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News & Features Discussion  » [Editorial] General: Why Titan Was Delayed and Reset

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159 posts found
  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2716

5/30/13 8:46:35 AM#121
It was vapourware all along, lets stop talking about this Non-game now please.
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10564

I've become dependent upon spell check. My apologies for stupid grammatical errors.

5/30/13 9:04:14 AM#122


Originally posted by Thane

Originally posted by lizardbones Blizzard's development process is so slow that the entire MMO landscape has changed since they started writing the game. F2P wasn't a major payment model, LoL and DOTA weren't the most played games ever, even considering a sandbox feature, much less a sandbox game was stupid and MMOs were not a gamble. Blizzard rewrites and shelves things when the market doesn't really change, it's amazing they haven't rewritten or changed Titan before now.
yea, or it is amazing how little you understand :)

 

depends on the point of view imo.




How so?

Blizzard's development cycle is slow.

DDO converted to a F2P system around 2009, about five years ago. Titan has been in development since 2007 or so. Between the time Titan started development and today, F2P has gone from an astounding thing that merits a great deal of media coverage to the expected result for most games.

LoL wasn't even released until 2009, a couple years after Titan's development was started. LoL has more concurrent players than any other game.

Sandbox games consistently did not meet developer and publisher expectations. Even today there's not much evidence that developing a large scale sandbox game would be financially viable. But then again...

MMOs in general don't seem to meet the expectations of developers and publishers. Hind site being what it is, sandbox games didn't really do that bad after all, but that doesn't mean building an MMO is a guarantee of success. Blizzard had every reason to suspect they could write whatever they wanted starting in 2007 and the money would be guaranteed. The market has proven this wrong.

Things have changed since 2007 and a lot of expectations that people would have based on a 2007 perspective have changed. It makes sense that this would have an impact on such a long running development process. Blizzard also adjusted the development team for the project, scaling it back. Whatever they are building now won't be as big. In other words, they aren't gambling as much on the project as they were before, because the market isn't as favorable to MMO development as it looked in 2007.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

5/30/13 9:25:46 AM#123

AS allways nothing but the best from Blizzard, they are prolly the onl+y company in the world that can pull an almost finsihed product from release and shelve it indefinately.  So this is obviously only a minor setback

 

Personally i think recent MMO developments must have shown Blizzard that they need more then an improved version of  WoW to repeat the success... they need to develop a fundamentally new virtuall world not alike anything we have seen so far..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  User Deleted
5/30/13 9:27:20 AM#124

Tons of hatred and opinion flying about. As far as Blizzard being a flash in the pan or one-shot success... even by a stretch of the imagination, this isn't true. They have at least 3 successful franchises. Not games, but franchises. I'm no Blizzard fanboi, but they make fun games. 

 

As far as D3 being a "failure", that's totally false from a financial standpoint. I work with about 100 people. Out of those, 60 are gamers. Every single person working at my company purchased D3. Not a single one failed to purchase. That's a retarded amount of purchases out of a small subset. Hell, even the owner of the company (age 40) was playing the damn game. While most don't play it now and have moved on, the sheer amount of money from box sales alone made it a success.

 

As far as Titan, 90% of this article is pure surmise. Development schedules do tend to run like this, especially when a base re-work occurs. Re-assigning people to a different project usually happen when base code reworks occur. Will this be another SC:G? Perhaps, who knows?

 

TLDR; Article has no information of value save for the vague Blizzard response.

  Giddian

Apprentice Member

Joined: 8/03/06
Posts: 430

5/30/13 9:34:08 AM#125

I must be missing something.

How can you Delay a release that had NO release?

the game is in development, restarts are all part of it and also NEVER seeing the light of day. It happens. More so with titles that really are not officially announced.

  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 367

5/30/13 9:36:06 AM#126
By the sound of it seems mostly the engine engineers/programmers and a few artist stayed.

But I can't help but think this has something to do with blizz now wanting to get more into the console market...
Titan was always been develop as a f2p game, blizz themselves said it would be silly to launch another sub game in today's market (but then again they could have gone the hybrid payment model)..

Blizz which now has to answer to shareholders, maybe got asked to release titan on console as well and seeing Sony console is more open to the likelihood of mmo, why not take the time and retool it to launch on ps4 also.. Blizz fan won't go away on the pc (not by the look of the selling of there games) but why not try to reach a different crowd.
I don't think Sandbox style mmo is the future, and honestly I don't know what is, because most (not all) mmo players nowadays just move on to the next "IT" mmo, even if the mmo that comes has good stuff going for it.. the market is much more unstable now than it was when WoW launch, and seeing this I think blizz decide why not pegged titan to also launch on consoles and see if they can strike gold again.

@whoever says the parent company wants to dump Blizzard since they become lazy and don't innovate enough. Well of course you would look to dump them, because you generally sell a company when they are worth something more than you pay for and if your looking to rid yourself out of the gaming biz which they have been wanting to do ever since they got there money worth. Blizz is still a sure fire (as sales of there game speaks for themselves), the major problem is and I think it will always be that way until Ea buys them out, it's that they take there sweet time to release stuff...

These guys have it easy thanks to Wow, d3 and SC2.. after all they are in business to turn a profit and while we as long time gamers feel they have lost there way/drive. It seems they have picked up more fans than they have lost, as there games continue to move millions of units.
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

5/30/13 9:36:32 AM#127
Originally posted by Lanessar

Tons of hatred and opinion flying about. As far as Blizzard being a flash in the pan or one-shot success... even by a stretch of the imagination, this isn't true. They have at least 3 successful franchises. Not games, but franchises. I'm no Blizzard fanboi, but they make fun games. 

 

As far as D3 being a "failure", that's totally false from a financial standpoint. I work with about 100 people. Out of those, 60 are gamers. Every single person working at my company purchased D3. Not a single one failed to purchase. That's a retarded amount of purchases out of a small subset. Hell, even the owner of the company (age 40) was playing the damn game. While most don't play it now and have moved on, the sheer amount of money from box sales alone made it a success.

 

As far as Titan, 90% of this article is pure surmise. Development schedules do tend to run like this, especially when a base re-work occurs. Re-assigning people to a different project usually happen when base code reworks occur. Will this be another SC:G? Perhaps, who knows?

 

TLDR; Article has no information of value save for the vague Blizzard response.

Blizzard is the only company that can say that every game they have ever created has been a success... ever since Warcraft 2, Diablo 1 and Starcraft, they have been named the most succesfull PC gaming company, and thats been long before the succes of WoW.

 

The only company in the world delivering allways straight AAA+ Quallity

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  ControlBlue

Apprentice Member

Joined: 5/23/12
Posts: 21

5/30/13 9:37:27 AM#128
Originally posted by hfztt

My guess for the explanation: Destiny

They got beat to the market.

This.

Thank you based reader.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1260

5/30/13 9:57:36 AM#129

It's obvious.

It's taken them 10 years to learn that another Theme Park isn't going to cut it. People are sick of them; thus, the reason for all the flops. I mean... even WoW itself is losing massive numbers as time goes on.

  User Deleted
5/30/13 10:11:11 AM#130

Why would I care about Titan when Blizzard's track record of late has only emphasized how little their ideas interest me?  Heck at this point they could say they are closing down Blizzard and I couldn't care less.  They aren't selling me anything I want, so why should I even care?

 

LOL, they skipped Blizzcon last year because they had nothing to discuss... this time they are having Blizzcon and they have nothing to discuss... 

 

Seems like a whole lot of nothing coming out of the company anyways... admitting they have nothing certainly isn't ground breaking news.

  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2716

5/30/13 10:13:38 AM#131
They are waiting for the next generation of MMO's to release so that they can copy their ideas, I am looking at you EQ Next.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/30/13 10:16:04 AM#132
Bachus

What about valve?
Bethseda too (although personally I'm not keen on oblivion)

As for blizzard, yeah every game they've made was good, UNTIL RECENTLY, can't talk about the newer wow expansions as I never played them, but d3 is decidedly average, nothing like as good as d2.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/30/13 10:19:50 AM#133
Lanesarr

Of course lots of people bought diablo 3, diabo 2 was a very good game.

Would as many people buy "diablo 4, from the team that brought you diablo 3"? I very much doubt it.
  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2716

5/30/13 10:22:49 AM#134
Blizzard have been rehashing the same 3 IP's for the last 15 years..boring.
  darkhalf357x

Elite Member

Joined: 1/25/12
Posts: 1108

I'm only playing the role chosen for me. Who you supposed to be?

5/30/13 11:42:10 AM#135
Wait... there are AAA sandbox MMOs? Where?

  Skyllz

Apprentice Member

Joined: 3/01/07
Posts: 23

5/30/13 12:02:48 PM#136

WoW is still bringing in ALOT of money...

 

Delay the next game until WoW goes low enough, you dont want to take what's left of WoW subscribers and tank the game faster than it currently is.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/30/13 12:10:27 PM#137
Sky

That's what I think. They are holding it back until a new mmo comes out that manages to seriously threaten wow. Then BAM huge marketing campaign and announcememt of titan in a few months. They're saving it for when they need it.
  BadOrb

Advanced Member

Joined: 1/11/13
Posts: 739

5/30/13 12:49:17 PM#138
Originally posted by Precusor
Its simple, really.. Activision/Blizzard wants to maximize Destinys profits before Titan is released.

Well I doubt it as Destiny is going to be 3 games , 1 every 2 years , so the second is close to the 2016 date. Let's hope it's because of making games for consoles as well as PC's.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 367

5/30/13 12:51:27 PM#139
Shaky

I just think they are retooling it to run on consoles now... Honestly the pc mmo market is very unstable, it's becoming more like the Korean/Chinese mmo market (lots of choice but only a few makes the cut) and there is just so much money to go around.

I have no doubt EQ will be good but will it be able to keep today's mmo gamers attention for more than a couple months before they move on to the next "flavor of the month"..

And yes D4 or the Xpac to D3 will move as much or the same as D3.. there are alot of true blizz fans out there..

Also person need to uderstand that mmo degrade over its life not generally gets better and the more it goes along the more person you want it to appeal to. I can bet blizz wants Wow to have the life span the Eq 1 has going for it and all indication is that it will, because once it goes F2p and server merges happen that will be another major increase in players..
  Fusion

Old School

Joined: 5/21/03
Posts: 1359

5/30/13 12:59:07 PM#140
Originally posted by WellzyC

They were either making another "Story Driven" mmo

Or another WoW Clone

 

 

and realized that either of those two formulas have been done a zillion times and the players are sick of it.

 

 

 

 

This is exactly what i thought and tbh, i don't think it's at all far from the truth.

OR they got rustled in their jimmies of what Wildstar has shown and figured "Our game isn't nearly as good" :D

 

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