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Guild Wars 2

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General Discussion  » Went back to Rift and...

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99 posts found
  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 668

6/03/13 3:36:57 PM#41
Originally posted by Hatefull

You missed a lot.  Both factions co-exist now...you know what? never mind, you are correct, GW-2 is the game for you, enjoy!

Actually GW2 isn't the game for him, or he wouldn't have gone looking elsewhere.

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 379

6/03/13 3:38:12 PM#42
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I wanna say RIFT has had 2 expansions? They added Ember Isle a long time ago and then Storm Legion more recently. So the game world has expanded twice already.

  piquet

Novice Member

Joined: 7/18/04
Posts: 200

6/03/13 3:41:37 PM#43
Originally posted by Leiloni
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I wanna say RIFT has had 2 expansions? They added Ember Isle a long time ago and then Storm Legion more recently. So the game world has expanded twice already.

Ember Isle was a free content update, not an expansion. I'm sure WoW has had free content updates in its lifetime as well? 

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 379

6/03/13 3:42:04 PM#44
Originally posted by SuperPaneki

I only played this game the first two weeks. If they deleted my character, I wouldn't play it ever again. I only played two weeks, but I completed a few collections very hard of doing, like several days only looking for the shiny stuff. That was when I realized the game was frustrating to me because I need to complete everything and if I can't, I get frustrated and consequently, pissed off.

Please, Trion, do not delete characters! That's so disrespectful! I bought the game, so I own my characters till the game shuts down. You cannot delete them! They are my property!

You're not going to complete everything in any MMO since they are designed to be played forever. They are supposed to have so much to accomplish that a player will never get bored. Of course depending on your style of play many don't quite achieve this, but the point still stands. MMO's are not supposed to be games you "beat". You're going to hate the entire genre with that attitude. Relax a bit and just enjoy whatever you feel like doing in a game. :)

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 379

6/03/13 3:43:59 PM#45
Originally posted by piquet
Originally posted by Leiloni
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I wanna say RIFT has had 2 expansions? They added Ember Isle a long time ago and then Storm Legion more recently. So the game world has expanded twice already.

Ember Isle was a free content update, not an expansion. I'm sure WoW has had free content updates in its lifetime as well? 

I dunno what WoW has done I'm just making the point that it was both new content and new zones. Just to agree with you as to why WoW is bigger but trying to say RIFT has released an impressive amount of new content thus far.

  avalon1000

Apprentice Member

Joined: 3/04/08
Posts: 730

6/03/13 3:46:58 PM#46

Different games for different types of gamers. I tried Rift and enjoyed it for a while, but got stuck at level 34 or so. Just could not get enough interest to keep going.

GW2 is the game for me. I like the dynamic quests and the combat.

  piquet

Novice Member

Joined: 7/18/04
Posts: 200

6/03/13 3:49:22 PM#47
Originally posted by Leiloni
Originally posted by piquet
Originally posted by Leiloni

I wanna say RIFT has had 2 expansions? They added Ember Isle a long time ago and then Storm Legion more recently. So the game world has expanded twice already.

Ember Isle was a free content update, not an expansion. I'm sure WoW has had free content updates in its lifetime as well? 

I dunno what WoW has done I'm just making the point that it was both new content and new zones. Just to agree with you as to why WoW is bigger but trying to say RIFT has released an impressive amount of new content thus far.

On that we agree. ;-)

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1382

6/03/13 3:50:16 PM#48
You really should warn people at the top of your post that this is nothing more then a complete and utter trashing of Rift to outline your love-fest for gw2 - You don't even kinda make it seem credible. We get it. You love Gw2. 
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2873

There... are... four... lights!

6/03/13 3:56:34 PM#49
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I've played Rift long enough, thanks. Too long actually, I consider it one of the rare wastes of my gaming time along with Conan and Warhammer.

Rifts are marketing crap, just random monster spawn points, same with invasions.

And Azeroth was 4 times biggers than Rift AT RELEASE in 2004 compared to Rift at release, with a way better crafted world too. Without any expansion, WoW dwarves Rift in diversity, not only world size, but also races, lore, and quest wise, not to mention design wise. Come on, which MMORPG releases nowadays with only one starter area for all races, except the utterly bad WoW clones like Rift? Then come the game mechanics, and WoW combat dwarves Rift's anytime of the day for me, despite the supposed "elaborate skill trees" which in fact come down to a couple of "FOTM" builds.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  piquet

Novice Member

Joined: 7/18/04
Posts: 200

6/03/13 4:21:54 PM#50
Originally posted by Jean-Luc_Picard
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I've played Rift long enough, thanks. Too long actually, I consider it one of the rare wastes of my gaming time along with Conan and Warhammer.

Rifts are marketing crap, just random monster spawn points, same with invasions.

And Azeroth was 4 times biggers than Rift AT RELEASE in 2004 compared to Rift at release, with a way better crafted world too. Without any expansion, WoW dwarves Rift in diversity, not only world size, but also races, lore, and quest wise. Then come the game mechanics, and WoW combat dwarves Rift's anytime of the day for me, despite the supposed "elaborate skill trees" which in fact come down to a couple of "FOTM" builds.

Even though I'm sure you believe they are, your opinions are not facts, they are just your opinions. WoW has a lot of things going for it, a big world-reknowned developer and very strong financial backing (2 things Rift doesn't have). I understand why WoW is loved by so many, but Rift has come a long way from the picture you so desperately try to paint of it, and it's only growing with a new expansion to be reveled in the coming months (after update 2.4).

 

I fail to understand why it's so important to some people to bash the games they didn't like themselves, but many other enjoy. I could go on for hours about how bad I think WoW is, but what would that accomplish? I don't have to play WoW, so I don't care about it. You don't have to play Rift...

 

Let's at least agree to disagree?

  jblah

Hard Core Member

Joined: 5/21/08
Posts: 374

6/03/13 4:26:17 PM#51
Originally posted by Jean-Luc_Picard
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I've played Rift long enough, thanks. Too long actually, I consider it one of the rare wastes of my gaming time along with Conan and Warhammer.

Rifts are marketing crap, just random monster spawn points, same with invasions.

And Azeroth was 4 times biggers than Rift AT RELEASE in 2004 compared to Rift at release, with a way better crafted world too. Without any expansion, WoW dwarves Rift in diversity, not only world size, but also races, lore, and quest wise, not to mention design wise. Come on, which MMORPG releases nowadays with only one starter area for all races, except the utterly bad WoW clones like Rift? Then come the game mechanics, and WoW combat dwarves Rift's anytime of the day for me, despite the supposed "elaborate skill trees" which in fact come down to a couple of "FOTM" builds.

WoW does have more starter zone options but since most players only spend maybe the first 2 hours of the characters life there it is not a big selling point for me as most of my time is spent elsewhere. At least in GW2 and Rift they have down leveling to make people go back to the starter zones if they want. All 3 of these games the starter zones last until level 10-15 which is such a small portion of your characters lifespan.

 

I do think that WoW has a larger selection of races currently (It launched with 4 for each faction) which is a big deal to me personally when starting a game and I do wish they would have added more by now in Rift. I feel GW2 has a good selection of races.

 

As far as combat goes WoW = Rift (tab target) but I think that the Alternate Advancement and soul system that Rift has gives Rift the edge but GW2 is beats both for "fun" in combat in my opinion.

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  piquet

Novice Member

Joined: 7/18/04
Posts: 200

6/03/13 4:33:16 PM#52
Originally posted by Jean-Luc_Picard

Come on, which MMORPG releases nowadays with only one starter area for all races, except the utterly bad WoW clones like Rift? 

Rift has 2 starter zones across all races, not 1. At least get your facts straight...

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

6/03/13 4:37:11 PM#53
Originally posted by Jean-Luc_Picard
Originally posted by piquet
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

I've played Rift long enough, thanks. Too long actually, I consider it one of the rare wastes of my gaming time along with Conan and Warhammer.

Rifts are marketing crap, just random monster spawn points, same with invasions.

And Azeroth was 4 times biggers than Rift AT RELEASE in 2004 compared to Rift at release, with a way better crafted world too. Without any expansion, WoW dwarves Rift in diversity, not only world size, but also races, lore, and quest wise, not to mention design wise. Come on, which MMORPG releases nowadays with only one starter area for all races, except the utterly bad WoW clones like Rift? Then come the game mechanics, and WoW combat dwarves Rift's anytime of the day for me, despite the supposed "elaborate skill trees" which in fact come down to a couple of "FOTM" builds.

You love GW2 and think that Rift is waste of time and horrible MMO?

I swear i would have never seen that coming neither do anyone else on these forums. 

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  drakolas

Advanced Member

Joined: 3/24/08
Posts: 32

6/03/13 4:45:20 PM#54

The public events don't have the tag mechanic like you're claiming, you get credit based on a number of factors used to calculate how much you are contributing in comparison to others. Unlike most other games, this is actually one of the areas done well in Rift imo.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 945

6/03/13 4:49:28 PM#55
I love how this thread turned mostly into "Hey it doesn't make any sense to be able to move while casting!". Last I checked; these are fantasy games. It does not matter. They can make mages cast while flying, cast while jumping, cast while falling off a cliff or cast while standing still. These are the same fantasy games where 80 pound school girls run around with 8 feet long greatswords. These are fantasy games. Don't worry about the "realistic mage casting" so much. 
  GoodAfternoon

Novice Member

Joined: 3/23/08
Posts: 251

6/03/13 4:56:55 PM#56

I'm glad you enjoy GW2, I pre-ordered it and haven't been able to get into. 

What irks me about GW2 is I don't really know the objective. (Not saying it's the game's fault)

GW2 isn't a seamless world is it? As in you can walk across the zones without a loading screens?

I know in Rift you can't walk the entire thing without loading screens, going to the different continents have loading screens, but Telara feels more like a world to me than Guild Wars. 

GW2 seems like the CRPG that GW was, but my expeirence is limited and mainly the info my friends have given me. 

 

 

Rift

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 945

6/03/13 5:03:31 PM#57
Originally posted by GoodAfternoon

I'm glad you enjoy GW2, I pre-ordered it and haven't been able to get into. 

What irks me about GW2 is I don't really know the objective. (Not saying it's the game's fault)

GW2 isn't a seamless world is it? As in you can walk across the zones without a loading screens?

I know in Rift you can't walk the entire thing without loading screens, going to the different continents have loading screens, but Telara feels more like a world to me than Guild Wars. 

GW2 seems like the CRPG that GW was, but my expeirence is limited and mainly the info my friends have given me. 

 

 

Honestly I could care less if the world is seamless. It makes no difference to me. Rift's original world is probably 1/4 the size of GW2 so it just feels very small. Not to mention that once you get past a certain level there is no point in going back to low level zones in Rift. So the whole world always feels relevant in GW2 as opposed to Rift. In Rift you also constantly use portals to get to places similar to GW2. In both games I feel like this removes any ideas of a huge open and seamless world. Seamless to me means that you don't zone except for when you load into the game. Dungeons are not instanced, ect. 

GW2 feels more like an MMO to me then most other MMOs because the world actually has people in it since that is where a lot of the content is. It is not even close to a CRPG. I would say that Neverwinter feels more like a CRPG.

  piquet

Novice Member

Joined: 7/18/04
Posts: 200

6/03/13 5:15:32 PM#58
Originally posted by Celcius 

Not to mention that once you get past a certain level there is no point in going back to low level zones in Rift.

That was recently changed. If you mentor down and do zone events in low level zones you will get infinity stones now. There are other reasons to go of course, like helping out friends/guildies (if you're a nice guy) and getting all zone achievements (if you're into that sort of thing).

Edit - and artifact hunting of course :-)

  1vald2

Apprentice Member

Joined: 1/20/12
Posts: 75

6/03/13 5:17:43 PM#59
Originally posted by Heafstagg
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

Yeah I agree, I don't like the idea of a mage running around casting, it feels bizarre. Perhaps I'm just old school in that sense. The combat in GW2 is not my cup of tea in general, I don't care for the floating head turret feel that it has. Each to their own though :D.

I don't think it's a matter of old school. A mage/sorcerer/wizard/warlock needs to build up concentration when casting spells. Like we see in many single player and older MMOs. For me it just looks more than bizarre seeing a mage flinging fireballs and all matter of spells with a flick of the hand as easy as throwing stones. I much prefer the old style where the classes felt unique in the trinity system. In GW2 the classes don't feel unique at all (no roles). 

  MortisRex

Advanced Member

Joined: 9/23/04
Posts: 367

6/03/13 5:24:19 PM#60
Originally posted by Jean-Luc_Picarde!

I've played Rift long enough, thanks. Too long actually, I consider it one of the rare wastes of my gaming time along with Conan and Warhammer.

 Come on, which MMORPG releases nowadays with only one starter area for all races, except the utterly bad WoW clones like Rift?

Just how long did you play Rift if you didn't realize they had 2 starting zones? Granted, I only played for 5 hours this weekend, but I did start new characters of both factions, and you're lying. There are 2 distinct starting areas. Rift bores me, I won't play it and I won't advise anyone else to play it, but you can at least stop lying about simple things like this.

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