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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » I'm so confused about how this game is thriving...

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383 posts found
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2724

There... are... four... lights!

5/17/13 9:09:59 AM#61
Originally posted by doodphace
Are you guys even reading what I am typing?

This is an amusing remark coming from you... considering you keep on conveniently ignoring the main thing all RPGs are about, which I mentioned in several posts now. Being told stories and living them as your character. Without stories told, RPGs indeed are not much more than Unreal Tournament, all about killing stuff with no purpose.

Character stats are only a tool for living all those stories, experiencing that content.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5661

5/17/13 9:13:36 AM#62
Originally posted by lizardbones

Originally posted by Gaia_Hunter

Originally posted by stevebombsquad

Originally posted by Gaia_Hunter

Originally posted by QSatu I made a new character yesterday. Sylvari zone. I started doing 1st event. 4 players showed up. Sure it wasn't zerg fest but it also wasn't empty. All those threads: this game is empty or this game is super full are in your heads. It's all perception. You don't like the game you will pretend it is dead. You like the game you will pretend it is fuller than it really is.
Actually if you don't like the game you will say it is dead in one sentence and in the next (if not the same) you will say everything is a huge zerging. Apparently it is empty but at the same time so full everything is zerged - the marvelous world of GW2 haters.   The game is so so empty they just had problems with the mass of people logging to do the new content,
Quite possible actually. The people that are playing are zerging the content that is there....... 
if that was true they wouldn't be complain the world was empty.

 

Either it is empty or everything is a zerg - it can't be both at the same time.

If you don't like zergs you go to an emptier place. If you don't like empty places you go to where the people are massing.



It can be both. At 8AM it's a ghost town. At 10AM it's a zerg. At 12PM it's a ghost town. And so on.

When you're leveling, you don't have nearly as much choice about where you go. If you want to complete the earlier content, you go to the earlier content, doesn't matter if everyone else is at later game content or not.

 

Here is part of the problem.  A quote from the OP:

"So I like to log in every few weeks to just see how the game is going."

How is anyone supposed to get a feel or pulse for the game when they log into the game every few weeks.  For one, that's not very many logins.  And those few logins he did make give him not even a cursory glance at what is happening.

I don't understand how someone who spends so little time associated with something can puzzle themselves over this and draw conclusions from such limited exposure.  Look at it this way, if you logged in for an hour or two every 3 weeks (that is only 12 logins since launch by the way), would you expect to have your finger on the pulse of the community?  Would you feel confused if you were in a remote mid-level area and wondered where everyone else is?

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

5/17/13 9:14:05 AM#63
Originally posted by Doogiehowser
Originally posted by Jean-Luc_Picard
Originally posted by Normandy7
You see WoW has an excuse why people have left the old leveling zones, it is an old game. The same with other games but GW2 has no excuse why this happened. GW2 is still very new and yes op the living world in GW2 is pretty much barren for the simple fact that people have already left for good. You will only get a handful of people at best in the lower level areas.

Wrong. I have leveled a new character in GW2 recently, and the starter areas are actually packed at peak hours and still alive with players at off hours. Gandara (EU) server.  And in the higher level areas, each time I announced a group event on map chat, more than enough people showed up to beat the event.

Of course you can't see that when you don't even play the game but just post assumptions about what you believe happens on forums...

I can't say the same about WoW's starter zones or Pandaria zones. The starter zones are empty (except a few kiddies duelling in goldshire with twinks or with high level char against level 5 ones), same for the Pandaria ones, and that was last November, not even 2 months after the release of the expansion.

 

In every MMO when someone brings up issue of population dwindling on their server someone like you always pops his head out of the bush and says 'but my server is doing great', well good for you but that means nothing because GW2 has a lot more other servers which are not doing so well.

So what i did? i got my 1,800 gems and transferred to Tarnished Coast. Sooner or later ANET will have to suck it up and merge servers. Till then? ignorance is bliss.

I know right.

Apparently all the people that like GW2 are in full servers and all the haters of GW2 are in empty servers.

So what next?

6 people doing an event isn't many?

(as if people leveled their characters with 5 other people in the Open World).

It isn't actually the starter areas but the level 40-60 areas?

Gandara(EU) or Desolation(EU) or Tarnished Coast(US) or the other 2 dozens of high population servers aren't representative of the game population, but the dozen or so lower population servers are a representation of the game population.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  keirion

Advanced Member

Joined: 11/07/08
Posts: 45

5/17/13 9:16:49 AM#64
Originally posted by Doogiehowser

But the issue that is being discussed here is not about Gandara or Tarnished coast or other handful of heavily populated but all other servers where players are struggling or just causing more imbalance by moving to these already packed servers.

Unless you think Gandara = entire GW2 population.

I am on neither of these servers but a tier 4 server. The game is thriving.

Honestly, TC is overpopulated. There are constantly problems with people being sent to overflows because there are just too many people on that server. You go to join up with people for an event and you can't because there are too many people there. I don't have experience with Gandara but I suspect it's similar.

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 526

Ahh devil ether.

5/17/13 9:18:53 AM#65
Yesterday I was put into overflow on my server, Ferguson's Crossing.   Take that as you will :)
  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/17/13 9:19:23 AM#66

Why do people like the op never can  nor will show photo evidence?

 

Any way it's good that GW2 is still thriving.

Can't be successful without naysayers.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

5/17/13 9:19:38 AM#67
Originally posted by Gaia_Hunter
 

I know right.

Apparently all the people that like GW2 are in full servers and all the haters of GW2 are in empty servers.

So what next?

6 people doing an event isn't many?

(as if people leveled their characters with 5 other people in the Open World).

It isn't actually the starter areas but the level 40-60 areas?

Gandara(EU) or Desolation(EU) or Tarnished Coast(US) or the other 2 dozens of high population servers aren't representative of the game population, but the dozen or so lower population servers are a representation of the game population.

Well thanks for proving my point.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4739

5/17/13 9:20:48 AM#68
Originally posted by Doogiehowser
Originally posted by aesperus
*snip**

I have been through this song and dance of denial and acceptance so many times that it has become almost a cliche. Neither hardcore fan base or the companies want to admit population troubles that is why you would see the name of same 4 or 5 servers being plastered on the wall every time someone wants to point towards the low population. I thought players would learn by now but i see same pattern being followed every single time with every MMO down the lane when population begins to drop. There are a lot of servers which needs a merge. 

I finally decided to leave and join Tarnished Coast and i am sure i am not the only one heading towards the most populated servers because the way GW2 is designed you can not enjoy this game without healthy player base. I just dislike it when people start using their own populated severs as an example to show that all servers of GW2 are doing great. Typical thing to do to undermine the issue.

You do realize you're doing the exact thing you're criticising others for.

You claim people are being in denial, while at the same time preaching that the sky is falling! Some of us are merely saying neither are true. As I mentioned, some servers are still very active (and there are quite a few servers the game has) Current Servers 24 NA, 27 EU.

Now I'm not sure which server you came from, but I can personally attest to the T1-2 servers being highly active (I started out in T2 and transfered to SoR a few months ago, because i didn't like the guilds frontlining WvW in T2).

Now, servers in the lower tiers, sure. Some of them probably need merging, but that's a lot different than saying 'they all do'. I dont see anyone here saying 'all servers are fine' either. Just that the ones they are on are doing alright (Which many of these people are on the top tier servers).

There are pleanty of signs that show an active population (gw2lfg.com for example). That doesn't mean that one specific person will feel like they're on an active server regardless of where they are, what time they play, or what zone their in. Another example, specifically the mid-lvl zones Anet has already admitted to low populations & are trying to figure out ways to fix that (hence the last living story & guild bounties).

- For those expecting a WoW-like population trend I can see the tendency to call out 'the sky is falling'.

- For those of us that have played GW1, or realize that WoW's success was a result of a number of things outside the gameplay that just can't exist in today's market, mostly understand that populations fluxtuate, and that just because a zone feels empty, doesn't necessarily mean a game is failing. GW1 was a really good example of that. People constantly left & came back to that game. Much the same way as what's happening w/ GW2.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

5/17/13 9:23:46 AM#69

Oh look.

I came to post on the forums, went back into the game and the Troll event was up again, someone shouted in map chat (which is supposed to return no one hear u messages) and we have another bunch of people.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4739

5/17/13 9:24:05 AM#70
Originally posted by RizelStar

Why do people like the op never can  nor will show photo evidence?

 

Any way it's good that GW2 is still thriving.

Can't be successful without naysayers.

That would require work.

It's far easier to put on a tin foil hat & start flailing or ranting. It's a lot harder to back it up.

And here we are, still unwilling to allow games we don't like succeed on their own merits. There has to be some sort of conspiracy, amirite?

  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

5/17/13 9:25:51 AM#71

Not gonna lie, I hadnt logged in GW2 in about a month so I jsut logged in at 10 am in the morning and this is what I see:

 

 

 

 

 

 

SUP

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

5/17/13 9:26:15 AM#72
Originally posted by aesperus
Originally posted by Doogiehowser
Originally posted by aesperus
*snip**

I have been through this song and dance of denial and acceptance so many times that it has become almost a cliche. Neither hardcore fan base or the companies want to admit population troubles that is why you would see the name of same 4 or 5 servers being plastered on the wall every time someone wants to point towards the low population. I thought players would learn by now but i see same pattern being followed every single time with every MMO down the lane when population begins to drop. There are a lot of servers which needs a merge. 

I finally decided to leave and join Tarnished Coast and i am sure i am not the only one heading towards the most populated servers because the way GW2 is designed you can not enjoy this game without healthy player base. I just dislike it when people start using their own populated severs as an example to show that all servers of GW2 are doing great. Typical thing to do to undermine the issue.

You do realize you're doing the exact thing you're criticising others for.

You claim people are being in denial, while at the same time preaching that the sky is falling! Some of us are merely saying neither are true. As I mentioned, some servers are still very active (and there are quite a few servers the game has) Current Servers 24 NA, 27 EU.

Now I'm not sure which server you came from, but I can personally attest to the T1-2 servers being highly active (I started out in T2 and transfered to SoR a few months ago, because i didn't like the guilds frontlining WvW in T2).

Now, servers in the lower tiers, sure. Some of them probably need merging, but that's a lot different than saying 'they all do'. I dont see anyone here saying 'all servers are fine' either. Just that the ones they are on are doing alright (Which many of these people are on the top tier servers).

There are pleanty of signs that show an active population (gw2lfg.com for example). That doesn't mean that one specific person will feel like they're on an active server regardless of where they are, what time they play, or what zone their in. Another example, specifically the mid-lvl zones Anet has already admitted to low populations & are trying to figure out ways to fix that (hence the last living story & guild bounties).

- For those expecting a WoW-like population trend I can see the tendency to call out 'the sky is falling'.

- For those of us that have played GW1, or realize that WoW's success was a result of a number of things outside the gameplay that just can't exist in today's market, mostly understand that populations fluxtuate, and that just because a zone feels empty, doesn't necessarily mean a game is failing. GW1 was a really good example of that. People constantly left & came back to that game. Much the same way as what's happening w/ GW2.

That is your own interpretation of me simply questioning someone calling a poster 'a liar' for mentioning low population on other server which are obviously not heavily populated like TC. I don't see from where you got the 'sky is falling' bit.

But is it true that every time in a MMO this topic is brought up fans start using their own heavily populated servers to undermine the larger issue? yes.

 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

5/17/13 9:26:21 AM#73
Sure looks like the server is dead doesnt it?

SUP

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1419

5/17/13 9:31:28 AM#74
Originally posted by ZedTheRock

Not gonna lie, I hadnt logged in GW2 in about a month so I jsut logged in at 10 am in the morning and this is what I see:

 

 

 

 

 

 

Im not really chiming in on the discussion, but I can give you the same screenshot in Ultima Online, WAR, AoC, DCUO, STO etc etc.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/17/13 9:31:30 AM#75
Originally posted by ZedTheRock
Sure looks like the server is dead doesnt it?

to be fair that's in lion arch which is always populated, can do the same in many zones though, someone already posted a picture of a starter zone that was said to be empty always.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2724

There... are... four... lights!

5/17/13 9:31:40 AM#76
Originally posted by ZedTheRock
Sure looks like the server is dead doesnt it?

This can't be true, 10am on a week work day?

You must have faked that screenshot!

 

(/sarcasm) ;-)

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1595

5/17/13 9:32:05 AM#77
Originally posted by Caldrin
Originally posted by DanitaKusor
Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time.  An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.

No lets not get rid of character progression thats part of what makes a MMORPG a MMORPG..

 

What we need is a good game that people will enjoy playing multiple times..

 

sandbox.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  dotdotdash

Hard Core Member

Joined: 6/01/11
Posts: 348

5/17/13 9:35:14 AM#78


Originally posted by DanitaKusor
Most MMOs soon abandon levelling zones, Guild Wars 2 is no exception. One of the reasons I think game levelling content is a waste of time.  An MMO with all endgame content would be far preferable to one that spends its entire budget on leveling content that people only do once.

Personally I don't understand why a developer hasn't looked at the TES series for inspiration in this area.

It stands to reason that players in general need a sense of progression through the game to inspire them to move forward, to give them a reason to play. So a leveling system is not inherently a bad thing; it's a straightforward measure of that progress (and, not to mention, a fundamental element of the RPG genre). So I don't think removing leveling is the answer.

I think the answer lies in dynamic content scaling. That is to say that when I join the game at level 1, I should not be set on a path to particular zones at level 60. Instead, all monsters and quests in the game world should offer rewards and experience that scales to my level. If I get to a zone and decide I do not want to be there, I should be free to move to any other zone in the game. When I tag a monster, it's damage, health and other such elements should automatically scale to whatever level I am.

In addition to this, class skills shouldn't be level gated. When I "ding", I should be able to choose what skills I want from a wide pool. There may well be some skills that require other skills to be taken before they can be picked up, but the bulk of the skills available to me should be available to me whenever I want them. If I move to X zone, and X boxx has X skill that I can't deal with, I should be able to go to my class skill trainer and pick up skills that would allow me to deal with that boss. The higher my level, the more skills I can unlock. Again, there's no reason a linear "suggested" system could not be included that suggests skills based on the zone you are in, or the level you are at, or based on the skills that you've already chosen, but I should be free to do it my way if I want to.

Gaming culture on the development side of things is all about concentrated content and features. GW2 is no exception to this, which is why I don't play it. Developers like Blizzard and ArenaNet think that novel systems, such as sitting down and having to drink every so often, are worthless because they just waste time. The reality is that MOST gamers are playing for the experience, not for concentrated content and features. MOST gamers WANT novel elements to their games, and find great joy in them. LotRo for example may not be the best MMO in the world, but it's instrument system makes it memorable (I had HOURS of fun playing my lute). Again, RIFT may not be the best MMO in the world but the Dimension system (and the soul tree system) make it memorable; regarding the soul system: it may not be a requirement - there may be cookie cutter builds - but it's fun, it's interesting, and it's unique. And there's a reason that "general gaming audiences" when a bit nuts about Eve Online and Walking in Stations (even though it appears to be cancelled now); it was novel, it looked fun, and it added a memorable layer to the game.

I sincerely hope developers and designers of the next generation aren't as lazy and unimaginative as the bunch we have now. I hope Kickstarter school conventional studios hard.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1419

5/17/13 9:35:55 AM#79
Originally posted by Jean-Luc_Picard
Originally posted by ZedTheRock
Sure looks like the server is dead doesnt it?

This can't be true, 10am on a week work day?

You must have faked that screenshot!

 

(/sarcasm) ;-)

I have no view one way or the other about the active population of GW2, but that screenshot can be taken in every since MMO out there thats still operational lol

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

5/17/13 9:35:58 AM#80
Originally posted by ZedTheRock
Sure looks like the server is dead doesnt it?

And your point is? i recently left my medium sized server and even that had people in LA all the time no matter what time of hour. People here are mostly talking about population issues in open world.

However, i see that i am also just gonna join the bandwagon and transfer to Tarnished Coast.

And for those saying it happens to every MMO..Wasn't down leveling was an answer to this problem? guess it didn't work.

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