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The Pub at MMORPG.COM  » I dont like to explore new MMO worlds anymore

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86 posts found
  Cymdai

Novice Member

Joined: 6/05/05
Posts: 1092

It's my job to be objective, it's my right to have an opinion.

6/10/13 12:39:48 AM#21

I can relate to this. I'm quite bored of the genre, to be honest. It's a large reason I've gone almost entirely inactive in the past few years.

 

The only moment of joy I can even recall related to exploration was in "Rift". I was running around some mountain pass, and just generally roaming all over the place with no particular direction in mind. Then I came across this squirrel burial ground or something. It was like a bunch of squirrels roaming around a series of crucifixes. I kept wandering around the mountains, climbing as high as I could go. Eventually I came across this random mound. When I clicked it, there was some purple loot inside. I thought that was really neat.

 

However, as others said, it's the way games have gone. There's so little depth to most MMO worlds nowadays that I just get bored. I don't care about the characters because they're disinteresting. The world typically is very linear and guided. There's no gems or treasures lying in hiding for the curious player to come across. It's usually just quest at X for Y levels, migrate to Z area. Rinse and repeat for hours on end.

Waiting for something fresh to arrive on the MMO scene...

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

6/10/13 2:26:33 AM#22
Originally posted by Kleptobrainiac

Most games give no real incentive for exploration, sadly.

when did exploring ever have an incentive other than somebody own curiosity?

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3870

RIP City of Heroes!

6/10/13 2:30:25 AM#23
Originally posted by AlBQuirky

 


Originally posted by Kleptobrainiac
Most games give no real incentive for exploration, sadly.


I don't understand this. Are you saying that you feel you need to be "rewarded" for exploring? Like some achievements, experience points, or hidden treasure chests?

 

Or are you saying that the worlds created just are not interesting enough to explore anymore?

I've always explored because I enjoy doing that. The only incentive I need is a point in the distance :)

 I too explore for the fun of it, but we are the odd men out IMO.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3870

RIP City of Heroes!

6/10/13 2:34:42 AM#24
Originally posted by CyclopsSlayer

Most of the modern, so called, MMO's are really really shallow. They have closed tiny channelled maps. Nevewinter looks open until you look at it and realize the city is bigger than most zones, and 10x more open.  GW2 is fairly open, but most of that just feels contrived, but it is nowhere remotely as bad as SWTOR with its 'exhaustion zones', narrow valleys and optionless play paths.

 

So, while you might be getting bored with MMO's, I feel more as if it would be the frustration of the developers utter failures to produce worlds either interesting or large enough to be explored in the first place.

WoW(vanilla and early xpacs), EQ1/2, Vanguard, these provided large worlds that were open and could be explored. Lately though recent releases and xpacs have looked open but really been shallow, linear and pretty much too pointless to even bother having maps.

 Next up in the MMORPG industry:  Tunnel of Death.  A long straight tunnel of monsters with rooms filled with quest hubs or boss mobs!

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

6/10/13 2:42:14 AM#25
Originally posted by DamonVile

I enjoyed exploring when you could actually explore. Most games now you can't go anywhere where you run out of site of the quest hub people are lvling from.

The worlds they make now are so boxed in there isn't anything you can't see from the road.

Same here. When I played Asheron's Call and saw a mountain range, the land was daring me to climb it and see what's on the other side because you could do that. In most newer MMOs, mountains or any kind of steep incline is meant to channel you into the path you are supposed to be following. Even if one sticks to flat land, the tiered content and level disparity makes it such that trying to travel beyond where the game feels you are supposed to be is beyond risky, it's just plain one-shot suicide.

While this may seem a shameless plug, I genuinely do like that the new EVE expansion adds discovery and the journey back to exploration content.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

6/10/13 2:43:52 AM#26
Originally posted by waynejr2

 Next up in the MMORPG industry:  Tunnel of Death.  A long straight tunnel of monsters with rooms filled with quest hubs or boss mobs!

After playing many of its predecessors, that is exactly what WOW felt like to me.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Arakazi

Novice Member

Joined: 5/23/09
Posts: 864

6/10/13 3:38:32 AM#27
This is the one area that vanguard got perfect. The scale and size of the world just felt right. Its a place you can disappear into the wilderness. Shame that the game got just about everything else so wrong.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

6/10/13 3:43:44 AM#28
Originally posted by Arakazi
This is the one area that vanguard got perfect. The scale and size of the world just felt right. Its a place you can disappear into the wilderness. Shame that the game got just about everything else so wrong.

This is so true. Vanguard had it right in this area.

Survivor of the great MMORPG Famine of 2011

  Grailer

Elite Member

Joined: 6/13/06
Posts: 873

6/10/13 3:46:10 AM#29

Try mine craft  , you can explore in that game , just make sure you find somewhere safe before dark .

 

 

  User Deleted
6/10/13 3:56:48 AM#30
Originally posted by maplestone
Originally posted by funcon
I used to be the explorer type in my first MMO which was WoW. But I dont like it anymore. Even questing. Am I bored or done with MMO's?

 

When you play, do you find yourself repeating what you did the last time you logged in?

In one word, how's real life been going lately?

What's one feeling, experience or activity you'd like to get out of a game right now?

 

 

 

I think this is an excellent question, and one I will ponder instead of hopping from one lacklustre game experience to the next.

Thank you!

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3561

6/10/13 4:19:01 AM#31
     I'm an explorer type, and with EQ1 I shined as a druid.. I loved being the master of travel..  I really miss the zones from EQ1 and how so many of them were discovered.. Moving around EQ was not linear like today's junk.. There originally was no in game maps to hold your hand..  EQAtlas was born.. lol  Doors to open, traps to fall into, secret passages.. It was all good.. Those were the days .. If they would reset EQ and tweak it some, I would go back in a NY second..
  ZombieKen

Apprentice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

6/10/13 4:59:31 AM#32
I'm thinking that exploration as a style of gameplay is relatively uncommon in today's market.  Personally I really enjoy it, wandering aimlessly in a given direction to see what unusual content I might find my way into.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Sulaa

Advanced Member

Joined: 7/13/11
Posts: 927

6/10/13 5:08:12 AM#33

MMORPGs don't create worlds anymore, so it's pointless and boring to try to explore them. 

 

IB4 "GW2 is for explorers" - for me this game is counter exploration, anti-exploration game.

  rissies

Apprentice Member

Joined: 8/23/11
Posts: 162

6/10/13 5:09:25 AM#34

It depends on what you like about exploring. If you can think of a set-up that makes you look forward to exploring in a new game, then maybe it's just boredom with your games. If it's difficult to imagine one that would interest you, then mmos likely just aren't it for you at the moment.

I liked exploring in GW2 pretty well, but a lot of it is treated as a sort of progress bar for players, which takes something away from it for me. ~ I actually really love exploring in Rift, because of artifacts, puzzles, and cairns. The goals are not obvious and aren't part of a progress bar at the character selection screen. You can spoil yourself on puzzles and cairns, but artifacts are much trickier, way more numerous, and while you can memorize spawn locations, reaching some of them can be fairly difficult and the result is somewhat random. It gives exploring the maps a nice Indiana Jones feel to it, especially when you set personal goals like "don't aggro any mobs when looting artifacts" and the like.

  Buccaneer

Hard Core Member

Joined: 10/31/07
Posts: 443

6/10/13 6:07:10 AM#35

I used to love exploring in the older MMO's, but now in modern MMO's, it's all about following the yellow brick road to the next quest hub or tiny little areas like in Neverwinter, which you zone in from a main central hub. 

SWTOR basically killed the explorer in me.  The first time I got to Tatooine I saw some wreakage and smoke in the distance.  The explorer in me wanted to go and investigate, but before I got there I hit the exhaustion zone and had to turn back.  I tried to keep playing the game, but lost interest and shortly afterwards logged off and never went back. 

I'm hoping games like TESO and EQN will bring back the joy of exploring hugh open worlds again (fingers crossed).

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3627

6/10/13 9:00:21 AM#36
Originally posted by Rydeson
     I'm an explorer type, and with EQ1 I shined as a druid.. I loved being the master of travel..  I really miss the zones from EQ1 and how so many of them were discovered.. Moving around EQ was not linear like today's junk.. There originally was no in game maps to hold your hand..  EQAtlas was born.. lol  Doors to open, traps to fall into, secret passages.. It was all good.. Those were the days .. If they would reset EQ and tweak it some, I would go back in a NY second..

 Even EQ the exploration was pretty much trivialized...Players decided they would rather have a handful of zones that gave higher exp and that is the path that almost every player travels now....Gone are the days of boss killing and exploring new places looking for them.....

  pkpkpk

Novice Member

Joined: 8/22/10
Posts: 74

6/10/13 9:11:58 AM#37

Sounds like it. Then again, I used to be more of a killer and achiever. As I've grown older I've become almost exclusively an explorer with a little achiever on the side.

  ReallyNow10

Advanced Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

6/10/13 9:20:40 AM#38
Originally posted by Theocritus
Originally posted by Rydeson
     I'm an explorer type, and with EQ1 I shined as a druid.. I loved being the master of travel..  I really miss the zones from EQ1 and how so many of them were discovered.. Moving around EQ was not linear like today's junk.. There originally was no in game maps to hold your hand..  EQAtlas was born.. lol  Doors to open, traps to fall into, secret passages.. It was all good.. Those were the days .. If they would reset EQ and tweak it some, I would go back in a NY second..

 Even EQ the exploration was pretty much trivialized...Players decided they would rather have a handful of zones that gave higher exp and that is the path that almost every player travels now....Gone are the days of boss killing and exploring new places looking for them.....

I agree with Rydeson's points, and I hope that the days of exploring are upon us again when EQ Next comes out.  The thing about a sandbox and emergent gameplay is exploring is meaningful, whereas in a linear themepark, if you are exploring, all you tend to find are empty corners of a zone.

I just hope EQ Next's re-envisioning of Norrath has a wide open mysterious world filled with unknowns.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19515

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/10/13 9:26:25 AM#39
Originally posted by MMOExposed
Originally posted by Kleptobrainiac

Most games give no real incentive for exploration, sadly.

when did exploring ever have an incentive other than somebody own curiosity?

Well, let's take DAOC for example.  I've recently returned to playing a "classic" version of it, and despite my 3.75 years in the game (years ago mostly) there is still quite a bit of exploring I've been doing.

Mostly it's due to the game design.  As the progression is based on camp grinding the idea npcs, I search all the maps far and wide looking for NPC's to kill that are appropriate to my level, damage types, resistances and most important of all, that I can outrun when it all goes bad. (tip- avoid giants that greatly out-con you)

This has taken me to almost every god-forsaken part of the map, sometimes just to find  a good spot to level in the RVR areas that is really out of the way to avoid unwanted interruptions.

I've even peeked inside several dungeons, but as a mostly solo adventurer (who also needs to kite/kill at range) they really aren't good places to travel.

And I even found a really swell "left handed mug piece" sitting on top of a rock in the middle of no where, no clue what it's for, (Google failed me) but I'll keep my eyes open for the right hand piece and maybe I'll figure it out one day.

I also found places of seeming no importance, trees and small islands in the middle of the water which I can't figure out why the developers bothered to create it...but at least I've been there just in case there's something to find.

Edit: I did want to point out, exploring to collect achievements like in GW2 holds little appeal to me, not interested in fighting, jumping, etc to every part of the map just to get a badge saying I did it.

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  NightBandit

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Joined: 1/25/07
Posts: 795

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6/10/13 9:37:20 AM#40
Originally posted by funcon
I used to be the explorer type in my first MMO which was WoW. But I dont like it anymore. Even questing. Am I bored or done with MMO's?

I'm just glad you didn't play EQI as then you would of understood what exploring was all about as far as exploring in WoW i'm afraid that was not what I would of called scary, it's always been a hand held MMO to get others who never really played an MMO and even people who have to go through their boring theme park game.

I beta tested Wow and knew straight away I would never play it and like many games I'm sure it will have been dumbed down due to many people crying about how hard it was to get about or play ect.

So your statement about you dislike exploring seems funny to me as that's what good MMO's are all about exploring the surroundings and trying to feel like the first person to be in that area.

Maybe you should look at playing single player RPG games.

I would suggest you do your research before you play any other MMO and avoid what others whine and complain about games which are coming or close to coming out. You need to find your mojo or just take a long break and return to real life then come back with an open mind.

 

Bandit.

The Bandit

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