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Neverwinter

Neverwinter 

General Discussion  » Neverwinter Community: What the hell is going on?...

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131 posts found
  VikingGamer

Hard Core Member

Joined: 7/08/10
Posts: 1253

The strong are sometimes wrong but the weak are never free.

5/13/13 11:57:03 AM#61

Nothing you can do about selfish idiots, but don't let them bring you down to their level. Don't be selfish just because they are selfish. Don't let someone else change who you are.

That said, I would like to see two changes in the loot rolling system. The first if obvious, if they can't use it then don't let them role need on it. Second, if someone roles need it should auto consume an ident scroll and bind the item to them. They claimed that they were going to use the item so they were obviously planning to do these things anyway, or they were lying. And yes, this would mean that they would have to have an ident scroll in their inventory in order to need an item. Seems like a reasonable cost to me.

Alternatively, I wouldn't mind seeing them do away with need and greed all together. If an items is only usable by one class then only randomize it among those of that class. If that class is not present then randomize it to everyone. Otherwise, if it can be used by everyone then randomize it to everyone and let people trade things around later if they feel like it. This is an action game anyway. Not having to deal with pop ups would be and improvement and nobody would need to feel guilty about needing stuff if all the choices were fixed by a universal looting algorithm.

All die, so die well.
Join SOLA in ArcheAge.

  Manestream

Hard Core Member

Joined: 1/10/03
Posts: 563

5/13/13 12:05:59 PM#62

Welcome to the current online gaming community. Aye that is what it is like and worse thesedays, has been for like the past 2-3 years. Not just in WoW but every online game, mostly in F2P ones or big named ones like WoW, p2P games which do not have numbers tend not to have this problem as much (is still there) but yep feel for you, know what you mean and are saying.

I would just start rolling Need on everything yourself, and then trade with the person if they are not selfish and arrogant if you win an item you don't really need anyways, after all, it was the dice that decided who got the item. If they PM you with arrogance tell them to go jump off a cliff or put a knife in their throats, after all if they did that it would just be 1 asshole gone from the world and they would not be missed, shocking to say that, many will disagree, but hey that's the way the human race has become in this day and age!

  User Deleted
5/13/13 12:10:24 PM#63
Back in 2011 when I went back to try Cataclysm in WoW the same thing happened more than once... it's just this generation of entitled little shits that make up the next MMO player wave that have grown up being spoon fed the best things by their parents and ergo cannot comprehend anyone else's needs. My best advice to you OP: Find good people to play with and stop PUG-ing, it is not worth it if you can avoid it, it is the same thing in any game with matchmaking/pug systems, if you do not believe me try playing World of Tanks when there's a special xp event... it's like, to quote the Mighty Jingles here, "all the window licking retards have come home to roost"  and that's not in any way exaggerating (yesterday was the last day of one such special, I was forming a squad with one of my old university friends and a world of tanker I met a while back... the sheer stupidity and balls to the wall audacity I saw last night was incredible... I saw Hellcat tank destroyers camping the base, 3 of em in a tier 6 battle, when they died they had the temerity to start insulting everyone else, who actually did something not just sat on their hands... suffice to say I am glad my native language gives me a good imagination when it comes to insults which can be readily translated for maximum sting into english).
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

5/13/13 12:10:27 PM#64
Originally posted by VikingGamer

Nothing you can do about selfish idiots, but don't let them bring you down to their level. Don't be selfish just because they are selfish. Don't let someone else change who you are.

That said, I would like to see two changes in the loot rolling system. The first if obvious, if they can't use it then don't let them role need on it. Second, if someone roles need it should auto consume an ident scroll and bind the item to them. They claimed that they were going to use the item so they were obviously planning to do these things anyway, or they were lying. And yes, this would mean that they would have to have an ident scroll in their inventory in order to need an item. Seems like a reasonable cost to me.

Alternatively, I wouldn't mind seeing them do away with need and greed all together. If an items is only usable by one class then only randomize it among those of that class. If that class is not present then randomize it to everyone. Otherwise, if it can be used by everyone then randomize it to everyone and let people trade things around later if they feel like it. This is an action game anyway. Not having to deal with pop ups would be and improvement and nobody would need to feel guilty about needing stuff if all the choices were fixed by a universal looting algorithm.

This would be a good alternative.  The problem currently lies in that all gear can be sold on the AH.  Not every class get a crack at gear in the dungeon so everyone trying to gear up does sort of need the gear.  Either they can wear it directly or they could sell it and buy what they need.  Currently there is nothing stopping the tank of the group from getting exclusive need to the item and then turn around and sell it on the AH.

I would prefer they move to a roll/pass system and just have the culture be that everyone rolls on whatever - they can either sell or wear it.

Alternatively, if they kept the n/g/p system and made it class only then, like you said, they should make it bind on pickup and have no vendor value at all.

Another system I really like is GW2s system where everyone gets a little something and you don't see others drops.  The items could be unbound and sold, vendored, or worn.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

5/13/13 12:13:18 PM#65
and dont get me started on the trolls i was minding my own business trying to sell stuff and i get accused of being a scammer, ok maybe the prices where out of line, i was just following the ah, and this guy goes totally nuts,spamming cussing, i wish there was a pill for people like that,,,,,,,, other than cyanide.
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2883

5/13/13 12:22:29 PM#66

I suspect a large part of the general rudeness and selfishness is due to the F2P system. A great many players have nothing whatsoever invested in the game, so they behave badly with no fear of consequences. Even the threat of being banned is meaningless if you can just make a new account 2mins later.

 

And due to the F2P "payment model", everyone is trying to earn ingame currency in any way they can. So they will lie and cheat and roll "need" on everything in sight ! 

 

The internet is living proof of just how base most humans behave when there's no threat of consequence...

  mari3k

Novice Member

Joined: 2/23/13
Posts: 146

5/13/13 12:23:01 PM#67

Especially in free to play games the community is just garbage.

Reason is cause many children and antisocial nerds with no life are playing them.

The other reason is that many normal players give up to try to be friendly in PUGs, or turned off the chat and do what they want.

Step in the arena and break the wall down

  UnrealRpg

Novice Member

Joined: 6/18/07
Posts: 109

5/13/13 12:23:50 PM#68
I honestly dont think you have to sit there and talk to every person you meet. If you are all doing your jobs in the dungeon then so be it. If someone is slacking or something about the dungeon needs to be discussed then so be it. I'm not sitting in dungeon ques to make friends and be social. You can't force people.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

5/13/13 12:24:32 PM#69

I understand the recommendation of "getting into a good guild" but that comes with a lot of overhead itself.

Guilds in Lineage were great because I needed one to survive.  It was good being with people I could trust because it was open pvp and the relationship was mutually beneficial.

Guilds now are much less attractive to me.  There is no assurance that the guild will last and all your effort won't go to waste (this happened to me in Rift and I was out couple thousand plat).  You have to deal with merging your gaming to those of the guild.  You have to deal with leaders and their demands.  Don't get me started on how the significant others get carried and geared.  Then there is the 'A team' and 'B team' issues, guild leader demands, and so much more.

A guild generally comes with an established loot rule and a resource of players who agree to play nicely together with the content.  The price tag for that can be really high.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

5/13/13 12:24:36 PM#70
F2P games always have worse communities (with the possible exception of DF1).
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

5/13/13 12:32:30 PM#71
Originally posted by SpottyGekko

I suspect a large part of the general rudeness and selfishness is due to the F2P system. A great many players have nothing whatsoever invested in the game, so they behave badly with no fear of consequences. Even the threat of being banned is meaningless if you can just make a new account 2mins later.

And due to the F2P "payment model", everyone is trying to earn ingame currency in any way they can. So they will lie and cheat and roll "need" on everything in sight ! 

The internet is living proof of just how base most humans behave when there's no threat of consequence...

You suspect that because it fits your preconceived notions and your agenda, but it is horrible reasoning and totally false.  Maybe for someone trolling the chat channel the account is throwaway, but not for leveled accounts or anything someone has invested time or money into.

The Rift and WoW communities aren't any better.  I met some total asshats in Rift via the cross server dungeon finder, and even some real jerks on Faeblight.  People scam, troll, and generally grief other players regardless of the payment model.

There is no threat of consequence for either payment system.  No one is getting banned for ninja looting, selling loot rights, selling raid rift seats, or even trolling global.  If anything a p2p game is less likely to ban because they don't want to lose the guaranteed revenue.  Hell, entire raid guilds in rift have been caught exploiting and they're still here laughing after a slap to the wrist and Trion is laughing as they still continue to collect the sub revenue.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

5/13/13 12:33:52 PM#72
Originally posted by Burntvet
F2P games always have worse communities (with the possible exception of DF1).

And the good p2p game communities are?  Go ahead, tells us the great p2p game communities and how much better they are than everyone else.  WoW, Rift, EVE.... yeah, those aren't so stellar.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

5/13/13 12:38:44 PM#73
Originally posted by Torvaldr
Originally posted by Burntvet
F2P games always have worse communities (with the possible exception of DF1).

And the good p2p game communities are?  Go ahead, tells us the great p2p game communities and how much better they are than everyone else.  WoW, Rift, EVE.... yeah, those aren't so stellar.

 

At least there, you can ban the dumbasses with some effect. In F2P games, including NW, there are a-holes of every stripe (bots, chinese farmers, hackers/script kiddies) and nothing can be done to get rid of them. ANd that is on the very small off chance the company even bothers to ban anyone (which Cryptic especially is loathe to do). So while P2P communities might not always be great, F2P communities, in my experience, have always been terrible.
  zipzap

Advanced Member

Joined: 4/03/06
Posts: 124

5/13/13 12:47:45 PM#74

i like how people say "dont PUG" i mean come on... the mmo community has gone to sh*t thats the lesson here.

its really that simple and really that sad

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

5/13/13 12:52:06 PM#75
Originally posted by Burntvet
Originally posted by Torvaldr
Originally posted by Burntvet
F2P games always have worse communities (with the possible exception of DF1).

And the good p2p game communities are?  Go ahead, tells us the great p2p game communities and how much better they are than everyone else.  WoW, Rift, EVE.... yeah, those aren't so stellar.

At least there, you can ban the dumbasses with some effect. In F2P games, including NW, there are a-holes of every stripe (bots, chinese farmers, hackers/script kiddies) and nothing can be done to get rid of them. ANd that is on the very small off chance the company even bothers to ban anyone (which Cryptic especially is loathe to do). So while P2P communities might not always be great, F2P communities, in my experience, have always been terrible.

Any game is going to ban the most blatant exploiters as an example, but other than that games don't ban people.  It takes away the revenue generation.  Trion doesn't ban for this sort of stuff in Rift.  Companies rarely outright fire customers that might otherwise spend money with them.  Being a dumbass isn't really a good enough reason, no matter what the payment model is.

 

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

5/13/13 12:57:12 PM#76
Originally posted by Torvaldr
Originally posted by Burntvet
Originally posted by Torvaldr
Originally posted by Burntvet
F2P games always have worse communities (with the possible exception of DF1).

And the good p2p game communities are?  Go ahead, tells us the great p2p game communities and how much better they are than everyone else.  WoW, Rift, EVE.... yeah, those aren't so stellar.

At least there, you can ban the dumbasses with some effect. In F2P games, including NW, there are a-holes of every stripe (bots, chinese farmers, hackers/script kiddies) and nothing can be done to get rid of them. ANd that is on the very small off chance the company even bothers to ban anyone (which Cryptic especially is loathe to do). So while P2P communities might not always be great, F2P communities, in my experience, have always been terrible.

Any game is going to ban the most blatant exploiters as an example, but other than that games don't ban people.  It takes away the revenue generation.  Trion doesn't ban for this sort of stuff in Rift.  Companies rarely outright fire customers that might otherwise spend money with them.  Being a dumbass isn't really a good enough reason, no matter what the payment model is.

 

 

And yet, the same spammers/bots/farmers/PvP farmers/hackers/script kiddies are all over NW with no way to get rid of them. Cryptic has banned very, very few. And when they do, they are right back. That is one of the main the problems with F2P games in general and NW in particular.
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3091

Tomorrow's just a future yesterday...

5/13/13 1:05:21 PM#77

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Ghavrigg

Apprentice Member

Joined: 8/10/12
Posts: 720

5/13/13 1:07:21 PM#78

Generally, there's no talking in any of the group content in this game, pug-wise, so I'll agree the community is very anti-social. Still, I like how in most games, people like to blame the entire community for being bad when in reality, it was one person that really got under their skin.

Just ignore the person and finish the run. It's really not that big of a deal that you need to get so offended. People who get mad over little things like this on games have no life.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1910

5/13/13 1:07:23 PM#79
Originally posted by jtcgs

1. PUG = pain in any game.

2. A CW died in seconds? He more than likely was using a high burst DPS PvP build then because no CW should die from anything in a few seconds due to massive control/slowing and pushing abilities.

Anyway, I haven't seen a decent community in an MMO since SWG and AC1...outside of my guild of course.

EQ 1, EQ 2, DAoC, AO, CoH, LoTRO, V:SoH and Wizard 101 all had / have very nice communities for the most part.  Both EQ's had a good share of jerks too, more so than the other examples.

  uidCaustic

Novice Member

Joined: 7/15/11
Posts: 148

5/13/13 1:15:58 PM#80
Free To Play = You may be forced to group with the peasants of society.
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