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The Pub at MMORPG.COM  » What MMO do you believe had the best potential but failed in execution?

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199 posts found
  rockin_ufo

Apprentice Member

Joined: 6/10/06
Posts: 376

Zoraï

5/10/13 5:20:58 PM#81

Guild Wars 2 takes the cake for me. From a hardcore fan that had thousands of posts years before release, I disgested every info and spread it to everyone I knew. Then around 2010/2011 I noticed a...shift. With one of ANets lead designers leaving, Jeff Strain, the whole development outlook seemed to change. Armor repairs, gems, costs to travel, more grind related news, crafting was stiffed and never was more fluid like they said it would be, dungeons changing from 1 armor piece per run to tokens...the list goes on. Some of the above Jeff even talked about in his presentation on making an MMO. It's a damn shame that the development path took a complete 180 towards the end, tacking on poorly thought out ideas just for money. 

I couldn't say I didn't see it coming, but I was just so hyped over the successor to easily my favorite game of all time, clocking probably around 70% of the time played on my PC. Honestly if it wasn't for the fact it was a lore successor for GW1 I wouldn't of even bothered.

I guess I can also add that GW1 was a game that had a lot of potential but again..failed. I would still be playing it to this day if it got actual support. But instead I log into a once busy Temple of Ages to a now ghost town.

Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--

  modus

Novice Member

Joined: 11/16/05
Posts: 55

5/10/13 5:31:16 PM#82
Guild Wars 2
  Tjed

Apprentice Member

Joined: 3/14/12
Posts: 161

5/10/13 5:32:39 PM#83

WAR because of my love of the ip and the table top game.  I wanted to love that game.

Vanguard had to be the strangest story of a failed launch ever.  The whole debacle with Sigil and Microsoft and SOE, you couldn't make that stuff up.  As it is right now, it's a great game, and in pretty good shape considering how much attention SOE gives to it.  If it only released in the shape it's in right now... I can't even imagine where it would be by now.  I blame myself for getting too excited about this game, and it was a huge let down for me.  This was supposed to be the next everquest with updated graphics... it could have been, but no.  I mean remember the vision?  It used to be all about the vision man!  LOL, oh Brad. 

  Banquetto

Advanced Member

Joined: 10/06/09
Posts: 1033

5/10/13 5:36:29 PM#84


Originally posted by WhiteLantern
WAR

Couldn't agree more. Greatest disappointment of my decade of playing MMORPGs, and the one that killed my natural inclination to get super-excited about games before I got a chance to play them.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1836

5/10/13 6:42:39 PM#85
1. WAR-I didn't even expect RvR(or even knew what it was back in the day), but it felt good. Art was awesome as were some of stories there and ToK and RvR. It also introduced me to Warhammer fantasy(prior to playing WAR I thought that WHFB sucked donkey ass and after playing it, I fel in love with WHFB). Anyhow, this game fails on so many levels that it is ridiculous. It could've been DAoC 2 in Warhammer. It could have been WoW in Warhammer. It wasn't either. It was some strange mix with only marketing(banner ads) directed towards Hardcore PvP player, instead of all of us Warhammer fans. Not to mention bugs, weird working atmosphere in Mythic, blatant lies from mr.Barnett and so forth. You can say whatever you want about Tor/Vanguard/GW 2/AoC-but all of those games are rather playable and FUN right now. WAR never left its hellhole.

2. GW 2-after 5 years of pious waiting(I even dropped out of Uni because of it!-silly me) and countless sacrificed things in the name of "Great" GW 2-what did I receive? A kiddo game and a spit in the face. Oh and Colin smirking about how awesome he is. This game fel apart after they lost Jeff. This game taught me not to get too excited about anything and not to sacrifice things in the present in the name of future. Concerning the game itself-it's merely okay. Too much spamming and too many prototype systems for my liking. I don't like being a test subject tyvm! An okay game, but when a game comes from the devs of GW 1-you Expect helluva more, and then some.

3. ES:O-I will not even play it. But I can smell a disaster from a Mile away. That and I hadn't the Third game, so I put ESO here :).

Honourable mentions: WoW(could/should've been more-even more so for the expansions post WoTLK, it included), Tor(same as above), LoTRO(it is an awesome game to be sure, yes. Tho I would prefer that take on middle earth of sierra any day in the week. What was its name? Middle Earth online? Anyhow-it's more or less the same as WoW: should've been more).
  Sithos

Novice Member

Joined: 6/25/04
Posts: 318

5/10/13 6:53:08 PM#86
Wish MMO
  muchavez

Novice Member

Joined: 10/17/04
Posts: 208

5/10/13 6:58:55 PM#87

I believe dark and light is the only mmo in this thread so far to die via lawsuit.

 

We have a winrar.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

5/10/13 7:00:42 PM#88


Originally posted by WellzyC
Aion 

  the abyss idea was great

being able to jump a rift to the enemy's side of the planet and gank.

Wings where you could fly.

Tons of classes.

 

But man... that game was just awful.  All the botting, gold selling spam. Dungeons almost never dropped loot, and the quests were just awful.

 

 

Also gw2.

They made everything sound so amazing in innovative, but it was just a casual crap shoot of boredom and dullness. with dull combat and way too much story content that was not very interesting.

 

Also their "dynamic event" system that they crammed down everyones throat was just more of the same "chore questing" with a little twist of randomness.



same as for me, these two

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

5/10/13 7:03:22 PM#89

So many over the years.

 

Dark and Light is a good one, almost forgot about it. 

 

Shadowbane.  AoC.  WAR.  Vanguard.  Heck, I think GW2 had even more potential than it lived up to.  SWTOR had potential simply because of the IP, but they never really started off in the right direction to begin with. 

Here's one.  Middle Earth Online.
  JayFiveAlive

Advanced Member

Joined: 6/04/09
Posts: 474

5/10/13 7:05:42 PM#90
Originally posted by ThaneUlfgar
I'd say Vanguard or Warhammer Online.

These would be my choices as well...

  kb4blu

Hard Core Member

Joined: 9/10/03
Posts: 673

5/10/13 7:10:09 PM#91

I would have to say anarchy online

To me it had the greatest potential to be a great game.  However I think that shadowlands killed it at least for me.

I know that anyone who has read my posts are probably tired of me whining about AO and shadowlands.

I have had a bad day at work and I have a few too many beers.

So I am sorry for the complaining.

Anyway when you are 67 years old things seem to effect you more.

I hope everyone has a great day. :)

 

 

 

 

  DeaconX

Apprentice Member

Joined: 2/08/05
Posts: 3074

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

5/10/13 7:11:03 PM#92

VANGUARD: SAGA OF HEROES - I was in LOVE with the concept of what they were selling. Unfortunately, it didn't pan out... though I hear it's a pretty decent game now... just very outdated.

 

Aside from that, STAR WARS GALAXIES -- however, I think SOE was really treading new territory with much of what they were doing and MMORPG's in general were so young that it didn't really help them. Still I think they were onto something very special that fell apart after WOW made LucasArts want in on the cash.

I know a lot of people blame SOE for the changes but ... they were orders from the Lucas camp, people.

 

Anyway, to this day we haven't seen a better crafting system that is as important to a game, another game with SEVERAL huge worlds to play in and explore while also providing SPACE COMBAT where multiple people can man a ship, nor have we seen the amount of player ownership that could be achieved -- your own shops, heck your own communities built as cities.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Skooma2

Advanced Member

Joined: 3/05/08
Posts: 685

5/10/13 7:11:19 PM#93
Chronicles of Spellborn, which I actually played for the month it was out.  It had a skill wheel where you picked one of four skills, then the wheel turned and you could only use those skills, etc.  You determined where to place the skills.  It was a great system, but went FUBAR administratively (apparently.)

Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  tazarconan

Advanced Member

Joined: 1/03/07
Posts: 1022

5/10/13 7:16:25 PM#94

Take a pick ! Ddo ,Lotro,Age of conan. The list can go on but these 3 i mentioned especially for a reason. Like wow all these 3 games had a huge fanbase behind them and their theme/lore was well known. D&D worlds forgotten realms ravenloft etc etc,conan comics and movie background,Lord of the rings books and especially after Jackson brought on the screen it had a tremendous success.

All the devs had to do is present a solid world in the game full of immersion and interactivity beetween the players,and adventures for the players. One turned into an endless dungeon farming with everything instanced just for u and your party with full absence of pvp,the other decided to copy paste wow only in a worst form in all aspects and also excluded pvp, and the 3rd decided to invent the wheel in action-combat mechanics but remembered to deliver a bad unfinished product at launch and bringing back baldurs gate square areas (not that tragic in my opinion but heck even the simplistic wow didnt had loading screens beetwen areas but only in continents and dungeons.

BraVO idiots ! And guess what ...due to absence of players and after realising just a bunch of desperate fans would play them they pressed the magic button...Free to  PLAY guys!!!

GJ on fucking up some of the greater possible ips to be made for mmorpgs.

Lets just hope Elder scrolls online wont have the same fate...

  tazarconan

Advanced Member

Joined: 1/03/07
Posts: 1022

5/10/13 7:23:43 PM#95
Originally posted by tazarconan

Take a pick ! Ddo ,Lotro,Age of conan. The list can go on but these 3 i mentioned especially for a reason. Like wow all these 3 games had a huge fanbase behind them and their theme/lore was well known. D&D worlds forgotten realms ravenloft etc etc,conan comics and movie background,Lord of the rings books and especially after Jackson brought on the screen it had a tremendous success.

All the devs had to do is present a solid world in the game full of immersion and interactivity beetween the players,and adventures for the players. One turned into an endless dungeon farming with everything instanced just for u and your party with full absence of pvp,the other decided to copy paste wow only in a worst form in all aspects and also excluded pvp, and the 3rd decided to invent the wheel in action-combat mechanics but remembered to deliver a bad unfinished product at launch and bringing back baldurs gate square areas (not that tragic in my opinion but heck even the simplistic wow didnt had loading screens beetwen areas but only in continents and dungeons.

BraVO idiots ! And guess what ...due to absence of players and after realising just a bunch of desperate fans would play them they pressed the magic button...Free to  PLAY guys!!!

GJ on fucking up some of the greater possible ips to be made for mmorpgs.

Lets just hope Elder scrolls online wont have the same fate...

These were not programmign teams that developed these 3 games. They were retard teams and head developer managers    Boss King retard LVL 134 with the k in caps

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

5/10/13 7:27:05 PM#96
Tabula Rasa

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  rpgcloud

Novice Member

Joined: 4/17/13
Posts: 10

5/10/13 7:29:11 PM#97

sw:tor

WAR

GW2

Many games had my attention, only to realise they were all shitty clones, I rarely get hyped about games these days, as I'm sick of being let down consistantly.

We need new concepts, niche idea's that haven't been thought of.

Eve Online will always hold the title as best mmo for me, it's such a diverse game and few have succeeded on the level CCP have.

WoW could have been done better, i've never actually played it past lvl 10 before getting bored.

My favourite Fantasy MMO would have been Lineage 2. The bots and gold farmers mugged that game to death, then they decide to try and revive it with this F2P shite and completely changed the world it once was. Same with a lot of the bigger mmo's now, P2P don't work so they scramble for plan B and shift over to F2P.

 

 

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1836

5/10/13 7:31:28 PM#98
Oh it will!

It most assuredly is going to join the ranks of games such as WAR(Warhammer Fantasy IP-humongous IP)/Tor(Star Wars IP-the most known SF on the planet! Lol)/LoTRO(just give me Middle Earth online! K tnx bai!-LoTR is also a humongous IP)/AoC(Conan-huge IP that is, arguably, smaller than either Warhammer or LoTR and certainly smaller than SW)...

Is the sad path upon which the big IP games tread :(
  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

5/10/13 7:33:39 PM#99
Originally posted by kb4blu

I would have to say anarchy online

To me it had the greatest potential to be a great game.  However I think that shadowlands killed it at least for me.

I know that anyone who has read my posts are probably tired of me whining about AO and shadowlands.

I have had a bad day at work and I have a few too many beers.

So I am sorry for the complaining.

Anyway when you are 67 years old things seem to effect you more.

I hope everyone has a great day. :)

I used to agree with you, I played AO when it first came out, with one of the worst launches in history, and when they introduced Shadowlands, I stopped playing.  It seemed so out of character for the game.  However, I went back to it years later and discovered that Shadowlands wasn't as bad as I thought.  I played for a couple of years thereafter and then gave up.

 

 

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

5/10/13 7:36:02 PM#100
I'm surprised to see WoW being mentioned.  Sure, it isn't the perfect game for many of us gamers here.  But seriously, it is hugely successful.  It catapulted the genre to new heights.  It definitely lived up to its potential at least, lol.  I say this as someone who has zero interest in playing the game.
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