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WildStar

WildStar 

General Discussion  » gear score

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  cheeseheads

Advanced Member

Joined: 6/15/11
Posts: 54

 
OP  5/12/13 10:27:34 PM#1
will this game have gear score built in like neverwinter? 
  aionix

Novice Member

Joined: 12/14/07
Posts: 296

5/12/13 11:36:03 PM#2
Ewww god I hope not.  But its a good possibility if its what they want their gear to progress as (please no).  LFG is for sure already in since its a huge convenience, so they may adopt GS too.  But personally, yuck and I hope not.
  Sho0terMcgavin

Apprentice Member

Joined: 3/13/13
Posts: 318

5/13/13 12:30:09 AM#3
Originally posted by cheeseheads
will this game have gear score built in like neverwinter? 

I sure hope not.

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4778

The only luck I had today was to have you as my opponent.

5/13/13 12:39:11 AM#4
Originally posted by cheeseheads
will this game have gear score built in like neverwinter? 

depends how gear scales. if it has a gear inflation then either built-in or addons/websites will have it.

 

if gear doesn't scale violently then there'll be no need.

 

eventually it will most likely have it, but perhaps not until a good ammount of endgame (multiple tiers) are in place.

  Datastar

Novice Member

Joined: 5/07/13
Posts: 173

5/13/13 12:49:52 AM#5

Definition of Gear Score

Gear Score (GS):  A numerical value assigned to a virtual character to demonstrate the players overall power from gear equipped. (Not to be confused with Player Skill(PS) as this value requires no skill.)  For further information on Gear Score(GS) please reference Terrible Game Mechanics for related Data.

  Sinaku

Hard Core Member

Joined: 1/06/07
Posts: 480

5/13/13 1:04:29 AM#6


Originally posted by Datastar
Definition of Gear Score

Gear Score (GS):  A numerical value assigned to a virtual character to demonstrate the players overall power from gear equipped. (Not to be confused with Player Skill(PS) as this value requires no skill.)  For further information on Gear Score(GS) please reference Terrible Game Mechanics for related Data.


That made me laugh. I'll probably quote this definition from now on.
Seeing as how I feel like this may be one of the better AAA releases within the last few years I really hope that they don't dumb it down with trivial things like gear scores.

  Br3akingDawn

Advanced Member

Joined: 2/01/11
Posts: 1328

5/13/13 1:06:43 AM#7
I dont mind gear score, never really was in the lower scores. But i wish they calculate the score maybe also including other things like deaths or achievements etc and call it Player Score.

  Datastar

Novice Member

Joined: 5/07/13
Posts: 173

5/13/13 1:10:01 AM#8
Originally posted by Sinaku

 


Originally posted by Datastar
Definition of Gear Score

 

Gear Score (GS):  A numerical value assigned to a virtual character to demonstrate the players overall power from gear equipped. (Not to be confused with Player Skill(PS) as this value requires no skill.)  For further information on Gear Score(GS) please reference Terrible Game Mechanics for related Data.


 

That made me laugh. I'll probably quote this definition from now on.
Seeing as how I feel like this may be one of the better AAA releases within the last few years I really hope that they don't dumb it down with trivial things like gear scores.

 Agreed, this title looks promising im sick of the hand-holding mmo releases the past couple years. Glad I could get a chuckle out of you :)

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

5/13/13 1:20:27 AM#9
Raids are for hc players only, unlike in wow so i think gear might be even more important. So I would say yea.
  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4778

The only luck I had today was to have you as my opponent.

5/13/13 1:23:22 AM#10

being afriad of gearscore is silly.

 

getting kicked after first boss and being saved to the lockout is infinitely worse.

 

players want to impose a certain degree of standard over their run to limit abuse and bad experiences. In a sense, this is the last semblance of community enforced policing that remains in MMOs.

 

without this we're in a wasteland of 'queue for dungeon' automatic pugging where nobody says a word and provides no sense of group effort despite being a group event.

 

you think gearscore is bad...try leading groups without it.

 

but these posts never come from Group leaders. It's always the "I don't do crap in my group, i want them to carry me" crowd. Well guess what. We don't want to carry you. If doing two attunment 5mans was too difficult for you and had to whine until developers stopped making attunments, now you answer to the community, who will not be whined into submission so easily.

 

I was there before and after gearscore, before and after attunments. And from what I've seen, it's better with than without. When the tank and healers do the entire nightbane fight and then the group can't kill Aran, something must exist to keep the ill-prepared out of content that they are not yet prepared for.

 

gearscore doesn't tell me you're good or bad, but it tells me you put a few minutes into getting yourself ready for being a key player in a group. If you can't do that, the group does not want you.

 

 

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

5/13/13 1:29:37 AM#11
Originally posted by Robokapp

being afriad of gearscore is silly.

 

getting kicked after first boss and being saved to the lockout is infinitely worse.

 

players want to impose a certain degree of standard over their run to limit abuse and bad experiences. In a sense, this is the last semblance of community enforced policing that remains in MMOs.

 

without this we're in a wasteland of 'queue for dungeon' automatic pugging where nobody says a word and provides no sense of group effort despite being a group event.

 

you think gearscore is bad...try leading groups without it.

 

but these posts never come from Group leaders. It's always the "I don't do crap in my group, i want them to carry me" crowd. Well guess what. We don't want to carry you. If doing two attunment 5mans was too difficult for you and had to whine until developers stopped making attunments, now you answer to the community, who will not be whined into submission so easily.

 

I was there before and after gearscore, before and after attunments. And from what I've seen, it's better with than without. When the tank and healers do the entire nightbane fight and then the group can't kill Aran, something must exist to keep the ill-prepared out of content that they are not yet prepared for.

 

gearscore doesn't tell me you're good or bad, but it tells me you put a few minutes into getting yourself ready for being a key player in a group. If you can't do that, the group does not want you.

 

 

excellent post +1

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1273

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/13/13 1:38:42 AM#12

 

I hate gearscore and DPS meters with an insane and fiery passion.  While I main healers and tanks, it has always annoyed me how things have changed in WoW for (my opinion) the worse with the increasing popularity of these addons.  Granted, it's the playerbase and how they use them, and not that the actual systems themselves are bad (and if used in a positive fashion, can probably help raid leaders).

 

People as a whole no longer take classes for mechanics or skills or for people who employ utility appropriately, but rather for their maximized DPS and those player's who want to stroke their egos.  Encounters are then just made into "avoid this, do this for max damage" as opposed to people having specific jobs to do and accomplish.  Tank's aggro was increased a thousand fold because DPS don't want to hold back and lose the damage wars, utilities that could help the entire raid and increase over all team DPS are tossed aside in lieu of personal DPS for bragging rights, and in general any interesting mechanics that are released for classes are also ignored for speed kills and the before mentioned (it also doesn't help if a game institutes a rage timer, as this also contributes to the above).

 

It wouldn't be out of the league of possibilities that such things have devolved World of Warcraft into what it is today.  When such things did not exist (or hold such prominence) we had the golden years of WoW.  But now everything is crafted to a fine point, and raids are made with these systems in mind as opposed to plain old utility and group tactics.

 

In organized groups whereby only leaders use these systems (or are allowed to post them), people can just focus on doing their job and playing support if it helps the group more than just pure DPS.  But the whole pug system is ruined by the implementation of these things as that's all pugs (which, sadly 95% of the people play with) basically are within the game.  If the game has a dungeon finder of some sort, it may be more beneficial as a whole (or the majority) just to leave out such things, and just allow individual inspections.  It's best for an organized group not to skip processes of selection, anyhow, and extra questions could be asked to ensure they're quality players than rather an inflated score whereby they could wear gear for another spec while you check their score.  Organized groups will likely have the same people anyway once the hassle of getting a group together is finished, and one could just as simply say "we require x amount of epics" as opposed to saying "we require x gear score".  People will try to pass through anyway, so it's always good to check their gear to make sure they won't play the whole "switcharoo" on you.

 

Though this is just if you are thinking of the overall health of the game and not just the convenience of the less than .10% (the recruiters) who will be working hard finding members anyway.  

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  ipeka

Novice Member

Joined: 11/04/11
Posts: 228

5/13/13 1:41:14 AM#13
Originally posted by cheeseheads
will this game have gear score built in like neverwinter? 

most likely yes, but raid recruiters should totally have a different mindset on their requirement checklist . This game heavily requires high degree of awareness  considering how  the combat gameplay works.
Having 40 man raid without some sort of chance for progression rewards would be just killing the reason to have a raid , i just don't see how they can pull no better gear as  rewards. Cosmetics are nice but we are living in a real mmorpg life , players want shiny stuffs.

Then again the raid is going to be different than WoW's tank&spank run, seeing the latest devspeak about movement  convince me . You dont just get away from red stuffs on the ground anymore ,  rolling and double jumping definitely takes a role in raiding .

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

5/13/13 1:51:42 AM#14
Originally posted by Yaevindusk

Though this is just if you are thinking of the overall health of the game and not just the convenience of the less than .10% (the recruiters) who will be working hard finding members anyway.  

If i am not mistaken. Raids in Wildstar are for most hc raiders and not for everyone like in wow ;) And GS usually was not the problem for them. It was usually problem for avarage/casual players.

+ I think you didnt play pre GS wow when you say thats the reason for what wow is today. Gs was there from release, players had to do the job instead and inspect others more ... thats all

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1273

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/13/13 2:03:31 AM#15
Originally posted by Dogblaster
Originally posted by Yaevindusk

Though this is just if you are thinking of the overall health of the game and not just the convenience of the less than .10% (the recruiters) who will be working hard finding members anyway.  

If i am not mistaken. Raids in Wildstar are for most hc raiders and not for everyone like in wow ;)

 

It remains to be seen, and I'm not against the ideas of such systems myself.  But rather how the majority of players have (will?) use(d) them.  :(

 

When things are refined to a razor point (dps, for instance), things such as utility aren't much considered by the developers, the players or the content anymore (mostly when it comes to pugs).  We have today's WoW as a result, and not the "golden" years of the past simply (in part) because of all these conveniences that are being abused by the majority, and not the minority that use it for good.  It's within the realm of possibilities that they will find great ways iterate such systems so that they aren't intrusive to the game as a whole and only useful for organized raids by guild leaders / officers or some such.

 

But still, with regards to the .10% of players (recruiters), I'm still if the belief that that's true when it comes to gear score itself.  Recruiters are the lifeblood, but few people are willing to actually do it (and all the work it involves) as opposed to just be recruited into those open spots.

 

Granted it's obviously a made up statistic, but still somewhat resembles what I believe to be true (even some officers get lazy and don't pull their own weight at times).

 

xD

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

5/13/13 2:07:44 AM#16
Originally posted by ipeka
Originally posted by cheeseheads
will this game have gear score built in like neverwinter? 

most likely yes, but raid recruiters should totally have a different mindset on their requirement checklist . This game heavily requires high degree of awareness  considering how  the combat gameplay works.
Having 40 man raid without some sort of chance for progression rewards would be just killing the reason to have a raid , i just don't see how they can pull no better gear as  rewards. Cosmetics are nice but we are living in a real mmorpg life , players want shiny stuffs.

Then again the raid is going to be different than WoW's tank&spank run, seeing the latest devspeak about movement  convince me . You dont just get away from red stuffs on the ground anymore ,  rolling and double jumping definitely takes a role in raiding .

I would agree if it didn't have the "Idiot Boxes" on the ground letting you know exactly where and what the ability is going to hit.

 

I can't wait for Wildstar, however, to try and glorify the amount of skill that will be required is silly.

GW2: mobs do abilities that you have to see the subtle nuance an move out of the immediate area or sometimes the circle on the ground (hate that they added these).

Tera: has a telegraph system but doesn't give you a CUTOUT ON THE GROUND of where to avoid it.

Wildstar: has a telegraph system ALONG with a CUTOUT ON THE GROUND so you couldn't possibly get hit by it unless you are afk or just don't care.

 

Even Neverwinter doesn't hand-hold this much. :(

 

Hopefully they'll prove me wrong, and I'll be there supporting them the whole time, but this was a HUGE letdown to me.

 

 

OP: Yes...GS will exist, in every game forever in some form.  Get used to it.  Those of us who want to continually progress, improve, and not waste our time filling groups only to kick people for not knowing basic mechanics will always use it.  I have NEVER seen a good player complain about GS, only those that *think* they're better than they are, wish they were, or aren't happy that they can't see all of the game because they are entitled to see it since they're a paying customer.

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  nilden

Hard Core Member

Joined: 4/26/05
Posts: 978

5/13/13 2:30:48 AM#17
Gear score is a horrible way to label players and turn them into numbers. All it does is let the players in full purples be dicks to people in full blues.

How to post links.
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  ipeka

Novice Member

Joined: 11/04/11
Posts: 228

5/13/13 4:03:24 AM#18
Originally posted by Cirin
Originally posted by ipeka
Originally posted by cheeseheads
will this game have gear score built in like neverwinter? 

most likely yes, but raid recruiters should totally have a different mindset on their requirement checklist . This game heavily requires high degree of awareness  considering how  the combat gameplay works.
Having 40 man raid without some sort of chance for progression rewards would be just killing the reason to have a raid , i just don't see how they can pull no better gear as  rewards. Cosmetics are nice but we are living in a real mmorpg life , players want shiny stuffs.

Then again the raid is going to be different than WoW's tank&spank run, seeing the latest devspeak about movement  convince me . You dont just get away from red stuffs on the ground anymore ,  rolling and double jumping definitely takes a role in raiding .

I would agree if it didn't have the "Idiot Boxes" on the ground letting you know exactly where and what the ability is going to hit.

 

I can't wait for Wildstar, however, to try and glorify the amount of skill that will be required is silly.

GW2: mobs do abilities that you have to see the subtle nuance an move out of the immediate area or sometimes the circle on the ground (hate that they added these).

Tera: has a telegraph system but doesn't give you a CUTOUT ON THE GROUND of where to avoid it.

Wildstar: has a telegraph system ALONG with a CUTOUT ON THE GROUND so you couldn't possibly get hit by it unless you are afk or just don't care.

 

If i would to be asked to speculate , The first thing on my mind would be on deadmine heroic in WoW. If i remember correctly  that instance has this laser obstacle run , where you need to avoid rotating laser wheel as you run towards the end of a corridor.  So to sum it up, Imagine playing wow (term of graphic and movement fluidness) + mechanics  from deadmines but our combat system is a bit more like gw2 , where you need to be more active in clicking that 5 or 6 skills buttons.

trust me we need that damn cutouts from the ground, it takes years and years of learning for an mmorpg players to learn that red stuffs on the ground means bad news.  pro or noob, we are that dumb.

  Xarko

Advanced Member

Joined: 6/10/11
Posts: 389

5/13/13 6:02:43 AM#19
I like GS , it should be part of every themepark mmo imo.. saves a LOT of time and possible unnecessary wipes.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/13/13 7:53:14 AM#20
Lol

This is a feature of wow? A built in thing that let's you check up on how much people have grinded their gear? Really?
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