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EverQuest Next

EverQuest Next 

General Discussion  » What one thing can give EQN the greatest chance of success?

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64 posts found
  nephren25

Novice Member

Joined: 1/28/05
Posts: 160

6/04/13 8:30:12 PM#41

it must be fun thats all that matters imo

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  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2610

110100100

6/05/13 12:21:13 AM#42


Originally posted by Drakynn
From what I've read on these forums it's already done what it needs to do to succeed...The word Sandbox was used,it's greatness and success is thus guaranteed.

LOL! this has my vote as awesome post of the day! :)


  Maquiame

Advanced Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

6/05/13 1:23:27 AM#43
For SOE to be telling the truth

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  kjempff

Advanced Member

Joined: 10/12/04
Posts: 665

Make worlds not stories

6/05/13 11:35:05 AM#44

Best chance of success = look at EQ and take the best parts from that, then mix in new ideas and modern features.

Many and different roles like EQ had, or rather play styles. Kiting, fearing, charming, rooting, slowing, buffing, tanking, pet fighting, we need all of these back in games and preferably many more play styles.

You are in our world now; a real world, not some overdesigned quest hubber.

Focus on PvE and get that huge audience who hadn't had a good mmorpg for years, still sticking to WoW in lack of better options.

Select an audience and stick to it, avoid lowest common denominator trap - You can't make a good game for everyone.

Be really careful about shop solution, have a strong manifesto about it and stick to it.

Fight cheaters and exploiters from day one and never ever stop.

Be what all the others aren't.

AA or equivelant system, give me a reason to go on other than gear hoarding.

Factions, consequence, difficulty, reasons, lore, social enhancing features.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

6/05/13 12:42:57 PM#45

1) Keep the classes unique in their play styles

2) Make it a requirement that players must reach out to other player classes for buffs, for example spirt of wolf

3) keep buff durations equal to the level of the caster, so if your level 10 your buff should only last about 25 minutes etc

4) Make the content challenging that the game hints towards grouping

5) Make it so groups get enhanced experience gain and other benefits like stat increase or group rewards. For example if you do a quest in a group even a normal one you should get a better version of the same quest reward.

6) Keep mounts out of the game, and instead focus on class spells for quicker movement, see 2)

7) Keep AA's in the game, that is still the best end game

8) Make the world feel alive, the current EQ does a good job of feeling like a living breathing world

 

Anything up top is worth while, however if they just re-skinned EQ and added some additional sandbox features, it would be a hit.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

6/05/13 1:00:48 PM#46
Oh yeah, and I dont want to see 2 expansions per year.
  exwin

Novice Member

Joined: 3/08/07
Posts: 224

6/05/13 2:04:30 PM#47

Personally, I'd like to see EQ1 remade with:

1) current graphics (not top end, but good),

2)a revamped EQ1 interface(not anything that looks like EQ2, who ever made that, keep them off the team),

3)in an EQ1 style huge, VERY little fast travel (if any) seamless, non instanced world.

4)I miss the non bound items from EQ1, you get something better, save it for an alt, give to a friend, or sell at auction.

5)Questing should be non invasive like in EQ1. No darn (!) and (?) everywhere. If you want to do a quest, talk to and respond to an NPC.

6)Crafting in EQ1 was a nightmare, but it was satisfying.

7)I liked having to go all over the world to buy spells. It was like a scavenger hunt every couple of levels.

8)Porting classes, I missed porting for cash on my Druid.

9)Buffing classes, KEI anyone?

10)Crowd Control, no one in their right mind would go anywhere without a chanter, or at least a rooting class, and a puller with FD.

11)Kiting.

12) Meaningful death penalty. This is one thing that original EQ was to painful, but most modern mmos, you die, who cares, somewhere in the middle.

13) Gotta have the EQ music.

Not an all inclusive list, but these are my hopes for EQ Next. The one thing EQ Next needs to do is kind of simple, be like EQ1.

  bingbongbros

Hard Core Member

Joined: 9/21/10
Posts: 566

6/05/13 3:03:00 PM#48

The one thing EQN needs that SOE completely forgot in EQ2 was the little things that made EQ1 magical.

So for me that one thing would be the EQ1 "magic".

For example:

-Night time actually meant NIGHT TIME!!!! complete darkness without night vision or a light source.

-Alcohol tolerance skill, drink and drink and drink until your screen turns into a blurry mess and you are unable to actually say what you type.

-Certain zones being affected by the time of day (Kithicor Forest)

-Ship travel, need to get to the other side of the world?! Better hop on a ship, don't forget your fishing pole and some mead!

-Languages, took time to learn all the languages but was fun when you were a master.  Could curse out people in Elder Dragon because they would have no clue in hell what you were saying.

-There was no god damn auction house, people all came together in one location to sell their wares.  Great for community building, role play, and thieves.

-Multiple starting locations all over the world, each race had its own unique path.

-NO QUEST HUBS!!!!!

 

I could go on for days....

 

 

Edit::  I was playing SWTOR as I wrote this and remembering all of the great times I had in EQ1 and the type of game it "was" made me remember how pathetic and shallow SWTOR is.... :(

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/05/13 3:07:40 PM#49
Agree about nighttime.

Don't agree on the trade system. Now don't get me wrong, wouldn't want a wow style global auction house either. Best system would be an eve style system of local auction houses, that way you could make money by transporting goods / trading.
  bingbongbros

Hard Core Member

Joined: 9/21/10
Posts: 566

6/05/13 3:13:37 PM#50
Originally posted by ShakyMo
Agree about nighttime.

Don't agree on the trade system. Now don't get me wrong, wouldn't want a wow style global auction house either. Best system would be an eve style system of local auction houses, that way you could make money by transporting goods / trading.

 

That trade system is what Vanguard was originally supposed to have... didn't work out so well lol.  Would be cool if it worked properly but I'd still prefer to go to the "spot" and see all the races selling stuff.  Then watching the opposite faction races getting butchered by a guard when it gets pulled lol.

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1309

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

 
OP  6/05/13 5:26:43 PM#51

Damn good points/posts. Let me, too, emphasize the importance of pitch-black night.


Regarding conveniences added over time, they came at the cost of community. Auction Houses, fast travel, easier crafting, and quest hubs diminished in-game interactions as well as out-of-game interaction (player made web-sites/forums).


Regarding selling wares, I prefer the EC tunnel first, and the EQ style bazaar second (where you see the character selling). I loathed the single npc broker that Vanguard had. If EQN is sandboxy enough, and bulk items are a factor (food, water, wood, stone, etc), then I would love an Eve style trading system in place for those bulk goods only. Would love to see "food caravan heading to freeport, guards needed," shouted.

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  TheRealFantomex

Novice Member

Joined: 6/05/13
Posts: 36

6/05/13 8:21:12 PM#52

They need to create what they intended and have stated, a sandbox based in Everquest. If they stick to their vision and don't allow outside influence to dumb down the game, they will be fine.

MMOs are changing. I don't believe any developer believes they can draw the 10plus millions that WoW did at one time. Those days are gone.

If at the end of the day if they produce a game they are happy with, that can make some profit, it will be a success in their eyes.

EverQuest Nexus - http://www.eqnexus.com
Head of Social Media and part time writer/interviewer.

  Dahkoht

Novice Member

Joined: 4/03/13
Posts: 289

6/05/13 8:25:29 PM#53
Originally posted by TheRealFantomex

They need to create what they intended and have stated, a sandbox based in Everquest. If they stick to their vision and don't allow outside influence to dumb down the game, they will be fine.

MMOs are changing. I don't believe any developer believes they can draw the 10plus millions that WoW did at one time. Those days are gone.

If at the end of the day the produce a game they are happy with and they can make some profit, it will be a success in their eyes.

 

This x1000.

Smedley has made this statement clearly and will be held to it. Let's see if he/they can actually deliver.

  godpuppet

Novice Member

Joined: 12/06/05
Posts: 1428

6/07/13 11:49:47 AM#54
Originally posted by Arclan

What one thing can give EQN the greatest chance of success?

 

 

 

Dont let SOE develop it!

 

 

 

Simple as. They are their own worst enemy. They destroy every game they release with their stingy development and money grabbing agenda.

 

Every game released since PS1 & EQ has been an absolute flop, with the exception maybe of PS2. How smedly still has a job is beyond me..

---

  vesuvias

Advanced Member

Joined: 10/13/04
Posts: 126

6/07/13 11:57:33 AM#55
Originally posted by Dahkoht

This x1000.

Smedley has made this statement clearly and will be held to it. Let's see if he/they can actually deliver.

The problem of course being that the word "Sandbox" has to be the most subjective none specific word meme in the MMO community these days. I am pretty sure every one defines "Sandbox" as "games I like to play" and "Themepark" as "games other stupid people like to play". Smedley hasn't revealed anything except that he is acutely aware of how hip and cool that word is.

  godpuppet

Novice Member

Joined: 12/06/05
Posts: 1428

6/07/13 12:02:37 PM#56
Originally posted by vesuvias
Originally posted by Dahkoht

This x1000.

Smedley has made this statement clearly and will be held to it. Let's see if he/they can actually deliver.

The problem of course being that the word "Sandbox" has to be the most subjective none specific word meme in the MMO community these days. I am pretty sure every one defines "Sandbox" as "games I like to play" and "Themepark" as "games other stupid people like to play". Smedley hasn't revealed anything except that he is acutely aware of how hip and cool that word is.

Developers also seem to have different ideas of what a sandbox is.

To me a Sandbox is a world you can effect by your own actions, ie build buildings, cities,100% player based economy (no vendors). But the only way this system works is in an open PVP environment, as eventually all the room would be consumed (look at SWG). Also adds the opportunity for player faction PVP. Darkfall did this really well, too bad AV suck.

and for the love of god. No instanced bullshit! its gotta be on a persistent world otherwise theres no point (see aoc's fail).

---

  giga1000

Apprentice Member

Joined: 6/12/06
Posts: 92

6/07/13 2:51:24 PM#57
Originally posted by Margrave
It might sound goofy, but it needs to be able to run on a variety of hardware ages. When WoW launched it had low requirements, and practically anyone could run it. This is a must. The hard part will be looking good while doing that.

No it doesn't because if or when it launches on PS4 you can buy a PS4 for much less than a High end gaming PC and run it well being the PS4 specs are med to high end PC specs which is better then 90% of the worlds PC's.

 

Hell just plug your monitor and Keyboard into the PS4 and get rid of your low end PC lol.  One of the features seem really cool on the PS4 the Share feature which would kick ass for EQnext. Playing your toon a certain way or building something etc record it and instantly stream it to your friend to help them or learn something while you play. Hell can't figure something out let your friend take over playing on his machine while he is recording it and stream the video back to you showing what they are doing instantly. For MMO's that should be in all of them as a feature. 

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1352

6/07/13 2:55:19 PM#58
Zero coverage on this site. Less people to complain about it and say that it "failed" before even coming out. 
  darksaber8570

Hard Core Member

Joined: 11/27/12
Posts: 21

6/07/13 3:02:58 PM#59
Originally posted by Nilenya

Mechanics that enable true server communities to arise. Communities reaching far beyond that of a guild, but rather creating an atmosphere where guilds compete and cooperate in real time for various pve objectives. I am thinking of the non instanced end game pve, that required guilds to compete the spawn, where server unique communities automatically created rules for the behaviour involved, which couldnt really be bent without ruining the guilds reputation on the server. - These things have no clout in games where everything can be done in guild without any other guilds affecting your own. It has an impact however when the people in your guild, rely on others in order to do other pve things outside of raiding. - With non instanced dungeons - players from guilds that dont adhere to the social rules on the server, get trained, camped or just not invited to groups. - Its only a small part of what creates a meaningfull living social community on a server.

 

Also, the game needs to have character longevity beyond that of hunting end game gear. There has got to be something other than title or jumping puzzle achievements - again EQ1s very elaborate and meaningfull alternate experience system would be great. It gave a character strength and value beyond the gear they were wearing, in  a real way rather than a cosmetic one.

 

It should take time levelling a toon. And the toon should have lots of oppertunities and almost require the need to group in order to explore their classes abilities and in order to best maximise experience gain. - I remember very fondly grouping at kunarks castle in DL in EQ1, and spent hours and hours camping mobs in groups chatting the time away while gaining exp. - It could be a revolution in mmo gaming to turn back to the era when players had time to communicate with eachother during pve. The twitch type gaming we have these days and the racing towards levels, really slim down the actual experience of socalled social gaming.

 

Which leads to; Unique classes ftlog. - Dont give us the same abilities, or abilities that have different graphics but basically do the same thing. Dont create classes around what might be easy to balance pvp around. Create them for what might give a new experience and contribute unigue things in group settings, regardless of the class you play.  Also, I would like very much to see a toon that basially only does buffing and crowd controll. And I'd like healers who cant spec away to dps solo exp. And tanks who cant do dmg like a dmg dealer. - Bring back the social aspects, and expect to force it with the class designs untill people learn or remember why the oldschool games are still so vivid in our minds.

Well put my friend.... i could not put it any better than what you said here...  Well written !

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/07/13 3:05:13 PM#60
If it was a new version of EQ vanilla! But it is Sony and we know what they want.
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