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News & Features Discussion  » [Review] Neverwinter: An Astral Diamond in the Rough

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177 posts found
  theniffrig

Novice Member

Joined: 4/18/07
Posts: 352

Ooh, they have the internet on computers now.

5/30/13 10:38:03 AM#21

Yeah it's about a 6 or 7 in my opinion. I think the greed of the cash shop is one of the games biggest problems plus the balance of the game is totally out-of-whack in both pve & pvp. The exploits with the AH & astral diamonds & how it was all handled  turned off a lot of people, and rightly so.


Cryptics hardware and frequent maintenance's with Neverwinter & their other games since it's launch is another problem the company seems to be having. As I write this, all 3 of their MMO's (NW, CO & STO) are in maintenance for the next few hours. Talk about putting all your eggs in one basket!


Anyway, the review score is fair & correct in my opinion.


  Septdeez

Novice Member

Joined: 6/22/11
Posts: 21

5/30/13 10:39:36 AM#22
Played this game like crazy till level 41 then I realized that the cash shop was an exercise in extortion and I stopped playing and moved on. If they fix the cash shop I would come back for sure as I really enjoy the game.
  Xarnthal

Novice Member

Joined: 7/27/08
Posts: 134

5/30/13 10:44:53 AM#23

Good review IMO. I'd give Gameplay an 8, Innovation a 5,  and Longevity a 7. Foundry only goes so far. There needs to be points docked for their failure to detect the exploits in the Astral Diamond market that *still* exist. 


The cash shop is horrendous and the inventory management system is even worse with how they restrict your bag space but force gems/runestones/enchants into your bags.


 


Overall I'd give it a 6, maybe a 5.5, but not a 7. It's got potential, but you consistently feel the greed of the company while you're playing due to the need for bags, mounts, etc.


 


 


Sennheiser
Assist
Thage

  kakasaki

Novice Member

Joined: 6/11/06
Posts: 1263

"Gentlemen, you can't fight in here! This is the War Room!"

5/30/13 10:50:37 AM#24
Good review overall. My opinion of the game is that it is a shallow but fun casual game. It''s like candy: great in small doses, sickening in large. 

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  Tredo

Advanced Member

Joined: 5/17/04
Posts: 206

5/30/13 10:53:53 AM#25
Great review, I for one have pulled out for some of the very reasons you say the game lacks. Being a founder, I did give the game every opportunity to be a hit in my eyes. I think that its PWI that has ruined it for me.

  DrDwarf

Apprentice Member

Joined: 9/05/08
Posts: 502

5/30/13 10:56:05 AM#26

How is the detail "amazing" when it is repeated all over the world becasue they reuse the same skins and models ?


How is the detail "amazing" when we compare it to what has come before in similar MMORPGs ?


 


 


  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 735

5/30/13 10:58:35 AM#27

I would not have scored Polish as high. To me, polish is the overall quality - which includes Class bugs, quest bugs, dungeon bugs, level and significance of any exploits.


To say that this is one of the most bugged and exploitable games recently launched may be a bit harsh. But would it be that inaccurate?


Having bugs, and in this case specifically exploits, is one thing. How the company deals with them is another. The stand out one of the AHAD exploit resulted in a rollback of a few hours - when it had been happening for weeks. It was only that it blew up on the 19th that forced PWE to do something about it. In fact the same negative bidding exploit was in STO, the same exploitable AH model was just blindly carried across.


Mention is made of the need to introduce new classes - I would ask them to focus on sorting out the current ones before bringing more unfinished ones into the game. Sweep up behind, before moving on. Something is not right when groups can ignore having a tank in the group, just running with Clerics and CWs.


BUT, by far the biggest issue for me is this Open Beta tag. As you say, if the cash shop is open then it is launched. But this Beta tag is just used in some cases, as a tawdry excuse for countess bugs and exploits.


  Coolit

Apprentice Member

Joined: 11/22/10
Posts: 445

5/30/13 11:00:01 AM#28
It's not a bad game but I found the cash shop a ripoff too and because of that haven't invested much time in the game and probably wont.  
  quilloqtip

Novice Member

Joined: 11/06/11
Posts: 1

5/30/13 11:04:19 AM#29

Combat is very boring, cash grab is very obvious.

 

meh.

  Vlacke

Apprentice Member

Joined: 11/15/11
Posts: 159

5/30/13 11:06:38 AM#30

Nice review, all the pros and cons are listed correctly in my opinion.


The game itself is not bad by any stretch of the imagination, it's fun to play and if they ease up on the money grabbing which is at a horrendous level currently, add content at a frequent pace and patch up all the holes in the game that allow people to exploit, things will get better, if on the other hand this doesn't happen then the future is rather grim for Neverwinter.


  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1655

5/30/13 11:10:00 AM#31
Pretty fair and accurate review IMO, pros and cons are spot on.
  Rabenwolf

Advanced Member

Joined: 5/13/06
Posts: 1489

5/30/13 11:10:16 AM#32
I think you are being a tad too generous with Neverwinter. Overall it should score closer to 5, maybe 6. The game is just bad, an insult to the franchise, horribly made (someone needs to fire their character artist) and out right simple minded. Its one redeeming value is the Foundry.
  JediSeer

Advanced Member

Joined: 3/22/11
Posts: 21

5/30/13 11:11:45 AM#33

"Trickster Rogues can sneak around behind and pick off the strongest monster."

 

So, you're one of those are you?! I see you far too often when I play! If you are playing a rogue this way, then you are doing it wrong!

 

Sadly, you are one of my pet peeves...and I repeat, this is certainly NOT the proper way to play a rogue!

 

People that play rogues, please understand, your job is NOT to go beating on the strongest monsters, bosses, or champions until after you've taken care of the squishies. Squishies or soft targets like casters, healers and trash mobs are your number one priority!

 

Your job is NOT to go and tackle the toughest mob that the tank is trying to keep occupied while there are still adds running round (most likely harassing the clerics)!

 

If you play your rogue this way, then I would imagine you may also be the same player that often complains that you're not getting healed properly. This is because the clerics are too busy trying to get the adds off of them, while you are incorrectly trying to attack the tank's target and allowing those mobs to preoccupy your clerics and control wizards.

 

Let the tank hold the boss aggro, while the healer heals and wizard controls and take out the squishies/adds. You'll be amazed as to how much easier the party manages itself!

 

Most players believe it is the healers that are the difference between a great party and a bad one; I'd argue that the rogue is the key to a successful party, not the healers. A rogue that knows how to properly do its job makes all the difference!

 

---

 

Aside from that, great article and I agree with everything you said, particularly the overpriced Zen items. This absurd mentality of overpricing things and the negative effect it has is unfortunately something so many companies fail to see! It's the reason why Amazon and Walmart are two of the richest companies in the world as cheaper prices mean more customers and more frequent purchases, which in turn equals bigger growth and more sustainable profit.

 
  kakasaki

Novice Member

Joined: 6/11/06
Posts: 1263

"Gentlemen, you can't fight in here! This is the War Room!"

5/30/13 11:16:11 AM#34
Originally posted by JediSeer

"Trickster Rogues can sneak around behind and pick off the strongest monster."

So, you're one of those are you?! I see you far too often when I play! If you are playing a rogue this way, then you are doing it wrong!

Sadly, you are one of my pet peeves...and I repeat, this is certainly NOT the proper way to play a rogue!

People that play rogues, please understand, your job is NOT to go beating on the strongest monsters, bosses, or champions until after you've taken care of the squishies. Squishies or soft targets like casters, healers and trash mobs are your number one priority!

Your job is NOT to go and tackle the toughest mob that the tank is trying to keep occupied while there are still adds running round (most likely harassing the clerics)!

If you play your rogue this way, then I would imagine you may also be the same player that often complains that you're not getting healed properly. This is because the clerics are too busy trying to get the adds off of them, while you are incorrectly trying to attack the tank's target and allowing those mobs to preoccupy your clerics and control wizards.

Let the tank hold the bosses aggro, while the healer heals and wizard controls and take out the squishies/adds. You'll be amazed as to how much easier the party manages itself!

Most players believe it is the healers that are the difference between a great party and a bad one; I'd argue that the rogue is the key to a successful party, not the healers. A rogue that knows how to properly do its job makes all the difference!

---

Aside from that, great article and I agree with everything you said, particularly the overpriced Zen items. This absurd mentality of overpricing things and the negative effect it has is unfortunately something so many companies fail to see! It's the reason why Amazon and Walmart are two of the richest companies in the world as cheaper prices mean more customers and more frequent purchases, which in turn equals bigger growth and more sustainable profit.

 

I was going to go full "who are you to tell people how to play" and "it's your opinion" but, honestly, you are 100% correct in your points. "Those" rogues bother the hell out of me too (I play a healer most of the time).

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  JediSeer

Advanced Member

Joined: 3/22/11
Posts: 21

5/30/13 11:20:56 AM#35
Originally posted by kakasaki
Originally posted by JediSeer

"Trickster Rogues can sneak around behind and pick off the strongest monster."

So, you're one of those are you?! I see you far too often when I play! If you are playing a rogue this way, then you are doing it wrong!

Sadly, you are one of my pet peeves...and I repeat, this is certainly NOT the proper way to play a rogue!

People that play rogues, please understand, your job is NOT to go beating on the strongest monsters, bosses, or champions until after you've taken care of the squishies. Squishies or soft targets like casters, healers and trash mobs are your number one priority!

Your job is NOT to go and tackle the toughest mob that the tank is trying to keep occupied while there are still adds running round (most likely harassing the clerics)!

If you play your rogue this way, then I would imagine you may also be the same player that often complains that you're not getting healed properly. This is because the clerics are too busy trying to get the adds off of them, while you are incorrectly trying to attack the tank's target and allowing those mobs to preoccupy your clerics and control wizards.

Let the tank hold the bosses aggro, while the healer heals and wizard controls and take out the squishies/adds. You'll be amazed as to how much easier the party manages itself!

Most players believe it is the healers that are the difference between a great party and a bad one; I'd argue that the rogue is the key to a successful party, not the healers. A rogue that knows how to properly do its job makes all the difference!

---

Aside from that, great article and I agree with everything you said, particularly the overpriced Zen items. This absurd mentality of overpricing things and the negative effect it has is unfortunately something so many companies fail to see! It's the reason why Amazon and Walmart are two of the richest companies in the world as cheaper prices mean more customers and more frequent purchases, which in turn equals bigger growth and more sustainable profit.

 

I was going to go full "who are you to tell people how to play" and "it's your opinion" but, honestly, you are 100% correct in your points. "Those" rogues bother the hell out of me too (I play a healer most of the time).

Thanks for the support!

 

My intention is not to come off sounding like an arse. It's just that I've seen a few really good rogues in my day and noticed that this is what they do...and perhaps why everyone that plays alongside them notices how good they are. :)

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

5/30/13 11:26:54 AM#36
The game had potential and I generally agree with the review, though that being said why didn't SWOTR get a similar opinion? I mean let's face it, PVP in SWOTR was even worse than Neverwinter.
  MadDemon64

Advanced Member

Joined: 4/19/08
Posts: 1095

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

5/30/13 11:27:46 AM#37

Originally posted by DrDwarf

How is the detail "amazing" when it is repeated all over the world becasue they reuse the same skins and models ?




How is the detail "amazing" when we compare it to what has come before in similar MMORPGs ?



Simple: because it captures the feel of D&D.  


Since when is Tuesday a direction?

  crisisintime

Novice Member

Joined: 5/30/13
Posts: 4

5/30/13 11:35:20 AM#38

 


ok foundry is a good idea and concept, but if people want to plvl thur that let them, its in the game you put it there....


gameplay: the game has ok game play its a button mashing style for sure, but why have a tank class that cant tank for crap when you have a cleric in the grp?? i mean come on fix it...oh wait they are looking into the issue and might have a fix for it after adding more crap to the zen market to pad there pockets.


 


this game is lacking so much, and i agree it defiantly doesn't even do the D&D name justice, looks like they just threw something out there and said lets see if they like this.


i wouldn't even score this game a 5 with all the exploits bugs and issues in game not mention the support team isn't in game yet :P


  Blazeyer

Novice Member

Joined: 1/12/07
Posts: 471

:)

5/30/13 11:45:49 AM#39

The only thing I personally dislike about this "f2p" game are the companions.


 


I get that you can use them for soloing etc. That's all well and good. But when you go into a dungeon and have 5 NPCs just running around doing YOUR job (heal/tank) it's frustrating. I stopped playing as soon as I ran the level 15 dungeon and as a cleric didn't have to heal even once.


  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

5/30/13 11:48:05 AM#40

I agree with most of your pros and cons but feels the rating is slightly high.Personally I would give it a 6 - 6.5 not quite a 7 IMO.It's a perfectly serviceable game and fun can be had but it's by no means great and prices are ridiculous.

But a lot better than an IGN review where they will say mostly positive things about a game then give it a low score or the opposite where they harp on about all the negatives then give it a 8

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