Trending Games | Shards | World of Warcraft | Neverwinter | WildStar

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,027,799 Users Online:0
Games:843  Posts:6,483,643
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] Guild Wars 2: Trying to Make a Living World

3 Pages « 1 2 3 » Search
43 posts found

Apprentice Member

Joined: 9/19/04
Posts: 774

5/27/13 3:37:18 PM#21
did anyone else feel that GW2 HUGELY under delivered with the story? not to say that stories in MMOs matter at all, but it was a huge drop in quality compared to the original GW

Hard Core Member

Joined: 3/03/09
Posts: 2714

5/27/13 3:44:33 PM#22

I don't know about you people but I didn't feel the sense of adventure in guild wars 2 like in the elder scrolls, dark souls and other similar games and it definitely was not because of other people being around.

My major complaint is having to hold right click or risk a ban using a mod BUT I also would have loved to see "jumping puzzles" more apparent in the normal world. 

Why no mmo ever uses dangerous paths in maps? I would so love to have certain parts of the game were you have to watch your step or you can fall to death or traps and puzzles not restricted to some places only...

Darks Souls part on the wooden bridges and such was so intense that my hands were sweating on the fear of falling off to death just to give an example.


Spotlight Poster

Joined: 2/06/09
Posts: 1668

5/27/13 3:57:36 PM#23
Originally posted by MindTrigger
Originally posted by Icewhite
Originally posted by Razeekster
Originally posted by MindTrigger
Game developers don't make a game a living world.  The players do.

Ideally, they do it together.

But one of the drawbacks of "massive" is how difficult incorporating player contribution becomes. How many people do  you know that have permanent features of a game universe created by them? Or affected the lore in any way?

Me, I've got a statue in Dalaran, on one server...not even a nameplate...and that's about as much as I can expect in any MMO, really.


Examples past games had were in-game player housing, shops, combat and non-combat player classes/paths, RP tools that allow players to interact with and entertain each other, tools for player-made quests, etc.  The list is quite long.  The simple feature of giving players a camp and camp fire to use while adventuring opens up all kinds of player interaction possibilities, for one tiny example.

In the end, the game developers can and should provide the players with tools and systems that allow emergent game play.  I agree both devs and gamers make this happen together, and that there needs to be a lore/theme and larger goals for the players to use as a game play guide, but in the end the players are the only truly dynamic content.  Give them the right tools and context, and they will make the game transcend its design.  This is why some folks around here are fond of games that offered this experience in the past, such as Star Wars Galaxies.

You speak of a statue in a game.  Well in SWG, I used to use my housing slots to put up "Hunting Lodges" in the middle of nowhere on a couple planets.  I would spend days/weeks setting them up, spend tons of credits and decorating them so that other players could enjoy them when they came across them in the wild, including having a vendor with camping/adventuring gear in it.  I would get tells from people all the time thanking me, and telling me that they were enjoying using them as part of their adventure  That's something I built that made the game world a better place for some people, and I used other people's content all the time as part of mine.  You just can't measure how important that is. 


This is all well and good for the players that like to make their own entertainment in MMO's but for me its seems as if modern developers have disregarded it as a way forward. I'm also sure they have thought about it. Every armchair dev loves to think their ideas are the savior of their favorite genre but have most probably been discussed and rejected by the dev's as not cost effective to make a game viable or too complicated to keep under control as you want to be able to foresee all outcomes to a feature before implementing it which is the opposite of what you are saying. Allowing too much freedom to players will not achieve that and make it harder for dev's to make the gameplay viable to all and not just a few who abuse the systems in place, think of FFA PvP as an example or the Jedi unlock in SWG. You give freedom to players to make their own entertainment sound and thats great but at the same time  you also give players the freedom to inhibit other players gameplay which isn't good and we all know who wins out in the end. 


The failure of SWG was most probably the inherent difficulty in keeping the systems fair for all to play the way they want thus an unfinished game at launch, EvE tries its best with low and high sec space but many players don't like the fact you can get podded or scammed by other players, totally legal of course, and stay well away for that reason. Which then brings in more problems with funding a game that allows players to ruin others gameplay experience. Its easy to theorize about emergent gameplay systems but I feel the reality is too complicated to actually make it viable in modern MMO's. If you give people the tools to enhance others gameplay experience you'll give them the tools to do the opposite as well. MMO's are more democratic in their features these days and I don't see it changing much regardless of what John Smedley and other dev's are saying with their Sandbox rhetoric.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.


Novice Member

Joined: 11/20/11
Posts: 188

5/27/13 4:11:42 PM#24
the world felt bland and not alive to me because of the lack of pvp, and dont tell me that world pvp would go against the lore because every race fights their own race in the personal stories.

Novice Member

Joined: 3/14/04
Posts: 141

5/27/13 4:23:39 PM#25
So how much is Anet paying you guys to keep writing all these pointless articles about this game?


Joined: 3/03/12
Posts: 8392

5/27/13 5:05:09 PM#26
You can't make a living world centered around npcs It has to be the players. The players need systems that are living world like.
J.O.B. Daggerfalls BEST Gank Crew


Apprentice Member

Joined: 6/21/06
Posts: 2540

My words are not here to sway you,they are here to make you understand.

5/27/13 5:06:07 PM#27
Originally posted by Mannish
Game is a themepark mmo and you cant have a living world in a themepark mmo.  

There are quite a few ways to do it. It's all about the execution and Arenanet are getting there, albeit really slowly.

This is not a game.


Hard Core Member

Joined: 10/12/04
Posts: 879

Make worlds not stories

5/27/13 5:06:53 PM#28

It's a like a tour on the rollercoaster, You can only follow the rail; Sort of fun to try but You are not lining up for another ride. Living world ? Dynamic ? Not the slightest, although there are hints that it was the intention. There is something missing besides the very static dynamic events, and I think the main word here is "why". I have no reasons to do anything, I don't really care about anything I do.

To be honest I think it could become a great game with some "minor" changes. Out with all the combat skills, fast paced but boring. In with some role specific things, and it doesn't have to be holy trinity, just more tactical group mechanics (taking a peek at Neverwinter which is also fast paced but much more tactical and has some roles build in). In with factions, obviously lfg tools and other social enhancers. In with rare mobs, it can be dynamic events whatever doesn't matter.

The world is well made, exploring, puzzles, quest variety is good, models well made, story and lore is not bad either. There are much game mechanics that can hold You interested for a long time, and if only the game itself were more interesting I would stick around too. I keep thinking, what an awesome game this world could have hosted.

"I am my connectome"



Joined: 7/01/08
Posts: 2176

Sometimes absurdity is the best route back to reality.

5/27/13 9:02:19 PM#29
Its a good concept for the PVE crowd but it's also a false name. How to make a living world? See EVE, UO, and old school SWG. It's not more scripted PVE thats for certain.


Hard Core Member

Joined: 3/20/13
Posts: 861

5/27/13 10:18:05 PM#30
Originally posted by Tierless
Its a good concept for the PVE crowd but it's also a false name. How to make a living world? See EVE, UO, and old school SWG. It's not more scripted PVE thats for certain.

This. It is what I miss in games. SWG had a "living" world with all of the player run events. I can remember the good times that I shows,  house decorating contests, cantina crawls, speeder races...... Some scripted events and temporary content isn't even close to being comparable. 

James T. Kirk: All she's got isn't good enough! What else ya got?


Keeper of the Archives

Joined: 1/30/07
Posts: 3190

5/27/13 10:41:08 PM#31

What i feel needs to happen is something to remain behind after these events. what do i mean by this? Don't just put an event or dungeon in, run it for a little bit then remove it, returning the world to like it never even happened. It's fun for while it lasted but once it's removed only memories remain.

Something like this could happen:

An event starts, we'll say it's raid size just to make a point. 

The objective is to defeat the evil wizard who is trying to suck all life out of the area. The goal of the player is to stop him. Sooner the better.

Every hour he is left undefeated destroys a bit more of the land he is currently occupying. After say 6 hours he moves (or revives) to a different part of the land and must be defeated either again or for the first time (he is evil after all so he probably deals in dark magic)

This goes on for about a week on each server, then it ends. But here is the clincher the land stays destroyed in those parts. It can recover a little but that is forever changed, and it was all based on how players reacted during the event. Switch to a different server, world looks different.

This also would help benefit their mist idea of the other side being from a different world.

Now this could be happening but all signs from articles and players tells me it isn't.  If it is, great, if not they need to do this.  Otherwise it's not a living world, it's an event world. Make stuff happen in it and make it stay that way. The event doesn't have to stay but the world should feel the impact of it.

Disclaimer: I have not actually played the game as it does not interest me, lost interests when i saw how they did storytelling.  so what i'm saying is based off of forum posts and articles on it.  I'm a huge story buff type person i like to read and stuff so that is a big thing.

Also it should be noted that this is my opinion and views on this.

Help me Bioware, you're my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.


Novice Member

Joined: 3/17/07
Posts: 6702

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

5/27/13 10:43:20 PM#32
Trying to make a living world. Shouldn't they have done that already ?

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

5/27/13 11:55:23 PM#33
Originally posted by Calerxes

The failure of SWG was most probably the inherent difficulty in keeping the systems fair for all to play the way they want thus an unfinished game at launch, EvE tries its best with low and high sec space but many players don't like the fact you can get podded or scammed by other players, totally legal of course, and stay well away for that reason. Which then brings in more problems with funding a game that allows players to ruin others gameplay experience. Its easy to theorize about emergent gameplay systems but I feel the reality is too complicated to actually make it viable in modern MMO's. If you give people the tools to enhance others gameplay experience you'll give them the tools to do the opposite as well. MMO's are more democratic in their features these days and I don't see it changing much regardless of what John Smedley and other dev's are saying with their Sandbox rhetoric.

^ most of the strongest adherents of 'living worlds' probably haven't ever experienced one; because they really have not ever truly existed in mmospace.

Which is why we see a lot of talk about the potential, and not much discussion of limitations. Housing is actually a pretty good example of games nibbling around the edges; in a truly "living world", the ability to construct a dwelling goes hand in hand with the ability to grief the home's owner (the ability to deconstruct). EVE doesn't have a true Wild West; but sectors to hide in by those wishing to avoid that kind of play.

We'll see what Smed actually builds, eventually. The conflict between constructive and destructive impulses (of players) is one that clearly needs to be addressed, even by the most Optimistic lovers of "emergent gameplay". It's a knife edge that a true "living world" will be dancing along on all of the time.


As an example; unlimited emotes. Roleplaying games typically had an /act or /emote verb, in the text-based games. But it was something that GMs had to keep a close eye on, because there were ways to abuse the same.

>/em Jimbob reaches into your pouch and calmly removes 10,000 platinum pieces.

If echoed to the players without alteration, the players would be filing reports or suchlike that they'd just been robbed; and that was the most simple way to abuse an /act. I (once on staff) was given access to the unlimited versions; I used messaging trickery to 'bring to life' a "mech" in my "office" when players were given a tour of annually. No actual mech beastie existed, but I could fool you LOOKing at one (by overriding your LOOK verb when applied to the prop), and I could fool your front end with faked emote messaging that mimiced a "robot".

I could (and frequently did) f**k with players in live game areas by messing with the crittur messaging during their combats. Nothing more surprising than a lowly kobold exhibiting almost cosmic powers /gsend "The kobold spreads his hands and lightning springs forth.". Combined with a fast script, I could even damage you with the lightning.

One verb; imagine that for a moment in the hands of a griefer. Players weren't given access to the unlimited versions of our verbs, and for damned good reasons. The player version of /act echoed back with clearly altered messaging ((everything put in parenthesis, for example)) to make it a clear to other players that something unusual was happening...Jimbob clearly didn't really just relieve you of your plat pieces.

In a truly open world, we'd be making decisions like that on a daily basis to limit liability; how can we keep the players from screwing with each other (trivially) or majorly griefing each other (tearing up your just-constructed subdivision), and how do we limit liability of potentials for griefing without stamping all over player freedoms with hobnailed boots. (CCP calls that 'dealing with the unexpected consequences of emergent gameplay', right?)


Better example, maybe, is gambling. Emergent result is that players will wager cash or exchange cash for virtual goods.

Emergent gameplay in an open world that you damned well better deal with (illegal in some states, federal taxes to deal with, etc) as a producer of games. Enormous liability issues all around, both from the producer and player sides.

Try discussing drugs or other illegal activities in your game space (no, really, don't)--Homeycorp doesn't play with people who do. Homeycorp doesn't want to deal with Feds, at all, ever.


"Shouldn't it already be?"

"Living World" is more of a constantly ongoing process than a binary flag.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

5/28/13 1:29:28 AM#34
Originally posted by heckz0r
Gw2 need OPEN PVP .

Right, whatever that means.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  User Deleted
5/28/13 3:22:06 AM#35

I was in awe of the game at first, but leveling my Sylvari I came across two (three actually) obstacles: 1 - the story did not interest me at all, it didn't suck me in and it didn't feel "living" or persistent in any way... (more on persistence further down) ; 2 - the zones feel much too gamey and not nearly enough open world, it's possible to stay in your starter area and level to max, or you traipse around the boringly square zones grabbing all the gamey (and not thematic at all) carrots strewn about.


And what I find most vexing, even when the game was announced, is this is insistence by some game publishers to call their MMO "persistant". It's an oxymoron: how can my individual actions make a game changing impact on the world? This would change the experience for other players. So ArenaNet is stuck with "dynamic events" that are just as repetitive as any static "kill x of this get x of that" quests with respawns. The dynamic events make no thematic sense if they keep on recurring...


And that's fine, I mean there is this friction between presenting a living world and keeping player experiences similar, but don't use words that don't fit the content: There's very little "living" or "persistent" about GW2 as there is about any other MMO. Want persistent, living, changing? You'll need to have a single-player experience, like Skyrim.


Hard Core Member

Joined: 6/13/11
Posts: 176

5/28/13 3:44:33 AM#36

So i'd like more non-combat related things in the world, like extra minigames, musical instruments, fishing or guild houses so the game wouldn't be all about fighting.

And more complex system like a diplomatic one with guilds that could vote for local leaders. Those leaders will then be able to start inter-guilds missions or set the weekly focus (war on the centaurs! save the Quaggans! help with the royal wedding! etc.)

Everything in the "living world" isn't about hitting your neighbour with an axe ^^


Spotlight Poster

Joined: 11/10/06
Posts: 3630

5/28/13 4:29:36 AM#37

And we have yet another article about GW2 that says nothing. This site pushes too many articles on GW2 on each single tiny aspect of GW2 and they are all filled up with fluff telling us stuff which we have already heard like 100 times. 

I didn't like the Flame and Frost story and I don't like the Southsun Cove stuff so far. The tasks to do are boring and I fail to see how this is more than just adding a number of EXTREMELY BASIC quests to the game. Sure they don't call them quests but they might as well pass for quests. In southsun cove you have to collect 11 samples, discover 5-6 places and do 3-4 events for each faction together with two other mini achievements involving jumpining into a lava pit naked and buying an item from an NPC. Wooohoo, such innovation. I actually prefered all the daily quests and the story quests from WoW. They had much more story in them. ArenaNet reluctance to have any quests results in them not giving us much background story and the whole thing feels disjointed. Yet what we are doing in essence are quests but way more boring because we get the boring "to do" task-like aspect without any real story or context surrounding the task. Also quantity is an issue.

Flame & Frost was just as bad - collect 6 random things from two zones, decipher several objects, do one and the same event a billion times, repair sign posts and light up fires for refugees. The only good thing about that "story arc" was the dungeon which I managed to play only 1 once as it got removed in like 12 days haha.

To sum up, the living story is crap in my opinion. What are the benefits? We get stupid "tasks", they are not even worth of being called quests as they are even MORE boring and we get 2-3 stupid events thrown in which are also quests but without any real story. All we get in return is some achievement points, the odd items and a title. Yay! WoW's daily quests from 4 years ago are MORE fun and are MORE rewarding. Not even going to talk about the new evolving dailies. It's just absurd. And you know what? WoW's quests remain in the game so you can do them for like ever so the game gets expanded. What we get with GW2 is utter crap. 

They have added quite a bit of stuff which is good - custom arenas, leaderboards, WvWvW ranks & other changes, Fractals, the Crab toss mini game etc. They should focus on these things not on their pointless living story which is removed in like 10-30 days top usually. It is boring, it lacks any real story, it doesn't feel rewarding and it makes WoW's daily quests look like next gen gaming. I mean seriously. Arenanet should stop with this madness.

Mission in life: Vanquish all trolls - especially TESO, WOW and GW2 trolls.


Apprentice Member

Joined: 8/27/04
Posts: 184

5/28/13 4:41:28 AM#38

Can be the first GW2 article here which I sign as it is. The living world is not so much living most of the time. They should tell us story in the game. What good is it to announce guides who are standing all over tyria and tell all the very same short text?

Living story can be improved by far, or... skip it and work on a good old expansion. I vote for the last!


Elite Member

Joined: 1/04/07
Posts: 2137

5/28/13 6:26:05 AM#39
Originally posted by Icewhite

Ideally, they do it together.

But one of the drawbacks of "massive" is how difficult incorporating player contribution becomes. How many people do  you know that have permanent features of a game universe created by them? Or affected the lore in any way?


EVE Online content is run by players, there are history pages on the Net about the great wars that happened in the last decade, which alliances+players had a role in them (like some dictators or notorious thieves/sabotagers/metagamers).

That's the best example I could come up with.

So I would say sandboxes with content/economy ran by players are the best way to make a name.


"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"


Novice Member

Joined: 5/16/13
Posts: 27

5/28/13 1:11:59 PM#40
lol, and i thought guild wars 2 did a complete makeover from the ordinal which has instancing between zones, heck you couldn't even jump. If guild wars 2 has loading screens in between zones I'm glad I didn't buy it. Part of originality is having the freedom to make it original. If it's just a different take on terra or never winter ( which is really really bad) I'll stick to dragon's prophet. 
3 Pages « 1 2 3 » Search