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The Pub at MMORPG.COM  » EQ Next Info

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84 posts found
  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/25/13 10:38:32 AM#41
Originally posted by ShakyMo
Actually I think they will do a simmilar thing to aa pvp wise. Around 3/4s of the world pve flagged with the other quarter flagged for guild vs guild pvp.

I have come to really dislike the flag system. 

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1322

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

4/25/13 5:08:37 PM#42


Originally posted by tixylix
PS2 sucked, everyone I know quit pretty fast and the game is continuing to decline. I tried to go back but the population is nothing like it was last year, only one Island ever has big battles and that's only during peak time, the rest of the day it's dead.

SOE failed so hard, no sense of accomplishment or progression, even less than PS because you cannot own a cont. The base design sucks, they're giant but have very little floor plan in them. The weapons are all generic, look the same and play the same within their type, none of them feel unique and they managed to butcher HA so badly.

The game is a mess, it feels nothing like Planetside and bombed hard.



This. As a PS1 vet, I've closely watched this game since launch. It is a large scale FPS, lacking the strategic gameplay and front-lines that made PS1 great. F2P is a hacker magnet and though they ban dozens of accounts daily, hacking is still a major problem. Anyone curious how PS2 is doing can take a walk over to the PS2 forums here. Dead.



Originally posted by Iselin
Is EQ Next like EQ but with a New Game Experience?


LOL yes and let's hope for combat Upgrades too.

P L A N E T S I D E 1 is up !! check PS1 forum for link to current installer.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 903

4/25/13 8:43:36 PM#43
Originally posted by achesoma
Originally posted by Nanfoodle
EQ1 was my first MMO love and some of my fondest memories MMOing. Calling the next EQ game the biggest sandbox game does not make me wana play. I think a real win for MMOs is a mixture of sandbox and themepark with just the right balance. Guess I am gona have to wait and see what they think is the biggest sandbox design. Minecraft in Norrath?

I highly doubt there won't be any themepark elements.  This is still EQ afterall.  To not have any EQ themepark with all the lore behind it would essentially alieniate the EQ fanbase.  I'm picturing something along the lines of Archeage without the FFA pvp.  We might even see elements of pre CU SWG. 

There's no real benefit to them by targeting the EQ fanbase. The problem is ultimately that they can't please any of them. They could target the EQ fanbase that left EQ, but then there is no guarantee the vast majority of them want what they had again. They could target the current EQ fanbase but that would just be competing with themselves, there is no net growth of new players. They could target the EQ2 fanbase but suffer the same result. In any three of those cases, whichever they target alienates the other two groups. There is no way they can target all three of them because each have their own wants and if they don't get them, they will just stick with the game they have.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 3149

4/25/13 9:26:46 PM#44
     EQ Next scares me, and not just because it's SOE doing it, but it seems that all devs today are doing nothing but linear themepark games with stories..  I don't want stories.. I want lore that allows us players to make our own stories.. I have a gut feeling EQ Next will be nothing more then Vangard remade..  I want a large variety of PvE classes to play with NO reguard to PvP balance.. I played EQ for the PvE fun, I couldn't care less for PvP..  For my liking I want EQ Next to be EQ on steroids..
  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1322

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

4/26/13 3:29:29 PM#45


Originally posted by Rydeson
EQ Next scares me, and not just because it's SOE doing it, but it seems that all devs today are doing nothing but linear themepark games with stories.. I don't want stories.. I want lore that allows us players to make our own stories.. I have a gut feeling EQ Next will be nothing more then Vangard remade.. I want a large variety of PvE classes to play with NO reguard to PvP balance.. I played EQ for the PvE fun, I couldn't care less for PvP.. For my liking I want EQ Next to be EQ on steroids..


I agree and fear SOE simply can't move away from the F2P, simpleton gameplay mindset. But, I am hopeful Smed is taking a risk similar to the one he originally took with EQ. Create something that hasn't been done (well) before. Regarding PVP, I agree, that was always a very small % of the EQ population.


Originally posted by ice-vortex
There's no real benefit to them by targeting the EQ fanbase...

Not necessarily. Of the 5+ million people who played Everquest, I personally think the vast majority of them are not playing any MMOs at all. In 2006 and 2011, SOE launched progression servers. Those were epic successes bringing a huge spike in subscriptions for a time.

P L A N E T S I D E 1 is up !! check PS1 forum for link to current installer.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4696

GW2 socialist.

4/26/13 3:32:22 PM#46
Well will it have good graphics and combat are my questions?  I'm not playing another EQ2.  The word "sandbox" means nothing if it's not fun and Massively can't tell me that.
  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 964

6/01/13 3:32:54 AM#47

I would like to jump in here and say that I too am looking forward to EQN.  I was a day 1 launch 1999 Ranger gating scrub, and  EQ was truly the game that made me fall in love with PC gaming (I had enjoyed Legends of Kesmai, Gamestorm and UO before EQ, but up until EQ, I was still playing mainly on consoles.)

First, I'd like to state that no developer, designer, producer, artist or anyone else in the video game industry is perfect.  Smed may have made a few mistakes along the way, but the man has done a lot of great things too.  It's time to get over SWG NGE people, ffs x9000.

About the combat system.  I don't care if it's Tab target like EQ, EQ2, Aion, WOW, VG, etc.... or if it's Fully action based like Tera, Neverwinter and Dragon's Prophet, or a mix like GW2.  It just needs to be fun.  Action based combat does not automatically equate to "fun".  For example, I'd take VG, Aion, Warhammer, EQ2, SWTOR, any of those tab target based combat systems over what I experience in Neverwinter and Dragon's Prophet.  Clunky and bland to say the least.  Basically, I'm open to any combat system style, just as long as it's done right.

Next, Sandbox means so many different things to different people.  Open world housing, no linear "hero story line", complete PVP freedom, ability to really change the world through your actions, free control over character development.. etc.There are tons of things people look for in a sandbox, and tons more different things other people look for.  If they say it's going to be a sandbox, the largest one, then it's going to be a damn sandbox game.  It might not be a 100% sandbox (and no game really is), but it's going to have some nice sandbox features that people look for.

The Lightforge engine is great.  PS2 plays great even with tons of players and assets on screen, the graphics are great, the gameplay is fluid, it's a solid engine for sure and I'm glad they're using it for EQN.

Things I'm really looking forward to seeing in the game are;

-Fun, challenging NPC encounters for all play styles (Solo, small group, big Group and Raid).

-A living world.  I want players to be able to build homes, cities and other structures right into the world and change the landscape with their own 2 hands.  I want "dynamic events", open world quests that have real world consequences and tangible rewards.  I want to see villages getting raided by goblins and if the players don't defend it, then the villiage is taken over by them.  Things like that.  I want the world to feel alive, where player actions and inactions really matter.

-In game VOIP.  I own my own vent server, but simply being able to walk up to a stranger and speak to them instantly through VOIP would really add to the immersion imo.  At the very least, I want in game group VOIP, make the game more user friendly for pick up groups.

-Gear to be important.  GW2 does a lot of things right, but one thing that turned me off was the non-statistical upgrades.  Working towards "skins".  Which is totally fine, but I think working hard and getting rare phat stat lewts to set yourself a part from other players is one of the things people loved about EQ, so lets see that again.  Everyone loves phat lewts.

-A really in depth crafting system.  For anyone who hasn't played Vanguard, that game, with as much as it does wrong, it does crafting really right.  Custom made to order crafting system.  Crafting gets it's own levels, gear and skills.  Making items is like fighting a battle.  Raid mobs can drop ultra rare crafting materials, that can be crafted into gear that's on par or even better than the dropped raid gear.  Useful, rich, crafting system that's actually pretty fun.

-Lots of character customization, but not so much that people can make extremely stupid looking characters.  Aion had people who would make characters with heads 10 feet wide, with short legs and arms so long they dragged on the ground.  It's really detracting from the game.

-With character customization, a really good "appearance" system.  I want to work hard for pieces of rare loot, but I want a good looking, matching character.  Any way they accomplish this will be fine with me.

 

If EQN nails these features and brings back that good ol' EQ feeling, it'll be Game of the Decade, imo.  It doesn't have to match every single thing I talked about to be happy, but these are things I'm hoping for.

 

(ALSO: Whops, thought the last post was only a few days old, it's actually a month old, sorry for necroing this thread lol)

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1395

6/01/13 5:59:48 AM#48
This will be epic. Others promise, SOE delivers
  Scot

Elite Member

Joined: 10/10/03
Posts: 5154

6/01/13 10:13:26 AM#49
Is it going to get a new name, EQ Next is awful?
  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 964

6/01/13 10:41:43 AM#50
Originally posted by Scot
Is it going to get a new name, EQ Next is awful?

I like EQ Next personally.  It sort of implies that it's not going to be more of the same, and it's going to be the next big/innovative thing.  It's not going to be EQ1.7 or EQ2.5.  It's going to be a whole new experience that shapes the next generation of the MMO Genre.

Well,  we can hope anyway.  We don't really know anything about the game, except it's going to be EverQuest, have good graphics and it's going to have sandbox elements (So imo they're off to a good start haha) but it's too early to make any real judgment calls.

Plenty of bad sandbox games out there too.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  ReallyNow10

Elite Member

Joined: 8/11/10
Posts: 1596

Don't give us stories. Give us worlds and we will make our own stories.

6/01/13 1:53:16 PM#51
Originally posted by ice-vortex
Originally posted by achesoma
Originally posted by Nanfoodle
EQ1 was my first MMO love and some of my fondest memories MMOing. Calling the next EQ game the biggest sandbox game does not make me wana play. I think a real win for MMOs is a mixture of sandbox and themepark with just the right balance. Guess I am gona have to wait and see what they think is the biggest sandbox design. Minecraft in Norrath?

I highly doubt there won't be any themepark elements.  This is still EQ afterall.  To not have any EQ themepark with all the lore behind it would essentially alieniate the EQ fanbase.  I'm picturing something along the lines of Archeage without the FFA pvp.  We might even see elements of pre CU SWG. 

There's no real benefit to them by targeting the EQ fanbase. The problem is ultimately that they can't please any of them. They could target the EQ fanbase that left EQ, but then there is no guarantee the vast majority of them want what they had again. They could target the current EQ fanbase but that would just be competing with themselves, there is no net growth of new players. They could target the EQ2 fanbase but suffer the same result. In any three of those cases, whichever they target alienates the other two groups. There is no way they can target all three of them because each have their own wants and if they don't get them, they will just stick with the game they have.

Then what would you have them do?  Create another WOW clone themepark?

  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 903

6/01/13 9:43:01 PM#52
Originally posted by ReallyNow10
Originally posted by ice-vortex
Originally posted by achesoma
Originally posted by Nanfoodle
EQ1 was my first MMO love and some of my fondest memories MMOing. Calling the next EQ game the biggest sandbox game does not make me wana play. I think a real win for MMOs is a mixture of sandbox and themepark with just the right balance. Guess I am gona have to wait and see what they think is the biggest sandbox design. Minecraft in Norrath?

I highly doubt there won't be any themepark elements.  This is still EQ afterall.  To not have any EQ themepark with all the lore behind it would essentially alieniate the EQ fanbase.  I'm picturing something along the lines of Archeage without the FFA pvp.  We might even see elements of pre CU SWG. 

There's no real benefit to them by targeting the EQ fanbase. The problem is ultimately that they can't please any of them. They could target the EQ fanbase that left EQ, but then there is no guarantee the vast majority of them want what they had again. They could target the current EQ fanbase but that would just be competing with themselves, there is no net growth of new players. They could target the EQ2 fanbase but suffer the same result. In any three of those cases, whichever they target alienates the other two groups. There is no way they can target all three of them because each have their own wants and if they don't get them, they will just stick with the game they have.

Then what would you have them do?  Create another WOW clone themepark?

WoW is an EQ themepark clone.

  ReallyNow10

Elite Member

Joined: 8/11/10
Posts: 1596

Don't give us stories. Give us worlds and we will make our own stories.

6/01/13 9:53:27 PM#53
Originally posted by ice-vortex
Originally posted by ReallyNow10
Originally posted by ice-vortex
Originally posted by achesoma
Originally posted by Nanfoodle
EQ1 was my first MMO love and some of my fondest memories MMOing. Calling the next EQ game the biggest sandbox game does not make me wana play. I think a real win for MMOs is a mixture of sandbox and themepark with just the right balance. Guess I am gona have to wait and see what they think is the biggest sandbox design. Minecraft in Norrath?

I highly doubt there won't be any themepark elements.  This is still EQ afterall.  To not have any EQ themepark with all the lore behind it would essentially alieniate the EQ fanbase.  I'm picturing something along the lines of Archeage without the FFA pvp.  We might even see elements of pre CU SWG. 

There's no real benefit to them by targeting the EQ fanbase. The problem is ultimately that they can't please any of them. They could target the EQ fanbase that left EQ, but then there is no guarantee the vast majority of them want what they had again. They could target the current EQ fanbase but that would just be competing with themselves, there is no net growth of new players. They could target the EQ2 fanbase but suffer the same result. In any three of those cases, whichever they target alienates the other two groups. There is no way they can target all three of them because each have their own wants and if they don't get them, they will just stick with the game they have.

Then what would you have them do?  Create another WOW clone themepark?

WoW is an EQ themepark clone.

Disagree.  When I played early EQ, I did not have the hand-holding experience nor the NPC quest hubs directing me down a breadcrumb trail path.  EQ1, "early" EQ1 was open world enough.  And from what I'm hearing on the forums and such, players are clamoring for a return to that sort of gameplay; they are tired of being herded around in linear fashion.

  Dudehog

Apprentice Member

Joined: 1/01/12
Posts: 119

6/01/13 9:57:25 PM#54
Originally posted by DocBrody
This will be epic. Others promise, SOE delivers

I listened to the Smedley hype surrounding PS2. When I logged into PS2 for the first time I was sure there was a mistake. There was no way this could be the game Smedley and others were hyping so much. It was just horrible. Never before have I seen bigger disparity between hype and quality of gameplay then I did with PS2.

 

EQ next is giving me the same PS2 vibe.  It could turn out to be awesome, but when you factor in the fact SOE is making it and it's going to be F2P, there's just a lot of reason to believe it will suck.

  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 903

6/01/13 10:56:51 PM#55
Originally posted by ReallyNow10
Originally posted by ice-vortex
Originally posted by ReallyNow10
Originally posted by ice-vortex
Originally posted by achesoma
Originally posted by Nanfoodle
EQ1 was my first MMO love and some of my fondest memories MMOing. Calling the next EQ game the biggest sandbox game does not make me wana play. I think a real win for MMOs is a mixture of sandbox and themepark with just the right balance. Guess I am gona have to wait and see what they think is the biggest sandbox design. Minecraft in Norrath?

I highly doubt there won't be any themepark elements.  This is still EQ afterall.  To not have any EQ themepark with all the lore behind it would essentially alieniate the EQ fanbase.  I'm picturing something along the lines of Archeage without the FFA pvp.  We might even see elements of pre CU SWG. 

There's no real benefit to them by targeting the EQ fanbase. The problem is ultimately that they can't please any of them. They could target the EQ fanbase that left EQ, but then there is no guarantee the vast majority of them want what they had again. They could target the current EQ fanbase but that would just be competing with themselves, there is no net growth of new players. They could target the EQ2 fanbase but suffer the same result. In any three of those cases, whichever they target alienates the other two groups. There is no way they can target all three of them because each have their own wants and if they don't get them, they will just stick with the game they have.

Then what would you have them do?  Create another WOW clone themepark?

WoW is an EQ themepark clone.

Disagree.  When I played early EQ, I did not have the hand-holding experience nor the NPC quest hubs directing me down a breadcrumb trail path.  EQ1, "early" EQ1 was open world enough.  And from what I'm hearing on the forums and such, players are clamoring for a return to that sort of gameplay; they are tired of being herded around in linear fashion.

You can disagree, but WoW is simply a more advanced version of Everquest. It is why Everquest 2 and WoW had eerily similar aspects despite being released within a short period of each other. The advancements made in WoW and EQ2 were simply natural progression of the themepark foundation EQ set. EQ was simply limited by the era it was created in.

  NoLimit5401

Advanced Member

Joined: 8/12/12
Posts: 19

6/02/13 12:27:49 AM#56

For whatever reason, I was in no way swayed by anything they said about PS2. While the game is fine for what it is, it really isn't all it sounded like they wanted it to be, but how many games nowadays are. EQN though....mysteriously had my curiosity, but now has my attention.

Maybe SOE just has to get one right in this gen, I would even be willing to take almost right. One thing I have noticed by going back to EQ2 recently and playing DCUO, maybe it's all in my head but there are multiple things in each of SOEs games that remind me of different aspects of SWG. Obviously not any blatant copies of any SWG systems, but alot of bits and pieces. If they added something even remotely close to SWGs crafting and resource gathering sandbox elements, I would be sold for years.

 

SOE is a company that has taken tons of bumps and bruises along the mmo highway, I really hope there have been some scars too, that remind them what works and what doesn't. If they fail on EQN, I will not hesitate to overlook any of their future projects like I do with a number of crappy mmorpg producing companies. I really want to give examples lol, but that's for another post.

  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 964

6/07/13 2:25:46 PM#57
Originally posted by ice-vortex
Originally posted by ReallyNow10
Originally posted by ice-vortex
Originally posted by ReallyNow10
Originally posted by ice-vortex
Originally posted by achesoma
Originally posted by Nanfoodle
EQ1 was my first MMO love and some of my fondest memories MMOing. Calling the next EQ game the biggest sandbox game does not make me wana play. I think a real win for MMOs is a mixture of sandbox and themepark with just the right balance. Guess I am gona have to wait and see what they think is the biggest sandbox design. Minecraft in Norrath?

I highly doubt there won't be any themepark elements.  This is still EQ afterall.  To not have any EQ themepark with all the lore behind it would essentially alieniate the EQ fanbase.  I'm picturing something along the lines of Archeage without the FFA pvp.  We might even see elements of pre CU SWG. 

There's no real benefit to them by targeting the EQ fanbase. The problem is ultimately that they can't please any of them. They could target the EQ fanbase that left EQ, but then there is no guarantee the vast majority of them want what they had again. They could target the current EQ fanbase but that would just be competing with themselves, there is no net growth of new players. They could target the EQ2 fanbase but suffer the same result. In any three of those cases, whichever they target alienates the other two groups. There is no way they can target all three of them because each have their own wants and if they don't get them, they will just stick with the game they have.

Then what would you have them do?  Create another WOW clone themepark?

WoW is an EQ themepark clone.

Disagree.  When I played early EQ, I did not have the hand-holding experience nor the NPC quest hubs directing me down a breadcrumb trail path.  EQ1, "early" EQ1 was open world enough.  And from what I'm hearing on the forums and such, players are clamoring for a return to that sort of gameplay; they are tired of being herded around in linear fashion.

You can disagree, but WoW is simply a more advanced version of Everquest. It is why Everquest 2 and WoW had eerily similar aspects despite being released within a short period of each other. The advancements made in WoW and EQ2 were simply natural progression of the themepark foundation EQ set. EQ was simply limited by the era it was created in.

I have to agree with Reallynow10.  EQ had what I would consider a mix of sandbox and themepark elements.  There was no real set path in EQ.  No breadcrumb trail. You were free to explore the world as you saw fit.  Hell you could create 2 different characters and play through the entire game, lvl 1 to 50, without seeing the same zones twice.  There wasn't one set path for everyone to take.  Sure, there were some themepark elements, but it was very open to your own play style.

Just about every game, even ones that claim to be "sandbox" have some themepark elements to them.  EQ2 was an attempt at a pure themepark, and tried to offer something different from the original EQ.  WoW and EQ2 are extremely similar.  EQ and WoW are not.  That's the confusion I think you're having.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 964

6/07/13 2:40:54 PM#58
Originally posted by Dudehog
Originally posted by DocBrody
This will be epic. Others promise, SOE delivers

I listened to the Smedley hype surrounding PS2. When I logged into PS2 for the first time I was sure there was a mistake. There was no way this could be the game Smedley and others were hyping so much. It was just horrible. Never before have I seen bigger disparity between hype and quality of gameplay then I did with PS2.

 

EQ next is giving me the same PS2 vibe.  It could turn out to be awesome, but when you factor in the fact SOE is making it and it's going to be F2P, there's just a lot of reason to believe it will suck.

I disagree.  PS2 is an amazing game.  I don't see why you think it's bad.  You might not "like it", which may come down to personal preference on gameplay style, but I don't think you could win an argument that the game is designed bad.

It's got a great concept, lots of systems in place to focus and direct players to fight together, huge world, beautiful graphics and great art design, smooth game play even when there's lots of on screen assets, many different ways to play (foot, land vehicles, aircrafts), the game is F2P but not Pay2Win (F2P done right), etc etc.

From a design aspect, Planetside 2 is factually a great game.  Even if you don't personally like the game, give credit where credit is due.

SOE makes lots of good games.  Everquest and Everquest 2 are great as well, with lots of amazing features and tons of content.  They have made a few mistakes over the years (SWG NGE comes to mind), but I challenge you to find me any game industry professional or company that hasn't made any mistakes.

SOE has a better than average track record and they have certainly been at the forefront of online game innovation.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  actionreaction

Novice Member

Joined: 6/06/13
Posts: 100

6/07/13 3:28:37 PM#59

I'll tell you why it will be a failure to me, and how it could succeed honestly.


(NEWEST SONY MMORPG) So I downloaded and installed the game 2 days ago and played for the first time, my first impression of the game is its a good game, unlike TERA I had no UI bugs, and the game looks and plays better than Never Winter, IMO Dragons Prophet is better than both. However my Feeling for Dragons Prophet while the core game seems to be optimized and good as in Quest system looks neat compared to most F2P Titles the game isnt Free 2 Play, well it is technically however from my experience the game is Pay 2 Enjoy meaning you have to spend money to enjoy the game if you are like me.

1. So I put in $20 to buy some cash shop items pruchased armor suit and then tried to color it only to find out that I have to pay more SC to unlock 1 color at a time guys do the math here there are 757 colors based on what the color library says it costs 45 SC to unlock one single color that is 34065 SC, and 5000 SC = 45 USD which means you have to spend $315 USD to unlock all colors if you want full customization like I do, and no way that I have found within 2 days to unlock without paying Real Money. I have already given them a subscription worth of a Monthly sub but they don't really give me any customization at all. ( This is assuming you cant unlock the same color twice or anything.)

2. Unfair PVP, and PVE, Basically from what I have seen you can loose gear form PVE which means that in order to protect your items you have to pay in either Shells, or Station Cash for protection, this creates a bridge between people who don't play vs people who pay now you can get these for free 600 shells for 7 days is best offer, and assuming its like Runes of magic and 10 shells per daily quest it would take 6 days of doing daily missions just to get 600 shells which means you have to login every single day do 10 daily missions or risk loosing gear if you die, VS station Cash of 950 or $10 USD just for item protection.

3 Graphics somewhat suck, Female Character Models somewhat suck looking at their skin it doesn't look realistic on parts of it it needs to be improved, not to mention the graphics bugs I found in game which should have been fixed during closed beta and reported it.

Bottom Line, my opinion of this game is the game has potential but here we go with Sony + RuneWaker ruining what could be a great MMO by GREED, not worth playing if you are like me save your money for a better game, If they don't provide changes to these aspects within the next couple of weeks I quit the game not even going to be playing it as my primary game now going back to DarkFall with an Equal Playing field tired of Pay 2 Enjoy & Pay 2 Win games.



EQ Planes of Power, AA System, and "development staff leaving and SoE changing the "vision"


SWG ~ We really just needed to make the game a lot more accessible to a much broader player base. There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer.

We wanted more
instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves.


Here how the might succeed


Raph Koster saw the Star Wars fans as co-designers in the development of the game: actively courting them from the project’s conception, sharing design docs and getting their feedback at every step of the way, designing a game which was highly dependent on fan creativity to provide much of its content and fan performance to create mutually rewarding experiences within the game. Here are some of the things Koster did right in courting Star Wars fans:

1. He respected their expertise and emotional investments in the series.

2. He opened a channel of communications with fans early in the process.

3. He actively solicited advice from fans about design decisions and followed that advice where-ever possible.

4. He created resources which sustained multiple sets of interests in the series.

5. He designed forms of game play which allowed fans to play diverse roles which were mutually reinforcing.



  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 964

6/07/13 4:40:43 PM#60

I'm not a fanboy, son.  But I do know dedication and good design when I see it.

I am glad, however, to see you can't make a valid argument against me.  Just a buncha name calling and chest pounding.  Like a snobby critic with a vendetta against any game that isn't from his #1 favorite franchise.

I have played many MMORPGs, starting with MUDS like Legends of Kesmai and Darkness Falls, all the way to the latest games like Blade N' Soul, Dragon's Prophet and Archeage, and just about everything in between.  SOE games have always been of good quality, back by teams that clearly cared about the product and strive to help them succeed and live on.

There is a clear difference between a game not being something you like, and being poorly designed.  I might really prefer one style of fighting game over another, but I wouldn't say something like "Tekken blows compared to smash brothers, Tekken is so bad, they noobed it up, devs are retards."

 It clearly has some great design aspects and does a lot of things well that many people enjoy, even if I'm not one of them.

Learn to get out of your box.  The planet has more people on it than just you.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

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