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News & Features Discussion  » [General Article] Neverwinter: Open Beta Diary #3

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70 posts found
  Bladorthin

Novice Member

Joined: 5/12/10
Posts: 26

5/16/13 12:39:33 PM#21
Originally posted by catch2two
Also I've seen people complain about the Nightmare Boxes. I've dabbled a bit in it and got a 20$ card just to open boxes. I can say for one thing, I do not regret opening these boxes and not finding a Rare/Epic Mount. I've gotten 6 Rare Profession workers (Now I'm able to increase my profession gathering by atleast 50% each Objective), Tons of AD from those Relics, bars to buy Dyes (Which look gorgeous on my Cleric Armor), and a TON of Enchantments and Runes, 5 Epics worth 450-800k AD. Only 1 Box contained the worthless "Random Blue", but I still got those Titain Bars, or w/e they're called.

Wow, good job on those. I have opened 3 so far, getting a Ward (the $10 one), and 2 idols worth 40k in AD

  THEchad88

Apprentice Member

Joined: 10/27/10
Posts: 38

Confusing use of time...(311 song lyric)

5/16/13 12:40:26 PM#22
I did feel that the cash shop was rather overpriced and while the whole companion idea looked friggin cool when i went to buy one the whole zen thing sorta turned me off this early on. I didn't wanna start shelling out money for a game that I don't know i want to invest more time in yet. Also without knowing how much a companion will help me I decided against one for now. Besides what happened to feeling uber strong from what you've acheived instead of buying it?
  winter

Advanced Member

Joined: 8/08/03
Posts: 2274

5/16/13 12:40:37 PM#23
Originally posted by picommander
Originally posted by Xiaoki

 

The lock boxes take up bag slots. Items like potions wont stack with the same potion if its bound to your character taking additional bag slots.


Small and sneaky ways to push you to paying real money.

This, too. Makes me want to fight the companies right to reach for some income in a similar sneaky way (which is no problem since the game is so easy, no fluff needed). The fight for inventory slots is a small challenge at least.

 

 easy solution sell the potions you get from whatever pack that don't stack and simply buy potions from the npc's in game  for gold thats otherwise fairly useless and easy to come buy. All healing potions that drop in game and that can be bought for gold in game with gold stack

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

5/16/13 1:09:26 PM#24
dont wanna sound cheap here, and yes i know they need to make money, but the prices are really pretty exorbitant imo for digital game 'property'.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  User Deleted
5/16/13 1:20:02 PM#25
Originally posted by Lunarpac
"Cryptic has avoided the dreaded “pay to win” moniker."
I heard something about end-game enchants, which you either have to farm ~7 months or pay $160 to get. That certainly doesn't seem fair from a p2w perspective. I still have my doubts about this game. Hmm.

Complete fallacy and exaggeration. I have most of my Tier 7 runes on my main now. T6 is also very easy to get, and not much lower in power. Havent spent a cent on the cash shop coalescent wards (which guarantee fusion). Its what, 2 weeks into the game? Yeah such a P2W grind.

Here is the deal with T7 runes:

- Getting to Tier 6 is easy.

- There is a 1% chance to go from Tier 6 to Tier 7. That's where most of the P2W claims come in.

- You only lose one of the four runestones when you try to fuse and fail.

- Remember how I said getting Tier 6 was easy?

- You can get coalescent wards by logging in for 7 days in a row to help boost your chances.

- You can trade AD for coalescent wards on the auction house.

 

The lower tier runes drop like candy. It really isn't difficult to get max level gear with gameplay alone. All the cash shop does is speed it up and get rid of the randomness.

 

 

  User Deleted
5/16/13 1:22:01 PM#26
Originally posted by winter
Originally posted by picommander
Originally posted by Xiaoki

 

The lock boxes take up bag slots. Items like potions wont stack with the same potion if its bound to your character taking additional bag slots.


Small and sneaky ways to push you to paying real money.

This, too. Makes me want to fight the companies right to reach for some income in a similar sneaky way (which is no problem since the game is so easy, no fluff needed). The fight for inventory slots is a small challenge at least.

 

 easy solution sell the potions you get from whatever pack that don't stack and simply buy potions from the npc's in game  for gold thats otherwise fairly useless and easy to come buy. All healing potions that drop in game and that can be bought for gold in game with gold stack

Considering how worthless gold is in the game, I am surprised that they bothered to make the levelling gift ones no trade and unstackable. Like someone is going to keep making newbs to get low level potions and ID scrolls to sell.

  Griffs1999

Novice Member

Joined: 7/06/11
Posts: 8

5/16/13 1:24:39 PM#27
I've been playing for about 3 weeks now, and I love this game. Even cancelled WoW cause I had not logged in since I started playing Neverwinter.

I agree with the currency and Cash Shop issues. There are many things I would be willing to buy, but not at current prices. I read that mounts are account wide, but extra bags at $10 a piece are for a single character. That is just wrong.

But overall I still enjoy playing and don't plan on stopping anytime soon.
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2200

5/16/13 2:13:58 PM#28

I can't say much to the second part (I don't pvp :) ) but I totaly agree on the first part. Though it's unlikely those issues will change... (at least based on STO or CO)

 

Retrain: it's also a Store item in the other ones. In STO you get a few tokens during leveling if you're a subscriber, but in NW you can't subscribe, so that's not an option... but you get 1-3 tokens through the different founder packs. I agree, it would be much better through ingame currency, AoC has a nice feat reset model for example.

 

Currencies: it seems a common thing in f2p mmo's to have a truckload of different currencies... I add to Cryptic's favor they tried to cutting them back in STO earlier, managed to reduce it to four: Zen, EC (gold in NW), dilly (AD in NW) and GPL (which has no counterpart luckily :) it's pretty useless anyway).

Future was bright - for a while. Then the currencies start to pile up again as the game went forward... Different marks (approx. the Seals in NW), Lobi crystals (the bars in NW, from the lockboxes, with the bar trader), etc.

I think not the currencies are the main problem, it's their convertibility (only if that's an existing word...). It's massively missing from NW, which only raises the grind factor up with a whole level. Especially with the exchange using AD.

In STO you can convert those 4 main currencies back and forth among them, which is great. Sadly that's not the situation with the new currencies, those are bound in STO as well... seems Cryptic tries to push players toward currency grind. Oh, and the exchange in STO uses EC, the ingame currency. NW should implement that model, it would be much better for the long run... Imo, of course.

 

Edit: almost forgot, in STO you can move dilly (AD in NW) between your characters.

  HappyHansel

Novice Member

Joined: 5/15/13
Posts: 3

5/16/13 2:34:43 PM#29
I agree with your article that allowing player-created PvP maps from the Foundry would be a brilliant move. Even if there were severe restrictions to prevent exploits - if players were only allowed to redecorate developers' maps, say - it would add variety to the PvP, and would probably extend the life of the game.
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3168

5/16/13 2:44:31 PM#30

The multitude of currencies is confusing, because it's designed to be confusing.

 

The more currencies there are, the greater the difficulty for the player to translate their value back to real currency, which means the player will be more inclined to spend them freely. And if they are spending them freely, they might need to buy some more spending power via an additional Zen purchase...

 

All F2P games do this. They all use multiple tiers of currency to disassociate the RL money value from the currency that the player spends in the Cash Shop. The way NWO uses Astral Diamonds is closer to the model used by Entropia Universe, where the ingame currency is used for ALL transactions, except Entropia does not go to great lengths to obfuscate the fact that you are using real money for everything.

  TallahasseeRed

Apprentice Member

Joined: 5/16/13
Posts: 1

5/16/13 2:57:16 PM#31
You haven't done enough research on Neverwinter to write this article yet. Half the information you put forward is simply incorrect or misleading. Five minutes research on the official Neverwinter forums could have let you know that, for instance, you can purchase a respec with in game currency. And it's expensive. This is just one of many examples.
 
Also, end game enchanting with a 1% success chance is silly. What's worse, is you can spend $10 dollars to make that 1% a 100%. Or you can save Celestial coins for a week and cross your fingers for a chance to save yourself $10 bucks. Not a guarantee, a chance. 
 
Yet you say they avoided Pay 2 Win. Only in the sense that the game is so absurdly simple that there's never a requirement to use anything except green gear to conquer content. Blue and purple gear means you don't just complete a dungeon, you dominate it.
  furbans

Hard Core Member

Joined: 2/10/13
Posts: 961

5/16/13 2:58:55 PM#32
Originally posted by evilastro
Originally posted by Lunarpac
"Cryptic has avoided the dreaded “pay to win” moniker."
I heard something about end-game enchants, which you either have to farm ~7 months or pay $160 to get. That certainly doesn't seem fair from a p2w perspective. I still have my doubts about this game. Hmm.

Complete fallacy and exaggeration. I have most of my Tier 7 runes on my main now. T6 is also very easy to get, and not much lower in power. Havent spent a cent on the cash shop coalescent wards (which guarantee fusion). Its what, 2 weeks into the game? Yeah such a P2W grind.

Here is the deal with T7 runes:

- Getting to Tier 6 is easy.

- There is a 1% chance to go from Tier 6 to Tier 7. That's where most of the P2W claims come in.

- You only lose one of the four runestones when you try to fuse and fail.

- Remember how I said getting Tier 6 was easy?

- You can get coalescent wards by logging in for 7 days in a row to help boost your chances.

- You can trade AD for coalescent wards on the auction house.

 

The lower tier runes drop like candy. It really isn't difficult to get max level gear with gameplay alone. All the cash shop does is speed it up and get rid of the randomness.

 

 

Forget the whole Health Stones and Rez Scrolls did we?

People are soloing dungeons with health stones and rez scrolls.  Can't get any more blatant P2W than that.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3168

5/16/13 3:24:32 PM#33
Originally posted by evilastro
Originally posted by Lunarpac
"Cryptic has avoided the dreaded “pay to win” moniker."
I heard something about end-game enchants, which you either have to farm ~7 months or pay $160 to get. That certainly doesn't seem fair from a p2w perspective. I still have my doubts about this game. Hmm.

Complete fallacy and exaggeration. I have most of my Tier 7 runes on my main now. T6 is also very easy to get, and not much lower in power. Havent spent a cent on the cash shop coalescent wards (which guarantee fusion). Its what, 2 weeks into the game? Yeah such a P2W grind.

Here is the deal with T7 runes:

- Getting to Tier 6 is easy.

- There is a 1% chance to go from Tier 6 to Tier 7. That's where most of the P2W claims come in.

- You only lose one of the four runestones when you try to fuse and fail.

- Remember how I said getting Tier 6 was easy?

- You can get coalescent wards by logging in for 7 days in a row to help boost your chances.

- You can trade AD for coalescent wards on the auction house.

 

The lower tier runes drop like candy. It really isn't difficult to get max level gear with gameplay alone. All the cash shop does is speed it up and get rid of the randomness.

 

 

You complain about exaggeration and then do it yourself ?

 

You MIGHT get a Coalescent Ward if:

  • If you login for 7 days consecutively and invoke your god.
  • Miss one day and the count resets to 0.
  • If you only have 1 character, it may take 2 or 3 or even 4 weeks before you get your FIRST coalescent ward. You will get a preservation ward frequently.
 
Just saying "You can get coalescent wards by logging in for 7 days in a row to help boost your chances." is such a vast "simplification" of the real process that it borders on misinformation.
  feena750

Hard Core Member

Joined: 12/27/06
Posts: 328

5/16/13 3:27:39 PM#34

There are multiple ways of dealing with Guardian's block in PVP.

1. Move the side or back of them.  They can only block your front so if you have your whole team there you should be able to surround him.

2. Use weaker attacks to reduce his guard meter and cause a shield break then use the big moves when he can't block.

3. Use a control power.  I am a GF and I feel block does me almost no good because when I am controlled I can't block and I am almost always controlled.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6987

Perhaps tomorrow will be better.

5/16/13 3:37:42 PM#35
I found the cash shop to be very expensive and i notice a lot of the ideas are copied right out of other cash shop games.

I just can't take pvp serious or even fun in rpg's and i think this shows why,there was little effort put into it.

As to the "respec" idea,i do believe it belongs in a cash shop even in a sub game.This again is a direct copy from many item mall games but what really should be done is have a limit like maybe 1 free,2-3 using game gold,then everything after is cash shop.Simple reason is 1//3 might be mistakes,try and see but after that it is abuse of the system.My personal opinion,albeit i have only gone as far as 25 on two players is there is no real to worry about anything as the point system and choices are extremely limited.Even if you made what you consider a mistake in the points they don't really matter.
Here is a quick shimmy as to why like every game,they PRETEND to give you something but don't.
An average encounter takes what a few seconds,maybe 10?Well if you factor in say each 10% increment you are not even saving one attack mode per encounter,so meaningless.Then those point choices of 1/2/3/4/5/6 you add any of those to the 10 and it remains meaningless because you would actually need around 20% to maybe save one attack.By time you get another 10% stacked which the game btw has all figured out,you take an extra few rounds ,so you gain maybe a total of 2 saved attacks but lose 3 LMAO,so yes all that time thinking you are improving you are going backwards.Yes i realize that is how gaming works but imo many don't seem to get it.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  dalamar55

Novice Member

Joined: 2/26/11
Posts: 2

5/16/13 3:41:29 PM#36
OK first I must say that I like the game,
Now for points that need to get better for launch.
1.PvP you need far more than 2-3 maps and far more than 1 game mode or its boring after 1 day
2.Its D&D you need to get more classes and fast
3.Since its pretty much a warp to destination you need things like home and guild place to feel more in a world
4.More skills too,you don't feel powerfull with 5-6 skills at same time

yvesbarry

  RainyDayBG

Novice Member

Joined: 3/11/09
Posts: 15

5/16/13 3:46:48 PM#37
p2w
  sidrian

Novice Member

Joined: 2/09/05
Posts: 4

Sandbox rulez

5/16/13 4:08:04 PM#38

Im going to start by adding some thoughts on Dalamar55's post

1. Definitely need more modes. One kind of pvp i've never seen on moo's it's a lane arena, much like a MOBA. It could fit in NW because of the fast-paced combat.

2. The classes are really generic, they're simply twists of the classes we're tired to see on mmos. I mean, cmon, how many mmorpgs have a Guardian class these days? almost every game. The new mmo's need to refresh the whole thing, and bring real innovations. A good example of innovation in this matter are the attributes name's of Wildstar, that replaces the usual str, int and dex for some cool-named terms.

3. Instancing, IMO, it's generally a bad thing (except for dungeons, that are ok to be in instances)

4. We need to have the choice of paths to follow. I don't wanna be just like every other wizard out there. I want to be a a wizard with a mastery on something cool, like a Necromancer, or a Illusionist. I think most mmo's are forgetting to innovate in this way. And with new class branches, comes much more cool skills.

- Foundry: I like it. It's probably the one thing that is maintaining the game at a high hype. But... as far as iv'e tested it, I couldn't find a option to add NPC allies to the player (please correct me if im wrong). This would create many possibilities like making quests with a full length war in it. Or even the possibility to create a MOBA inside NW, just like when DOTA emerged from WC3.

Concluding, IMO the thing that really shines at NW is the combat. And, unfortunately, a MMO can't rely only on it's combat. MMO's have room for housing, exploration, mounted combat, building, flying... and yet the new MMO's are forgetting all this (hope Wildstar breaks the line). I know there are some games trying to achieve this, but it's hard to find them. I was dying to play darkfall, but at the current price, no chance.

 

  Speakzzz

Novice Member

Joined: 4/16/11
Posts: 24

5/16/13 4:33:23 PM#39

Whoever wrote this obviously hasn't made it to 60 in the game yet. My first argument is the guardian fighter. The guardian fighter can be taken down easily by attacking it from the BACK. If you attack it from the front obviously your attacks will be blocked he has a SHIELD. They made that part realistic. Before you start on me no I don't have a 60 GF, but I do have a 60 GWF and Cleric.

My second point is the cash shop not being pay to win. You do know that you have a 1% chance of fusing enchantment shards right? Tell me that was not meant to be a pay to win mechanic. Sure while you can argue it is NOT pay to win at the moment because you can make astral diamonds by playing the Auction House. Some people like myself HATE and i mean HATE playing the auction house. But obviously it is either that or spend real money on the game. 

  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 735

5/16/13 5:47:09 PM#40

Any review from an organization has to focus on the game rather than the players. Reviewers strive for consistency, and consequently steer clear of some of the specific player induced issues in games.

However this can have the effect of sterilizing the review slightly, as some of the more controversial aspects are not commented on.

Everyday players however get to see these first hand.

The game's exploits have affected what could have been a reasonable launch. Foundry farming to level cap in a day. 20K+ Glory purely from afk pvp. Farming bugged end dungeons (still happening) with the resultant overload of end gear in the broker - this is the actual situation.

This game needs a character wipe desperately, and restart everyone once all the bugs have been removed.

And - reduce the xp from pvp - people are still doing a version of afk, with just enough character movement so the system doesn't kick them, purely because of the xp reward.

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