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Star Wars: The Old Republic

Star Wars: The Old Republic 

Reviews & Impressions  » Huge Dissapointment

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140 posts found
  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

5/10/13 7:25:59 PM#41
Originally posted by BreakingBad
Originally posted by Gdemami


Just because you happen to play a game that is not for you does not mean there is anything wrong with the game itself, issue is on your end.


SWTOR is more than fine for what it was supposed to deliver.

But nobody plays a game that is not for them, that is why they quit thus game:p

So SWTOR started out as a game that was meant to fail? I seen to remember it being hailed as a WoW killer. Did it live up to it's stated intendment?

Do you read official forums ? they're filled with people who are unhappy with games, want things the game doesn't and will never have but month after month never leave to find a new game.

As far as SWTOR being a wow killer...I'm sure it killed wow for anyone that quit to play it and never left. One is gaining players while the other is losing them. It may not have been a bullet to the head but it is eating it's way up wow's ....arm.

  jandrsn

Novice Member

Joined: 5/29/06
Posts: 190

5/10/13 7:41:04 PM#42
Originally posted by urbanaudio
@Breakingbad don't be so sure of that, EA owns star wars video games now, so my reasoning is that they'll give bioware a shot.

 

Sweet. Another cheap, always online, first day 'add-on' content game? Even better, one that assumes I won't play unless I'm Boba Fett or a jedi? You can keep all EA games, all they do is create work for accountants, not worlds for players.
  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/10/13 7:48:37 PM#43
Originally posted by simmihi
Originally posted by superniceguy

SWTOR is no MMO

While i agree that the game lacks some atmospheric things, like the day-night cycle, critters, a "lively" world, less linearity, that does not make it "less of a MMO" than others, really.

Compared to many other MMO's there are Much more reasons to group and a Way better done leveling experience which resulted in a better community overall - lots of people are willing to group. There is lots of Rewarding group content in this game, much more than the usual boring instances.

There is the Legacy system, (your characters are in some form of a "family") with upgrades and perks which you can unlock globally, for all your characters. Things you can pass from one character to another in the same legacy (but not to others).

There are minigames, pets, mounts, an incredibly well done wardrobe system, which will get better with the new color change option. There are lots of species, different story lines, different companions, different outcomes here and there based on your decisions. You can align to the light, to the dark, stay neutral. Your companions will react differently based on your decisions. If that's not more RPG or not more MMO than many other MMO's on market, please explain me what do you expect from a MMO (and no, it's not a sandbox, let's not get there)

LOTRO is not a sandbox, and is a WOW clone, but it still more open. SWTOR is just too restrictive, claustrophobic, instanced, linear, which are qualities of a single player game. Even KOTOR the single player game had more lively worlds.

LOTRO Christmas event had one mission where you could watch a performance in a theatre for some tokens. First time I watched it, I saw some players on stage and thought they were just mucking around, but then later played it at on off peak time where less people around to watch, and when the performance started the game put me on stage, where I had follow instructions and perform /emotes, and spectators could throw tomatoes at you. I thought that was pretty cool, and hilarious

Basically SWTOR is just a game, LOTRO is more than that - a living breathing world with a lot more to do than combat and action, and many ways to level up making things more varied , and SWG was more again (SWG had way too much stuff in it, and spoilt you for choice, and gave you many ways to level up. The only way to level up in SWTOR is to do exactly the same missions / story lines over and over again). EQ2 and Vanguard are similar too (to LOTRO that is). Also STO has way more species than SWTOR has.

  Roin

Hard Core Member

Joined: 10/12/03
Posts: 2900

5/10/13 8:18:21 PM#44
Originally posted by superniceguy
Originally posted by simmihi
Originally posted by superniceguy

SWTOR is no MMO

While i agree that the game lacks some atmospheric things, like the day-night cycle, critters, a "lively" world, less linearity, that does not make it "less of a MMO" than others, really.

Compared to many other MMO's there are Much more reasons to group and a Way better done leveling experience which resulted in a better community overall - lots of people are willing to group. There is lots of Rewarding group content in this game, much more than the usual boring instances.

There is the Legacy system, (your characters are in some form of a "family") with upgrades and perks which you can unlock globally, for all your characters. Things you can pass from one character to another in the same legacy (but not to others).

There are minigames, pets, mounts, an incredibly well done wardrobe system, which will get better with the new color change option. There are lots of species, different story lines, different companions, different outcomes here and there based on your decisions. You can align to the light, to the dark, stay neutral. Your companions will react differently based on your decisions. If that's not more RPG or not more MMO than many other MMO's on market, please explain me what do you expect from a MMO (and no, it's not a sandbox, let's not get there)

LOTRO is not a sandbox, and is a WOW clone, but it still more open. SWTOR is just too restrictive, claustrophobic, instanced, linear, which are qualities of a single player game. Even KOTOR the single player game had more lively worlds.

LOTRO Christmas event had one mission where you could watch a performance in a theatre for some tokens. First time I watched it, I saw some players on stage and thought they were just mucking around, but then later played it at on off peak time where less people around to watch, and when the performance started the game put me on stage, where I had follow instructions and perform /emotes, and spectators could throw tomatoes at you. I thought that was pretty cool, and hilarious

Basically SWTOR is just a game, LOTRO is more than that - a living breathing world with a lot more to do than combat and action, and many ways to level up making things more varied , and SWG was more again (SWG had way too much stuff in it, and spoilt you for choice, and gave you many ways to level up. The only way to level up in SWTOR is to do exactly the same missions / story lines over and over again). EQ2 and Vanguard are similar too (to LOTRO that is). Also STO has way more species than SWTOR has.

SWG is gone. I think it's about time you let it go and move on. Lets be real about one thing for once. Most of your comments and spitefulness towards TOR, stems from your love of SWG. So could you please stop trying to pretend like you are some connoisseur of MMORPG's. Just because you think SWTOR isn't a MMO, sadly will never make it true. No matter how much you say it.

You have a very unhealthy obsession with TOR. It's turning you into a very bitter person.  We get it, you don't like TOR. Don't you think it's time to let some of that anger go.

“Holding onto anger is like drinking poison and expecting the other person to die.”

In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 3037

5/11/13 12:32:41 AM#45
Originally posted by Roin
Originally posted by superniceguy
Originally posted by simmihi
Originally posted by superniceguy

SWTOR is no MMO

While i agree that the game lacks some atmospheric things, like the day-night cycle, critters, a "lively" world, less linearity, that does not make it "less of a MMO" than others, really.

Compared to many other MMO's there are Much more reasons to group and a Way better done leveling experience which resulted in a better community overall - lots of people are willing to group. There is lots of Rewarding group content in this game, much more than the usual boring instances.

There is the Legacy system, (your characters are in some form of a "family") with upgrades and perks which you can unlock globally, for all your characters. Things you can pass from one character to another in the same legacy (but not to others).

There are minigames, pets, mounts, an incredibly well done wardrobe system, which will get better with the new color change option. There are lots of species, different story lines, different companions, different outcomes here and there based on your decisions. You can align to the light, to the dark, stay neutral. Your companions will react differently based on your decisions. If that's not more RPG or not more MMO than many other MMO's on market, please explain me what do you expect from a MMO (and no, it's not a sandbox, let's not get there)

LOTRO is not a sandbox, and is a WOW clone, but it still more open. SWTOR is just too restrictive, claustrophobic, instanced, linear, which are qualities of a single player game. Even KOTOR the single player game had more lively worlds.

LOTRO Christmas event had one mission where you could watch a performance in a theatre for some tokens. First time I watched it, I saw some players on stage and thought they were just mucking around, but then later played it at on off peak time where less people around to watch, and when the performance started the game put me on stage, where I had follow instructions and perform /emotes, and spectators could throw tomatoes at you. I thought that was pretty cool, and hilarious

Basically SWTOR is just a game, LOTRO is more than that - a living breathing world with a lot more to do than combat and action, and many ways to level up making things more varied , and SWG was more again (SWG had way too much stuff in it, and spoilt you for choice, and gave you many ways to level up. The only way to level up in SWTOR is to do exactly the same missions / story lines over and over again). EQ2 and Vanguard are similar too (to LOTRO that is). Also STO has way more species than SWTOR has.

SWG is gone. I think it's about time you let it go and move on. Lets be real about one thing for once. Most of your comments and spitefulness towards TOR, stems from your love of SWG. So could you please stop trying to pretend like you are some connoisseur of MMORPG's. Just because you think SWTOR isn't a MMO, sadly will never make it true. No matter how much you say it.

You have a very unhealthy obsession with TOR. It's turning you into a very bitter person.  We get it, you don't like TOR. Don't you think it's time to let some of that anger go.

“Holding onto anger is like drinking poison and expecting the other person to die.”

+12 lol. I will agree with him though that LOTRO was an excellent game and did feel more open than TOR, but the combat was much more sluggish, I can't play games with wall of text quests anymore, and the classes were mostly dull except Runekeeper when that eventually came out against the will of the hardcore lore fanatics :-)

There Is Always Hope!

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/11/13 7:08:42 AM#46
Originally posted by DamonVile
Originally posted by BreakingBad
Originally posted by Gdemami


Just because you happen to play a game that is not for you does not mean there is anything wrong with the game itself, issue is on your end.


SWTOR is more than fine for what it was supposed to deliver.

But nobody plays a game that is not for them, that is why they quit thus game:p

So SWTOR started out as a game that was meant to fail? I seen to remember it being hailed as a WoW killer. Did it live up to it's stated intendment?

Do you read official forums ? they're filled with people who are unhappy with games, want things the game doesn't and will never have but month after month never leave to find a new game.

As far as SWTOR being a wow killer...I'm sure it killed wow for anyone that quit to play it and never left. One is gaining players while the other is losing them. It may not have been a bullet to the head but it is eating it's way up wow's ....arm.

how stupid of me,,instead of bashing swtor for its shortcomings, i should just log into one of the other star wars mmos

oh snip,,i cant

darn it,,since im clearly in the minority, i just have to wait, silently, for the happy majority, to finish

im sure , that the handful of unhappy swtor players wont mind doing the same

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/11/13 7:16:18 AM#47
Originally posted by Roin
Originally posted by superniceguy
Originally posted by simmihi
Originally posted by superniceguy

SWTOR is no MMO

While i agree that the game lacks some atmospheric things, like the day-night cycle, critters, a "lively" world, less linearity, that does not make it "less of a MMO" than others, really.

Compared to many other MMO's there are Much more reasons to group and a Way better done leveling experience which resulted in a better community overall - lots of people are willing to group. There is lots of Rewarding group content in this game, much more than the usual boring instances.

There is the Legacy system, (your characters are in some form of a "family") with upgrades and perks which you can unlock globally, for all your characters. Things you can pass from one character to another in the same legacy (but not to others).

There are minigames, pets, mounts, an incredibly well done wardrobe system, which will get better with the new color change option. There are lots of species, different story lines, different companions, different outcomes here and there based on your decisions. You can align to the light, to the dark, stay neutral. Your companions will react differently based on your decisions. If that's not more RPG or not more MMO than many other MMO's on market, please explain me what do you expect from a MMO (and no, it's not a sandbox, let's not get there)

LOTRO is not a sandbox, and is a WOW clone, but it still more open. SWTOR is just too restrictive, claustrophobic, instanced, linear, which are qualities of a single player game. Even KOTOR the single player game had more lively worlds.

LOTRO Christmas event had one mission where you could watch a performance in a theatre for some tokens. First time I watched it, I saw some players on stage and thought they were just mucking around, but then later played it at on off peak time where less people around to watch, and when the performance started the game put me on stage, where I had follow instructions and perform /emotes, and spectators could throw tomatoes at you. I thought that was pretty cool, and hilarious

Basically SWTOR is just a game, LOTRO is more than that - a living breathing world with a lot more to do than combat and action, and many ways to level up making things more varied , and SWG was more again (SWG had way too much stuff in it, and spoilt you for choice, and gave you many ways to level up. The only way to level up in SWTOR is to do exactly the same missions / story lines over and over again). EQ2 and Vanguard are similar too (to LOTRO that is). Also STO has way more species than SWTOR has.

SWG is gone. I think it's about time you let it go and move on. Lets be real about one thing for once. Most of your comments and spitefulness towards TOR, stems from your love of SWG. So could you please stop trying to pretend like you are some connoisseur of MMORPG's. Just because you think SWTOR isn't a MMO, sadly will never make it true. No matter how much you say it.

You have a very unhealthy obsession with TOR. It's turning you into a very bitter person.  We get it, you don't like TOR. Don't you think it's time to let some of that anger go.

“Holding onto anger is like drinking poison and expecting the other person to die.”

I go mentioning about LOTRO mostly, and you regress focus on me liking SWG. I am not the one with the obsession with SWG only other people who use it against me in a lame attempt to defend SWTOR

SWTOR is a great game and I like it, but only has enough staying power for a few months, but it is not a MMO that you can spend playing years on. SWTOR is meant to be MMO, and have enough stuff to keep you hooked, but it does not - this is why I always keep my eye on it, hoping for more worthwhile stuff to come to it, but it does not. more worthwhile stuff comes to LOTRO, STO. EQ2 and other MMOs though. SWTOR is the most expensive MMO on the market to play, and with the least amount of worthwhile updates of content and added features.

SWTOR is not worth a sub or constantly paying a fee for, as you can get the same enjoyment from many single player games that does not come with a monthly fee. SWTOR should be B2P, and with less stupid limitations like blocking UI, quest rewards etc. ALL other MMOs shows how a F2P/B2P should be done, but EA wants more money.

Fact is people either leave, or just play it free, even the other person (Simmiha) I was speaking to does not like enough it enough to pay for it. "Best of all, I can play it totally free now..."  I have VIP / constantly subbed accounts in LOTRO, EQ2, Vanguard and STO, and the ones I have LT accounts with I still pay more to, when I want to, as they keep them so much fun, they deserve the money I want to give them.

 

 

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

5/11/13 7:29:15 AM#48
Originally posted by asrlohz
Originally posted by urbanaudio
Nah, made it for acouple of beta keys like a day ago. Haha, know I'm just tad late, It's just something that I've been thinking about lately. Figured it'd still be a little bit relavant if the mmo is still around.

That's how it all starts. One beta key here, another there. And suddenly you are stuck like the rest of us, wandering this page like soulless husks of rage, burnt by countless of MMO's and slowly regressing back to singleplayer games.

That may be the most apt front-page title site description I've ever seen. They should totally steal it.

Google: And suddenly you are stuck like the rest of us, wandering this page like soulless husks of rage, burnt by countless of MMO's and slowly regressing back to singleplayer games.

Oh, you must mean "mmorpg.com" (link) there you go.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/11/13 7:38:47 AM#49

mmos in 2003? impossibru

who played it? adam,eve & the snake?, that would only make it multiplayer,,not massive

 

  WalterWhite

Advanced Member

Joined: 4/25/08
Posts: 408

It's time to cook.

5/11/13 7:47:46 AM#50
Originally posted by BadOrb
Originally posted by BreakingBad
Originally posted by Gdemami


Just because you happen to play a game that is not for you does not mean there is anything wrong with the game itself, issue is on your end.


SWTOR is more than fine for what it was supposed to deliver.

But nobody plays a game that is not for them, that is why they quit thus game:p

So SWTOR started out as a game that was meant to fail? I seen to remember it being hailed as a WoW killer. Did it live up to it's stated intendment?

I'm curious to how many class stories you played all the way through to the end of chapter 3 in SWTOR ? Most of the stories are great , people have different opinions on the best ones.

O , on a side note have you checked the shoulder cannon on the vanguard , wow it's great and homming missiles galore. It's either at level 52 or 53 .

Cheers,

BadOrb.

I played an Imp Agent, Bounty Hunter, Sith Inquisitor to level 50 and my Sith Warrior to 47 before I quit. I could not bring myself to level any more alts, playing the same quest lines again and at that time, endgame was broken. I agree the storylines were good but the game wasn't and not worth the sub fee, hence why I quit.

The part that stung the most was all the hype around it pre launch, the interviews ect ect stating that the game was going to be so special and the anticipation of early access, only to quit within a few months changed my perspectives on pre ordering another MMO in the future. The motto 'Once bitten, twice shy' is well suited to SWTOR and buying new MMO's and I bet a lot of others feel the same too.

Hell, even AoC even with all of it's bugs at launch held me longer than SWTOR did and I am a huge SW fan.

Anyway, i'm missing the F1 qualifying session and there's a cold beer with my name on it waiting. Ciao.

  simmihi

Advanced Member

Joined: 6/11/10
Posts: 527

5/11/13 12:53:59 PM#51
Originally posted by superniceguy

SWTOR is a great game and I like it, but only has enough staying power for a few months, but it is not a MMO that you can spend playing years on. SWTOR is meant to be MMO, and have enough stuff to keep you hooked, but it does not - this is why I always keep my eye on it, hoping for more worthwhile stuff to come to it, but it does not. more worthwhile stuff comes to LOTRO, STO. EQ2 and other MMOs though. SWTOR is the most expensive MMO on the market to play, and with the least amount of worthwhile updates of content and added features.

No, SWTOR does not have enough stuff to keep You specifically hooked. It does keep me hooked, because it has a lot of group content, and an actual community which enjoys doing group content - again, not only instances, that's the idea. I play it like a MMO, with other people, I'm not just rolling alt after alt. Group quests, group weekly quests and zones etc. Obviously it gets boring if you roll alt after alt. 

SWTOR is not even close to "the most expensive MMO on the market to play", really, you're being overdamatic. What's that new "stuff" which comes in LOTRO? "Expansions" in forms of quest packs which cost 50 bucks a pop? No thank you. Tried to go that way, realized that it'll cost me 80 bucks for expansions to start LOTRO as "free to play". You're bashing SWTOR saying that you have to do the same quests all over again and praise LOTRO saying that it has more content, when actually LOTRO gates the players from quests except the main storyline. If you want to level, grind mobs. And TOR is the most expensive MMO on the market. Just LOL.

Fact is people either leave, or just play it free, even the other person (Simmiha) I was speaking to does not like enough it enough to pay for it. "Best of all, I can play it totally free now..."  I have VIP / constantly subbed accounts in LOTRO, EQ2, Vanguard and STO, and the ones I have LT accounts with I still pay more to, when I want to, as they keep them so much fun, they deserve the money I want to give them.

 

Meh, I did not say anything like that. Quite the opposite. I've said that i can play totally free, even if i can afford a sub. I won't pay a sub if i don't have to, if you want to pay one, it's your choice. SWTOR's free to play model is awesome for me and many like me, as i can buy (almost) anything cheap from market using ingame currency. Except a minor thing (quick travel being two hours instead of 30 minutes) and a big thing (credit limit), there is absolutely NOTHING that anyone would really Need which is not sold on the GTN.

  mari3k

Novice Member

Joined: 2/23/13
Posts: 146

5/11/13 1:01:17 PM#52

SWTOR was a big success. Sandbox elements are not needed in mmos anymore, couse casual players dont want them.

 

Step in the arena and break the wall down

  User Deleted
5/11/13 1:06:40 PM#53
Originally posted by asrlohz
Originally posted by urbanaudio
Nah, made it for acouple of beta keys like a day ago. Haha, know I'm just tad late, It's just something that I've been thinking about lately. Figured it'd still be a little bit relavant if the mmo is still around.

That's how it all starts. One beta key here, another there. And suddenly you are stuck like the rest of us, wandering this page like soulless husks of rage, burnt by countless of MMO's and slowly regressing back to singleplayer games.

Poetic, in a blade runner kind of way.  Thats grade a for excellent ;)

  Sevenstar61

Hard Core Member

Joined: 7/22/12
Posts: 1674

"But it was so artistically done..." - Grand Admiral Thrawn's final words

5/11/13 3:53:52 PM#54

Based on SWTOR Spy (http://www.swtor-spy.com/quests/) there are 3,471 missions in SWTOR. I am not sure if the site includes Makeb and if it includes all quests. It's quite a number I think for a bit over 1 year old MMO.

Leveling alts I alternate bonus series as it is too easy to outlevel planets.  So if you plan it right, the game does not have to be repetitive, especially that planet stories are lot of fun and play a bit different depending on class.

But this game is not only about alts. If you are in good guild, the group content is so extensive you do not have to do alts to have fun. There are so many incentives to group - weekly missions for flashpoints, operations, world bosses, etc... numerous way to make you want to group all the time.

No matter what your preference is, you can find it in this game IF YOU ARE WILLING TOO.

It's easy to bash the game while not even playing it, as there is so many wrong presumption about this game that half of the readers will believe all this BS about game without even checking it out.

 

 


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/11/13 5:26:28 PM#55
Originally posted by simmihi
Originally posted by superniceguy

SWTOR is a great game and I like it, but only has enough staying power for a few months, but it is not a MMO that you can spend playing years on. SWTOR is meant to be MMO, and have enough stuff to keep you hooked, but it does not - this is why I always keep my eye on it, hoping for more worthwhile stuff to come to it, but it does not. more worthwhile stuff comes to LOTRO, STO. EQ2 and other MMOs though. SWTOR is the most expensive MMO on the market to play, and with the least amount of worthwhile updates of content and added features.

No, SWTOR does not have enough stuff to keep You specifically hooked. It does keep me hooked, because it has a lot of group content, and an actual community which enjoys doing group content - again, not only instances, that's the idea. I play it like a MMO, with other people, I'm not just rolling alt after alt. Group quests, group weekly quests and zones etc. Obviously it gets boring if you roll alt after alt. 

SWTOR is not even close to "the most expensive MMO on the market to play", really, you're being overdamatic. What's that new "stuff" which comes in LOTRO? "Expansions" in forms of quest packs which cost 50 bucks a pop? No thank you. Tried to go that way, realized that it'll cost me 80 bucks for expansions to start LOTRO as "free to play". You're bashing SWTOR saying that you have to do the same quests all over again and praise LOTRO saying that it has more content, when actually LOTRO gates the players from quests except the main storyline. If you want to level, grind mobs. And TOR is the most expensive MMO on the market. Just LOL.

Fact is people either leave, or just play it free, even the other person (Simmiha) I was speaking to does not like enough it enough to pay for it. "Best of all, I can play it totally free now..."  I have VIP / constantly subbed accounts in LOTRO, EQ2, Vanguard and STO, and the ones I have LT accounts with I still pay more to, when I want to, as they keep them so much fun, they deserve the money I want to give them.

 

Meh, I did not say anything like that. Quite the opposite. I've said that i can play totally free, even if i can afford a sub. I won't pay a sub if i don't have to, if you want to pay one, it's your choice. SWTOR's free to play model is awesome for me and many like me, as i can buy (almost) anything cheap from market using ingame currency. Except a minor thing (quick travel being two hours instead of 30 minutes) and a big thing (credit limit), there is absolutely NOTHING that anyone would really Need which is not sold on the GTN.

SWTOR is the most expensive because subbers have to pay  with real money to get ""expansions". LOTRO gets free content updates like it is getting next week for free, and subbers who accrue Turbine Points can us those points to buy the proper expansions. Also they put the anniversary and life day gifts in the Cartel Market, whereas LOTRO and STO give out free gifts and do playable events to get rewards, no real money or Turbine Points / ZEN to get.

Basically SWTORs F2P system is designed to encourage you to sub not play in F2P, and is more a trial.

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/11/13 5:39:38 PM#56
Originally posted by Sevenstar61

Based on SWTOR Spy (http://www.swtor-spy.com/quests/) there are 3,471 missions in SWTOR. I am not sure if the site includes Makeb and if it includes all quests. It's quite a number I think for a bit over 1 year old MMO.

Leveling alts I alternate bonus series as it is too easy to outlevel planets.  So if you plan it right, the game does not have to be repetitive, especially that planet stories are lot of fun and play a bit different depending on class.

But this game is not only about alts. If you are in good guild, the group content is so extensive you do not have to do alts to have fun. There are so many incentives to group - weekly missions for flashpoints, operations, world bosses, etc... numerous way to make you want to group all the time.

No matter what your preference is, you can find it in this game IF YOU ARE WILLING TOO.

It's easy to bash the game while not even playing it, as there is so many wrong presumption about this game that half of the readers will believe all this BS about game without even checking it out.

 

 

If you are in a guild in any MMO, there is plenty of group content to do in them as well.

Whatever SWTOR has, other major MMOs has it too, and a whole lot more

Does SWTOR have housing and fishing now, and multiplayer open space or player created content?

I am not bashing the game, it is what it is, and I have played it, and know what there is. It is fun for a few months, but is not something to play day in day out for years and years.

Flashpoints, Operationa and warzones get boring too  - you can only do them so many times. They would not add more if they did not go stale, but it would be better adding more features to the game like instanced player housing or tools for player created content - It would attract more people to the game.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

5/11/13 6:09:43 PM#57
Originally posted by Sevenstar61

Based on SWTOR Spy (http://www.swtor-spy.com/quests/) there are 3,471 missions in SWTOR. I am not sure if the site includes Makeb and if it includes all quests. It's quite a number I think for a bit over 1 year old MMO.

Leveling alts I alternate bonus series as it is too easy to outlevel planets.  So if you plan it right, the game does not have to be repetitive, especially that planet stories are lot of fun and play a bit different depending on class.

But this game is not only about alts. If you are in good guild, the group content is so extensive you do not have to do alts to have fun. There are so many incentives to group - weekly missions for flashpoints, operations, world bosses, etc... numerous way to make you want to group all the time.

No matter what your preference is, you can find it in this game IF YOU ARE WILLING TOO.

It's easy to bash the game while not even playing it, as there is so many wrong presumption about this game that half of the readers will believe all this BS about game without even checking it out.

 

 

And yet when they check it out and decide it sucks, they are countered by the OCD Theme Park Enthusiasts League. So as a counter warning: when you play the game and see how it blows, just keep it to yourself. You can't convince lemmings not to jump off the cliff.

In real life there are theme parks too, they are called Penitentiaries.

Survivor of the great MMORPG Famine of 2011

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 663

5/11/13 6:54:35 PM#58
Originally posted by BreakingBad
Originally posted by Gdemami


Just because you happen to play a game that is not for you does not mean there is anything wrong with the game itself, issue is on your end.


SWTOR is more than fine for what it was supposed to deliver.

But nobody plays a game that is not for them, that is why they quit thus game:p

So SWTOR started out as a game that was meant to fail? I seen to remember it being hailed as a WoW killer. Did it live up to it's stated intendment?

So did GW2, WAR, and AoC. Did they?

James T. Kirk: All she's got isn't good enough! What else ya got?

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

5/11/13 8:44:46 PM#59
Originally posted by Gdemami


Just because you happen to play a game that is not for you does not mean there is anything wrong with the game itself, issue is on your end.


SWTOR is more than fine for what it was supposed to deliver.

Ah nice one, blame the victim and the No Such thing as a Bad Game argument in such a small package.

Survivor of the great MMORPG Famine of 2011

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2667

110100100

5/11/13 9:36:55 PM#60


Originally posted by ignore_me

Originally posted by Gdemami Just because you happen to play a game that is not for you does not mean there is anything wrong with the game itself, issue is on your end. SWTOR is more than fine for what it was supposed to deliver.
Ah nice one, blame the victim and the No Such thing as a Bad Game argument in such a small package.

except it isn't a bad game to many people. you are not a victim LOL!!SWTOR didn't do anything to you, they didn't tell you it would be SWG 2 and trick you into believing it would be, you are victims of your own stupid expectations.


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