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News & Features Discussion  » [Review] Neverwinter: An Astral Diamond in the Rough

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177 posts found
  RocSek

Advanced Member

Joined: 4/12/08
Posts: 59

5/31/13 10:33:11 AM#141

I read the review and based my score on the same criteria. My rating for the game is a 6 IMO.

Social aspect, Zen market pricing and longevity were lower but everything else was about spot on.

Social/Longevity - I soloed the entire game and never had a reason to step into a group to play the game. I'm sitting at 60 and have a GS of 8800 and thats without ever having to step foot into a T1 dungeon.  I just used the AD I acquired on the way to 60.  This dosen't bode well for the social aspect or longevity.

The only thing I purchased from the Zen market is 1 bank spot and 1 bag. Everything is just to high price. If things were priced at a more reasonable level, even though I wont be playing this game long I would have probably spent more money on it.

I think its a good game and the combat is a lot of fun, but nothing more than a single player game.

All I heard was... "Well aren't you just a little lolly pop triple dipped in psycho."

  JDogg126

Apprentice Member

Joined: 8/16/08
Posts: 44

You've ruined your own lands, you'll not ruin mine!

5/31/13 11:39:45 AM#142

Let's be realistic.  The game is still in beta even though it's actually a "live" game that is collecting revenue for Cryptic and PWE.  I don't know how much longer it will take to complete the necessary polish, bug fixes, and content needed for the official "release".  In many ways it's very close and in others you really would rather seem them get it right than get it quick.  It's a fun game to play as is but once you've spent enough time with it you'll be longing for them to get some of the betaness ironed out.


It's fair to criticize the cost of the game because while it's F2P and you really don't need to pay anything to play, you really will want (demand) certain items that Cryptic has chosen to monetize that games with a traditional subscription just give you.  I don't see how anyone wins an argument about business models because we know some people won't play P2P games because of the subscription and some people won't play F2P because of the cash shops.  Ultimately it's a business offering a gaming service and if anyone was in their shoes they would need to develop a financial strategy that will support the ability to deliver the service.  It's much harder to do than it is to criticize.  I think most people just want a fun game and they don't care if it's F2P or a peanutbutter sandwich.  I personally don't think the cost to play Neverwinter is any more than the cost to play subscription games so long as you are keen to give yourself a $10-15 budget per month.  That said it will absolutely punish impatience, min/maxing, and gamblers.


  Scot

Hard Core Member

Joined: 10/10/03
Posts: 4732

5/31/13 12:01:16 PM#143
This is astonishing the game is getting a Review when it is still in BETA? What is going on?
  Tindale111

Hard Core Member

Joined: 11/21/12
Posts: 164

5/31/13 12:46:34 PM#144
I am really enjoying this game but 9 for gameplay seriously !! I assume top mark would be 10 and I don't think any game could get that theres always room for improvement you have already pointed out some of its faults in pvp but didn't mention the fact the game is very linear and if the elder scrolls ,eqnext wildstar etc has better gameplay will they get a 10 maybe start a scale out of 20 would give a better picture I do agree tho with your overall of 7 and totally agree a game isn't beta if they are charging for stuff in cashshop after all they cant do a wipe and to be fair they have said they wont everyones entitled to their opinions mine would be gameplay 14 out of 20 :) and I know people hate it so I wont put lol
  Doogiehowser

Advanced Member

Joined: 3/14/12
Posts: 1843

5/31/13 12:47:25 PM#145
Originally posted by Axewielderx
Originally posted by SBFord
I wonder how much NW paid to get this OK review. Surprisingly when they gave Scarlet blade a 2, all the ads on this site disappeared. NW's are still up so they must march on whistling a happy tune so they get their paychecks.

This is such a tiresome argument for a review with which you do not agree. Come take a look at my bank account if you think otherwise.  

For the record: Social scored a 5 not a 7. 

 

 

Perhaps, but I did note you failed to respond to my response. Guess it is hard to argue with plain FACTS.

Lol..FACTS!! i don't think you know what it really means. And yes i am agree with SBFord..this is such a cliche reason to dislike a review which you obviously disagreed with.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5157

Opportunist

5/31/13 12:51:17 PM#146
Originally posted by evilastro
Originally posted by Distaste
Originally posted by evilastro
Originally posted by Distaste

Class balance is an utter mess. TR and CW dominate and clerics are there only to drop astral shields. DC's actually have a passive "buff" that makes them heal themselves for 40% less just to give you an idea of how horribly put together the classes are(the reason given is because they wanted clerics to use potions...). Many skills do not work how the tooltip says, some are broken, and others are so broken they do the opposite of the tooltips.

PvP is not even worth doing unless you're a TR or CW due to the horrid class balance. There is no real matching so you can be at GS 5k and be vs a premade 5 man with GS 10k. If you PUG queue you have an equal chance of getting an AFKer or having the group leader(given to a random player) kick you because he can. Honestly 3/4 my PvP gear(which isn't even that great) was bought with glory from losses due to either AFKers, going against premades, or bad class comp(not enough TR or CW).

Picking up on these two points.

1) Clerics got the self heal debuff because they were stupidly OP without it. As it stands you barely need potions as a DC. Before the debuff they were simply unkillable.

2) GWF and GFs are actually the king of PvP at the moment. But only if you are good. Both have crazy burst DPS and the best CC in the game (obliterates the short duration CW stuff). They can literally stunlock you to death. If either get in melee range of a CW / TR its game over.

1. "Regarding Cleric self heals, they will likely remain fairly minor for the Cleric. This is to help balance the fact that Clerics don't need to use as many health potions as other classes. Before the self heal reduction, Clerics would pretty much always have more gold than all other classes.

It was also creating situations where Clerics would just self heal tank through encounters.

So as unfortunate as the reduction is, it does make you a more concerned with taking damage in combat, which hopefully leads to a more satisfying experience at the end of the day."

 

That's from the IAMA on Reddit and shows just how inept the devs are. At 30+ this is anything but true. A TR with cleric companion will use far less potions than a DC because the TR can kill mobs about 100x faster(exageration but not that far off) where the cleric is left tanking the mobs and slowly killing them while popping pots alongside all of his heals.There really isn't a relief until 50 when we get AS and even then some mobs have some serious dps. We certainly aren't tanking in dungeons either because unless there are 2 clerics for AS stacking the adds alone will drop a cleric. I know this happened around BW2 so perhaps other classes got buffed after? Feats were put in? Either what matters is that clerics healing can safely be brought back to 100% and it won't be OP in the least.

2. CW short stuns are more than long enough to kill pretty much any class so it doesn't matter if they are shorter. The GF do hit hard but they are incredibly easy to get away from and kite. Plus their shield is now pretty buggy with one of the recent patches. I also imagine the TR daze circle from stealth means a dead GF but perhaps I'm wrong. The GWF I have never seen one dominate either on my team or on the opposing side. Sure they do decent damage but they don't drop people nearly as fast as a TR or CW can, plus they are vulnerable. I've done a few 1v1's vs GF and GWF and at least I have a chance at winning. A TR or CW there is ZERO chance. I've outplayed rogues numerous times but it still ends up with me dead because of poor class balance. I've never outplayed a CW though, well because choke->dead, or the more complicated combo of push me out of AS->Choke->dead.

 

My take on PvP balance is TR and CW damage needs brought down, GF and GWF stay right where they are for now, and DC need some damage buffed and righteousness removed. Then implement DR on CC, as well as make AS stacking not give near invulnerability.Once that happens and the TTK is no longer 2 seconds we can get a better feel for where balance is.

1) Used heaps of pots on my TR, never once used a potion except in PvP for my Cleric.

2) GWF can drop people in 3-4 seconds, the whole while that person is on the floor. Just sounds like you have played with bad ones. GF are impossible to kite at higher levels. 2 of your slotted encounters rush, and they have an at will that rushes as well. Good luck kiting someone who can charge at you instantly with no cooldown. Basically once they are at you, they are stuck like glue. Also a good GF can read the CC like a book and just block it. On my CW the list of people I have difficulty with goes GF -> GWF -> CW -> DC -> TR. The only exception for TR is if they have precharged a daily, then its a free one shot for them if they get me from stealth.

The DC righteousness debuff is still too strong.  DC's also had much better damage output before righteousness.  Now they kill the slowest and still have meager heals.

I use pots quite a bit on my cleric now at 37.  The demons just eat through my armour like it's not even there.  It is the same experience with the Drow at 60 though - a cleric can't handle too many adds and their kiting sucks.  Chains is a horrible root (at like 3 seconds) and until you get a little past 45 it's rough.

I do fine if I only pull 1 - 3 non-minion types.  I can handle tons of minions if I have DP built up and can aoe them, but if I get more than 3 non-minion (you know the type with actual HP and armour) then it's really tough.

The problem is that in some areas there are so many roamers and the clerics kill so slow that by the time I finish off a large area I'm out of DP, my cooldowns are on, and all the mobs are respawning.

The real answer is to upgrade to blues, but the idea of farming dungeons over and over doesn't excite me and I'm not wasting a couple hundred grand in AD just for a mid-level armour upgrade.  The game really pushes players to do certain things (grind dungeons, spend AD at the armour merchants, etc) in order have a smooth experience.  Running in greens is a bitch.

  User Deleted
5/31/13 1:01:04 PM#147
Originally posted by Torvaldr

The DC righteousness debuff is still too strong.  DC's also had much better damage output before righteousness.  Now they kill the slowest and still have meager heals.

I use pots quite a bit on my cleric now at 37.  The demons just eat through my armour like it's not even there.  It is the same experience with the Drow at 60 though - a cleric can't handle too many adds and their kiting sucks.  Chains is a horrible root (at like 3 seconds) and until you get a little past 45 it's rough.

I do fine if I only pull 1 - 3 non-minion types.  I can handle tons of minions if I have DP built up and can aoe them, but if I get more than 3 non-minion (you know the type with actual HP and armour) then it's really tough.

The problem is that in some areas there are so many roamers and the clerics kill so slow that by the time I finish off a large area I'm out of DP, my cooldowns are on, and all the mobs are respawning.

The real answer is to upgrade to blues, but the idea of farming dungeons over and over doesn't excite me and I'm not wasting a couple hundred grand in AD just for a mid-level armour upgrade.  The game really pushes players to do certain things (grind dungeons, spend AD at the armour merchants, etc) in order have a smooth experience.  Running in greens is a bitch.

I levelled all the way to 60 in mostly greens. I would say its probably the skills you are using. At your level you should have gotten Forgemasters Flame by now. If you use that while you are in divine mode you get a really high power heal over time in an AE from the mob.  That was more than enough to keep me and my tank companion topped up.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5157

Opportunist

5/31/13 2:06:12 PM#148
Originally posted by evilastro
Originally posted by Torvaldr

The DC righteousness debuff is still too strong.  DC's also had much better damage output before righteousness.  Now they kill the slowest and still have meager heals.

I use pots quite a bit on my cleric now at 37.  The demons just eat through my armour like it's not even there.  It is the same experience with the Drow at 60 though - a cleric can't handle too many adds and their kiting sucks.  Chains is a horrible root (at like 3 seconds) and until you get a little past 45 it's rough.

I do fine if I only pull 1 - 3 non-minion types.  I can handle tons of minions if I have DP built up and can aoe them, but if I get more than 3 non-minion (you know the type with actual HP and armour) then it's really tough.

The problem is that in some areas there are so many roamers and the clerics kill so slow that by the time I finish off a large area I'm out of DP, my cooldowns are on, and all the mobs are respawning.

The real answer is to upgrade to blues, but the idea of farming dungeons over and over doesn't excite me and I'm not wasting a couple hundred grand in AD just for a mid-level armour upgrade.  The game really pushes players to do certain things (grind dungeons, spend AD at the armour merchants, etc) in order have a smooth experience.  Running in greens is a bitch.

I levelled all the way to 60 in mostly greens. I would say its probably the skills you are using. At your level you should have gotten Forgemasters Flame by now. If you use that while you are in divine mode you get a really high power heal over time in an AE from the mob.  That was more than enough to keep me and my tank companion topped up.

I use FF, Chains, Daunting, Sunburst, and Healing Word.  Mostly I keep FF, HW, and Daunting on my bar.  I'll switch out HW for chains or sunburst if stuff is really hard. I use HG and Flames as my dailies.  I use lance and astral seal as my at wills.  I tried brand but couldn't get the hang of it.  That just made things go slower.

Like I said it's not really that 3 main mobs with some minions is a problem, it's that just in areas with faster respawn and lots of roamers it gets tricky.  If I'm kiting well it's all good.  If I miss one knockdown then it's all over because I'm usually dead before I can stand back up.

DC's aren't in a horrible way, but I do think either righteousness needs toned down a little or armour/defense needs bumped and then damage output needs to go up a tiny bit as well.

I'm using the striker warg, but I've been thinking of buying a tank pet.  I used the tank pet mostly through alpha and it was awesome, way better than the strikers.  I also use a CW pet during alpha and really liked it too.  The warg is better than the healer companion, but not by a lot.

I should also try and find a guild to do runs with, but I've not found one and clicked yet.

  mindw0rk

Advanced Member

Joined: 8/31/06
Posts: 1310

5/31/13 4:58:43 PM#149
The game doesnt deserve more then 5/10. I had hard time finding at least something to like about it. 
  Athena_Starfire

Apprentice Member

Joined: 8/25/09
Posts: 161

UH! Whats this lever do?

5/31/13 11:21:14 PM#150
The Foundry needs A LOT of work if they plan to keep authours. Better Incentives to play UGC Content. At the moment its painful as hell to do much of anything and the time it take to reload a map for checking is ridiculous.
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6455

5/31/13 11:35:32 PM#151

This is not a very good review, too many important drawbacks are glossed over.  Get someone who can tell it like it is, not someone that sugar coats everything.

Anyone that attempts to say this game is truely free is delusional.  All you have to do is look at how powerful runes are and how they are constructed.  If you like to pvp, expect to lay out some serious cash to be competitive.

This is a pay-to-win game.  The cash shop alone brings it down to a 5 at best.

This is one of those games that will be a ghost town within a year of release.  Look what a bad cash shop did to allods.

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 4732

6/01/13 10:09:03 AM#152
So is the game still in officially in Beta or are posters saying it is as they think so much needs to be fixed?
  blohm86

Novice Member

Joined: 1/10/12
Posts: 47

6/01/13 4:39:04 PM#153

This is by far the biggest dissapointment since Dark and Light;


 


Repetative gameplay


AH is not an option, its a REQUIREMENT




  • Combat is CLUNKY


  • Healing is CLUNKY


  • Tanking is BROKEN


  • People play like INFANTS


  • General behavior is appalling, way to many kiddies


  • Graphics are 2008


  • Companions, OOOOOOH dont get me started on that crap


 


The game is an embarrasment, nothing else.


  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3545

If you can't kill it, don't make it mad.

6/01/13 7:10:52 PM#154
A fair review.  I've played since the start of open beta.  I have a level 57 Great Weapon Fighter, and a level 16 Trickster Rogue.  Both are fun, but for different reasons.  But you might have mentioned that currently people with GWF's are being kicked from dungeon runs, because some hysterics claim they are "useless".  Which is silly, because a well played GWF is really nasty when dealing with packs of mobs.  They also have better survivability that the CW. Cryptic needs to address this before it gets even further out of control.
  IndigoAK

Novice Member

Joined: 3/16/12
Posts: 3

6/01/13 11:06:32 PM#155

Perfect World was the worst thing to ever happen to Cryptic.


The prices in Star Trek Online are the same way.  And then there's how the XP boosts are part of the main UI, on your screen all the time, so it's always sitting there reminding you that if you want to level up faster you can spend money to do so.  Oh, and how about the fact that Star Trek Online's main website now includes some Vulcan woman dressed like a skank on it instead of the original macho Starfleet guy (he was just as bad for different reasons).


  furbans

Advanced Member

Joined: 2/10/13
Posts: 759

6/01/13 11:30:36 PM#156
Originally posted by Scot
This is astonishing the game is getting a Review when it is still in BETA? What is going on?

Because it's not in "beta" but in launch.  Other MMOs have released with the same equivalent completion (end-game not added yet, numerous bugs need fixing, server load not fully tweaked out yet, ect ect).  Cryptic and PWI are all too ready to accept money so they slapped on "open beta" onto a normal release and "release" on a major patch that other MMOs do that add significant fixes and end game content like the first raid for many.

They can call it "open beta" all they want but the public will see it as it truely is, a release.  The fact that they will not refund founders pack when a game "is still in beta" alone makes it a release.

  scritty

Apprentice Member

Joined: 1/26/12
Posts: 79

6/02/13 3:56:26 AM#157
Soon as I realised it was a twitch combat game I was out. I'm too old to compete in twitch games.
  Scot

Hard Core Member

Joined: 10/10/03
Posts: 4732

6/02/13 4:29:59 AM#158
Originally posted by furbans
Originally posted by Scot
This is astonishing the game is getting a Review when it is still in BETA? What is going on?

Because it's not in "beta" but in launch.  Other MMOs have released with the same equivalent completion (end-game not added yet, numerous bugs need fixing, server load not fully tweaked out yet, ect ect).  Cryptic and PWI are all too ready to accept money so they slapped on "open beta" onto a normal release and "release" on a major patch that other MMOs do that add significant fixes and end game content like the first raid for many.

They can call it "open beta" all they want but the public will see it as it truely is, a release.  The fact that they will not refund founders pack when a game "is still in beta" alone makes it a release.

This sort of nonsense makes NW a good candidate for that list of worst MMO's of 2013 so far. Does not matter how good or bad the game is, when you piss around the players that much and move the goal posts on what beta and launch mean, this is just bad for the MMO industry. It makes players think that MMO's cannot be trusted.

  hatbox

Novice Member

Joined: 3/23/13
Posts: 36

6/02/13 10:01:02 AM#159

Originally posted by JeroKane


Originally posted by Torvaldr


Originally posted by JeroKane




Originally posted by rodingo



I would say it's a fair score of the game, considering it's still in "beta".  I know, I know.   I think in time Cryptic will eventually make some good improvements to the game like in STO, and if you look at the low points in the review you can see it's very doable.  I think the Neverwinter we see now will be greatly improved in 6 months or so.  The good thing?  You don't have to keep a sub current to check in on the game every now and again.



 It is NOT beta! No matter how PWE and Cryptic try to say this and keep jumping up and Down! It is NOT!




The moment you start taking people's Money, Your game is LIVE! PERIOD!



Because you say so?  I say it's in beta.  There, I win until you post, "no it's not".  Neither one of us get to decide that.  You can decide not to participate, but you don't get to decide what the state of the software is in or what it's called.



 Because I work in the IT myself for over 14 years. Been playing games since a kid (so for over 25 years now).


When a software Product is in Beta you don't ask Money from Your customers nor take it, until the Product is actually ready for release!


This Whole Open Beta farce is just standard practice With a lot of craptastic F2P Companies and like I said... most of them keep their F2P games in Open Beta indefinitely until it's shut Down.


The only reason they do this, is to cover their arses and able to get away with everything, hiding behind the beta excuse. Pure and simple!


All decent Game studios who do a "proper" Open Beta actually use it as a beta to improve the game (usually it's only stress testing in this phase), don't charge Money nor take it via a cash shop. Release a final patch before release and wipe all the servers clean and then Proper launch the game With a clean slate.


But hey.... indeed who I am I right..... I Guess when Cryptic tells you to jump, you jump. Good Luck.



OR, if you spent money on the packs, for the crap game. You do a charge reversal, uninstall and walk away. They will spam the daylights out of your email. (Between both of us we have over 100 most of which came in under 48 hrs) Same email, over and over. Telling us we're banned. *oh no!* Funny you can't get them to answer you BEFORE. But do a Peter Pan out of their crap game and take your 670.00, with you. Then you get SPAM. Classy.


  hatbox

Novice Member

Joined: 3/23/13
Posts: 36

6/02/13 10:06:04 AM#160

Originally posted by Scot

This is astonishing the game is getting a Review when it is still in BETA? What is going on?

 


Games are NOT in Beta the minute they start taking Real money from anyone. They sort of lose that whole Beta shine, don't you think?  That's just their attempt at being slippery. Just further gives them a dirty, carnival barker feel. Here to take your money. Soon to blow  out of town. Nasty.


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