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The Pub at MMORPG.COM  » Translating Eve to high fantasy.

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84 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8548

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/17/13 1:19:55 PM#1

Would it be possible to translate Eve intoo a high fantasy setting with action based trnity combat? 

 

What would it look and feel like?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Zeymere

Elite Member

Joined: 3/11/05
Posts: 169

No...
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5/17/13 1:21:13 PM#2
Daoc?? j/k good question.
  Nitth

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Joined: 7/29/10
Posts: 3198

Magic Propels my Rolly Chair.

5/17/13 1:21:42 PM#3


Originally posted by Lord.Bachus
Would it be possible to translate Eve intoo a high fantasy setting with action based trnity combat? 

 

What would it look and feel like?


Yes, And it would be glorious.


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  TheScavenger

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Joined: 7/05/12
Posts: 672

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5/17/13 1:22:49 PM#4
I really recommend Darkfall. Its pretty much like EVE, but Fantasy style like you are looking for. Its by the far the best MMO out right now, it is just so fun. Some bugs, but it was recently released so that is expected. But lots of people to gank and kill :D having a blast playing it.

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  thegreatestever

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Joined: 5/17/13
Posts: 9

5/17/13 1:23:05 PM#5
the combat is so nonexistant that not really, although it's already not far off, it just has its own 'trinity' with bubbles, logis, battleship, etc, also i dont like the 'trinity' system as it is implemented in most games
  dave6660

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Posts: 2320

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5/17/13 1:24:58 PM#6

What part of it do you want to copy?  Being a space game and having a more RTS style combat is a big part of Eve.

Recreating the economy in another setting is possible.  Gear destruction would not be popular though.

 

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  Tabloid42

Apprentice Member

Joined: 9/12/07
Posts: 143

We're going to need a bigger FlashDrive!

5/17/13 1:26:28 PM#7

It would look rather ridiculous to see my Tank running in circles on a 2ft orbit.

Though it would be funny to see pvp'er bumping each other to keep from sprinting.

 

:p

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1648

5/17/13 1:27:25 PM#8

It would look like this:

You and your guild go to one of 500 zones. It's fairly empty. You go to a gold mine and have your miners start mining.

Then you travel back to unload backpacks and store your ore. Then you go back and do it again!

 

Maybe someone attacks, maybe they don't.

 

But in order to make such simple gameplay complex, they'll make it so your have to read a set of encyclopedias worth of information about the metallurgy of your swords before you know which one to equip.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11902

Currently playing EVE, SMITE, Wildstar, and Combat Arms

5/17/13 1:34:29 PM#9
Originally posted by Lord.Bachus

Would it be possible to translate Eve intoo a high fantasy setting with action based trnity combat? 

What would it look and feel like?

By removing the skill system, combat and logistics and replacing it with role-restricted gear-dependent gameplay you're also breaking territorial control and the game's economic system so it would probably be a really crappy game... or at least a game where the tank class would never get played.

 

What are some examples of an action-based trinity? Would that be TERA style?

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

5/17/13 1:39:23 PM#10
Originally posted by Loktofeit

By removing the skill system, combat and logistics and replacing it with role-restricted gear-dependent gameplay you're also breaking territorial control and the game's economic system so it would probably be a really crappy game... or at least a game where the tank class would never get played.

 

What are some examples of an action-based trinity? Would that be TERA style?

I do not think that is quite the case as what was described of what they are doing with Pathfinder Online sounds a great deal like what Eve currently is. In many ways I believe its the first of the Eve Clones.

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  sunshadow21

Elite Member

Joined: 8/15/04
Posts: 355

5/17/13 1:40:33 PM#11

Translating the economic and crafting side along with the item loss/insurance angle could be done. You could fairly easily make simple alterations to the skill system and it could work. Translating combat and the details of the items in the game would likely not be worth the time, and these would need to be developed from scratch, as would the world sufficient to support the game.

Overall, most of the systems would work surprisingly well with fairly minor changes, but combat would by necessity be completely different and attention to the details would be critical.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8548

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/17/13 2:11:28 PM#12
Originally posted by sunshadow21

Translating the economic and crafting side along with the item loss/insurance angle could be done. You could fairly easily make simple alterations to the skill system and it could work. Translating combat and the details of the items in the game would likely not be worth the time, and these would need to be developed from scratch, as would the world sufficient to support the game.

Overall, most of the systems would work surprisingly well with fairly minor changes, but combat would by necessity be completely different and attention to the details would be critical.

This comes close to what i think could work, in my opinion.  The core mechanics like the econnomy and crafting could indeed be easilly converted.    This is hat makes the core of the Eve game...

 

Then replace the ships with armor, where the stats of the armor make for the characters power. Next to that add a system with skilltrees, where characters can spend skillpoints in trees. Skillpoints ive acces to skills that you can buy or find, but adding more skillpoints to a tree does not add power.

 

combat should take place around resource nodes and camps and castless and towers. And involv NPC armies semi controlled by pc, just to reflect some of the rts feeling of Eve.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

5/17/13 2:22:17 PM#13

Regions get translated into Mountains/fields/forests/etc regions with tons of zones.

Systems get translated into different zones that are all separate and have different maps, different local monsters, etc.

Warp is replaced by roads, while on roads you gain +75% movement. Roads are everywhere, esp between dif zone entrances/exits

Warp scramble is simply a spell you cast to get rid of that road buff on your "target" ;)

Security status can remain exactly the same as it is, except now as guards, and bowmen as gate guns.

Low sec has better mining/logging nodes

Stations become towns that you enter/player housing in every single town. there are thousands of towns.  (you are in your room the whole time like eve)

missions are missions!

All gear can be sold, some gear drops (meta 2-4 pirate faction gears), most gear is crafted, t2 gear is crafted.  Gear gets destroyed and replaced all the time.

R&D = npc wizards guilds!

automatic manufacture and automatic research = hired smithies and weavers and wizards working whether you are online or not and take the same time to set up (ie 1 second).

Blueprints = patterns

FW = FW

Skill points = Skill points, could be translated so easily.

if you translated the combat system of eve to fantasy, a lot of people would get bored quickly...  You'd be better off using a different one from some other game

 

 

 

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  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7679

Logic be damned!

5/17/13 2:25:04 PM#14
Originally posted by Rusque

It would look like this:

You and your guild go to one of 500 zones. It's fairly empty. You go to a gold mine and have your miners start mining.

Then you travel back to unload backpacks and store your ore. Then you go back and do it again!

Maybe someone attacks, maybe they don't.

But in order to make such simple gameplay complex, they'll make it so your have to read a set of encyclopedias worth of information about the metallurgy of your swords before you know which one to equip.

I LOL'd

 

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  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

5/17/13 2:28:52 PM#15
Not entirely, no.  But a fantasy universe based strongly on the principles that make EVE great would be epic, IMO. 
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

5/17/13 2:36:38 PM#16

If I were attempting to do the translation, the core question is what assets are players putting at risk?   Eve revolves around its ships.  Players invest time and effort to create the ships, but every time they undock, they are risking those investments blowing up beneath them.

What would be the high-fantasy equivalent?  Gear?  Mounts?  Magical auras?

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

5/17/13 2:39:48 PM#17
Originally posted by Rusque

It would look like this:

You and your guild go to one of 500 zones. It's fairly empty. You go to a gold mine and have your miners start mining.

Then you travel back to unload backpacks and store your ore. Then you go back and do it again! 

Maybe someone attacks, maybe they don't. 

But in order to make such simple gameplay complex, they'll make it so your have to read a set of encyclopedias worth of information about the metallurgy of your swords before you know which one to equip.

Haha, I love it!

It's a tamer, less-critical-of-EVE version of the post I almost made in this thread.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11902

Currently playing EVE, SMITE, Wildstar, and Combat Arms

5/17/13 2:41:38 PM#18
Originally posted by maplestone

If I were attempting to do the translation, the core question is what assets are players putting at risk?   Eve revolves around its ships.  Players invest time and effort to create the ships, but every time they undock, they are risking those investments blowing up beneath them.

What would be the high-fantasy equivalent?  Gear?  Mounts?  Magical auras?

Good question. Trinity is dependent on a defined and maximized set of roles. Gear replacement doesn't work well with that, so I'm interested in some of the alternatives that people come up with for where/how both loss and attrition would translate into a trinity-based MMO.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

5/17/13 2:49:52 PM#19

Losing a ship essentially equates to losing money.  Easily replicated in a fantasy MMO.

Or you could simply drop gear.  Some, all, inventory only, whatever variation.  I'm not seeing how this doesn't work with a trinity system's reliance on roles.  Nor am I seeing why a fantasy version of Eve would need to rely on a trinity system. ;)

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10420

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5/17/13 2:52:46 PM#20


Originally posted by Loktofeit

Originally posted by maplestone If I were attempting to do the translation, the core question is what assets are players putting at risk?   Eve revolves around its ships.  Players invest time and effort to create the ships, but every time they undock, they are risking those investments blowing up beneath them. What would be the high-fantasy equivalent?  Gear?  Mounts?  Magical auras?
Good question. Trinity is dependent on a defined and maximized set of roles. Gear replacement doesn't work well with that, so I'm interested in some of the alternatives that people come up with for where/how both loss and attrition would translate into a trinity-based MMO.



Fortresses in Darkfall serve the purpose of ships in Eve, ya? So that's one way to do it. Other aspects would depend on how close you wanted to stick with the high fantasy schtick. Air ships could take the place of space ships, and they could co-exist with fortresses, but are not exactly high fantasy.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

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