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Age of Wushu

Age of Wushu 

General Discussion  » This Doesn't Feel Like the Game I've Seen Hyped

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45 posts found
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/04/13 8:05:53 AM#21

"The game I saw hyped" isn't ever really delivered.

That's pretty much what hype means, yes?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  User Deleted
6/04/13 8:07:51 AM#22

Wow, then the tutorial is the worst possible advertisement for the game, because it drove me away.

I'll give it another shot when it releases here in Europe as Age of Wulin.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4696

6/04/13 8:16:02 AM#23
Originally posted by mmobootsy

Wow, then the tutorial is the worst possible advertisement for the game, because it drove me away.

I'll give it another shot when it releases here in Europe as Age of Wulin.

If it releases in Europe. Wushu is not exactly a smashing hit in the west as far as population, the game is highly played in China, but so far has not been successful in other markets.

Snailgames might decide to never release in EU, if they are not seeing the profits.

Western gamers you have to hook in the first 15-30min, otherwise they will not play it, and this is where Wushu IMO fails.

Also calling wushu "sandbox" is pretty misleading, heck you could call EQ1 PvP servers sandbox by the same standard, as there was no questing period and it was open PvP.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7034

6/04/13 8:36:31 AM#24
Originally posted by DMKano
Originally posted by mmobootsy

Wow, then the tutorial is the worst possible advertisement for the game, because it drove me away.

I'll give it another shot when it releases here in Europe as Age of Wulin.

If it releases in Europe. Wushu is not exactly a smashing hit in the west as far as population, the game is highly played in China, but so far has not been successful in other markets.

Snailgames might decide to never release in EU, if they are not seeing the profits.

Western gamers you have to hook in the first 15-30min, otherwise they will not play it, and this is where Wushu IMO fails.

Also calling wushu "sandbox" is pretty misleading, heck you could call EQ1 PvP servers sandbox by the same standard, as there was no questing period and it was open PvP.

 

This is not the game for you, or anyone else like that. This is a good thing. A great thing in fact. They game is growing everyday, and a steam release is immanent. 

 

Wushu is as much a sandbox as EVE. If Wushu is not neither is EVE.

 

So please DMK continue to enjoy Defiance, that seems to be more you pace. Leave the hardcore progression to us please :p

  Aconsar

Novice Member

Joined: 7/05/10
Posts: 268

6/04/13 8:57:19 AM#25
Originally posted by bcbully
Originally posted by DMKano
Originally posted by mmobootsy

Wow, then the tutorial is the worst possible advertisement for the game, because it drove me away.

I'll give it another shot when it releases here in Europe as Age of Wulin.

If it releases in Europe. Wushu is not exactly a smashing hit in the west as far as population, the game is highly played in China, but so far has not been successful in other markets.

Snailgames might decide to never release in EU, if they are not seeing the profits.

Western gamers you have to hook in the first 15-30min, otherwise they will not play it, and this is where Wushu IMO fails.

Also calling wushu "sandbox" is pretty misleading, heck you could call EQ1 PvP servers sandbox by the same standard, as there was no questing period and it was open PvP.

 

This is not the game for you, or anyone else like that. This is a good thing. A great thing in fact. They game is growing everyday, and a steam release is immanent. 

 

Wushu is as much a sandbox as EVE. If Wushu is not neither is EVE.

 

So please DMK continue to enjoy Defiance, that seems to be more you pace. Leave the hardcore progression to us please :p

Anyone frequenting the forums knows your level of fanatical praise for this game, but with responses like this and your previous ones laced in almost vomit-inducing praise are likely driving people away from what could be a game they're looking for.  Nothing DMKano said was negative in the sense that it was bashing nor untrue.  But apparently the slightest hint of negative and you go into passive-aggressive mode to bash someone in your "I'm so clever I said that" method.

 

As for the game, he was spot on in the fact that majority of people have to be hooked within the first 30 minutes.  That goes for EVERYONE.  The tutorial should be something to grab your attention immediately, while helping you understand the game's basic mechanics.  No one is going to torture themselves trying to wade through a pile of dung and razorblades to get to the rainbows and sunshine on the other side, save maybe masochists.

 

I wanted to like AoW and I gave it about an hour or so before I literally couldn't stand forcing myself to continue.  A complex game like this needs to open up slowly and hook the player with small, meaningful attributes early or they're going to just become overwhelmed (EVE had to redo their tutorial, numerous times, before it was actually comprehensive and allowed players to LEARN the basics while being fun and engaging).  The original EVE tutorial was garbage and had the same affect of losing potential players.

 

That aside, I'm highly interested in a game that has meaning and depth; tired of standard, linear, phased, instanced, spoon-fed dribble.  Any suggestions from anyone as to what I can do starting out again to learn the game and potentially enjoy getting setup rather than wanting to stick rusty forks into my eyes doing the tutorial and figuring out their Engrish mess?

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7034

6/04/13 11:27:07 AM#26
Originally posted by Aconsar
Originally posted by bcbully
Originally posted by DMKano
Originally posted by mmobootsy

Wow, then the tutorial is the worst possible advertisement for the game, because it drove me away.

I'll give it another shot when it releases here in Europe as Age of Wulin.

If it releases in Europe. Wushu is not exactly a smashing hit in the west as far as population, the game is highly played in China, but so far has not been successful in other markets.

Snailgames might decide to never release in EU, if they are not seeing the profits.

Western gamers you have to hook in the first 15-30min, otherwise they will not play it, and this is where Wushu IMO fails.

Also calling wushu "sandbox" is pretty misleading, heck you could call EQ1 PvP servers sandbox by the same standard, as there was no questing period and it was open PvP.

 

This is not the game for you, or anyone else like that. This is a good thing. A great thing in fact. They game is growing everyday, and a steam release is immanent. 

 

Wushu is as much a sandbox as EVE. If Wushu is not neither is EVE.

 

So please DMK continue to enjoy Defiance, that seems to be more you pace. Leave the hardcore progression to us please :p

Anyone frequenting the forums knows your level of fanatical praise for this game, but with responses like this and your previous ones laced in almost vomit-inducing praise are likely driving people away from what could be a game they're looking for.  Nothing DMKano said was negative in the sense that it was bashing nor untrue.  But apparently the slightest hint of negative and you go into passive-aggressive mode to bash someone in your "I'm so clever I said that" method.

 

As for the game, he was spot on in the fact that majority of people have to be hooked within the first 30 minutes.  That goes for EVERYONE.  The tutorial should be something to grab your attention immediately, while helping you understand the game's basic mechanics.  No one is going to torture themselves trying to wade through a pile of dung and razorblades to get to the rainbows and sunshine on the other side, save maybe masochists.

 

I wanted to like AoW and I gave it about an hour or so before I literally couldn't stand forcing myself to continue.  A complex game like this needs to open up slowly and hook the player with small, meaningful attributes early or they're going to just become overwhelmed (EVE had to redo their tutorial, numerous times, before it was actually comprehensive and allowed players to LEARN the basics while being fun and engaging).  The original EVE tutorial was garbage and had the same affect of losing potential players.

 

That aside, I'm highly interested in a game that has meaning and depth; tired of standard, linear, phased, instanced, spoon-fed dribble.  Any suggestions from anyone as to what I can do starting out again to learn the game and potentially enjoy getting setup rather than wanting to stick rusty forks into my eyes doing the tutorial and figuring out their Engrish mess?

I will glady discuss with you. DMK eeh if you hang around these forums you would understand.

 

You see, this is where I disagree with you. I see things completely different form you. In fact, I'm put off by tutorials in general (community Spotlight & OP) Even worse are these "flash forward, fight huge monster" style tutorials. I may not be the majority, but I'm not alone.

 

What the Wushu Tutorial does (if you can get past there being no dragons) is give you background on the world you just entered.

 

Do you remember the little girl you tried to help, the one with the kite on the roof? I'm sure you do, you were socked, or atleast it gave you pause when you returned her kite and she raged at you for messing up her scam. What the little girl teaches you is, trust no one (kinda like the mmorpg forums.) Ming era China is a ruthless, lawless place There is not a person playing who has not been scammed or lost silver.

 

Next you move on to your school. This tutorial gives you back ground on why it exist, how they behave, and how they fight. This is where you get your fist set of skills and your internal, the teachings that make you a part of the school.  From this point on, you are free. You get nothing more. The rest is for you to grow into and learn. 

 

Now I do agree that no voice, the quest giver to quest giver start, and the autopathing feature can be off putting, or even make you say same old same old. It did the same thing to me. Then to add a block button, fly skills, time releases cultivation, quest that give nearly no XP, mobs that give less, all in a FFA pvp world. It's just too much for some.

 

MMORPGs of the last 7-8 years have been simplified to a point that you could sum the entire game up in a 15 minute walk through. Wushu is simply not that. At the sake of "gushing" AoW has more systems than the last 4 major releases combined, RIFT, SWTOR, TSW, and GW2. I have no reason to lie to you, there's just that much. No walk through that can prepare you for that. Your first 3 months will be your walk through. 

 

Now believe me I understand, that this is not for everyone. That's ok though. For those like myself, and those who maybe, I write what I've experienced.  

 

 

 

 

  terroni

Novice Member

Joined: 4/03/10
Posts: 941

6/04/13 12:10:59 PM#27

I don't this game is deep or complicated, it is just not well explained. In game text is generally vague at best, incorrect at worst.

The tutorial phase is pretty crap and if you have an understanding of basic computer games rather annoying. Does it really need to show me how to open my bag and place skills every single time?

Back to being deep and complicated:

PvE: 99% of enemies just stand there and take it. The defacto standard for instances like Twilight Village and other low level (never done GCC) is to round up as many trash mobs as you can and aoe them down. They dont do enough damage for you to worry about them killing you, so you can gather 30, 40, 50, and push one button and kill them. 

The bosses telegraph the dangerous moves just like any other mmo. Other than that it is just button mash till it is dead.

PvP: Open world with little consequence for death. Escorts, guild raids, school wars, spying, kidnapping...all encourage PvP. PvP is generally won by the person who has the most CC and the highest dps. A group of lowbies can indeed kill a higher player but stunlocking them indefinitely. Not exactly skill as many "schools' (read as base class) has a plethora of CC.

 

Combat Progression: You get XP from quests (spy missions, instances, random npcs) and pitiful amounts from other things like harvesting, killing mobs, doing crafting. XP is converted into cultivation which is then placed in skills that you choose. XP also contributes to Chi which increases stats in meridians that you choose to use.

Crafting progression: Play Bejeweled, win, level.

Where is the deep in that?

 

 

 

 

 

 

Drop the next-gen marketing and people will argue if the game itself has merit.

  park97

Novice Member

Joined: 9/22/09
Posts: 105

6/04/13 1:06:32 PM#28
Originally posted by terroni

I don't this game is deep or complicated, it is just not well explained. In game text is generally vague at best, incorrect at worst.

The tutorial phase is pretty crap and if you have an understanding of basic computer games rather annoying. Does it really need to show me how to open my bag and place skills every single time?

Back to being deep and complicated:

PvE: 99% of enemies just stand there and take it. The defacto standard for instances like Twilight Village and other low level (never done GCC) is to round up as many trash mobs as you can and aoe them down. They dont do enough damage for you to worry about them killing you, so you can gather 30, 40, 50, and push one button and kill them. 

The bosses telegraph the dangerous moves just like any other mmo. Other than that it is just button mash till it is dead.

PvP: Open world with little consequence for death. Escorts, guild raids, school wars, spying, kidnapping...all encourage PvP. PvP is generally won by the person who has the most CC and the highest dps. A group of lowbies can indeed kill a higher player but stunlocking them indefinitely. Not exactly skill as many "schools' (read as base class) has a plethora of CC.

 

Combat Progression: You get XP from quests (spy missions, instances, random npcs) and pitiful amounts from other things like harvesting, killing mobs, doing crafting. XP is converted into cultivation which is then placed in skills that you choose. XP also contributes to Chi which increases stats in meridians that you choose to use.

Crafting progression: Play Bejeweled, win, level.

Where is the deep in that?

 

 

 

 

 

 


AOW provides you a platform, you can make it as deep as you want, or keep it as simple as you want. There is a freedom there. bcbully mentioned the other day the school politics, if you want deep go play politics in your school or in your guild, it is players interactions with each other  in this game make things deep and complicated. Name me one MMO that offers spying? kidnapping? boss calling players to help them in dungeons? What else you want? For fcuk sake it's a game that offers you lots of entertainment values, learn to play and have fun with it.

Talking about PVP or PVE, you do button mash? lol epic fail.

  terroni

Novice Member

Joined: 4/03/10
Posts: 941

6/04/13 2:02:41 PM#29
Originally posted by park97
Originally posted by terroni
 


AOW provides you a platform, you can make it as deep as you want, or keep it as simple as you want. There is a freedom there. bcbully mentioned the other day the school politics, if you want deep go play politics in your school or in your guild, it is players interactions with each other  in this game make things deep and complicated. Name me one MMO that offers spying? kidnapping? boss calling players to help them in dungeons? What else you want? For fcuk sake it's a game that offers you lots of entertainment values, learn to play and have fun with it.

Talking about PVP or PVE, you do button mash? lol epic fail.

I concur that the amount of game systems around PvP is impressive, just not deep, and extremely poorly implemented.

What does one get besides a shiny name in the this deep political system? Do they levy taxes? Do they control anything at all? Not deep, superficial.


 

 

Drop the next-gen marketing and people will argue if the game itself has merit.

  park97

Novice Member

Joined: 9/22/09
Posts: 105

6/04/13 2:14:01 PM#30
Originally posted by terroni
Originally posted by park97
Originally posted by terroni
 


AOW provides you a platform, you can make it as deep as you want, or keep it as simple as you want. There is a freedom there. bcbully mentioned the other day the school politics, if you want deep go play politics in your school or in your guild, it is players interactions with each other  in this game make things deep and complicated. Name me one MMO that offers spying? kidnapping? boss calling players to help them in dungeons? What else you want? For fcuk sake it's a game that offers you lots of entertainment values, learn to play and have fun with it.

Talking about PVP or PVE, you do button mash? lol epic fail.

I concur that the amount of game systems around PvP is impressive, just not deep, and extremely poorly implemented.

What does one get besides a shiny name in the this deep political system? Do they levy taxes? Do they control anything at all? Not deep, superficial.


 

 

Too quick to judge, AOW is a four course meal, the main one hasn't arrived yet.

 

pvp is extremely poorly implemented? Care to elaborate it?

  MMOman101

Novice Member

Joined: 2/05/08
Posts: 1192

6/04/13 2:21:39 PM#31

I did not get all the "hype" around the game.  I tried it for a bit and never logged in again. 

 

The game felt like a normal Asian grinder FTP game. 

 

I read a lot about this game was hard and had a learning curve.  I took that to mean it had deep game play.   I did not think it was hard just poorly translated and implemented. 

 

The only think I liked was the ability to climb on top of buildings and explore.  That got old after a bit. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7034

6/04/13 2:40:11 PM#32
Originally posted by terroni
Originally posted by park97
Originally posted by terroni
 


AOW provides you a platform, you can make it as deep as you want, or keep it as simple as you want. There is a freedom there. bcbully mentioned the other day the school politics, if you want deep go play politics in your school or in your guild, it is players interactions with each other  in this game make things deep and complicated. Name me one MMO that offers spying? kidnapping? boss calling players to help them in dungeons? What else you want? For fcuk sake it's a game that offers you lots of entertainment values, learn to play and have fun with it.

Talking about PVP or PVE, you do button mash? lol epic fail.

I concur that the amount of game systems around PvP is impressive, just not deep, and extremely poorly implemented.

What does one get besides a shiny name in the this deep political system? Do they levy taxes? Do they control anything at all? Not deep, superficial.


 

 

Well yes they do.

 

Yes guild levey taxes on areas they control two bases in.

 

School leaders control treasure. The declare war and ally with other schools to war for these treasures. The more treasure (only 8) your school has the more bonuses they will receive. 

 

Now I'm just skimming the surface answering what you asked. The layers of both of these system goes several more layers deep. Feel free to ask if you like.

 

As a previous poster stated, post you see in the vain of the poster above are speaking from a very limited understanding. Maybe in the mmorpgs of last year, you would "understand it all" after a few hours (maybe sooner not to much different between them) Not here though. Again if you like I will explain both those systems further.

  grvmpybear

Novice Member

Joined: 3/14/13
Posts: 91

It's not the years in your life, it's the life in your years that makes all the difference.

6/04/13 2:46:07 PM#33
So we're supposed to spends hours NOT having fun... to get to the fun... in a leisure activity that's meant to be fun.

Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

  park97

Novice Member

Joined: 9/22/09
Posts: 105

6/04/13 2:53:31 PM#34
Originally posted by grvmpybear
So we're supposed to spends hours NOT having fun... to get to the fun... in a leisure activity that's meant to be fun.

Learning the game is not fun? figuring things out is not fun? talking and asking questions in game is not fun? what kind fun you want? Even in real life you need to make effort before you can get laid. dude...

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

6/04/13 2:58:18 PM#35
Originally posted by park97
Originally posted by grvmpybear
So we're supposed to spends hours NOT having fun... to get to the fun... in a leisure activity that's meant to be fun.

Learning the game is not fun? figuring things out is not fun? talking and asking questions in game is not fun? what kind fun you want? Even in real life you need to make effort before you can get laid. dude...

The first guy make a VERY good point......But then the second guy makes a VERY good point ! ....go figure :)

  AresPL

Novice Member

Joined: 9/11/06
Posts: 290

6/04/13 3:54:03 PM#36

@terroni

cool story, i bet You would die from 10 mobs in gcc at 1st time, as for TV at hard You will lose whole mp after killing just 2 mobs, at hell You wouldnt probably even kill them

button mash on bosses? You are a pro thx for tips!!!, hit boss who will get dmg buff when he parry Your hits, then he will 1HKO, or smash buttons at bosses who stun at parry or drain mp

-no, group of lowbies will have low stats and will miss most if not all hits, but.. from Your BIG game knowledge You probably know better

-what some people call deep crafting in AoW its professions dependency, yet again guess You didnt experience that coz You would need better recipes than basic one from npc

  Dullahan

Novice Member

Joined: 5/20/05
Posts: 741

Death to Themepark.

6/04/13 8:17:01 PM#37
Originally posted by MMOman101

I did not get all the "hype" around the game.  I tried it for a bit and never logged in again. 

 

The game felt like a normal Asian grinder FTP game. 

 

I read a lot about this game was hard and had a learning curve.  I took that to mean it had deep game play.   I did not think it was hard just poorly translated and implemented. 

 

The only think I liked was the ability to climb on top of buildings and explore.  That got old after a bit. 

I've played many an asian grinder, and this game couldn't be further from it.

That doesn't mean it doesn't have vices like an overly complicated leveling system with a tutorial that leaves much to be desired.  The real problem is people go into Wushu EXPECTING it to be another simple asian grinder, they don't pay attention to what the tutorial does have to offer and then they quit in frustration because they don't understand how things work.  Of course, they then promptly come to mmorpg forums to tell tales of how horrible wushu was without ever even playing the game because they couldn't follow basic instructions.

Wushu is truly innovative from the ground up, and every triple A title on the horizon should be required to study it to help them think outside the box.

 

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Pantheon ROTF.

Intrigued by Star Citizen and Archeage.
-
Don't be ignorant. Get an MMO education!

  bdubaz

Novice Member

Joined: 12/02/09
Posts: 2

6/04/13 8:22:02 PM#38
i was bored in it

  mindw0rk

Apprentice Member

Joined: 8/31/06
Posts: 1350

6/04/13 8:24:40 PM#39
I actually think the game is very underrated in the west. AoW is much better and innovative then RIFT, SWToR, GW2.
  terroni

Novice Member

Joined: 4/03/10
Posts: 941

6/04/13 9:51:39 PM#40
Originally posted by AresPL

@terroni

cool story, i bet You would die from 10 mobs in gcc at 1st time, as for TV at hard You will lose whole mp after killing just 2 mobs, at hell You wouldnt probably even kill them

button mash on bosses? You are a pro thx for tips!!!, hit boss who will get dmg buff when he parry Your hits, then he will 1HKO, or smash buttons at bosses who stun at parry or drain mp

-no, group of lowbies will have low stats and will miss most if not all hits, but.. from Your BIG game knowledge You probably know better

-what some people call deep crafting in AoW its professions dependency, yet again guess You didnt experience that coz You would need better recipes than basic one from npc

The PvE in the game is the worst PvE of any game in recent memory. When 2 to 3 players can leave the boss unattended to deal with summoned player enemies, it's not hard.

Crafting dependency. You mean making a basic piece of jewelry that is completely useless till 2 other professions alter it and spend money to upgrade it on a RANDOM chance you might make something worth selling. Yup..great system there.

Of course the top .000001% of the game where the ultra-leet are is the only place the game shines, that's why people are missing it. I understand now.

 

 

Drop the next-gen marketing and people will argue if the game itself has merit.

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