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The Pub at MMORPG.COM  » Ghost in the Shell by Nexon [1st Half of 2014 Release?]

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  udon

Elite Member

Joined: 12/23/07
Posts: 1614

6/08/13 4:58:47 PM#21

To do something like Ghost in the Shell justice they are going to have to hit the style and feel of the universe dead on.  I just don't have much hope of a company like Nexon being able to do that.

I really hope I'm wrong but I don't have much hope for this one. 

It would be like a blade runner MMO which as cool as the concept of that could be I can't think of a single studio today that could pull it off.

  ozmono

Hard Core Member

Joined: 3/12/06
Posts: 1045

6/09/13 2:07:17 AM#22
Originally posted by AlBQuirky

 


Originally posted by ozmono
I hadn't even heard about the IP and the information from that link says very little about the game. Since one of the only things they focused on was "co-op" against "dynamic" AI it sort of sounds like a f2p divergence. Again though, it's hard to make anything or it, especially since I know nothing of the IP as I already said.

 

I'll need more information before this even goes on my radar. I'm not excited in anyway yet though and this is coming from someone who is semi excited about Everquest Next. The difference being the very little information given didn't appeal to me. One was a triple A sandbox (which I am skeptical about but nevertheless interested in) and the other was dynamic co-op which I don't think is anything new.



Here's a link to the wikipedia entry. Kind of dry, but hopefully gives some semblance of the series :)

 

I really don't mean to sound ungrateful but I could have looked it up myself. I don't buy games based on IP so I didn't bother checking out the IP. I would have preferred more details about the game. All that said thanks for taking the time to provide me with the link and inform me despite the fact.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3201

Tomorrow's just a future yesterday...

 
OP  6/09/13 4:25:00 AM#23


Originally posted by ozmono

Originally posted by AlBQuirky

Originally posted by ozmono
I hadn't even heard about the IP and the information from that link says very little about the game. Since one of the only things they focused on was "co-op" against "dynamic" AI it sort of sounds like a f2p divergence. Again though, it's hard to make anything or it, especially since I know nothing of the IP as I already said.

I'll need more information before this even goes on my radar. I'm not excited in anyway yet though and this is coming from someone who is semi excited about Everquest Next. The difference being the very little information given didn't appeal to me. One was a triple A sandbox (which I am skeptical about but nevertheless interested in) and the other was dynamic co-op which I don't think is anything new.



Here's a link to the wikipedia entry. Kind of dry, but hopefully gives some semblance of the series :)

I really don't mean to sound ungrateful but I could have looked it up myself. I don't buy games based on IP so I didn't bother checking out the IP. I would have preferred more details about the game. All that said thanks for taking the time to provide me with the link and inform me despite the fact.

No troubles :) I figured you could have looked it up but thought if others had some IP questions, perhaps linking the wikipedia entry may help. After all, if one person has a question, there are usually more that have the same or similar question.

As far as game info goes, I wish I could help out more, as I also would like more info.

I am both hopeful and skeptical concerning MMOs and IPs. When I see one from an IP I enjoy, my first reaction is usually, "COOL!" Then, as things sink in and details unfold, I usually become disappointed with the outcome.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 865

6/09/13 4:32:55 AM#24

As far as I'm concerned anything made or managed by Nexon is not worth playing.

Too many negative experiences with that company, screw them.

  Sulaa

Elite Member

Joined: 7/13/11
Posts: 895

6/09/13 4:50:56 AM#25

Buying games or any products for that matter - because it's labelled as your favourite book or tv series or movie IP is not good idea.

In generally agree with what Axehilt said in his post in this topic about this matter.

Additionally it's Nexon, so no.  I've really enjoyed first Gits movie from 90's, I've enjoyed it so much that I've even bought  manga comic,  then Gits: SAC tv series were very good as well.  First movie is my favourite, but anyway - I do like Gits, but I will NOT touch this game. It just does not have a chance of providing what I consider most interesting and fun about Gits.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

6/09/13 4:53:41 AM#26
Originally posted by AlBQuirky

I am a big fan of the Manga/Anime Ghost in the Shell. While searching the net tonight on this very subject, I stumbled upon this news release from Nexon.

Good News or Bad?
Seeing how companies have handled some IPs, I am not too sure about this title.
- It will be F2P, as all Nexon titles are.
- It will be a FPS.
2 items that are not my favs :)

I do not know if it is an MMO or just a Muliti-Player game, though.

But a chance to create and play a Cyborg in the GitS universe is intriguing.

"The game is a first person shooter (FPS) featuring fierce and dynamic battles between cyborgs, and will offer players the chance to engage in cooperative battle mode, a new concept that integrates artificial intelligence with the player."

Anyone have thoughts on this?

This is most likely something along the lines of Warface, Warframe, Warwhatchamacallit. A simple lobby based shooter. i doubt we will see a deep and true to the genre cyberpunk game until Cyberpunk 2077 which is sadly single player.

"Give players systems and tools instead of rails and rules"

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1303

6/09/13 5:09:01 AM#27
Originally posted by taus01

This is most likely something along the lines of Warface, Warframe, Warwhatchamacallit. A simple lobby based shooter. i doubt we will see a deep and true to the genre cyberpunk game until Cyberpunk 2077 which is sadly single player.

Cyberpunk is a very philosophy- and story-driven genre. I don't think it can be accurately represented in an MMO. Sure, you can make a cyberpunk MMO like Anarchy Online, but then you'll just use the superficial aspects of it all without focusing on what makes cyberpunk works tick.

And, as much as I like GitS, this MMO will probably suck. On the other hand, I'm eagerly waiting for Cyberpunk 2077.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

6/09/13 5:37:36 AM#28
Originally posted by Scalpless
Originally posted by taus01

This is most likely something along the lines of Warface, Warframe, Warwhatchamacallit. A simple lobby based shooter. i doubt we will see a deep and true to the genre cyberpunk game until Cyberpunk 2077 which is sadly single player.

Cyberpunk is a very philosophy- and story-driven genre. I don't think it can be accurately represented in an MMO. Sure, you can make a cyberpunk MMO like Anarchy Online, but then you'll just use the superficial aspects of it all without focusing on what makes cyberpunk works tick.

And, as much as I like GitS, this MMO will probably suck. On the other hand, I'm eagerly waiting for Cyberpunk 2077.

I have to disagree. If you take the rules from the original Cyberpunk 2020 by Mike Pondsmith and stay true to them including the cyber-psychosis, ethical and moral rules and sub-context you could make a fantastic MMO. The problem is that it would be very rough and unforgiving and not at all mainstream. This would make even the hardcore MMO crowd go cry in a corner when they lose control of their character due to too much augmentation after they lost yet another limb in a bar fight gone sour. Or when they can't talk to normal NPCs any more because they lack the humanity to do anything else than grunt and smash their heads in.

I vividly remember sessions where the game master said, "I am sorry you failed your humanity check and instead of buying the burger after a short argument over the fries you smashed the waiters head through the table, decapitated and gutted the rest of the restaurant, then set fire to the place and are now sitting outside watching the fire, eating your Whopper and fries.

Cyberpunk 2020 got its feel from the utter sociopathy of the setting. That was a world where even the fluffy liberals are a pack of mass-murdering terrorists. It was eminently self-destructive, and there was no way that humanity would ever advance into any kind of hypothetical age of enlightenment. The human race was on the road to hell in Cyberpunk 2020. This insanity was exemplified by the idea that your character would willingly have entire limbs hacked away in a filthy, back-street ripperdoc’s, to make himself better at his job or his hobbies, in return for destroying his own ability to empathise with other people and, eventually, descend into full cyberpsychosis

Man, the more i talk and think about it the more i want to make this game or someone to make it. I love this genre so much.

"Give players systems and tools instead of rails and rules"

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1303

6/09/13 8:23:21 AM#29
If you've played P&P, you don't need me to explain why things that work in those games wouldn't work in an MMO.
  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

6/09/13 3:09:56 PM#30
Originally posted by AlBQuirky

 


Originally posted by Axehilt
Absolutely love Ghost in the Shell (particularly the two Standalone Complex series.)

 

However I have no real hope for a game to do the IP justice.  It's like Firefly: the thing that makes it awesome isn't the combat sequences.  In Firefly's case it's really the characters and script which set it apart (the world helps, but isn't really the centerpiece.)  In GITS' case it's the intelligent guesswork of all the interesting problems which a futuristic society might face.

I mean if you were like, "...and the Telltale Games team who worked on The Walking Dead is doing it!"  I'd be crapping myself right now.

Sadly that's not the case. :(  



That's another nagging point in my head. I have yet to see any "crossover" (books to films, films to games, games to films, books to games) of any IP work very well.

 

And yes, the heart of the series is not FPS friendly :)

PS:
Linking a short video with the main character, Major Mojoko Kusanagi, for those unfamiliar with the series.

I thought Chronicles of Riddick: Escape from Butcher Bay was very good cross over. Dark Athena wasn't as good though (I can't remember when it takes place).

GitS really doesn't belong as an MMO like Axehilt said. As a coop FPS it could be somewhat fun but once it centers primarily on combat it looses what makes it special.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

6/09/13 3:16:01 PM#31
Originally posted by taus01
Originally posted by Scalpless
Originally posted by taus01

This is most likely something along the lines of Warface, Warframe, Warwhatchamacallit. A simple lobby based shooter. i doubt we will see a deep and true to the genre cyberpunk game until Cyberpunk 2077 which is sadly single player.

Cyberpunk is a very philosophy- and story-driven genre. I don't think it can be accurately represented in an MMO. Sure, you can make a cyberpunk MMO like Anarchy Online, but then you'll just use the superficial aspects of it all without focusing on what makes cyberpunk works tick.

And, as much as I like GitS, this MMO will probably suck. On the other hand, I'm eagerly waiting for Cyberpunk 2077.

I have to disagree. If you take the rules from the original Cyberpunk 2020 by Mike Pondsmith and stay true to them including the cyber-psychosis, ethical and moral rules and sub-context you could make a fantastic MMO. The problem is that it would be very rough and unforgiving and not at all mainstream. This would make even the hardcore MMO crowd go cry in a corner when they lose control of their character due to too much augmentation after they lost yet another limb in a bar fight gone sour. Or when they can't talk to normal NPCs any more because they lack the humanity to do anything else than grunt and smash their heads in.

I vividly remember sessions where the game master said, "I am sorry you failed your humanity check and instead of buying the burger after a short argument over the fries you smashed the waiters head through the table, decapitated and gutted the rest of the restaurant, then set fire to the place and are now sitting outside watching the fire, eating your Whopper and fries.

Cyberpunk 2020 got its feel from the utter sociopathy of the setting. That was a world where even the fluffy liberals are a pack of mass-murdering terrorists. It was eminently self-destructive, and there was no way that humanity would ever advance into any kind of hypothetical age of enlightenment. The human race was on the road to hell in Cyberpunk 2020. This insanity was exemplified by the idea that your character would willingly have entire limbs hacked away in a filthy, back-street ripperdoc’s, to make himself better at his job or his hobbies, in return for destroying his own ability to empathise with other people and, eventually, descend into full cyberpsychosis

Man, the more i talk and think about it the more i want to make this game or someone to make it. I love this genre so much.

How does replacing limbs equal loosing your humanity? If it was brain augmentation then that would make more sense.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  Cursedsei

Advanced Member

Joined: 12/17/07
Posts: 1020

6/09/13 3:55:49 PM#32
Originally posted by mmoguy43

How does replacing limbs equal loosing your humanity? If it was brain augmentation then that would make more sense.

1) Game mechanic. For the same reasons you can't do "X" for person "Y", when you do it all the time with team members "B" through "F". I don't have any real familiarity with Cyberpunk 2020, but it's pretty obvious to me that getting a cybernetic enhancement or arm replacement that increases your strength immensely is always preferred to not having it. Players will always want to try to minmax, and if you gave them full access to all of it unimpeded, everyone is going to be full-on Terminator.

 

2) Addictions. They might start to get addicted to it, either due to the rush of the increased power or capabilities, or just from the act itself. They start to feel the need to replace more and more, until they've lost what was left of what truly made them human. Futurama had an episode dealing with this, when Hermes started upgrading himself more and more, and refused to stop until he even removed his own brain.

 

3) Discrimination. Again, not familiar with the setting or rules, but someone who might be lightly augmented wouldn't be singled out nearly as quick or harshly as the big silver guy with a cannon for an arm I'd imagine. People can only deal so much with that until they snap. It would also make human interaction harder, because people wouldn't want to approach the latter individual, and as studies HAVE shown, a lack of human interaction can drive someone insane relatively quickly.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3201

Tomorrow's just a future yesterday...

 
OP  6/09/13 5:48:35 PM#33


Originally posted by mmoguy43

Originally posted by AlBQuirky

Originally posted by Axehilt
Absolutely love Ghost in the Shell (particularly the two Standalone Complex series.)

However I have no real hope for a game to do the IP justice.  It's like Firefly: the thing that makes it awesome isn't the combat sequences.  In Firefly's case it's really the characters and script which set it apart (the world helps, but isn't really the centerpiece.)  In GITS' case it's the intelligent guesswork of all the interesting problems which a futuristic society might face.

I mean if you were like, "...and the Telltale Games team who worked on The Walking Dead is doing it!"  I'd be crapping myself right now.

Sadly that's not the case. :(



That's another nagging point in my head. I have yet to see any "crossover" (books to films, films to games, games to films, books to games) of any IP work very well.

And yes, the heart of the series is not FPS friendly :)



I thought Chronicles of Riddick: Escape from Butcher Bay was very good cross over. Dark Athena wasn't as good though (I can't remember when it takes place).

GitS really doesn't belong as an MMO like Axehilt said. As a coop FPS it could be somewhat fun but once it centers primarily on combat it looses what makes it special.



I'm only familiar with Riddick through Vin Diesel and his movies. I have not played the games nor read the books.

I don't know what Dark Athena is :)

I am sure there are a few good crossover examples, but I really have not seen many, if any. That's just my limited experience, though :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4190

6/09/13 5:56:42 PM#34
Originally posted by AlBQuirky

 


Originally posted by mmoguy43

Originally posted by AlBQuirky

Originally posted by Axehilt
Absolutely love Ghost in the Shell (particularly the two Standalone Complex series.)

 

However I have no real hope for a game to do the IP justice.  It's like Firefly: the thing that makes it awesome isn't the combat sequences.  In Firefly's case it's really the characters and script which set it apart (the world helps, but isn't really the centerpiece.)  In GITS' case it's the intelligent guesswork of all the interesting problems which a futuristic society might face.

I mean if you were like, "...and the Telltale Games team who worked on The Walking Dead is doing it!"  I'd be crapping myself right now.

Sadly that's not the case. :(



That's another nagging point in my head. I have yet to see any "crossover" (books to films, films to games, games to films, books to games) of any IP work very well.

 

And yes, the heart of the series is not FPS friendly :)



I thought Chronicles of Riddick: Escape from Butcher Bay was very good cross over. Dark Athena wasn't as good though (I can't remember when it takes place).

 

GitS really doesn't belong as an MMO like Axehilt said. As a coop FPS it could be somewhat fun but once it centers primarily on combat it looses what makes it special.



I'm only familiar with Riddick through Vin Diesel and his movies. I have not played the games nor read the books.

 

I don't know what Dark Athena is :)

I am sure there are a few good crossover examples, but I really have not seen many, if any. That's just my limited experience, though :)

Escape from Butcher Bay and Dark Athena are great games based on Riddick i recommend them

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1303

6/10/13 5:29:55 AM#35
Originally posted by tkreep
Originally posted by AlBQuirky

 

I'm only familiar with Riddick through Vin Diesel and his movies. I have not played the games nor read the books.

 

I don't know what Dark Athena is :)

I am sure there are a few good crossover examples, but I really have not seen many, if any. That's just my limited experience, though :)

Escape from Butcher Bay and Dark Athena are great games based on Riddick i recommend them

Escape From Butcher Bay is a HL2-quality shooter that barely anyone played for some unknown reason. Maybe it got labeled as a "movie game". Anyway, I recommend it, too. It has some features that I've never seen anywhere else, like the way its music is handled. Basically, you've got three different tracks (basic/action/stealth) playing continuously and their volume is adjusted based on what you're doing, leading to very atmospheric and responsive music. And the health system. And first-person melee combat. And... I want a Chronicles of Riddick 2.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

6/10/13 7:48:02 AM#36
Originally posted by mmoguy43

How does replacing limbs equal loosing your humanity? If it was brain augmentation then that would make more sense.

These are not like a prosthetic. These are replacements that pack a punch and in the dark violent world of CP2020 it's all about survival. You basically weaponize your body. You become addicted to replacements pretty easy, since they are very cool and very powerful.

Small augmentations don't make much difference, like eye replacement for targeting or hearing enhancements. Replacing a limb however has a traumatic effect. The newly gained strength of say a cyber arm, the feeling of superiority since you can now crush a human skull like an egg can mess with your head pretty good. People will react different to you too, since you are now a threat, a very high threat. 

Cyberpunk 2020 even had full body replacements. Human brain in a full cyborg body. Very restricted and hard to play since you are always on the edge of psychosis and need a ton of drugs and chemicals to survive.

One of the funnier ones was the Cyberstud, yepp its a replacement penis. The P&P game has pretty much everything you can imagine.

"Give players systems and tools instead of rails and rules"

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