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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » new pics

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25 posts found
  Ralstlin

Novice Member

Joined: 1/09/10
Posts: 243

 
OP  5/05/13 5:00:43 PM#1

Pics from Official Facebook FFXIV page.

  Lerunes

Novice Member

Joined: 4/09/13
Posts: 4

5/05/13 5:03:04 PM#2
new map yaye
  tats27

Novice Member

Joined: 1/21/13
Posts: 76

5/05/13 5:36:13 PM#3
Thanks! Game looks as great as ever; the wait is starting to become too much!
  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1126

Freeloading mooches are the scourge of the gaming community.

5/05/13 5:40:34 PM#4
While the world looks pretty well rendered. The character model sucks. 
  drivendawn

Elite Member

Joined: 4/17/11
Posts: 926

5/05/13 5:45:06 PM#5
Originally posted by cybertrucker
While the world looks pretty well rendered. The character model sucks. 

Well I have to disagree but opinions are opinions.

 

  tats27

Novice Member

Joined: 1/21/13
Posts: 76

5/05/13 5:49:28 PM#6
Originally posted by cybertrucker
While the world looks pretty well rendered. The character model sucks. 

 

Are we looking at the same thing?

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1126

Freeloading mooches are the scourge of the gaming community.

5/05/13 5:51:36 PM#7
Yes obviously it's my opinion. 
  tats27

Novice Member

Joined: 1/21/13
Posts: 76

5/05/13 6:09:10 PM#8

I wish games would go back to fighting one strong ass monster at a time where evasion and accuracy play a big role in combat. 

 

Combat can be exciting if there is a risk involved no matter the system used. When one "hero" can pull 5-6 monsters and wipe them out with a few abilities, it realy diminishes the excitment of combat.

 

 

 

 

tldr; FFXI combat system please.

  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 613

5/05/13 6:28:39 PM#9
Originally posted by tats27

I wish games would go back to fighting one strong ass monster at a time where evasion and accuracy play a big role in combat. 

 

Combat can be exciting if there is a risk involved no matter the system used. When one "hero" can pull 5-6 monsters and wipe them out with a few abilities, it realy diminishes the excitment of combat.

 

 

 

 

tldr; FFXI combat system please.

 

Evasion and accuracy were just stats. You didn't actually have to do anything to be accurate or evasive which makes it pointless aside from itemisation concerns. 

I played FFXI from NA launch to the end of ToAU. I loved that game, and have extremely fond memories of it, but I can't honestly say that the combat was ever something that was very compelling. I wouldn't want to see it in an MMO again. 

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1314

5/06/13 10:23:27 PM#10
Originally posted by simsalabim77
Originally posted by tats27

I wish games would go back to fighting one strong ass monster at a time where evasion and accuracy play a big role in combat. 

 

Combat can be exciting if there is a risk involved no matter the system used. When one "hero" can pull 5-6 monsters and wipe them out with a few abilities, it realy diminishes the excitment of combat.

 

 

 

 

tldr; FFXI combat system please.

 

Evasion and accuracy were just stats. You didn't actually have to do anything to be accurate or evasive which makes it pointless aside from itemisation concerns. 

I played FFXI from NA launch to the end of ToAU. I loved that game, and have extremely fond memories of it, but I can't honestly say that the combat was ever something that was very compelling. I wouldn't want to see it in an MMO again. 

That was the thing back in the days!! nowadays its all about jumping/dodging around. games like Tera, Gw2 to name 2. But then you can just stand still and tank things like a boss.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4101

5/06/13 11:08:55 PM#11
Originally posted by Epic1oots
Originally posted by simsalabim77
Originally posted by tats27

I wish games would go back to fighting one strong ass monster at a time where evasion and accuracy play a big role in combat. 

 

Combat can be exciting if there is a risk involved no matter the system used. When one "hero" can pull 5-6 monsters and wipe them out with a few abilities, it realy diminishes the excitment of combat.

 

 

 

 

tldr; FFXI combat system please.

 

Evasion and accuracy were just stats. You didn't actually have to do anything to be accurate or evasive which makes it pointless aside from itemisation concerns. 

I played FFXI from NA launch to the end of ToAU. I loved that game, and have extremely fond memories of it, but I can't honestly say that the combat was ever something that was very compelling. I wouldn't want to see it in an MMO again. 

That was the thing back in the days!! nowadays its all about jumping/dodging around. games like Tera, Gw2 to name 2. But then you can just stand still and tank things like a boss.

i rather i actually have to dodge than a let a percentage number determine the fate of my character in a fight. In GW2 dodging realy made a difference because I took down several bosses that werent meant to be soloed thanks to dodging, if i didnt and let him just them just hit me i would have gone down in a few seconds.  Back in the day they had to use the roll dice system because of the tech.  now they are just starting to actually put more twitch combat because the tech is much more advanced...but most games they dont implament it properly and GW2 imo is so far the best implamentation of that type of combat in the mmorpg genre. The twitch combat system has far to improve upon as devs only just started implamenting it in their games.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4110

5/06/13 11:11:32 PM#12
Originally posted by cybertrucker
While the world looks pretty well rendered. The character model sucks. 

 

 

Final Fantasy's characters models look amazing

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1292

5/06/13 11:51:58 PM#13

I like how it says DUMMY content finder. You should get to know the world and its inhabitants, not get an arrow pointing the way! Thats for dummies!

 

Kidding. Everything looks great. Looking forward to running around the newly opened areas in a few weeks.

 

The Deep Web is sca-ry.

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 1197

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/07/13 6:23:14 AM#14

 

Those screenshots look simply amazing.  Ul'dah from the background seems to look even better in the distance than it did in 1.0... though it may just be the lighting and the night time effects to accentuate it's features.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

5/07/13 8:22:10 AM#15
Originally posted by tkreep

Back in the day they had to use the roll dice system because of the tech.  now they are just starting to actually put more twitch combat because the tech is much more advanced...

Non-action combat systems were used because of tech, at first. But when the tech became available, many still choose not to use them simply because they dont like them. Both have their pros and cons, both have people that prefer them.

Real time combat (as opposed to turn-based) in strategy games or RPGs has been possible for a long time but that doesnt mean everyone wants it and every game is better with it. Similarly with dice/stat-based vs action combat. Most great singleplayer RPGs are largely dice/stat-based.

  spadge3k00

Novice Member

Joined: 3/08/11
Posts: 56

5/07/13 8:29:43 AM#16
to the guy who thinks the character models suck, u obviously havnt played the beta. my personal opinion, there higher texture models then any mmo iv played before, however even after the engine change its still pretty demanding to run, nether the less theyve done a great job, now they just need a free 14 day or sumthing trial when it gets here.
  Ralstlin

Novice Member

Joined: 1/09/10
Posts: 243

 
OP  5/07/13 8:45:05 AM#17

3 new

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4101

5/07/13 3:18:12 PM#18
Originally posted by Keitaro333
Originally posted by tkreep

Back in the day they had to use the roll dice system because of the tech.  now they are just starting to actually put more twitch combat because the tech is much more advanced...

Non-action combat systems were used because of tech, at first. But when the tech became available, many still choose not to use them simply because they dont like them. Both have their pros and cons, both have people that prefer them.

Real time combat (as opposed to turn-based) in strategy games or RPGs has been possible for a long time but that doesnt mean everyone wants it and every game is better with it. Similarly with dice/stat-based vs action combat. Most great singleplayer RPGs are largely dice/stat-based.

most great single player rpgs are actually hybrids now like mass effect, elder scrolls, kingdom hearts, deus ex human revolution...

  jskeets916

Novice Member

Joined: 1/08/13
Posts: 160

5/07/13 11:43:21 PM#19
Originally posted by tkreep
Originally posted by Keitaro333
Originally posted by tkreep

Back in the day they had to use the roll dice system because of the tech.  now they are just starting to actually put more twitch combat because the tech is much more advanced...

Non-action combat systems were used because of tech, at first. But when the tech became available, many still choose not to use them simply because they dont like them. Both have their pros and cons, both have people that prefer them.

Real time combat (as opposed to turn-based) in strategy games or RPGs has been possible for a long time but that doesnt mean everyone wants it and every game is better with it. Similarly with dice/stat-based vs action combat. Most great singleplayer RPGs are largely dice/stat-based.

most great single player rpgs are actually hybrids now like mass effect, elder scrolls, kingdom hearts, deus ex human revolution...

All games that seem to be getting shorter and shorter each year with less depth than some old school SNES rpg's that demanded more gameplay.

Not saying the combat isn't more engaging, but it's interesting how people ignore the correlation between the fact that the content can be ran through games like DMC, Mass effect, kingdom hearts in 1-2 days.

Dice rollers while diminishing interactiveness of combat seem to excel in other design areas that have kept players coming back for years.

I myself prefer action combat, however the opportunity costs are sometimes too high when it is executed poorly, which seems to be the case often in the past.

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1126

Freeloading mooches are the scourge of the gaming community.

5/09/13 11:45:27 PM#20
Originally posted by spadge3k00
to the guy who thinks the character models suck, u obviously havnt played the beta. my personal opinion, there higher texture models then any mmo iv played before, however even after the engine change its still pretty demanding to run, nether the less theyve done a great job, now they just need a free 14 day or sumthing trial when it gets here.

I didn't say the character MODELS suck I said the character MODEL sucks. I don't care of the kiddie anime. Now don't get me wrong i like some anime just not the little kiddie style stuff that was in the first set of pics. And like I said its just my opinion.

 

so is this another theme park on rails MMO? Or a find your own adventure kind of MMO.  Like Vanguard, or EQ1.

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