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News & Features Discussion  » [Interview] WildStar: The Summer of WildStar is Upon Us

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71 posts found

Novice Member

Joined: 5/16/13
Posts: 4

5/16/13 4:18:40 PM#61
Originally posted by Holyfleadip

It sounds like they are giving us exploration back (so sick of arrows, highlighted map areas...etc...), but I hope they give us back npc that can kill us.  I'm so sick of going for 60 lvls without dying.  I can put a weight on my arrow key, set my guy marching across the map (if they don't fall off something) and never die while I make a few snacks three rooms away, I'M BORED!  I miss vanilla WOW's rare ELITES.   Current wow's rare's are ..... not worth mention.  


Don't make me lvl at mach 20.  IF they have a lvling system.  I don't want to be in END GAME in 3 days.


I'm beyond words with excitement over their self made PVP map idea.  That has the potential to make a guild work together for a reason besides perks.  I hate 300 player guilds for perks.  10 players know each other.....the rest are filler for numbers.


Please shrink the 40man PVE raids to 30.  I just can't stand all the BIO breaks and (30 minutes or MORE late to raid) players.


The big raids were fun ( ran through MC naked....I was a bit insane), but for all the plus there were some big stressing minus'.  Raid nights brought friends together and made new friends possible, but the STRESS broke many more up.


PLEASE DON'T add changing names on characters or changing servers.  If you destroy your reputation on a server because your a total D###, then live with it or work to create a new character from start.  People that strip guild banks, change name and server and get away..... I'd like some body parts as compensation. 



I like this post..this guy gets it!  Best post on the entire thread....I too am tired of the hand holding...I want to figure it out for myself or  give people a reason to like...i don't know....actually start communicating like humans again.  The funnest times I have ever had were with people I built relationships with in guilds and even outside of guilds.  I don't have many true real life friends that play these types of games so getting back to old school MMOing maybe will give that a chance again.  Make the game hard so people can communicate and work it out and feel like they have actually accomplished something and all the whiners and idiots can go back to playing the other MMO's.


Hard Core Member

Joined: 12/17/10
Posts: 2976

5/16/13 4:24:37 PM#62
Originally posted by furbans
I just hope that they don't follow the path of elitist e-peen stoking shittards when it comes to raiding.  Sure you should get rewards, however there should be alternative end-game content with somewhat comparable rewards and not a raid-or-die mentality which was the state of WoW when I left it in Cata.

 You know what I'd like to see, Public raiding for endgame. :)

Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.


Novice Member

Joined: 6/17/09
Posts: 568

5/16/13 5:05:41 PM#63
Originally posted by discord235
Originally posted by DanitaKusor

How is it genre changing exactly?

Reading above and looking at the videos it seems to have the same stuff other MMOs have, albeit presented with a different skin. 

Factions, instanced PvP, Dungeons, Raiding, holy trinity, etc etc.

Nothing in the article convinces me that the game is particularly genre changing.

It seems every MMO coming out now gets the tag, "genre changing." Yeah, they may do things a bit different and/or better, but as you say, nothing has actually "changed." It's just a marketing term used to get people excited. With that being said, Wildstar is still my #1 pick for Most Anticipated game...

And I'll certainly check it out as I do with all new MMOs (well except defiance, playing the beta was enough for me with that game).

I think my comments were more directed towards the author of the article than the game.  If you are going to make a claim that something is genre changing, provide some examples of how or why it is.  Otherwise you are doing yourself and the game you are talking about a disservice.

The Enlightened take things Lightly


Hard Core Member

Joined: 3/20/13
Posts: 861

5/16/13 7:42:17 PM#64
Originally posted by Mtibbs1989
Originally posted by furbans
I just hope that they don't follow the path of elitist e-peen stoking shittards when it comes to raiding.  Sure you should get rewards, however there should be alternative end-game content with somewhat comparable rewards and not a raid-or-die mentality which was the state of WoW when I left it in Cata.

 You know what I'd like to see, Public raiding for endgame. :)

I wouldn't mind some open world dungeons or world bosses, but I hope the spawns would be random so that it isn't some zerg fest on a timer like GW2. It would need to be more like the dungeons in Vanguard.

James T. Kirk: All she's got isn't good enough! What else ya got?


Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

5/16/13 7:46:38 PM#65
Originally posted by BillMurphy

A lot of the founding staff of Carbine are Vanilla WoW guys. The likeness is not a coincidence. That said, I think they're dong a lot to make a game that has something for everyone.  Crafting, housing, PVP housing, dungeons, raids, world PVP, battlegrounds, exploring, achievements, and on and on. The question is: can it deliver all of this in a polished package? Will it all work? Will raiding be as big of a deal as they expect? I know a lot of ex Raiders, and most of them agree: they don't have time for it anymore.

But that said, I'm really excited to try this out.  I just hope it lives up to the design on paper we've seen so far.

It does seem like WildStar is like a meeting place between Sandbox/SWG fans and Themepark/WOW fans. The game looks like a hybrid but with failed titles its hard to be optimistic.

Looking at: The Repopulation
Preordering: None
Playing: Random Games


Novice Member

Joined: 7/09/06
Posts: 2206

5/16/13 10:02:24 PM#66

Guild Wars 2 was a "genre changer"


Good game,no offense and all,but it was mostly hype that inflated it,causing it to burst and go flat like a pancake a month or two after release.


Didnt let the hype get me then and I wont now.


Novice Member

Joined: 4/20/13
Posts: 146

5/18/13 12:11:58 PM#67
I strongly disagree. The problem that newer mmos have is releasing enough content to keep players busy for the first year. GW2, good for 2 months, (no engame), SWTOR, small man raids can be beat what little endgame they have in a week or so.Even WoW with its 10 mans suffers. Guilds I was in had 2-3 different raiding groups for the same content cause you can only bring 10 people! I dont want to be able to grab a couple friends and beat the biggest baddest raids in a game. I dont want to earn the best gear in a game after just a few weeks. I want it to be hard. I want to feel like I really earned it. Hence 20-40 man raids. I love that FFXIV's raids are 24 man. I love that the director says you have to do a progression of content just to have the gear to be able to challenge it. I love that he says even after you have the appropriate gear, you're gonna wipe 10-20 times before you figure it out cause its so hard. That alone is 3-6 months of endgame. Not to mention that you can level every class and job one that same toon, so no need for damn alts!

Apprentice Member

Joined: 6/28/12
Posts: 559

5/18/13 12:26:31 PM#68
Originally posted by Mtibbs1989

 You know what I'd like to see, Public raiding for endgame. :)

Zerging is not raiding. If it were then Gw2 already has it.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.


Novice Member

Joined: 3/31/07
Posts: 4

5/20/13 5:20:02 AM#69

I fail to see how THIS is action combat.

To me it seems like player character is doing its own animation, jumping, attacking, spinning while NPC does not react to blows and continues its own animation. Where is the action combat in that?

In my world action combat is when the world around you, and yourself are all reacting to each others actions. When NPC"s and players had a solid unpassable model that can be pushed, knocked down, thrown and so on. This video is nothing of that sort.

From pure graphics point of view its Torchlight 2 skin for WoW. 

P.S. I never read reviews on MMORPG coz they are all hyped without proper facts. I always scroll down to comments.


Novice Member

Joined: 8/24/10
Posts: 24

5/20/13 4:16:12 PM#70
I'd really love to give Wildstar  a try, but unless they buy themselves out from under NCSoft's thumb, I won't be able to do it. Broken trust is broken, and NCS is never getting it back.

Advanced Member

Joined: 12/29/03
Posts: 1050

5/22/13 2:22:02 PM#71

this sounds like the game i was suggesting would come along after guild wars 2. Something that marries themepark and sandbox in a fun way without going overboard to either camp. I like the idea of player made dungeons. 

The only thing i worry about with this game is is it a subscription or not. The game has me hooked either way, just as GW2 did, but i worry about the success of any sub game in this environment. I also worry about the use of ccash shops.  Will it be time enhancements or will it be you can't do dungeon x until you have this many things from the cash shop 

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