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The Pub at MMORPG.COM  » Blizzard's Titan put on the back burner, 2016 release at the earliest.

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107 posts found
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3540

5/29/13 7:54:25 PM#81
Gotta give blizzard props. Not a lot of companies have the will to throw away years of work cause it isn't up to their standards

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

5/29/13 8:21:05 PM#82
Originally posted by JimmyYO

Lol at some of you thinking blizzard is intimidated by any of the upcoming/current games out there. Technically the only thing blizzard would have to do with titan is make a highly polished MMO to beat the majority of trash out there right now.

The only game to even scratch the surface of WoW in the past 8 years is GW2 and it doesn't have 1/10th the active players, on a non sub game. Ponder that for awhile and rethink your answers.

I don't think the word "intimidated" was ever used.  I think Blizzard took a cold hard look at the MMOs available and 1) saw that Titan wasn't different enough (especially if it was too similar to Wildstar) 2) Titan might dilute subs from current WoW, which is in slow decline 3) could possibly drive people to other games simply due to "change"

My guess is that they decided it was better to continue with WoW until subs really started seriously falling and continue to bring in sub dollars as long as possible, and make Titan the successor to WoW when the time is right.  Much less risky, and leverages the strength of the Warcraft IP.  Not intimidated, just cold business logic.  

Whether sandbox features make it into the game will depend on what the market says over the next few years.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5219

5/30/13 2:25:46 AM#83
Originally posted by nerovipus32
Titan is not a game it's just a means to keep that hype train going and the money flowing.
 
 
MMO companies use hype to maintain interest in their product up until launch. If you can pre-order then hype does generate revenue. But at this stage hype is not generating Blizzard any money at all as no game has been announced.
Interestingly, in Kickstarters hype generates money from day one and keeps doing so until launch. In some ways getting something like a collectors edition is the way a MMO company mimics the Kickstarter tiers of support approach. If you pre-order or buy in the cash shop before launch you are effectively supporting a MMO in its development phase just like Kickstarter contributions.
The fact we are all talking about a game Blizzard has yet to announce it is making shows the power of hype.

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

5/30/13 4:52:22 AM#84
Originally posted by Scot
MMO companies use hype to maintain interest in their product up until launch. If you can pre-order then hype does generate revenue. But at this stage hype is not generating Blizzard any money at all as no game has been announced.

Can we point out there's some maintenance income from associated WoW accounts?

:shrug: I guess that'd be the next time financials are released and the usual micro-analysis search for relevance (and anything we could use to support an argument doommm) begins?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Multibyte

Novice Member

Joined: 5/22/13
Posts: 47

5/30/13 1:29:36 PM#85
Originally posted by nerovipus32
Titan is not a game it's just a means to keep that hype train going and the money flowing.

Lol! This may actually be true. I have always wondered how they manage to prevent even the smallest information from being leaked out over so many years on a project where they supposedly had 100 people working. Things, especially things with a lot of hype around them, leak. It is a fact of life. Ask politicians and celebrities. The answer may be that there is nothing to leak. rofl

Blizzard never officially announced Titan. They can simply keep resetting or rebooting and keep the hype going for a long time. haha

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

5/30/13 1:30:22 PM#86
Originally posted by jpnz
Gotta give blizzard props. Not a lot of companies have the will to throw away years of work cause it isn't up to their standards

Yeh. From what i know, they have already thrown away 3 games. One graphical adventure with Thrall as the main character, Starcraft Ghost, and now TItan.

 

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3240

5/30/13 2:40:52 PM#87
Another way to look at it is they are throwing away obscene amounts of wow subscriber cash that should be invested in wow. No sense of urgency, no pressure to deliver quality for the money, just fat developers and managers gilding lilies and gold plating products that are taking so long to deliver they are obsolete before they release. Classic waterfall development in action.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

5/30/13 3:01:41 PM#88
Originally posted by Bladestrom
Another way to look at it is they are throwing away obscene amounts of wow subscriber cash that should be invested in wow. No sense of urgency, no pressure to deliver quality for the money, just fat developers and managers gilding lilies and gold plating products that are taking so long to deliver they are obsolete before they release. Classic waterfall development in action.

In the last few years, anything Blizz put out is a big seller (SC2, D3, WoW expansion ...) so if "obsolete" means selling millions and millions, i bet many companies would love some of that "obsolete" products.

It is hard to argue with success.

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3240

5/30/13 4:52:36 PM#89
You are confusing number of sales with value and quantity of content. These sales are exactly what I refer to.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

5/30/13 4:58:11 PM#90
Originally posted by Bladestrom
You are confusing number of sales with value and quantity of content. These sales are exactly what I refer to.

If those games are not fun, why would anyone buy/play it?

Personally all of them are highly entertaining to me. You are confusing "you don't like it" with "low quality".

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3240

5/30/13 5:19:14 PM#91
I wasn't talking about the products they have released.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3240

5/30/13 5:21:04 PM#92
Look up gold plating anti- pattern and waterfall - that's what my post referred to.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

5/30/13 5:24:38 PM#93

I don't care what anyone says, Blizzard is smart by this move.  They can now see what SOE does again, and copy it like they did with WOW from EQ1.

 

 

If you disagree that WoW  took all off EQ's core ideas, and classes and added a twist you are kidding yourself.

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4103

5/30/13 5:26:48 PM#94
Originally posted by jpnz
Gotta give blizzard props. Not a lot of companies have the will to throw away years of work cause it isn't up to their standards

 

 

The question is did they really have years of work to throw away?

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

5/30/13 5:35:05 PM#95
Originally posted by aRtFuLThinG
Originally posted by MMOExposed

It's a brand new iP, not Starcraft or WoW 2. What you all don't understand about that.

It WAS going to be a brand new IP, but article now says they are RESETING

 

Should probably read the article before you come down on commenters.

He was probably coming down on the OP, who said it was probably WoW 2.0, which we already knew was not true.  Either way, I'm not concerned.  Knowing Blizzard, they just decided they needed far more ideas to steal from other games before it's ready.  I'm not excited about it.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

5/30/13 5:36:36 PM#96
Originally posted by TheJoda

I don't care what anyone says, Blizzard is smart by this move.  They can now see what SOE does again, and copy it like they did with WOW from EQ1.

 

 

If you disagree that WoW  took all off EQ's core ideas, and classes and added a twist you are kidding yourself.

+1

Exactly what I think they're doing and pretty much always do.

  expresso

Tipster

Joined: 3/10/10
Posts: 2105

5/30/13 5:46:12 PM#97
Originally posted by Mannish
Originally posted by jpnz
Gotta give blizzard props. Not a lot of companies have the will to throw away years of work cause it isn't up to their standards

 

 

The question is did they really have years of work to throw away?

They've done it atleast three times in the past.

  • SC:Ghost - a game they were showing at E3, they had gameplay and CGI mostly finished but they dropped that game a few months before its planned release.
  • Warcraft Adventures -  a point and click WC game like monkey island, full throttle etc., I think you played young Thrall, the game was finished barr QA but the time of point and click adventures were over by then so they dropped that.
  • SC1 - Originally created in a WC2 engine - they showed it at E3, people hated it so they remade it in a new engine and look what happened.
Blizzard are not ashamed to drop or completed redo a game that they feel wont be good enough and that's what Blizzard should get far more credit than they do.  Any other dev. would have shoved those game out without hesitation.
  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3240

5/30/13 5:57:47 PM#98
That doesn't make them great lol, in the software business being a great dev is producing great products quickly, not spending hundreds of millions of pounds and delivering nothing.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

5/30/13 6:40:34 PM#99
Originally posted by Bladestrom
That doesn't make them great lol, in the software business being a great dev is producing great products quickly, not spending hundreds of millions of pounds and delivering nothing.

You misspelled Cataclysm.

  User Deleted
5/30/13 11:33:02 PM#100

I seen the majority of people express disgust in wow and wow type games, only to see the majority of people trash and ignore games that are not in any way wow like.

The majority of the mmorpg community just want a wow2, proven time and time again with every themepark launch and every sandbox/unique game fizzle.

IMO they should save the money and stress and just port wow into a top end graphics engine and keep adding expansions..i dunno add a hardmode server or two and make things not so easy.  Just doing this would appeal to 99% of the mmorpg community and they could save a shitton of money.

 

Or...I guess they could try to do something unique and new, like what happened first gen mmorpgs...but then that was a different community...a different time...and I do believe that a new looking first gen mmorpg would flop hard after the first month in todays atmosphere.

 

Anyway...I think they will put a ton of money and resources into a game most will either hate (if its new and unique) or put tons of money into a new ip wow2 and people will be just as happy as they would have a graphic engine port of wow.

 

Who knows, maybe it will be a full loot sandbox done big budget...probably not...not enough money and people don't want things difficult or loss/risk.  I can dream though.

Wonder what the titan "twist" the he tired old themepark mold will be?

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