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WildStar

WildStar 

General Discussion  » The Perfect Baby of GW2 and WoW?

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83 posts found
  kDeviL

Novice Member

Joined: 3/07/12
Posts: 237

 
OP  5/19/13 11:50:18 PM#1

  Although I thought GW2 was a fantastic game and well worth every penny, and as much as I loved the breath of fresh air it was to see an MMO that tried many many new things instead of the typical "innovate one thing and keep everything else the same" mantra so many MMOs try cling to (Swtor with story and only story, Tera with combat and only combat, etc)... They may have changed too much and didn't give all their players everything they want.

  WoW whether you want to hate on it or not (which is totally understandable in 2013) was a pretty outstanding game for it's time giving players fluid gameplay, a quest driven storyline, PvP and a solid endgame, all of which were somewhat rare at the time.  Whether these are really all that great or not at this day and age is completely debatable depending on personal taste. One thing for sure is that it made a big enough impact to inspire hundreds (most likely not an exaggeration) of copy-pasta'd clones.

 

WildStar from the looks of it may turn out to be the messiah of these two greats.

 

  On the WoW side we have:

- 40 Man Raids

- 2 Factions

- Open world PvP between factions (Most likely but not sure, but if not then why are there factions? =P)

- Questlines (but much spicier from the looks of it)

- Seamless Open World (I think, don't quote me on it)

- Cartoon-ish look giving it lasting appeal and easy on system req.s (though the style reminds me more of ratchet and clank rather than WoW.  May deter people regardless)

- Battlegrounds and Arenas

 

  On the GW2 side we have:

- Dynamic Events

- Dynamic, Fast Paced and Active Combat

- Active Dodging

- Limited Hotbar

- No Animation Locks! At least for the most part (Huge deal for me)

- Environmental Weapons (sort of)

- Jumping Puzzles

 

  Plus a bunch of other Cool shit!

- Warplots

- Paths

- Build Variety

- Very Unique Races and Somewhat Unique Classes

- In Depth Player Housing

- High Amount of Telegraphs (Skillshots)

- Environmental Layers

- Very Amusing, Extremely Comical

- Double Jump!

And More!

 

Now I try not to get hyped for new MMOs, I try really hard but this is shaping up to look fantastic.

If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 1031

Any fool can know. The point is to understand.

5/19/13 11:58:49 PM#2

If it is taking from both then it's a good idea. Taking the best of both worlds. Will be interesting to see.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1541

5/20/13 12:04:51 AM#3
The cartoon world turns me off and will probably keep me away.
  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 1031

Any fool can know. The point is to understand.

5/20/13 12:09:02 AM#4
Originally posted by flizzer
The cartoon world turns me off and will probably keep me away.

I feel sorry for you. I am sorry you've never tried Wizard/Pirate 101 or Dragon Nest. It's pretty sad that such a silly pre-conception is stopping you from trying something new.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1541

5/20/13 9:44:43 AM#5
Ive tried games that for me look bad, for example WoW, and could never get over the horrible game look.  For me it is akin to hanging an ugly painting in your house. Im constantly looking at it and it is doing nothing for me.  Wildstar might be the best thing since sliced bread, but I doubt I will be able to play it.  
  Baleout

Novice Member

Joined: 9/21/04
Posts: 144

5/20/13 9:48:37 AM#6
Originally posted by Magnetia
Originally posted by flizzer
The cartoon world turns me off and will probably keep me away.

I feel sorry for you. I am sorry you've never tried Wizard/Pirate 101 or Dragon Nest. It's pretty sad that such a silly pre-conception is stopping you from trying something new.

Why feel bad Cartoon games do look bad and I wont waste my time on them either so don't feel sorry for us we just DONT care.

  Muke

Elite Member

Joined: 1/04/07
Posts: 2014

5/20/13 9:51:29 AM#7
that '40-man raids' already put me off lol, what we need is more "I don't care who you are but I am only looking at what you can add to my desire to grind gear 6d/week" content. :P

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2837

We all breathe and we all die.

5/20/13 9:53:40 AM#8

perfect? no

 

Baby? Sure

 

I think it'll be a great game still.

 

 

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 896

5/20/13 9:58:13 AM#9
As long as they dont go mega,  ultra commercial way like wow did, I'm with the similarities OP mention.
  Mothanos

Advanced Member

Joined: 10/20/10
Posts: 1904

5/20/13 9:58:15 AM#10

40 men raids where the most epic raids ever created in WoW period :)
What mmo's dont need is spoonfed crap like Dungeon Finders / easy progresion for gear / cross realm shit / anything that takes away the sense of a community.

If they take the best of Vanila WoW / TBC and GW1 / GW2 maybe it wont be bad, but wait and see i supose :)
ive seen to many promesing mmo's fall flat on the face even with scores of 9.0+ :(

  Aeander

Hard Core Member

Joined: 7/15/11
Posts: 520

5/20/13 10:08:53 AM#11

I don't get the hate for WildStar's art style. Yes, it's a cartoony artstyle, but it (as far as I've seen) isn't characterized by the typical, horrible marks of cartoon styles (such as giant shoulder armor, as seen in WoW, or terribly drawn prepubescent characters with next to no customization options such as those in Ragnarok 2). By comparison, WildStar's style is relatively clean, unique, and quirky. 

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 2220

I'm a leaf on the wind. Watch how I soar.

5/20/13 10:12:06 AM#12

how about we wait ONE TIME till we played it before we start to hype it?

just a thought.... happy hyping. i know you guys won't stop :)

"I'll never grow up, never grow up, never grow up! Not me!"

  tokini

Novice Member

Joined: 9/03/07
Posts: 346

5/20/13 10:13:35 AM#13
the Gods often give birth to hideous beasts
  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

5/20/13 10:20:58 AM#14

I remember 40 man raids. I'd rather just watch reality TV if I want to see that kind of nonsense go on. At least then it only takes 1 hr a week of your time.

At least in 10 and maybe 25 man raids there's a chance you might actually like some of the ppl you raid with.

  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1108

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

5/20/13 10:21:07 AM#15

I dunno, I personally feel as though WildStar's combat to be somewhat clunky.  You move around as though this was a reticle combat MMO like RaiderZ, TERA, or Neverwinter, but unlike all three of them, your main attack is a bunch of hotkeys 1-6, which I find very difficult to press when I am trying to dodge an attack.

Still, the game is enjoyable, but it's about as perfect as any other MMO out there; in other words it is not.

Since when is Tuesday a direction?

  Effin_Rabbit

Hard Core Member

Joined: 5/26/05
Posts: 779

This Rabbit stinks!

5/20/13 10:29:38 AM#16
Originally posted by MadDemon64

I dunno, I personally feel as though WildStar's combat to be somewhat clunky.  You move around as though this was a reticle combat MMO like RaiderZ, TERA, or Neverwinter, but unlike all three of them, your main attack is a bunch of hotkeys 1-6, which I find very difficult to press when I am trying to dodge an attack.

Still, the game is enjoyable, but it's about as perfect as any other MMO out there; in other words it is not.

Sounds about right.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/20/13 10:30:40 AM#17
Way more wow than gw2

Gear driven, raid orientated etc..
  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

5/20/13 10:38:10 AM#18
Combination of GW2 and WoW sounds like an attempt at the most anti-fun game possible.
  Kothoses

Elite Member

Joined: 4/08/10
Posts: 743

5/20/13 10:46:45 AM#19
Originally posted by Mothanos

40 men raids where the most epic raids ever created in WoW period :)
What mmo's dont need is spoonfed crap like Dungeon Finders / easy progresion for gear / cross realm shit / anything that takes away the sense of a community.

If they take the best of Vanila WoW / TBC and GW1 / GW2 maybe it wont be bad, but wait and see i supose :)
ive seen to many promesing mmo's fall flat on the face even with scores of 9.0+ :(

 

 

Look at the games that launched without dungeon finders, and look what people bitched about the most and how those games did.

 

Fact is any big budget MMO needs the spoonfed derp epix crowd to sustain it.  If you want to escape that crowd, your looking at niche gaming, or insular group gaming.

 

Wildstar has a lot of cool systems and a nice setting, but like most mmos it starts life with a bang, fades with a whimper then rebuilds with resolve, finding its own level after a year and building around that.

 

Developer led gaming has a limited shelf life, most MMOs build around churn these days rather than building for the players who live in them, that is why you no longer have the "Sense of community".  That and the fact that honestly, the only reason people engaged with each other so much back in the day was because there was not much else to do for entertainment, the games were built to slow us down now the games are built to instantly gratify us, the balance is somewhere in the middle, but I am not sure where, the first studio to find it will have a success on their hands.  But not a wow level of success, that will never happen again, expectations from publishers and studios need to change just as players expectations do before either side can be happy again.

Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  intrinsc

Novice Member

Joined: 3/19/12
Posts: 95

Trust, but verify.

5/20/13 10:51:27 AM#20
40man raids were dumb. They had easy mechanics and most fights until Naxxramas were tank and spanks with perhaps waves of adds thrown in. The one thing that is missing from current MMOs that someone needs to get back is the feeling of a journey and the accomplishment of working for something. WoW sacrificed these journeys for ease-of-use, and in some cases it has worked, but in others it hasn't. I'm hardly the one to wave a wand of disapproval at WoW for doing these things, I'm not that limited of mind, but I do wish the game had more things like the Warlock green fire quest where you do this epic quest line and get something special at the end if you endure the hardships and are good enough to overcome the difficulty.
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