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News & Features Discussion  » [Interview] WildStar: Why Movement Matters

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47 posts found

Associate Editor - News Manager

Joined: 6/28/10
Posts: 15934

OP  5/10/13 6:49:46 PM#1

In a recent video developer blog, Carbine Studios laid out an amusing but true video about how MMOs need to transcend the WASD keys. In an exclusive interview, we talked with Lead Combat Systems Designer Chris Lynch about how movement will matter in WildStar. Read on and then leave your ideas in the comments.

First off, I asked the guys why movement should get so much attention from MMO players, and the answer was simple: movement in most MMOs is taken for granted, and it serves as a core part of the combat and exploration experience in WildStar.  Every ability involves positioning (from attacks to heals, and of course dodging), so why not show WildStar’s prospective players why movement is not only a key component of the experience, but also different from your run of the mill MMOs?

Read more of Bill Murphy's WildStar: Why Movement Matters.

Associate Editor:
Follow me on Twitter: @MMORPGMom


Novice Member

Joined: 8/15/06
Posts: 11

5/11/13 8:10:45 AM#2

There's one thing I'm so glad I haven't seen in this game, and it really shows how well it's being developed.  Bounce back in movement.  It's something I see more and more in MMOs that are pushed out quickly and while it seems small, it personally drives me insane.

IE you are trying to go up a hill too steep, jump up and slide down according to gravity. This lack of attention to movement in a lot of newer games just has you insta slide as if you were made of dark matter to the bottom of the cliff, or just blip back.  It's as if movement was an afterthought. (just one example of many instances of poorly thought out movement).

But on this, and  your points - yes movement matters quite a bit!


Novice Member

Joined: 5/07/13
Posts: 198

5/11/13 8:23:18 AM#3
This game has me so excited, might be time to finally dust off the ole raid bucket and headset.

Apprentice Member

Joined: 4/14/06
Posts: 250

5/11/13 8:27:49 AM#4
Originally posted by Datastar
This game has me so excited, might be time to finally dust off the ole raid bucket and headset.

LOL, the ole raid bucket eh? :-)

Edit: I don't think they mean that kind of movement. :-)


Apprentice Member

Joined: 5/21/09
Posts: 101

5/11/13 8:46:57 AM#5
Not sure why they felt the need to send me an email about this video, yet still have not sent me a beta invite. Please Wildstar, don't send me spam if you ain't going to invite me to play. That is just rude!

If we fail to change the things of today, they will become the lucid nighmares of tommorrow.


Novice Member

Joined: 5/01/13
Posts: 121

There's a reason you can't spell Deadline without the word 'dead'.

5/11/13 8:48:55 AM#6

I love their sense of humor while filming DevSpeak, I think it's important for a game to grasp the 'fun' factor of video games instead of being monotone or dead-to-the-world serious while reading skill descriptions with no emotion.


Apprentice Member

Joined: 1/19/12
Posts: 2195

5/11/13 9:21:09 AM#7

As much as this game interests me I can't get over the ground marking for all enemy attacks as well as your own, so cheesy, I want to look at my character and the mobs, not the ground.

It's like a safety net for bad players but it bores good players.



Novice Member

Joined: 7/24/05
Posts: 1035

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

5/11/13 12:46:55 PM#8
I love how good this game is looking so far. It really goes to show Blizzard how real stylized art and animation should look without the bad clipping and sad animation WoW has currently.

Hard Core Member

Joined: 10/28/06
Posts: 4518

5/11/13 12:51:50 PM#9
Originally posted by Axewielderx
Not sure why they felt the need to send me an email about this video, yet still have not sent me a beta invite. Please Wildstar, don't send me spam if you ain't going to invite me to play. That is just rude!

because you prolly signed up for their newsletter


Managing Editor

Joined: 7/28/06
Posts: 2139

5/11/13 12:56:42 PM#10
Originally posted by McGamer
I love how good this game is looking so far. It really goes to show Blizzard how real stylized art and animation should look without the bad clipping and sad animation WoW has currently.

Funny thing is, a lot of Carbine are the devs who MADE the Vanilla WoW and left to make something new almost immediately after WoW launched and took over the scene.


Hard Core Member

Joined: 1/22/12
Posts: 361

5/11/13 1:18:02 PM#11
The secret info was pretty hilarious. I like that they have a sense of humor.

Novice Member

Joined: 8/24/09
Posts: 91

5/11/13 2:24:13 PM#12
Originally posted by Pivotelite

As much as this game interests me I can't get over the ground marking for all enemy attacks as well as your own, so cheesy, I want to look at my character and the mobs, not the ground.

It's like a safety net for bad players but it bores good players.


You can turn telegraphs off. Also many games have telegraphs now a days, GW2, Neverwinter are some examples. Your just putting yourself at a disadvantage not using them.

"if u forcefully insert foriegn objects into my? body, i will die"


Novice Member

Joined: 5/01/13
Posts: 121

There's a reason you can't spell Deadline without the word 'dead'.

5/11/13 2:30:12 PM#13
Originally posted by Pivotelite

As much as this game interests me I can't get over the ground marking for all enemy attacks as well as your own, so cheesy, I want to look at my character and the mobs, not the ground.

It's like a safety net for bad players but it bores good players.


Did you watch the video that directly addresses that and actually see how complex the combat telegraphs can get? I'm kind of glad they're there when enemies can be as random as that dashing one.


Elite Member

Joined: 5/14/09
Posts: 877

5/11/13 2:36:06 PM#14
WILDSTAR has nothing new, they are just copying Vanilla Wow and making it in their own world.  They dont even realize that 40 man raids will never work again.  Wildstar will end up a pile of crap because they are just copying Vanilla wow because of nostalgia.  Thats it that is all this game is trying to be.  WOW 2004 


Novice Member

Joined: 2/03/11
Posts: 108

5/11/13 3:42:59 PM#15
I really want to like this game, but I do not like what I see about all this movement crap and telegraphed attacks.  I want to be a hero, not spend all my time running away from something.  If I wanted to play a platform game, I'd play Donkey Kong.

Apprentice Member

Joined: 11/12/06
Posts: 407

5/11/13 4:56:09 PM#16
Wildstar has amazing videos. The team behind it needs to get a gold star on concepts. Once it's released, I hope they earn a gold star on functionality as well. 

Advanced Member

Joined: 7/13/04
Posts: 2462

"Free crack and everybody gets laid."

5/11/13 5:04:01 PM#17

Character movement and tight controls are incredibly important.  How many MMOs released within the last 5 years with this style of wasd movement have come out and immediately people start complaining about 'sluggish' or 'clunky' movement?  I would say almost ALL of them with the exception of GW2, and GW2 even had some issues.

Tight controls, proper ability and global cool down syncing, and fast pace movement will set this game apart from the rest.  Say what you will about this game not adding anything new to the genre - having good game mechanics alone will distinguish it from the rest of the pack.

  User Deleted
5/11/13 5:35:32 PM#18
Is that an exclamation point above his head ? :-O

At any rate I think mmo movement and tab targetting in particular has made me a lazy gamer. I need to keep an awareness of that and not allow myself to be a lazy gamer.

Movement is probably the main reason I like console games over pc games. Now keep in mind I grew up with console and I only play mmo's on pc. If I did play anything but an mmo I always used a controller because movement just feels natural with a ps3 or xbox 360 controller.

Conspiracy Theory Time with King of Hartz : Would this shift in mmo movement have anything to do with what next gen consoles are capable of? Just some food for thought.

Apprentice Member

Joined: 9/19/04
Posts: 770

5/11/13 6:03:51 PM#19
Originally posted by McGamer
I love how good this game is looking so far. It really goes to show Blizzard how real stylized art and animation should look without the bad clipping and sad animation WoW has currently.

lmao if you really believe that wildstar is going to be completely free of armor/weapon clipping


Novice Member

Joined: 10/26/04
Posts: 886

5/11/13 6:12:39 PM#20

Double jump

Double jump everywhere.

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."

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