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The Pub at MMORPG.COM  » Why do people buy founders/lifetime memberships?

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44 posts found
  tussauc

Spotlight Poster

Joined: 8/20/11
Posts: 146

I swear I don't know what I'm doing.

 
OP  5/20/13 1:45:08 AM#1
It's an honest question that I can't think of a proper answer to; I'm not judging anyone I'm just curious. Why do people shell out $150+ on a single game? Is it dedication to, or maybe confidence in, the developers behind said MMO? Why?
  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

5/20/13 1:50:29 AM#2
Originally posted by tussauc
It's an honest question that I can't think of a proper answer to; I'm not judging anyone I'm just curious. Why do people shell out $150+ on a single game? Is it dedication to, or maybe confidence in, the developers behind said MMO? Why?

Lack of common sense. I just hope that those who got burned once with lifetime or founder packs will learn from their mistakes. Hard to believe that this is still a valid business model for companies after all the failures we have seen in the last few years.

"Give players systems and tools instead of rails and rules"

  Fusion

Old School

Joined: 5/21/03
Posts: 1364

5/20/13 1:52:41 AM#3
I think some just have too much money on their hands, others just like being "white knights" and support companies with the investments.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Stofftier

Novice Member

Joined: 9/19/10
Posts: 96

5/20/13 2:01:49 AM#4
Thats atleast an investment.There are guys out there that donate 100$ dollar to a game streamer that is rubbing his nipples for fun.How you like this? :O
  Kurush

Advanced Member

Joined: 6/17/04
Posts: 1307

Bob the Cat says,
"Keep your password secret, you filthy communist."

5/20/13 3:42:24 AM#5

I think you're dealing with two sets of people here, as has already been mentioned in this thread.

Some of us have just been around for a while.  We've seen projects we love die after withdrawing our support.  Eventually, you learn there is value in putting your money where your mouth is.  So we buy these packs to support development.  I've done it for a lot of games which I thought were worthwhile projects.

I personally spend a ton of time playing games that are in the beta stage.  I'm usually in 2-3 different closed betas at any given moment.  So should I play the game for quite some time for free, get bored of it in beta, and never pay the devs a cent?  Are bug reports really enough?

Founder's Packs are a _good_ addition to the industry, in my opinion.  Because the alternative is forcing developers to rely solely on publishers for development funding, an imbalance of power which many of us have watched cause disastrous launches.  If Tabula Rasa or Hellgate: London had Founder's Packs, I would've bought them.  I wish they were around then, so the devs would have had enough money to actually finish the damn games.  Instead, HG:L was literally forced out the door before most of their content got _any_ testing.  Level cap was 50.  When they made the announcement that launch was about to happen, the beta testers had never touched any content beyond lvl 22.  I know: I was one of them.  And I was actually in the closed beta of TR at the same time I was in the closed beta of HG:L.  In both cases, I recall conversations with other testers talking about how the game needed at least a few more months before launch, only for a "oops, next week" announcement to come out of nowhere the same day.

Now that gamers have the option of supporting devs, I do it.  MW Online, Path of Exile, Dragon's Prophet, Firefall, and Planetside 2 are a few recent ones I've paid into for that reason.  And it wasn't $100 for me.  You pick whatever amount works for you.  I usually go for either the $20ish or $50ish versions, depending on what the value is.  To those who won't sweat $100, good on them.

The second set of people who buy these are those who find genuine value in these packs.  A big incentive is a beta key.  Some companies, like SOE, actually reward you with an equal amount of their cash shop currency with every founder's pack, so you're not really losing much if you would have bought their currency anyway.  The weakest incentives are the glory hog items, like special mounts, titles, etc.

Most founder's packs that I've seen are actually good value.  You get more for your money then than you would if you spent an equivalent amount post-launch.  And they're rarely a waste of money, if you're smart about it.  I have literally never spent a cent on a Founder's Pack that I consider wasted.  Every game I've supported in this way (is Firefall out yet?) has successfully launched and has been very enjoyable to me.

  MyownGod

Advanced Member

Joined: 10/09/09
Posts: 207

5/20/13 3:43:54 AM#6

Obviously have too much money to spend.

Just like spending money on luxury stuff, that you don't need. Just because they can, why not?

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4661

The only luck I had today was to have you as my opponent.

5/20/13 3:47:03 AM#7
Originally posted by tussauc
It's an honest question that I can't think of a proper answer to; I'm not judging anyone I'm just curious. Why do people shell out $150+ on a single game? Is it dedication to, or maybe confidence in, the developers behind said MMO? Why?

Lifetime is a variation of B2P.

 

some think they'll play for ever and it will be P2P for ever so the math says its worth it.

 

devs know to go F2P down the road. :)

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12278

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

5/20/13 4:34:04 AM#8
Originally posted by tussauc
It's an honest question that I can't think of a proper answer to; I'm not judging anyone I'm just curious. Why do people shell out $150+ on a single game? Is it dedication to, or maybe confidence in, the developers behind said MMO? Why?

Years ago, it seemed to make sense for the people who would spend a couple years in an MMO. When devs started offering the lifetime subs, it was a completely different payment landscape

  • - free to play wasn't common in the NA/EU market
  • - Cryptic hadn't yet started bending gamers over with their sleezy Lifetime/F2P switch.

 

I don't think anyone (other than STO) has offered a lifetime sub in the past couple of years. Did you recently see one somewhere?

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  DanitaKusor

Apprentice Member

Joined: 6/17/09
Posts: 537

5/20/13 4:44:09 AM#9
Originally posted by Loktofeit

I don't think anyone (other than STO) has offered a lifetime sub in the past couple of years. Did you recently see one somewhere?

The Secret World also has a lifetime sub option.

The Enlightened take things Lightly

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12278

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

5/20/13 5:07:42 AM#10
Originally posted by DanitaKusor
Originally posted by Loktofeit

I don't think anyone (other than STO) has offered a lifetime sub in the past couple of years. Did you recently see one somewhere?

The Secret World also has a lifetime sub option.

Ah, I forgot about that one. Thanks for the info.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  tinuelle

Novice Member

Joined: 12/10/08
Posts: 290

It's all about pushing the right buttons

5/20/13 5:21:55 AM#11

Once you have bought a lifetime subscription you can consider it all as sunken cost. If it then fails you can just move on.

But if you Ask me its just a gamble on that you will Get more value from a lifetime than a monthly subscription. Which might be true and might be wrong. In the case you are right and lifetime given you more value the company is screwed since you play forever and dont bring in revenue. In the extreme case the game shots down or change payment model.

basicly lifetime subscription is a bet from the player that it will add more value than monthly, and from the company that it wont (or someone Else has to pay for it with higher monthly sub cost, game shut down or new payment modell).

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1294

5/20/13 5:27:14 AM#12
Originally posted by ucidaitaci

Obviously have too much money to spend.

Just like spending money on luxury stuff, that you don't need. Just because they can, why not?

Have to agree with this. If they have the cash, why not?

It's not supposed to make sense. Does it make sense when people spend silly money on cars?

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4138

5/20/13 5:30:05 AM#13
Originally posted by tussauc
It's an honest question that I can't think of a proper answer to; I'm not judging anyone I'm just curious. Why do people shell out $150+ on a single game? Is it dedication to, or maybe confidence in, the developers behind said MMO? Why?

Some people have that kind of cash to put into a game..

The lifetime sub option kind of makes sense but only if you know the game is going to be any good..

I can brought some cheaper founders packs but not usually over a price of a standard game.. I like to put most of my spare cash into my car, some people would probably question me spending £1000s on bits for my car hehe, but its what i enjoy doing.

 

So to your question

 

WHY?

 

Mainly because thats what they like to spend their cash on..

 

My 3D models
http://dragon3d.webs.com/

  thecapitaine

Hard Core Member

Joined: 3/06/11
Posts: 394

5/20/13 5:44:54 AM#14
LOTRO, IIRC, was the first to pull the liftetime/founder's F2P switcheroo.  With the foreknowledge that the game will probably end up being F2P and that many of the exclusive items will end up in the cash shop, I just don't see these founders packs as being nearly as inviting as they once may have been.
  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 865

5/20/13 5:47:16 AM#15

I've only ever bought one founders pack and my reasoning was that i believed this game could be the next big thing, akin to WoW, ofcourse i was wrong, but seeing as i played and was entertained by WoW for more then 6 years, it felt like it was worth the investment.

 

Ofcourse, I'll never make that mistake again.

  KyutaSyuko

Elite Member

Joined: 3/30/05
Posts: 233

5/20/13 5:49:08 AM#16
The way I see it Founder Packs are like Collector's Editions with the exception that the buyer doesn't get any real life merchandise.  Also if you do it right you can generally get more value out of the Founder Pack on some games.
  Malvious

Apprentice Member

Joined: 10/21/04
Posts: 213

5/20/13 5:51:19 AM#17
because people can do with their money w/e they want and dont give a fuck what randoms on the internet think of it.

Fine, we'll compromise. I'll get my way & you'll find a way to be okay with that.

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3616

5/20/13 5:52:32 AM#18

I bought life time for STO.  Huge Star Trek fan.  Thought I'd be playing for at least a couple years, so it would have been money saved.  Also got lured in with the life time bonuses.

 

Basically I'm stupid okay.  Never will make that mistake again.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

5/20/13 5:56:02 AM#19
Originally posted by tussauc
It's an honest question that I can't think of a proper answer to; I'm not judging anyone I'm just curious. Why do people shell out $150+ on a single game? Is it dedication to, or maybe confidence in, the developers behind said MMO? Why?

looking beyond founders/lifetime

people pay 150+ for Collectors editions too

 

could ask the same question - why spend more than $150 on any kickstarter ?

  Stuka1000

Elite Member

Joined: 8/20/03
Posts: 799

5/20/13 6:02:43 AM#20
Originally posted by Kurush

  Are bug reports really enough?

 

Yes.  That is what a beta test is supposed to be about, finding and reporting bugs.  What you sir have been falling for is the developer & publisher's new wet dream.  The dream of being able to soft launch an unfinished, underdeveloped product and then get the consumer to pay for the privilege of testing it without any of the comebacks associated with a buggy, released game.  Once upon a time developers had to pay for professional testers but now they just give the thing a cursory glance and throw it out to the masses who throw money back at them.  Wish I could get away with a business model like that.

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