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City of Heroes

City of Heroes 

Paragon City Hall (General)  » dammit, city of heroes deserves better than this!

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53 posts found
  spitfire1064

Novice Member

Joined: 12/01/07
Posts: 61

12/01/12 12:20:48 PM#41

Your wrong, I was a active player and there was a huge following and player base......oh and also it was a great game.

Was on last night until the end. R.I.P COH.

  darkehawke

Novice Member

Joined: 11/03/10
Posts: 182

12/01/12 12:21:24 PM#42
Originally posted by rojo6934
Originally posted by Arakane

 

 the best super-hero game ever, the best character creation ever, the most engrossing story-line,the greatest community, the most fun game,innovative in the 1st degree. 

i played it as free to play a few times and i found it OK, bad old graphics with some slow skill activation that felt a bit clunky but still a good game, i liked it for what it was. However, i never heard anyone saying these things while the game was alive, ever. I noticed the same with SWG, while the game was alive nobody said it was the best until it was shut down with low population

except with SWG the population was growing. That gam,e shut down purely to leave TOR with no competition for Star Wars fans

Currently playing- SWG PreCU & GW 2
Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
Best MMO: SWG
Worst MMO: SWTOR

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

12/01/12 1:00:35 PM#43
Originally posted by darkehawke
Originally posted by rojo6934
Originally posted by Arakane

 

 the best super-hero game ever, the best character creation ever, the most engrossing story-line,the greatest community, the most fun game,innovative in the 1st degree. 

i played it as free to play a few times and i found it OK, bad old graphics with some slow skill activation that felt a bit clunky but still a good game, i liked it for what it was. However, i never heard anyone saying these things while the game was alive, ever. I noticed the same with SWG, while the game was alive nobody said it was the best until it was shut down with low population

except with SWG the population was growing. That gam,e shut down purely to leave TOR with no competition for Star Wars fans

 

  Both CoH and SWG suffered from the same issue.  They belonged to a company portfolio that demanded more return than they could generate.  In the hands of a smaller team with a smaller portfolio, both games would be great successes.  The larger a company is, the more return each venture needs to generate to support it.  Minecraft would probably have never become what it is today if EA or SOE owned it, simply because its early sales were not strong enough.  But for Notch, they were astronomical.  A small room of developers and a single lead simply don't need as much forward motion to keep a rising 401K and insurance options along with yearly raises to be happy.  Business the size of EA or SOE have layers of management to support, and its not something they can just get rid of.  Once a business starts to branch out heavily you have to have management over each branch.  That extra cost alone really drives up the overhead. 

  That isn't to say there would have been financial issues the year those games closed.  It does mean that they would not hold up over the coming years.  A company can't afford to wait until they are in the red to start addressing problems.  They have to clear failing accounts and start new ones BEFORE that happens or suffer massive layoffs and losing investors.  Its a tight game you play in the business world.  What I find offensive is that in both cases the company behind them would not turn the portfolio over to someone else for a profit.  Even selling CoH for 100K would have paid a year of salary for a developer or two, or 2-4 bottom tier entry level workers.  It would have made the transition to a new portfolio easier, and made them look better.  Sometimes you gotta know when to bite the bullet.  Holding the IP in the hopes of making new product from it later is noble, but only if you seriously intend to try.  They don't, its just a case of thinking you can get more out of it (CoH) or not wanting the market competition (SWG).  The bottom line for me is :  If you think your current game is too good to allow your new game to work then you need to just improve your current game.  And for NCSoft...sometimes its just better to be the good guy.  If you can't float a game we love, thats okay.  I understand that, I know how things are on your end.  But if you have an option that makes you some money, AND lets your fans keep something they love...its better to just let it go than eat a PR fireball.

  Kabaal

Novice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

12/01/12 1:34:24 PM#44
@Gish i think you atribute too much to both the players and ideal developers. They were both great games but it wouldnt have mattered what mistakes were made or avoided, neither would ever have been hugely popular.

Always keep your words soft and sweet, just in case you have to eat them.

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

12/01/12 3:46:34 PM#45
Originally posted by Kabaal
@Gish i think you atribute too much to both the players and ideal developers. They were both great games but it wouldnt have mattered what mistakes were made or avoided, neither would ever have been hugely popular.

 

  A thing does not have to be hugely popular to be both a financial success and a thing worth keeping.  Its about what needs the company behind it has.  It took EVE years to get the players it has now.  But for all that time it was a very nice success for that company because they did not require the same level of profit that companies such as NCSoft or EA would.  The problem always falls to who is in control of the product.  You need a smaller company in control for a niche product to be desireable.  Once again, this is why Minecraft has been able to turn into what it now is.  Small, new company.  The growth of the game was insane for them...but would have been considered just barely enough to consider keeping on subscription for AAA MMO groups. 

  Once upon a time, having even 300K players was considered a great and notable win for these people.  The groups in charge of those games were much smaller, independant companies.  Now you have larger parent companies in charge.   You can't just say that being hugely popular is all that matters, because in today's market that standard has risen over 400%.  2001 - huge MMO is 500K.  Today - huge MMO is 2 million or better.  I realize that inflation and market recesses have to be considered, but you also have to realize that a small group of people have still proven to make good money from a small in scope project simply by understanding their market and planning around it.  We NEED to get this market away from large teams backed by giant parent corps that have their hands in tons of other markets.  This genre cannot survive that portfolio and the demands upon it.

  Now is the time for the indie uprising.  And it would be an ideal time for some of these large guys to take note and begin liquidating their IP's.  Yes it sucks to sell an IP for far less than you bought it for.  Even worse to sell something you loved and created.  That is far better than doing what they ARE doing, which is sitting on loss.  In the very least the partial return could be reinvested into something that will support a larger in scope demand.  Instead, they are just leaving a bad taste in the mouths of everyone that might consider playing their games. 

  Look at it like this...

  An MMO gamer is looking at playing a new venture for years.  Years upon years.  Now, on the one hand you have a group of guys that still have their games running.  The other group has closed 3 games after 8 years or less.  Yes, all things come and go.  But who are you gonna feel safe gambling your time with?  I also reject the ideal that games come and go.  That is a load of shit.  People are STILL BUYING TETRIS.  I've personally bought a Sonic port 7 times.  I also resubbed to CoH 3 times through its lifetime.  Games do not just go away.  Great games stay forever.  People just leave them for a bit.  But a gamer always comes back.  Always.  Hell, Nintendo has been reselling the same games with a touch up or two for AGES.  No, MMO's DON"T have to just come and go.  That is a load of bull.

  SpectralHunter

Novice Member

Joined: 7/14/05
Posts: 386

12/01/12 10:48:31 PM#46
Originally posted by Gishgeron

  Now is the time for the indie uprising. 

It would be nice to see.  When CoH was being developed, it was a fairly small studio by today's standards.  Heck, today Cryptic (back then) would be considered a small indie outfit but back then, CoH was considered a AAA MMO.

Smaller budgets mean expectations that are realistic, not 1 million subs in the first month.  And of course, they will be able to experiment more.

  Beatnik59

Hard Core Member

Joined: 11/23/05
Posts: 2128

"Playing things I shouldn''t be playing since 1977."

12/02/12 9:41:31 PM#47

I think I'm with you there, Gishgeron.  Publishing and administrative bloat is what, ultimately, killed this game.

Now I do have to give big name publishing and development some credit.  They created high quality products that expanded the reach of this form of entertainment.  Now it seems like the most productive force in online gaming has become the most destructive force in online gaming.

 

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

  Motorhead

Novice Member

Joined: 11/05/03
Posts: 1193

I''m like a Super Hero without any of the powers or motivation.

12/07/12 10:48:56 PM#48
Gave CoH 4+ years of my life.  Was sad to hear it ended, and I had missed the final fight. 

----------------------------------------------

"Some days you just can't get rid of a bomb." -- Batman

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 758

12/07/12 10:55:52 PM#49

Yes its sad to see another world go. But it ran for 8 years which is really respectable for mmos. Remember people just because mmos seem to be "endless" they truly arnt. If the game was so good then it wouldnt have been shut down, the Superhero genre is extremely niche and it didnt bring in enough money to keep it going. NCsoft can use the money it was using on CoH and push more modern titles such as Blade and Soul. 

What really bothers me is the people wishing death and injury of ncsoft, get over it, its a game....

Playing: Archeage Alpha, War Thunder, World of Tanks
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  pikabko1

Novice Member

Joined: 5/22/13
Posts: 2

5/22/13 2:30:49 PM#50

all that this is show to prove that the level A stocks is going to die.. it all ready fallen at least min $50.00 by the end of 2012 and will contiune to drop

also note Nc Soft no longer got any right to take our money for Guildwars 2 or any itherr MMORPG if we all agree to do this functions

1) never to log on to NC soft account any more

2) do not buy any NC SOFT games

)3) never visit fake  links like www.cityofhereos.ca

4)do not support The TITAN NETWORK FORUMS the creater of fake copy right fake downloads.  Selling city of heores to disney and so on. and promote starting City of heroes when they have no plans. I got email to prove it. that disgusting email was for me however its for all of us City of Heroes fans,. we all have the right to know

4) No big corp got the stupid rights to change the constitution rights and Freedom of free speech . if any one got problem of  that I had said talk to congress about it only Congress can change things for better or for the worse. not NCSOFT not COHTITAN NETWORK FORMS and not MMORPG.com if I get suspened I redo a new account Feedom of rights

 

Now about the death of City of Heroes. the excuses was stupid and not called for.  lets say a billion dollars of City of Heroes fans keep paying NCSOFT for the discs, time cards and Paragon studio point shop for the 7 to 8 years do not  have the rights to move the money  form city of Heroes to Guildwars 2

hhey are going to have a hard time to hide from that now since now I told the real deal. and 2nd we are no longer paying NCSOFT anything any more and 3rd al lthe money is spent  my Big question is on this part of the mater is why use NCSOFT money to create Guildwars 2 when they can use our money from City of Heroes. did not get no refund as they claimed to do. they did say they will issue refund. hell no I did not get any. and I did not ask for it any way.

all I can do is tell the facts and the truth. in hopes to put the hazard warnings about NC soft. in hopes to put more damage to there pocket book exchange program they got going on there that is going badly with out my support

my duty is clear to to report what ever info I can find and post it some place.

lots of corp levle hot shots hate my guts well its true. I have a hard core argument up there ass.  i tell the truth to stop doing that its rude to tax payer costumers.. I tell the truth and yet contiune to do so with out my warnings. Amazing.

the consumers are the King. no customers no big corp. look what happed to Comp USA screw customers left and right and nation wide Close shop. people got smart  not to do any more dealings with Comp USA that is one example its the fact sell bad TV or a bad computer that its mail goal is to be dead in the entire production line. why sell what dose not work?

examole Sony PSP 3D display. that never worked. yet big dealers still sell dead product line.

city of Hereos play free forever! well forever is suck a strong word. Nc Soft lied. its not free why in the bloody hell who wrritten this crap it cost money to run City of Heroes. nothing is free. No such thing as FREE LUNCH?

  cityofheroessave

Apprentice Member

Joined: 6/27/13
Posts: 25

6/27/13 1:26:24 AM#51

Yes Sir! I stoped as well. you got my support may be we can work as a team to get some ideas on the round table..

A) Mod city of Heroes freedom to include iusse 24 and have cityofhereos.exe to work with out the nclancher.

to do away from Online  servers and online contracts.  Go do a log in with out internet ISP or servers

get access to all the names of all the servers off line. and install unlimited toons. on all the names Freedom,

so on and so forth. unlimited level ups. after all. Killing Giant monsters solo I find that rather fantastic!  and At Level 100

Yeh what to about PVP Kills. how about doing Elete Bosses to take replace of online PVP kills in PVP zones.

I cannot wait for the Titanforums to do what ever. I left them flat out. I got had enough fancy blah blah blah.

 

abouit bout this idea

B) Push Cryptic Studios to get Coity of Hereos Freedom issue 24 well to get the game started. and what if well all the members of COH push hard enough. doing everyhing get the law to help us.

 

This idea

Push NCSOFT to move COH to The Paragon Studios. I know they are going to love that. they put there love and hard work before the game was released.

I mor e then happy to talk

however geting action done is far harder and expensive go buy a MMORPG licence. that is why my off the internet idea comes in. cut cost and still get the job done,.

  LhynnSaint

Novice Member

Joined: 5/27/11
Posts: 121

6/27/13 1:36:51 PM#52
ncsoft doesnt want to sell the IP, so it will rot there.
  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1208

8/21/13 8:02:05 AM#53
This debacle is why I hope GW2 eventually separates itself from NCSoft. I'll continue to play GW2, but I'm not touching anything else from NCSoft, Wildstar included (which I was initially interested in).

<3

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