35

Honestly I tried this game several times during "beta" and just couldn't get into it. It has one of the more awkward interfaces I've ever seen. The business of going from your quarters to the drop ship and then on to the battle takes so long and just eats up game time. 


The controls really feel as though CCG...er...CCP wanted to make this on a PC with a mouse and keyboard. The upgrade/equipment loadout interfaces is a pain in the ass with a controller. 


Personally I don't mind the graphics. It feel a lot different than most other FPS's out there and I like it. 


The class rolls are just pointless though and most fights come down to a CoD twitch fest. It doesn't seem to matter that I'm decked out in heavy armor with a big ass gun, any generic character with an SMG and rip right through me and soak up the damage my gun does. And as usual just like every other FPS out there...snipers rule the game.


I see hope for it, so I'll keep checking in.


  Rusque

Elite Member

Joined: 6/08/10
Posts: 1745

6/13/13 9:26:28 AM#36

Originally posted by Precusor



Maybe to CCP the thousand or so EVE online players playing dust is a huge success in their minds.



If that was their idea of success, then why didn't they just make it for PC where their playerbase already exists?


 


  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4723

Aim Bot

6/13/13 9:39:55 AM#37
Originally posted by Rusque

Originally posted by Precusor



Maybe to CCP the thousand or so EVE online players playing dust is a huge success in their minds.


If that was their idea of success, then why didn't they just make it for PC where their playerbase already exists?


 

It probably wasn't at first.. They naively thought Dust would appeal to the console fps gamer and its just amusing how its the EVE online gamers thats keeping dust afloat for the time being.

 

Gameplay Trailer for Activision and Bungie new MMOFPS presented at E3 press conference

http://www.youtube.com/watch?v=awtN29h4Z40

 

Dust will also have allot of competition.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5283

6/13/13 9:51:44 AM#38
Originally posted by Precusor
Originally posted by Rusque

Originally posted by Precusor



Maybe to CCP the thousand or so EVE online players playing dust is a huge success in their minds.


If that was their idea of success, then why didn't they just make it for PC where their playerbase already exists?


 

It probably wasn't at first.. They naively thought Dust would appeal to the console fps gamer and its just amusing how its the EVE online gamers thats keeping dust afloat for the time being.

 

Gameplay Trailer for Activision and Bungie new MMOFPS presented at E3 press conference

http://www.youtube.com/watch?v=awtN29h4Z40

 

Dust will also have allot of competition.

Dust came out too late and on the wrong platform, whether it was ever going to turn into a decent game, doesn't really matter any more, the PS4 is on the imminent horizon and there are so many other much better games going to be on it. As an Eve player, i have zero interest in Dust, as a FPS player, i have zero interest, better ones are already out there on the PC, and while i might end up getting the PS4, probably will in fact... i don't ever see Dust being a part of my future gaming experience.

  Sydh

Apprentice Member

Joined: 6/28/12
Posts: 1

6/13/13 10:05:25 AM#39

Originally posted by Wicoa

Its not their fault they were let down by microsoft. Though I am completely baffled why there is no PC version.








I may get flamed here but FPS's are best played on a PC, the controls feel more natural compared.











 


They wanted to reach out into another market that wasn't the EVE PC player base. This way they could get others into the EVEverse who may have been interested but couldn't fit into the constraints of EVE on the PC. They had clearly stated this at one of the fanfest Q&A. I don't have a direct link but it is probably in one of the uploaded fanfest videos on their youtube page with the DUST514 panel from last year or the year before.


  Rusque

Elite Member

Joined: 6/08/10
Posts: 1745

6/13/13 10:12:31 AM#40
Originally posted by Sydh

Originally posted by Wicoa

Its not their fault they were let down by microsoft. Though I am completely baffled why there is no PC version.




I may get flamed here but FPS's are best played on a PC, the controls feel more natural compared.


 
 

They wanted to reach out into another market that wasn't the EVE PC player base. This way they could get others into the EVEverse who may have been interested but couldn't fit into the constraints of EVE on the PC. They had clearly stated this at one of the fanfest Q&A. I don't have a direct link but it is probably in one of the uploaded fanfest videos on their youtube page with the DUST514 panel from last year or the year before.

You'll have the devil's own job explaining what constraints the PC has compared to the PS3.  I understand the reason it was not on the 360 was that MS wanted it on their servers, but I'm a bit surprised to hear that the PS3 is considered a more open system than PC.

On top of explaining that, you'd have to explain why EVE or other MMO's do not encounter these "constraints"? Kinda weird.

And wanting to reach out to a new player base is all well and good, but consoles are heavily inundated with shooters. Who on their marketing research team thought that the best market to enter was the most saturated one? It was an intern wasn't it? Damn interns.

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