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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Combat improvements since launch?

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26 posts found
  Mandible

Novice Member

Joined: 9/04/04
Posts: 13

 
OP  5/23/13 9:05:28 PM#1
Just curious if there have been any improvements to combat since launch. I played for the first few months and the game had its flaws, but my biggest annoyance was the clunky feel of combat, especially in pvp.  
  Sevenstar61

Elite Member

Joined: 7/22/12
Posts: 1588

"But it was so artistically done..." - Grand Admiral Thrawn's final words

5/23/13 9:08:48 PM#2
Originally posted by Mandible
Just curious if there have been any improvements to combat since launch. I played for the first few months and the game had its flaws, but my biggest annoyance was the clunky feel of combat, especially in pvp.  

It's F2P, why won't you check it by yourself.


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  Hokie

Elite Member

Joined: 1/11/04
Posts: 1044

Hey Devs, just so you know. The more you give us to play with, the more we play.

5/23/13 9:16:49 PM#3

I have to say, to me its improved. But I have upgraded my computer since then....so.

 

And gratz for coming out of your box and actually making a post after 9 years.

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  Davynelord

Novice Member

Joined: 11/10/05
Posts: 121

5/24/13 12:25:29 AM#4
Originally posted by Hokie

I have to say, to me its improved. But I have upgraded my computer since then....so.

 

And gratz for coming out of your box and actually making a post after 9 years.

No kidding...and I thought I would sub to forums and take forever to make my first post...but 9 years later and 1st post...WOW!

 

On topic, I wasn't around for launch but all the people I've talked to in game and in my guild who where around since launch have all said that most of the game has improved since then....there have been some nerfs to classes though and some players are asking the devs to roll back some of the changes...

 

Such as giving Trooper/BH their 30 meter range back on some of their previously nerfed skills due to the change in effectiveness of critical chance for those classes.   But it seems that from the developer blogs I read, they are listening to players and have made some changes to every class based on a lot of feedback from the players...like any game, you can't get 100% of what you want and every change introduces bugs and balance issues, but then that's why devs have jobs, it's an ongoing process for as long as a game is alive....no game can every have perfect combat or balance.

 

For the most part, I play a lot of MMO's (and I do mean a lot)....SWTOR is one where I actually like the combat more than most games because it's pretty basic in that the baseline focus is to make every class about the same but just need to use different application in how you play them.     It means that the game is not based on gear and who can camp a boss/dungeoon for weeks on end and get some badass loot that makes their character heads and shoulders above all the rest....it means everybody has reasonable and quick access to everything, thus putting all classes on equal footing (PVE and PVP)....then the only thing that matters is how you use the class, not how you gear the class....although good gearing can give you just a slight edge, but nothing that will put one player in an upper class bracket of players verse a lower bracket....

 

Bottom line, combat in SWTOR is about player skill, read and recognition ability and building and knowing good proper skill rotations....a player with superior skill rotations will easily defeat a player that's higher level and has slightly better stats.....In PVE, well what can I say, all games PVE is dumb....if PVE Is hard for anyone in an MMO, then they probably are not mature enough to be playing MMO's in the first place.

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2972

5/24/13 2:37:40 PM#5
Originally posted by Hokie

I have to say, to me its improved. But I have upgraded my computer since then....so.

 

And gratz for coming out of your box and actually making a post after 9 years.

lol Hokie that was funny.

As far a combat, to me it always felt smooth in comparison to most other MMOs and I've never ever had any performance or similar issues when I was playing except a couple of times when the servers went down which is normal for any MMO. Maybe Time Warner Cable internet in Los Angeles is just magical. The only game I ever felt had clunky combat was Lord of the Rings online and I still loved that game for a little while at release and I heard the animations improved since then.

There Is Always Hope!

  Mandible

Novice Member

Joined: 9/04/04
Posts: 13

 
OP  5/24/13 7:58:20 PM#6
Originally posted by Hokie

I have to say, to me its improved. But I have upgraded my computer since then....so.

 

And gratz for coming out of your box and actually making a post after 9 years.

Lol, that really is funny..... But thanks for answering my question. Stay tuned for my next post in 2022 :)

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2639

110100100

5/30/13 12:26:16 PM#7


Originally posted by Mandible

Originally posted by Hokie I have to say, to me its improved. But I have upgraded my computer since then....so.   And gratz for coming out of your box and actually making a post after 9 years.
Lol, that really is funny..... But thanks for answering my question. Stay tuned for my next post in 2022 :)

i think the combat is very smooth, sometimes the lag may make it seem like the combat is clunky but it really isn't IMO

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4137

6/01/13 10:01:23 PM#8
The combat in this game is not bad

  Heafstagg

Hard Core Member

Joined: 11/02/06
Posts: 167

6/01/13 10:09:32 PM#9
Of all the issues this game has, I never thought combat was the problem. Compared to other mainstream MMO themeparks I think it has some of the best combat out there. My only complaint might be that there is just too many things to do in combat sometimes. A minor complaint because it only sometimes bothers me personally.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1064

6/01/13 10:18:03 PM#10
yea...totally unique...you press tab, then you click 1 - 8...its intense

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  Heafstagg

Hard Core Member

Joined: 11/02/06
Posts: 167

6/01/13 10:43:42 PM#11
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Yeah...as opposed to the new fad "action games" where you don't press tab, then you click 1-8, so much more intense.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1064

6/01/13 10:53:15 PM#12
Originally posted by Heafstagg
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Yeah...as opposed to the new fad "action games" where you don't press tab, then you click 1-8, so much more intense.

Yea...its wierd, takes skill to aim

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  Renoaku

Advanced Member

Joined: 2/10/07
Posts: 956

6/01/13 11:16:41 PM#13
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Pretty much the same as it was on release Tab Target, or Click target press 1-8 or 1-0 don't remember how many skill bars it had.

I download the game just a couple of months ago I Love StarWars, but I can't stand this game because the game in general just lacks so much content, doesn't offer customization, and feels generic like almost every MMORPG I have played.

In general to me between Beta when I originally started the game besides BUG Fixes, and a Cash Shop with Over Priced Items, Cartel Coins there really hasn't been any changes except to maybe adding content but game-play wise I want a game similar to EVE Online, Dark Fall, or the single player RPG called Kingdoms of Amalur which all offer extensive customization for free with subscription and good game-play well except DF2 atm they don't have customize system put in game after initial customization.

However with this said what I am looking for is a game similar to Jedi Academy with actual skill aiming, or possibly similar to Smite where you actually have to aim your attacks with a light saber, and do manual targeting  along with extensive character customizations for a flat fee and quests that allow player to actually make decisions and effect story game-play.

My advise about SWTOR, Download the game if you have the time and give it a try because its F2P but do know that it is a long download if you decide not to like the game, don't have a fast connection, or have limited bandwidth. Personally the game isn't for me however I don't like it or the company who runs it much because of Command & Conquer Series.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4137

6/02/13 12:01:34 AM#14
Originally posted by SirBalin
Originally posted by Heafstagg
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Yeah...as opposed to the new fad "action games" where you don't press tab, then you click 1-8, so much more intense.

Yea...its wierd, takes skill to aim

 

There is a reason why none of the upcoming mmos have aim combat. It was one of the dumbest ideas ever and its already gone. Elder Scrolls has it but that's the way its always been and it works if its first person. Games like Lord Of the Rings, World Of Warcraft and Everquest would never have aim combat because it does not equal skill. Skill in a mmo is about knowing your skills and what they do and when to use them. Any real mmo player knows this. I am all for action combat but it has to be like Blade and Soul.

https://www.youtube.com/watch?v=ttggY4zLN_Y

 

  Vrika

Elite Member

Joined: 10/03/05
Posts: 2042

6/02/13 12:19:56 AM#15

The combat is better than it used to be, and it's now easier to enjoy the game despite some of the faults. But the combat is still clunky, regardless of how fast your computer is, and it can't stand comparison to better done tab -targeting systems like WoW if you play seriously and try to push your character to its limits.

The game is F2P so try it out and see for yourself. Only you can tell what's your tolerance for combat clunkiness

  TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 2426

"Free crack and everybody gets laid."

6/02/13 12:24:35 AM#16

For anybody curious - the reason (or atleast one of the reasons) why the combat sucked in SWTOR was because of ability delay. 

I stopped playing after 2 months so I cannot comment on whether they fixed it or not.

  SBE1

Novice Member

Joined: 6/05/06
Posts: 339

6/02/13 11:18:31 AM#17
The classes were so unbalanced it really affects how you see combat.  Some people just need to spam 1-2 abilities, while other classes have to use a variety of tactics.   So, your enjoyment of combat can vary depending on your class.
  Abrraham

Apprentice Member

Joined: 5/07/13
Posts: 142

6/02/13 4:00:36 PM#18
Originally posted by Mannish
Originally posted by SirBalin
Originally posted by Heafstagg
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Yeah...as opposed to the new fad "action games" where you don't press tab, then you click 1-8, so much more intense.

Yea...its wierd, takes skill to aim

 

There is a reason why none of the upcoming mmos have aim combat. It was one of the dumbest ideas ever and its already gone. Elder Scrolls has it but that's the way its always been and it works if its first person. Games like Lord Of the Rings, World Of Warcraft and Everquest would never have aim combat because it does not equal skill. Skill in a mmo is about knowing your skills and what they do and when to use them. Any real mmo player knows this. I am all for action combat but it has to be like Blade and Soul.

https://www.youtube.com/watch?v=ttggY4zLN_Y

 

 

Steparu says Teras combat is better because of its challenge :D

"It is no brainer that Tera Online has the best action combat that I have ever played. I've always preferred challenging targeting and Tera Online gives you that option. No semi lock on feature like Blade & Soul or tab targeting just pure action! (...)I am still looking for a new awesome game that can surpass Tera's awesome action targeting and combat."

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

6/03/13 1:21:24 AM#19

most mmo players dont want action combat,,tera is proof of that

wildstar will prolly have to put in a dual system a la STO, if the want to keep a big playerbase

 

  Heafstagg

Hard Core Member

Joined: 11/02/06
Posts: 167

6/03/13 1:28:15 AM#20
Originally posted by SirBalin
Originally posted by Heafstagg
Originally posted by SirBalin
yea...totally unique...you press tab, then you click 1 - 8...its intense

Yeah...as opposed to the new fad "action games" where you don't press tab, then you click 1-8, so much more intense.

Yea...its wierd, takes skill to aim

I've yet to play an "action" mmo that requires more "skill" than a challenging FPS. I find the "action" mmo fad to be pointless and half-assed for the most part. Come peacock me some more once they get the "action" mmo "skills" on par with an FPS or at the very least, a single player action RPG like devil may cry or something along those lines.

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