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Neverwinter

Neverwinter 

General Discussion  » Can't see this game having any lasting appeal in its current state

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32 posts found
  Xepherd

Novice Member

Joined: 1/11/11
Posts: 99

5/25/13 8:24:47 AM#21
Originally posted by evilastro

Not really. In your OP it said it took you two days. You didn't clarify that you meant /played time, so it was pretty reasonable that I misinterpreted. It was a fairly misleading comment, possibly intentional.

Thank you that's what I tried to tell him lol…saying "it took me 2 days" sounds more like "I spent 2 days playing this game" than "I cumulated 48 hours of in-game time"

Anyway…I have no problem with people's opinion, just wanted to reply about the "2 days" thing :D

PS: Completely unrelated, but more than 20+ hours in a free game is a good deal IMHO, considering what people get with $50-60 titles sometimes

xepherd Xfire Miniprofile
  furbans

Elite Member

Joined: 2/10/13
Posts: 926

5/25/13 8:28:05 AM#22
Originally posted by Elfahiar
Originally posted by Piechunks
Type /played.

 

Mine comes out to 2 days and change. What does yours come out to?

 

OK so the former post is completely misleading…24 hours spent in a game don't equal to 2 regular days in "real life"

Unless you wouldn't eat or sleep, there's no way you could reach 60 in 2 days without RUSHING.

PS: people pay $60 for console games that don't last more than 8-12-16 hours sometimes. I'm happy to read you had 24 hours play-time before "finishing" this free game. Thanks Cryptic!!!

Except you left out the fact that console games have a much greater in depth story, a lot more features, no cash shop that hinders features, that are not linear, that are immersive, and has replay value.  People who spend only 8-16 hrs are the types that rush to level cap n bitch cause there nothing else to do n quite.

  Xepherd

Novice Member

Joined: 1/11/11
Posts: 99

5/25/13 8:43:29 AM#23
Originally posted by furbans

Except you left out the fact that console games have a much greater in depth story, a lot more features, no cash shop that hinders features, that are not linear, that are immersive, and has replay value.  People who spend only 8-16 hrs are the types that rush to level cap n bitch cause there nothing else to do n quite.

Lvl 60 without needing the Cash Shop a single time in Neverwinter.

 

"Except you left out the fact that console games have a much greater in depth story"

"not linear,"

 

Not all of them. Can't be generalized.

xepherd Xfire Miniprofile
  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 460

Try not!Do or do notThere is no try.

5/25/13 8:44:16 AM#24
Originally posted by evilastro
Originally posted by Piechunks

Took me around 2 days to hit 60 with a TR (I know, I'm terrible). I can't say that rushed...really.. All I did was play through the base quest content casually and do a few foundries for the daily ADs. 

Without the foundry the content in this game would be trivial. With the foundry, it still lacks end-game content; there is no significant tie in between the foundry and the best gear in the game yet.

I think it behooves cryptic to let the player base design the end-game dungeons with moderated content (to ensure no more "ogre push" exploits).

Foundry quests are definitely sort of the novelty factor to this game, but once you hit 60 they just become a daily chore for AD as you get no other reward (once you're in level 60 greens).

 

I'm not going to make any ridiculous claims like the population is taking a nose dive, but you can see different metrics that indicate the standard down trend for a newly released MMO and unlike many MMOs this games leveling curve is almost a straight line.

There are no alternate quest paths, no different starting areas, few classes (they are obviously in the process of adding more, but the same content is the same content at the end of the day) and very trivial character progression.

They could make leveling a lot harder, sort of forcing you into the foundry, which wouldn't be that bad of an idea, or they could tie in the foundry better with end-game content.

 

 

Speaking of ridiculous claims, two days to 60 as a casual player? Hah, only if you exploited either the quest bug or the foundry.

2 days ,ay be an extreme case, but his point of the leveling curve is true. I play casual, maybe 2-3hrs on a good day lately and I have found the leveling to be faster than any other game. I definitely out level my professions and I am focusing on 1. They made the combat too easy. I really don't see people paying the outrageous shop prices for unnecessary items when you can level fast without any of them.

  aromero

Novice Member

Joined: 3/01/08
Posts: 53

5/25/13 9:03:30 AM#25

This game was a fun ride but unfortunately the levelling is way too fast and the end game is just bleh. On to the next one.

  AG-Vuk

Advanced Member

Joined: 7/26/04
Posts: 818

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

5/25/13 9:13:59 AM#26
I've played Cryptic games and they are ridiculously easy/quick leveling. I find it extremely doubtful that in 2 days, one could do this as a casual player. 2 to 3 weeks, yes. 2 days, not without exploits or a hard grind. Cryptic generally releases games with supposedly 40 hours of gameplay.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19111

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/25/13 9:18:38 AM#27

Like almost every MMO out there, the population will likely decline to a significantly smaller player base than it had at launch and then hold steady for quite a few years to come.

Seems each game manages to attract it's niche across the long haul, and in most cases that's a pretty small player base.

 

Arrogant, Condescending, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

5/25/13 9:20:58 AM#28
Originally posted by Piechunks

Took me around 2 days to hit 60 with a TR (I know, I'm terrible). I can't say that rushed...really.. All I did was play through the base quest content casually and do a few foundries for the daily ADs. 

Without the foundry the content in this game would be trivial. With the foundry, it still lacks end-game content; there is no significant tie in between the foundry and the best gear in the game yet.

I think it behooves cryptic to let the player base design the end-game dungeons with moderated content (to ensure no more "ogre push" exploits).

Foundry quests are definitely sort of the novelty factor to this game, but once you hit 60 they just become a daily chore for AD as you get no other reward (once you're in level 60 greens).

 

I'm not going to make any ridiculous claims like the population is taking a nose dive, but you can see different metrics that indicate the standard down trend for a newly released MMO and unlike many MMOs this games leveling curve is almost a straight line.

There are no alternate quest paths, no different starting areas, few classes (they are obviously in the process of adding more, but the same content is the same content at the end of the day) and very trivial character progression.

They could make leveling a lot harder, sort of forcing you into the foundry, which wouldn't be that bad of an idea, or they could tie in the foundry better with end-game content.

 

The biggest bull i have read on NW forums so far. 

You didn't rush and hit 60 in 2 days? all right.

  User Deleted
 
OP  5/25/13 10:04:26 AM#29
Originally posted by evilastro
 

You wanted us to get back to the other points you made, so I will. Have you fully geared out this TR of yours? I mean, do you have full Castle Never gear and max level enchantments?

If not, then you can't really say that it is lacking in content. There are lots of dungeons already at end game, and the next tier (Gauntlgrym) is due in a few weeks. I would hardly call this game end game light. It has way more stuff to do at end game than SWTOR had at launch. And this is looking to be padded out nicely very shortly.

As for the Foundry. I already use it to level my alts, like you have said the in-game levelling content is fairly linear. Although you can level entirely through the Foundry, PvP, skirmishes or dungeons rather than ever doing the solo quests again on an alt. This is more than most games offer.  There are a few questlines I do for the rewards (the two other bag slots) but other than that I spice it up with new Foundry quests.

 

Max level enchantments are sort of the carrot on the stick for gamblers. You don't need any max level enchantments to do any of the content, since the marginal benefit of each enchantment level is the same. Level 6 enchantments, which are reasonable to attain are sufficient.

My TRs GS was only 9k, so I wasn't fully farmed yet, but.....almost all of the instances (elites and excluding vault, which is rather short to boot) leading to Castle Never are essentially repeats of the earlier versions with harder mobs.

I wouldn't use SWToR as a good example for an MMO teeming with end-game content, not to mention that its leveling curve was much, much steeper, so that you had plenty to do before you hit end-game.

If you want to argue that "you're not done with the game unless you have the highest possible GS", then so be it. I don't agree. I like to see a lot of new things, i.e. different content. I rarely stick around to do the same thing over and over again, or else I'd still be playing WoW (or EQ, or some old-school Korean game)

 

Even so, people in PvE guilds, as one poster had mentioned not too long ago on these very forums are rushing through content and getting through Castle Never within 2 days (of playing time) of hitting max level, so even if getting the best stuff suits your fancy, you're not going to stick around for long if you're a hardcore PvE'r.

While people use the foundry to reduce the tedium from the doing the same quests over and over again (besides the bag quests up to and including graveyard), it could have much more meaning to somebody who likes to play casually solo, or in small groups of friends.

For me the foundry had some of the most interesting content in the game, especially the innovative (but incredibly frustrating) jumping foundries (May's trick jumping is a great one! I strongly recommend it.), but that content loses its appeal once the end-game content takes over and you stop getting any reward for enjoying yourself in foundry content (you're forced to do them quickly for the AD rewards as the in-quest drops become meaningless).

 

 

 

 

 

 

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12283

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

5/25/13 10:13:56 AM#30
Originally posted by Piechunks

 

Even so, people in PvE guilds, as one poster had mentioned not too long ago on these very forums are rushing through content and getting through Castle Never within 2 days (of playing time) of hitting max level, so even if getting the best stuff suits your fancy, you're not going to stick around for long if you're a hardcore PvE'r.

That player isn't going to find many MMOs that will hold their attention long because devs do not and will not design to accommodate their playstyle. It's a waste of time to do so.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
 
OP  5/25/13 2:10:25 PM#31
Originally posted by Loktofeit
Originally posted by Piechunks

 

Even so, people in PvE guilds, as one poster had mentioned not too long ago on these very forums are rushing through content and getting through Castle Never within 2 days (of playing time) of hitting max level, so even if getting the best stuff suits your fancy, you're not going to stick around for long if you're a hardcore PvE'r.

That player isn't going to find many MMOs that will hold their attention long because devs do not and will not design to accommodate their playstyle. It's a waste of time to do so.

 

Maybe not, but that player is going to be the majority of the end-game crowd once WoW hemorrhages more players.

Players have more skill today than they did back in the day, at least on an average level, because so many people have gone through WoW end-game content again and again over the years.

"Spank and tank", googling tactics, etc. is all commonplace and expected for most people who want to seriously PvE.

If you're not in it for the challenging end-game, you're in it for the leveling and the leveling part sadly is trivial.

 

  neosapience

Novice Member

Joined: 7/17/04
Posts: 166

5/31/13 2:19:40 PM#32

I just don't understand why they though D&D fans wanted a highly linear action-based game with cookie-cutter classes.

 

I never once felt like I was role playing in Neverwinter. It did remind me of the many 3rd-person shooters I've played though.

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