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The Pub at MMORPG.COM  » Voice Acting in MMORPG's good or wasted resources?

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63 posts found

Advanced Member

Joined: 1/03/12
Posts: 1942

"I shall take your position into consideration"

6/09/13 2:01:02 PM#41
Wasted, imo.

Waiting for L2 EU Classic


Apprentice Member

Joined: 2/10/13
Posts: 986

6/09/13 2:07:02 PM#42

If in used in moderation then they are totally worth it.

GW2 personal story or any games main storyline I'd say is totally worth it as long as it's immersive.

Now in SWTOR's case, they went way overboard for every friggin quest.  In instanced dungeons I thought it was very nice with the choices n whatnot (but I can see how after doing the dungeon for the 5th time it can get rather tedious) along with the class stories, but everything else was a waste.

Neverwinter I'm at a loss for as I don't see what they hoped to achieve.  Your quest givers were all voiced and yet the instanced quests have very little and dungeon delves had damn near nothing.  And yet vendors were voiced.  Really I have not ideal what Cryptic was thinking.



Apprentice Member

Joined: 12/31/08
Posts: 2064

6/09/13 2:09:07 PM#43

It's generally a waste.  A lot of game companies spend money hiring celebrity voice actors when lesser known voice actors often do as good of a job.  Voice acting can easily become one of the biggest expenses in game production and I don't think the payoff is really worth it.  There are some points in the game where voice acting can be interesting (for example during boss fights where reading text can be difficult) or to stress importance of certain situations as well as adding ambiance.

It's possible in the future we won't even need voice actors, when programs like Vocaloid can produce near human quality levels of voice.

Raptr link because it's the cool new trend:


Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/09/13 2:14:05 PM#44
Originally posted by Quirhid
For cutscenes and the like, yes ofcourse its worth it. For everything else, not so much.

^ I agree 100% with ya here!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!


Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/09/13 2:15:34 PM#45
Originally posted by Krimzin

It wasn't bad in SWTOR, but honestly after the first couple days I would just skip them. I would rather they used the resources for something more tangible.

SWTOR did do it good I will agree.  But I think despite what they claim they spent their money on, it was the voice acting and they blew it for the rest of the game!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!


Apprentice Member

Joined: 1/11/06
Posts: 518

6/09/13 2:22:57 PM#46
A waste imo. I play virtual worlds to forge my own story, not watch a predetermined outcome.

Novice Member

Joined: 9/27/12
Posts: 183

6/09/13 2:27:00 PM#47
In most cases people only click through quests anyway. Spoken dialogue makes you pay attention atleast a little longer.

Novice Member

Joined: 12/10/08
Posts: 3109

6/09/13 3:01:11 PM#48
Originally posted by drakaena
A waste imo. I play virtual worlds to forge my own story, not watch a predetermined outcome.

This is really what a lot of the negative responses boil down to - people fear that it will become a creative vortex rather than opening up new directions for the industry to go.  Once publishers are committed to spending a huge sum of money on voice acting as a basic feature, their attention has to then focus on how to best leverage that static recorded dialogue.  It threatens to reduce variation in world expression even as it allows more vivid story expression.



Novice Member

Joined: 1/15/11
Posts: 2833

6/09/13 3:04:35 PM#49
Originally posted by Quirhid
For cutscenes and the like, yes ofcourse its worth it. For everything else, not so much.

Cutscenes have no place in an mmorpg, if you want cut scenes go play one of those hollywood inspired single player games.


Novice Member

Joined: 1/15/11
Posts: 2833

6/09/13 3:10:53 PM#50
Originally posted by jpnz
Swtor is a financial success so in a business sense it is a good investment. Whether you like VO in mmos is a personal opinion.

So is justin Bieber, what's your point?


Novice Member

Joined: 8/12/06
Posts: 460

6/09/13 3:23:04 PM#51

To me, it's a waste of resources. Cut scenes and "story/epic quests" are not what I'm looking for in an MMO. I really don't care to play an MMO where I follow the same story as everyone else. Watching a cut scene is like watching a cartoon that happens to star my character, but I've got no control that results in something meaningful.

I'd tell devs to spend their money on adding a new zone, sub-system (fishing, gathering, gambling, etc.) and let us use the virtual world instead of watching a scripted scene.


Hard Core Member

Joined: 10/31/07
Posts: 472

6/10/13 5:39:16 AM#52
I like voice acting in MMO's, but IMO SWTOR over did it.  It should just be used for big epic quests and storylines.  For simple quests just give the NPC's a simple line of dialogue for when you click on them.  IMO voice acting is a great benefit when it's done for background chatter for cities and towns etc.  It helps imerse you in the area.

Novice Member

Joined: 6/29/06
Posts: 3565

6/10/13 6:24:09 AM#53
Originally posted by nerovipus32
Originally posted by jpnz
Swtor is a financial success so in a business sense it is a good investment. Whether you like VO in mmos is a personal opinion.

So is justin Bieber, what's your point?

According to this logic, everything that make business sense is the 'Justin Bieber' of the music industry.

I don't think that's a good logic to have but w/e; keep on hating something that people buy. I guess you hate smartphones too?


It all comes down to personal opinion really. I think VO is a good thing to have as I enjoy them; I really like SWTOR.

Someone might not and that's okay.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.


Hard Core Member

Joined: 1/29/07
Posts: 1496

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

6/10/13 10:58:40 AM#54

Wasted resource. If I want to watch a movie or see cartoons talk, I'll turn on the television. In 99% of cases, it adds nothing to gameplay or immersion.

Originally posted by maplestone

Originally posted by DavisFlight An MMORPG will never be as good as a singleplayer RPG. Trying to be one is tossing money and resources into a bottomless pit.
What if large-budget publishers are actually looking for bottomless pits to throw money into in order to set a standard that independant publishers can't compete with?

What if a company did that, and went nearly bankrupt as a result? Wait, that actually happened.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit


Elite Member

Joined: 1/07/06
Posts: 6482

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

6/10/13 11:05:07 AM#55
Originally posted by Vermillion_Raventhal

I will start off by saying that I don't know how much it cost to do quality voice acting in a game let alone an MMORPG.


Does it lend well to the experience of MMORPG's or is something that you just skip to get to the damn point and get the experience?  


Do you think it's wasted on most people who don't care whats on text or being said by NPC because their only looking to level?

 I like voice-overs but I just don't want them to be full within a cutscene.

I don't think it's wasted as it makes the world more alive hearing people(NPC's) talk, but as said I don't need a cutscene for it.


Novice Member

Joined: 9/27/12
Posts: 150

6/10/13 11:59:37 AM#56

Unless your company is hiring dozens of A-List actors to do voice over, it never really takes up a large portion of the budget. There are many things that can eat away at the budget and voice over expenditures is easily avoided.  One of the best ways to get around over spending on voice overs is to involve the staff of the company.  One of the best weeks of work for me was when a lot of the staff was at the recording studio doing VO.  When the team is invested in the game beyond their job descriptions good things usually happen.


Basically a good Producer can keep the $VO on budget, bad ones just let it go until it becomes a run away train.


Novice Member

Joined: 8/12/06
Posts: 460

6/10/13 12:06:24 PM#57

Another pet peeve of mine when it comes to voice acting: expansions and new content. If the game company can't get the same voice actor to add new lines and dialogue to an existing NPC, then it just comes off as... awful. DCUO suffered from this, I believe. Some of the characters don't have the same voices as they did at launch.


Then there's the obvious "We didn't hire a professional, so let's just ask Bob from QA to record some lines."


Nothing worse then listening to some mouth breather nasal-ing his way through a quest hand-out.


I might be an elitist when it comes to sound, but I'm picky that way. If it's not going to be done right... don't do it. In fact, I don't even want it done RIGHT in an MMO. Save your coin, and spend it on something else. Just my opinion.



Apprentice Member

Joined: 4/20/13
Posts: 523

6/10/13 12:08:59 PM#58

Your brain is smart enough to fill in the blanks considering the most immersive games I've played had bad graphics and no voice overs.

They are good for climatic/epic parts of the game but for the most part are overused and not needed. in many games cases they hurt the game because they're done poorly or repeat the same persons voice on different NPC's far too often.


Advanced Member

Joined: 12/21/07
Posts: 22588

6/10/13 12:13:25 PM#59
Originally posted by DavisFlight
An MMORPG will never be as good as a singleplayer RPG. Trying to be one is tossing money and resources into a bottomless pit. Devs should instead focus on massive storytelling, which is what MMOs are good for. Scripted, solo, linear, instanced content is NOT what MMOs should focus on if they want success.

That is what they say about FPS never as good as an adventure game before now good stories are told in SP FPS (starting with Half Life).

There is no reason why it cannot, given enough money & talent.

In fact, STO is the best ST stories RPG out there, just because there is no other Star Trek RPG. In that case, there is no reason not to grab the "story" market too.



Joined: 11/22/05
Posts: 17123

"what a boring life, HATING everything" -Gorilla Biscuits

6/10/13 12:35:10 PM#60
I think if a company wants to add fully voiced questing as their mainstay feature they should focus on that and just that, rather than throw everything including the kitchen sink at it simply to fit the MMORPG criteria. Why not just make a co-op RPG?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

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