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EverQuest Next

EverQuest Next 

General Discussion  » VOIP?

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29 posts found
  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 301

 
OP  6/12/13 8:45:45 AM#1

Just something I thought about. Wouldn't it be a world first in MMORPGs if they add it?

What I am talking about is something like what they got in DayZ and WarZ, not just a built in system for grps and raids but actual solo play and whatnot as well.

Just imagine running passed a guy at docks in Oasis that's farming crocodiles. You just woke in RL and as you run passed him/her, heading to Guk, you say "good morning" and he/she says it back or it's a teenage brat that answers FU, instead. Either way, it's the RL communication that would be a cool feature. :)

 

What do you think? Is it something EQnext should consider having?

 

Discuss...

 

  Falcomith

Hard Core Member

Joined: 7/03/09
Posts: 797

6/12/13 8:48:54 AM#2
Defiance has this, at least it did in the beginning. The problem with it is if you get into a crowded area, especially where an event is taking place, its nothing but a bunch of people talking over each other. And it is really a mess when people have it set to open mic and not a push to talk key bind.
  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1156

6/12/13 8:50:07 AM#3
Not sure I would like this all that much. In most games I stay off voice becauese of the dopiness and racist/sexist comments etc.  I find it just ruins any immersion for me.  The chance to listen to hundreds if not more dopy teens saying "noob" or "F,,,,,," in chat is something I can probably live without.
  Phry

Elite Member

Joined: 7/01/04
Posts: 5224

6/12/13 8:50:14 AM#4
Originally posted by Storm_Cloud

Just something I thought about. Wouldn't it be a world first in MMORPGs if they add it?

What I am talking about is something like what they got in DayZ and WarZ, not just a built in system for grps and raids but actual solo play and whatnot as well.

Just imagine running passed a guy at docks in Oasis that's farming crocodiles. You just woke in RL and as you run passed him/her, heading to Guk, you say "good morning" and he/she says it back or it's a teenage brat that answers FU, instead. Either way, it's the RL communication that would be a cool feature. :)

 

What do you think? Is it something EQnext should consider having?

 

Discuss...

 

Guilds etc have their own TS3/Ventrilo/Mumble servers, if you want to join them you have to use it, whether a game has a seperate in game voice system is pretty much irrelevant.

  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 301

 
OP  6/12/13 8:58:55 AM#5

Ok...

So, if an advanced filter was added then? Lets say a filter that could specify character names that you only want to listen to. That is, listen without grouping up. Also, maybe add a sensitive distance adjustment that sets who you can hear etc...

This brings up the market at tunnel in east commonlands (or where your server had it) and so on, where many ppl gather to sell and buy stuff.

Also of course, a ignore filter to always ignore that persons voice.

 

I dont know, just speculating. :)

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1156

6/12/13 9:00:34 AM#6
lol, well it seems you want it at least.
  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 301

 
OP  6/12/13 9:02:49 AM#7
Originally posted by flizzer
lol, well it seems you want it at least.

Nah, just throwing something out there. It would be a cool thing, but I won't I get upset if it's not in. :)

 

  User Deleted
6/12/13 9:05:23 AM#8
Originally posted by Storm_Cloud

Just something I thought about. Wouldn't it be a world first in MMORPGs if they add it?

What I am talking about is something like what they got in DayZ and WarZ, not just a built in system for grps and raids but actual solo play and whatnot as well.

Just imagine running passed a guy at docks in Oasis that's farming crocodiles. You just woke in RL and as you run passed him/her, heading to Guk, you say "good morning" and he/she says it back or it's a teenage brat that answers FU, instead. Either way, it's the RL communication that would be a cool feature. :)

 

What do you think? Is it something EQnext should consider having?

 

Discuss...

 

EQ2 already did this last year with SoEmote. Localised voice chat with face tracking technology. Its obviously going to be in EQNext since EQ2 is just the trial server now.

Link:

http://www.pcgamer.com/2012/06/01/soemote-implants-your-facial-expressions-movement-and-voice-onto-your-eq2-avatar/

  Skuall

Hard Core Member

Joined: 4/20/05
Posts: 795

6/12/13 9:07:09 AM#9

that idea is cool but the reality is that wont work

 

open any mmorpg , and read chat

 

thats why we cant have voip

  User Deleted
6/12/13 9:07:57 AM#10
Originally posted by Skuall

that idea is cool but the reality is that wont work

 

open any mmorpg , and read chat

 

thats why we cant have voip

Like I said, already happened. EQ2.

  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 301

 
OP  6/12/13 9:08:11 AM#11
Originally posted by evilastro
Originally posted by Storm_Cloud

Just something I thought about. Wouldn't it be a world first in MMORPGs if they add it?

What I am talking about is something like what they got in DayZ and WarZ, not just a built in system for grps and raids but actual solo play and whatnot as well.

Just imagine running passed a guy at docks in Oasis that's farming crocodiles. You just woke in RL and as you run passed him/her, heading to Guk, you say "good morning" and he/she says it back or it's a teenage brat that answers FU, instead. Either way, it's the RL communication that would be a cool feature. :)

 

What do you think? Is it something EQnext should consider having?

 

Discuss...

 

EQ2 already did this last year with SoEmote. Localised voice chat with face tracking technology. Its obviously going to be in EQNext since EQ2 is just the trial server now.

Oh, I didn't know this. I knew about the face tracking tech, but not that they added localized voice chat...

Allrighty then... :)

 

  User Deleted
6/12/13 9:34:40 AM#12
Originally posted by Storm_Cloud
Originally posted by evilastro
Originally posted by Storm_Cloud

Just something I thought about. Wouldn't it be a world first in MMORPGs if they add it?

What I am talking about is something like what they got in DayZ and WarZ, not just a built in system for grps and raids but actual solo play and whatnot as well.

Just imagine running passed a guy at docks in Oasis that's farming crocodiles. You just woke in RL and as you run passed him/her, heading to Guk, you say "good morning" and he/she says it back or it's a teenage brat that answers FU, instead. Either way, it's the RL communication that would be a cool feature. :)

 

What do you think? Is it something EQnext should consider having?

 

Discuss...

 

EQ2 already did this last year with SoEmote. Localised voice chat with face tracking technology. Its obviously going to be in EQNext since EQ2 is just the trial server now.

Oh, I didn't know this. I knew about the face tracking tech, but not that they added localized voice chat...

Allrighty then... :)

 

Was in the same update, lets you Roleplay in the local area via local voice chat, face tracking and voice mutation (to match your character). It was pretty cool, unfortunately it was launched after I had already lost interest in EQ2s content direction.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/12/13 10:08:49 AM#13
The voip in ps2 us pretty good for an in gale Voip system

You have 5 Voip keys to hold.
1 is for platoon (raid) chat
1 is for squad (party) chat
1 is for outfit (guild) chat
1 is a platoon leaders channel
The last is proximity chat, the further away you are the quieter it Is.

You can turn on and off both individual channels and individual players, you can also tamper with volumes not just for yourself and globally but also for individual players. Finally you can adjust how much the backgroubd noise / music gets lowered while you have voice coming in.

I could see them putting it in eqn as its already part of the engine.
  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 301

 
OP  6/12/13 10:31:44 AM#14
Originally posted by ShakyMo
The voip in ps2 us pretty good for an in gale Voip system

You have 5 Voip keys to hold.
1 is for platoon (raid) chat
1 is for squad (party) chat
1 is for outfit (guild) chat
1 is a platoon leaders channel
The last is proximity chat, the further away you are the quieter it Is.

You can turn on and off both individual channels and individual players, you can also tamper with volumes not just for yourself and globally but also for individual players. Finally you can adjust how much the backgroubd noise / music gets lowered while you have voice coming in.

I could see them putting it in eqn as its already part of the engine.

Holy crap!

This sounds amazing. :)

This combined with the EQ2 tech stuff, and we have a winner. Well, honestly, the ps2 voip system already sounds like a winner on it's own, lol. :)

 

  Trudge34

Apprentice Member

Joined: 8/08/12
Posts: 389

6/12/13 11:03:52 AM#15

I've never cared much for VOIP while I'm playing. I always like to listen to music and stuff while playing and I can't really do that while having to be logged into chat. Plus if more than one or two people are talking at a time it's basically useless. Just sounds like a garbled mess if everyone is trying to talk at once.

I liked the original EQ chat really, can set up different windows for different text chat. I used to lead and tank raids while being in constant tell hell from a few different people with no issues. I don't mind VOIP for listening in to strats and leading raids, but as a main form of communication I much prefer text chat.

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/12/13 11:30:11 AM#16
What we do as a guild in ps2
We don't use the outfit chat channel for general stuff, we use a mumble server for that. We then leave the outfit channel free for us to communicate enemy positions and what have you across platoons, we could use the platoon leaders chanel for that, but seen as half the vanu guilds on my server are German speaking it wouldn't work.

We typically run 2 closed and 2 open platoons. The closed ones we could very easily just run a mumble Chanel for. But with the open platoons the Voip is vital for communicating instructions to non guild members (with ps2 being a fps, can't really stop to type)

The proxy chat is handy too, Ive macroed recordings of me saying "flash incoming" for when I'm about to chuck a flashbang and "get out of the way I'm about to run you over"

One thing I forgot, ps2 also has a menu from pressing v where your character shouts out stuff like "i need a ride", "heal me", "thanks", "check fire" etc..

It's the best Voip system I've encountered in a mmo.

Whether eqn needs anything as Advanced though is moot. I'm assuming the combat will be slower giving time to type. There might be big outdoor everyone on the server pile on raids in the vein of EQ / daoc, where you want to run open raids though, could be useful then.
  Dullahan

Advanced Member

Joined: 5/20/05
Posts: 754

Death to Themepark.

6/12/13 11:41:48 AM#17
Originally posted by ShakyMo
The voip in ps2 us pretty good for an in gale Voip system

You have 5 Voip keys to hold.
1 is for platoon (raid) chat
1 is for squad (party) chat
1 is for outfit (guild) chat
1 is a platoon leaders channel
The last is proximity chat, the further away you are the quieter it Is.

You can turn on and off both individual channels and individual players, you can also tamper with volumes not just for yourself and globally but also for individual players. Finally you can adjust how much the backgroubd noise / music gets lowered while you have voice coming in.

I could see them putting it in eqn as its already part of the engine.

Was actually going to create a thread on this today.

It would make sense that they'll add voice chat similar to that in planetside 2.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Archeage.
-
Don't be ignorant. Get an MMO education!

  nennafir

Novice Member

Joined: 10/13/05
Posts: 224

6/12/13 9:04:05 PM#18
Originally posted by Storm_Cloud

Just something I thought about. Wouldn't it be a world first in MMORPGs if they add it?

What I am talking about is something like what they got in DayZ and WarZ, not just a built in system for grps and raids but actual solo play and whatnot as well.

Just imagine running passed a guy at docks in Oasis that's farming crocodiles. You just woke in RL and as you run passed him/her, heading to Guk, you say "good morning" and he/she says it back or it's a teenage brat that answers FU, instead. Either way, it's the RL communication that would be a cool feature. :)

 

What do you think? Is it something EQnext should consider having?

 

Discuss...

 

Please, no!

People should just STFU online.

I hate listening to them.  This is one of the reasons I vastly prefer PSN to Xbox Live.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7197

6/12/13 9:06:26 PM#19

ooh VOIP...

 

sure? why not?

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2609

6/12/13 9:09:16 PM#20
Erm... This isn't the first game that did VOIP. Play more games that's all I have to say...


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

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