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The Pub at MMORPG.COM  » MMO and MMORPG means?

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53 posts found
  GeekieDave

Novice Member

Joined: 12/20/11
Posts: 41

5/25/13 9:09:10 AM#41
If you want my honest opinion on this matter, I think personally that the RPG from an MMORPG has been missing for quite some time. That was until games like Neverwinter and The Elder Scrolls Online were in production and being released. The feeling that you are the character you created and that what you do matters is that RPG element and with them having shards and letting multiple people play on various servers is that MMO element. But I do have to say that World Of Warcraft is doing pretty darn good at making us feel like our decisions and actions matter now with the recent 5.3 patch.

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  ro8ter

Novice Member

Joined: 5/16/13
Posts: 23

5/25/13 9:09:17 AM#42

If memory serves, the guy who made up the term MMO said 64 players online at once.

 

That was back in the DikuMUD days, around 1995.  If a MUD has 100 players on at once, isn't it massively multiplayer?

 

Or do we need more players online as technology becomes more advanced?

 

There are too many terms on this forum that don't have good definitions, or everyone has their own definition. 

  madazz

Novice Member

Joined: 10/07/03
Posts: 1306

5/25/13 9:11:00 AM#43
Originally posted by Loktofeit
Originally posted by madazz

I pity people who do not understand the simple definition of MMO. To wander around in life without even being able to grasp the simplest of things. To think LoL (which I enjoy), is an MMO is against what the developers and community believe. It also goes against the straightforward indisputable definition of what MMO means. I won't even delve into the topic further.

I must reiterate though, we should have pity for these people. If something so simple as "MASSIVELY MULTIPLAYER ONLINE" is beyond their comprehension, then we must assume that other simple things in life are also out of their reach. I hope these people are not allowed to drive.

Important difference there.

Actually its not an important difference. Its called an adverb.

Slow and Slowly still mean SLOW.

Massive and Massively does not mean that one version is not massive.

 

*EDIT - Sure enough I google both definitions and you wouldn't believe what I discovered. Apparently massively means massive!

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12265

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

5/25/13 9:23:59 AM#44
Originally posted by ro8ter

There are too many terms on this forum that don't have good definitions, or everyone has their own definition. 

That's why it's always better to describe what one is specifically talking about than to use vague or catch-all terms.  Unfortunately the two big problems there are

1) MMO is like immersion, gank, P2W, and grief in that no two people have the same view and

2) it is easier for some to wax pedantic about the definitions than actually discuss the topics since the latter requires knowledge of the subject matter and the former only requires opinion.

 

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12265

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

5/25/13 9:26:52 AM#45
Originally posted by madazz
Originally posted by Loktofeit
Originally posted by madazz

I pity people who do not understand the simple definition of MMO. To wander around in life without even being able to grasp the simplest of things. To think LoL (which I enjoy), is an MMO is against what the developers and community believe. It also goes against the straightforward indisputable definition of what MMO means. I won't even delve into the topic further.

I must reiterate though, we should have pity for these people. If something so simple as "MASSIVELY MULTIPLAYER ONLINE" is beyond their comprehension, then we must assume that other simple things in life are also out of their reach. I hope these people are not allowed to drive.

Important difference there.

Actually its not an important difference. Its called an adverb.

Slow and Slowly still mean SLOW.

Massive and Massively does not mean that one version is not massive.

 

*EDIT - Sure enough I google both definitions and you wouldn't believe what I discovered. Apparently massively means massive!

I don't disagree at all that they mean the same thing. The distinction is in what they are describing.

Massively describes multiplayer, which in that sentence is an adjective. Massive would be an adjective describing the game itself.

Snarky only looks cute when you're right, madazz. ;)

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  madazz

Novice Member

Joined: 10/07/03
Posts: 1306

5/25/13 9:30:23 AM#46
Originally posted by Loktofeit
Originally posted by madazz
Originally posted by Loktofeit
Originally posted by madazz

I pity people who do not understand the simple definition of MMO. To wander around in life without even being able to grasp the simplest of things. To think LoL (which I enjoy), is an MMO is against what the developers and community believe. It also goes against the straightforward indisputable definition of what MMO means. I won't even delve into the topic further.

I must reiterate though, we should have pity for these people. If something so simple as "MASSIVELY MULTIPLAYER ONLINE" is beyond their comprehension, then we must assume that other simple things in life are also out of their reach. I hope these people are not allowed to drive.

Important difference there.

Actually its not an important difference. Its called an adverb.

Slow and Slowly still mean SLOW.

Massive and Massively does not mean that one version is not massive.

 

*EDIT - Sure enough I google both definitions and you wouldn't believe what I discovered. Apparently massively means massive!

I don't disagree at all that they mean the same thing. The distinction is in what they are describing.

Massively describes multiplayer, which in that sentence is an adjective. Massive would be an adjective describing the game itself.

Snarky only looks cute when you're right, madazz. ;)

But I am right :)

Massively Multiplayer is stating that the multiplayer aspect of the online game is MASSIVE.

Where as if it was called massive, it could be describing a game that was massive even if only 2 players.

So while you are correct that the "ly" portion is important, I think you are going about it backwards. My point is, massively directly relates to the word "multiplayer" in MMO.

 

Massive Multiplayer Game - A game world that is massive, even if it only has 2 players.

Massively Multiplayer Game - A game with a massive amount of players (could be a large or small world).

 

ps; sorry if we are on the same page and I didn't get it ;) reading back seems you are agreeing with me that counterstrike is not an MMO even though a massive amount of people play it.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2571

5/25/13 9:50:20 AM#47

massiveLY multiplayer! NOT MASSIVE MULTIPLAYER! Huge difference.

 

LoL is a multiplayer game with a massive amount of fans. It is not an MMO. 

 

Dark Age of Camelot is massively multiplayer, you can have 500 people fighting in the same zone. You cannot in LoL. Or AoC. Or many modern "MMOs"/

  Ujirik

Novice Member

Joined: 3/27/07
Posts: 457

5/25/13 9:55:42 AM#48
Yeah, players like to twist and bend the definitions to match their personal opinions all the time.  No way, that game with 500,000 online players doesn't count because it's instanced!

  User Deleted
5/25/13 10:03:00 AM#49

I just call them all MOGs.

Arguing about subtle differences in the interpretation of words is way too hipster for my taste.

But by all means, carry on...

  AreWeLive

Hard Core Member

Joined: 12/06/12
Posts: 82

5/25/13 10:25:50 AM#50

 

 So many ppl and so many definitions of things,,,,

 There are two separate issues here, what is a MMO and what is the game type added to the MMO

 MMO, what makes an MMO?  I know when i go to the store and see 20 or 30 other ppl, this to me is not massive, if i go to a hockey game and see 16k people, to me thats massive and they built a building/structure just to hold those ppl.

 

Game types

 RPG, to me this is someone playing a role that allows the player to progress buy learning things and doing things that effect the world around you, following a story line etc.  Games that have no real progression are not a rps (at least to me).

 

 OBA? lol wtf is this? its just a FPS, I have no idea where some of these names came from or who make this stuff up, It was bad enough when they added stuff like types of rpg's.  FRPG, fantasy role playing game, Si-fi rps, Science fiction etc.  i just wish it would stop =P

  Beatnik59

Elite Member

Joined: 11/23/05
Posts: 2233

"Playing things I shouldn''t be playing since 1977."

5/25/13 11:05:47 AM#51

Diablo III and League of Legends are only  "massive" if you believe chat lobbies and auction houses are the places you play.  I, however, don't think that these spaces are the play spaces; the play space is in the world.  Therefore, while I don't question that these games can be "multiplayer" games, I question whether they are "massive multiplayer" games.

Of course, with instancing, you can debate whether any game is truly "massive multiplayer" anymore.  I remember when those debates were all the rage back in the mid-2000s.  But since those days, we have more or less assumed that the presence of instanced dungeons don't necessarily disqualify a game from being "massive multiplayer," but instanced worlds do.

Then, of course, you have the argument of "well, we've got instanced worlds, don't we?  What's a shard or server, after all?"  Fair point, but the servers are designed to hold thousands of users each, and are designed to be a kind of permanent address for characters.  This doesn't mean the characters can't jump from one server to the next, but it requires some CS intervention (usually with a fee and conditions like a restriction on items or a rename).

So, yes, if we argue long enough, we can call every game that has a multiplayer component "massive," depending on what qualifies as "massive."  Similarly, with a few exceptions (like EVE, which only has one server and no instancing), we can call most any game "non-massive," since not every player is going to share the same play space with every other player.

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  ZombieKen

Novice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

5/25/13 11:23:07 AM#52
Originally posted by Axehilt
Originally posted by ZombieKen

For me... 

MMORPG - Massively multiplayer online roleplaying game with  several hundred (or more) persistent characters in the SAME CONNECTED WORLD at the same time.  Anyone can walk to anyone, at any time. 

MMO - Online multiplayer game with publisher run servers, different than FPS games which have servers run by players.  All it indicates is the networking framework. 

So you think COD:Modern Warfare is an MMO.

 

I don't mind if people call COD:MW an MMO, in the same way I don't mind if people call WoT an MMO.

At least when they do, they're not calling them MMORPGs.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2571

5/27/13 12:08:22 AM#53
Originally posted by Ujirik
Yeah, players like to twist and bend the definitions to match their personal opinions all the time.  No way, that game with 500,000 online players doesn't count because it's instanced!

With that logic Counterstrike is an MMORPG. So is call of duty.

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