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Neverwinter

Neverwinter 

General Discussion  » So, the Foundry. Only reason Neverwinter was special. Is fubar now.

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69 posts found
  Boraell

Advanced Member

Joined: 1/17/06
Posts: 76

5/09/13 11:51:25 AM#21
Just another exploiter getting cranky because he actually has to put in a modicum of effort instead of facerolling to maximise the useage of his oh so precious time!
  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

5/09/13 11:54:13 AM#22
I'd say that the foundry is working as intended now.Would imagine Power leveling wasn't part of Cryptics plan.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

5/09/13 11:54:50 AM#23
Originally posted by Newfr
Originally posted by Lobotomist

In MMO time spent = reward , if time spent=reward is bigger in doing other activity , than people will do it.

Thats just how it is.

Reward =/= only golds, exp or fat loot. There are some strange guys out there who actually cares about that RP part in MMORPG. And they used to enjoy quest story or campaign plot. For them reward = fun and enjoyment of a good tale told to them. I believe Foundry originally was ment for them.

Tell me, what is that original in skipping all the game in some room with 10 ogres to end up with another gear treadmill like in every other WoW like game?

  Don't be silly, the games about the loot and getting to max level as fast as possible no matter how mind numbingly boring that is. What swith this "FUN" stuff. Hell when we PNP with a live DM we found the perfect loot/exp module and made him run it time and and time again till we could play it in our sleep and where Demigods there was none of this "FUN" stuff  you all talk about. We did it and liked it bacause as the OP clearly points out thats the way it is.

  All Kidding aside now you have to wonder about the the Op and gamers like him that would do something boring and dull time and time again (till eyes bleed) for a imaginary carrot rather then have fun and do something different that rewards just  not possibly maxed for pay off of said imaginary carrot.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3031

5/09/13 11:54:58 AM#24

I say if players want to ruin thier experience and rush to cap and quit and QQ about it, let em...they'll never find a game they'll like playing that way....

 

Edit: They aren't MMO players, they're imported from other genres where "beating" the game is all that's important...I hate to tell them, but you can't beat an MMO...they have no ending...

Best Game Ever? Highest game rated on Metacritic!

  Dahkoht

Novice Member

Joined: 4/03/13
Posts: 289

5/09/13 11:55:07 AM#25
Op is clueless or an exploiter.

Fact is I ran foundry daily last night , got close to 3/4 level and usual loot I had been getting.

Foundry is fine for anyone except farming exporters.

Op is wrong or lying , take your pick.
  Tsumoro

Elite Member

Joined: 6/30/12
Posts: 287

5/09/13 11:57:38 AM#26

I don't play MMO's or any RPG for that matter for the 'level up' and the 'XP'. I play for enjoyment. The Foundry allows me to enjoy new content made by other players which from what I have played has been very very enjoyable. 

I have no freaking idea when this mad dash to the end game came into play, people don't even enjoy games anymore, they just consume them. Moving from one quest to the next and one zone to the next until they are 'done'. 

I have never known anyone to play a game like Mass Effect for example and just rush to the ending, or play a game like Bioshock and only care about getting to the next location. 

Just enjoy yourself!

 

The foundry is fine, they nerfed it because it was being exploited. They then relaxed the XP once they felt it was in a situation to where it couldn't be abused as it was. Enough said. 

Neverwinter for me is the first MMO in a long while to which I feel like I can actually log on and just enjoy myself and be immersed. Even WoW with it's last xpac didn't achieve that for me. It was just one big giant buffet to be consumed. 

 

 

  Dahkoht

Novice Member

Joined: 4/03/13
Posts: 289

5/09/13 11:58:08 AM#27
Exporter = exploiter ,

Autocorrect is a dangerous thing when typing :p
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/09/13 12:02:03 PM#28
I don't think its really a game you play hardcore. It's more a run a dungeon for fun game than let's have a guild where the game is a second job game. Critic just don't work like that, city of heroes wasn't a game for hardcore raiders, it was for casual pveers and role players.

I see Neverwinter as the natural successor to coh.

It's perfect for me being f2p - 4 nights of ps2, 1 night pub, 1 night Neverwinter, 1 night Monaco, terraria, Torchlight 2 or some other game that's nice to play coop with Mrs mo on her crappy laptop
  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

5/09/13 12:05:18 PM#29
When you sit in a single city jumping from instance to instance you are already playing mini games. If it has the D&D label and it's not an open world it's an automatic fail, let alone what this game is.
  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

5/09/13 12:06:11 PM#30
Originally posted by Lobotomist

And than the fanboys walked in...

Actually I am playing the game , same as you are. Not powerleveling. Actually i am roleplayer , dont care about levels.

I am just concerned because Foundry was important step for MMOs in general. Player generated content.

 

It was supposed to be integral part of the game, on par with regular content...Now This as someone before said, turns foundry in just another roleplay novelty. And even so called fanboys will not play it much if it doesnt bring anything tangible in game.

 

 

  You continue to make statements without facts. Prove that foundry quests are worth less then normal developer content when you figure in AD rewards. (and not just after 4th-5th time playing the ogre foundry quest straight) Prove that theres a developer made quest that allows you to make 2 levels in 15 mins (other then the tutorial area stuff) as your complaining that you can no longer do so in the ogre quest. (Which was obviously a exploit to any sane thinking person)

  I'm betting you can't. Call me Fanbois all you want but I'm not the one making up BS here.

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

5/09/13 12:09:49 PM#31
Originally posted by fantasyfreak112
When you sit in a single city jumping from instance to instance you are already playing mini games. If it has the D&D label and it's not an open world it's an automatic fail, let alone what this game is.

 I'd argue open worlds were you have lines of adventure parties waiting in line to kill a boss mob, or 10 adventuring groups all in that lost secret lair training each other is a automatic fail. Fortunately you can play in that type of world as you wish and I can play in a instanced world. Neither of us has to go and troll games that cater to playstyles different then our own.

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 367

5/09/13 12:12:34 PM#32
Originally posted by Lobotomist

User generated content. How great ! Innovative , right ?

Except it never worked. Why ?

Every game it was implemented , it was straight away used to power exploit the game.

 

Just one day after Neverwinter was launched, you had Foundry missions that you can level up to 4 levels in 15 minutes.

So what Cryptic does (as they havent predicted such behavior ? After having it in two previous games.) they nerf all the XP and drops in Foundry missions.

Basically ruining foundry for everyone. Yes even the fun ones.

 

Now you can run foundry missions because you love the story. Or instead play official quests and get xp and loot.

 

ps

Please not claim that Foundry is not nerfed but capped. Because people tested it, and its simply nerfed - not remotely worth same xp as even simply open world area.

 

Can you blame Cryptic for being heavy handed? I certainly can't.

If a player wants to be so bloody ignorant and selfish that they absolutely need to exploit a system that is basically amazing, then it's no wonder things are going to go pear shaped.

No matter the game, no matter the developer there is going to be some complete moron and others who want the quick fix, who will do their utmost to spoil it for the majority of players that abide by the rules.

Just because you can exploit doesn't mean you should, and using the argument that the developers should have made a more robust system isn't going to detract from the fact the perpetrators are ignorant, selfish and morally corrupt individuals, who wouldn't know a good game if it bit them on the arse.

 

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3031

5/09/13 12:17:38 PM#33
I think 2 of my friends and myself are the only people that actually read/listen to quest text.  I've been kicked out of several groups for reading the text lol.  They're all "he must be afk!".  It's funny when some of my friends are in mumble and they're like "Hurry up and just press 1, we gotta do the next quest already" lol

Best Game Ever? Highest game rated on Metacritic!

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2674

"A wise man has something to say, but a fool just has to say something."

5/09/13 12:18:12 PM#34
Originally posted by Lobotomist

User generated content. How great ! Innovative , right ?

Except it never worked. Why ?

Every game it was implemented , it was straight away used to power exploit the game.

 

Just one day after Neverwinter was launched, you had Foundry missions that you can level up to 4 levels in 15 minutes.

So what Cryptic does (as they havent predicted such behavior ? After having it in two previous games.) they nerf all the XP and drops in Foundry missions.

Basically ruining foundry for everyone. Yes even the fun ones.

 

Now you can run foundry missions because you love the story. Or instead play official quests and get xp and loot.

 

ps

Please not claim that Foundry is not nerfed but capped. Because people tested it, and its simply nerfed - not remotely worth same xp as even simply open world area.

 

Honestly...do you really believe Foundry DMs will stop creating campaigns when a majority of the players are max level? It's more about the respect some will build in this community as being a master DM and story weaver. I wouldn't be surprised if Cryptic introduces titles that can be bestowed onto DMs that truly push the boundaries of the Foundry system and create campaigns that will be remembered for years to come, across all mmos. And it won't be stopped by something as trivial as exp, gold or uncommon loot.....


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6546

Perhaps tomorrow will be better.

5/09/13 12:20:20 PM#35

The notion of story is ridiculous,i played two top rated Foundry and they were in French ,i could not understand a single word on the screen.The other quests,all i do is look for the main click through's.There is no stories that i have seen yet,just your normal back n forth triggers,to npc>kill mobs>npc,same old same old.

The good thing is they are sort of fun because of the combat and imo it is always about the combat.I never find it FUN reading text on a screen,i end up using a bottle of Visine trying to read the punt typed words on screen.To create a story you need a reason to begin with,then a well laid out story plot several actors cut scenes effects,there is none of that.

I did one and to get the scene started i drank a beer with the bartender,not really a creative story or reason to even be there.

A French one all i did was click the NPC,i still have no idea why two shiny objects were in the scenes,i don't think they did anything to advance or were even involved in the quest.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2674

"A wise man has something to say, but a fool just has to say something."

5/09/13 12:36:46 PM#36
Originally posted by Wizardry

The notion of story is ridiculous,i played two top rated Foundry and they were in French ,i could not understand a single word on the screen.The other quests,all i do is look for the main click through's.There is no stories that i have seen yet,just your normal back n forth triggers,to npc>kill mobs>npc,same old same old.

The good thing is they are sort of fun because of the combat and imo it is always about the combat.I never find it FUN reading text on a screen,i end up using a bottle of Visine trying to read the punt typed words on screen.To create a story you need a reason to begin with,then a well laid out story plot several actors cut scenes effects,there is none of that.

I did one and to get the scene started i drank a beer with the bartender,not really a creative story or reason to even be there.

A French one all i did was click the NPC,i still have no idea why two shiny objects were in the scenes,i don't think they did anything to advance or were even involved in the quest.

 

Sorry but it sounds like you never read a book in your life beyond when it was expected of you. Personally I enjoy reading beyond having to do so for work or school and the first time I did: The Hidden Blade I thought it was very well written. I'm a long time D&D player but never really wanted to DM because of the shear amount of creativity one has to come up with to weave a good campaign. I've always respected the work a good DM puts in and if I had a DM that said he/she was giving us two free levels for showing up, I would leave and never look back. What kind of a stupid DM would just hand out free levels to the people running his/her campaign? That would defeat the purpose of even being there...go figure there are adventurers that would eat this shit up...


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

5/09/13 12:37:50 PM#37
Originally posted by Wizardry

The notion of story is ridiculous,i played two top rated Foundry and they were in French ,i could not understand a single word on the screen.The other quests,all i do is look for the main click through's.There is no stories that i have seen yet,just your normal back n forth triggers,to npc>kill mobs>npc,same old same old.

The good thing is they are sort of fun because of the combat and imo it is always about the combat.I never find it FUN reading text on a screen,i end up using a bottle of Visine trying to read the punt typed words on screen.To create a story you need a reason to begin with,then a well laid out story plot several actors cut scenes effects,there is none of that.

I did one and to get the scene started i drank a beer with the bartender,not really a creative story or reason to even be there.

A French one all i did was click the NPC,i still have no idea why two shiny objects were in the scenes,i don't think they did anything to advance or were even involved in the quest.

 

  Humm so you did 2 quests in a language you don't understand and you say the story didn't grab you??????????????????

 Or otherwise known as reading is hard. reading in a language you don't know is harder, thus story sucks.

I'd suggest trying the hidden blade foundry quest but theres alot of reading in it, and in all truth is hard to get much story when you as you say "all I do is look for the main click through's" I can see why you say "there is no stories that I have seen yet". All to their own SW:TOR is mainly voiced acting so little reading for you. Might be more your style, as not every game is made for everyone.

  MadDemon64

Elite Member

Joined: 4/19/08
Posts: 1064

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

5/09/13 12:43:37 PM#38
Originally posted by Lobotomist

User generated content. How great ! Innovative , right ?

Except it never worked. Why ?

Every game it was implemented , it was straight away used to power exploit the game.

 

Just one day after Neverwinter was launched, you had Foundry missions that you can level up to 4 levels in 15 minutes.

So what Cryptic does (as they havent predicted such behavior ? After having it in two previous games.) they nerf all the XP and drops in Foundry missions.

Basically ruining foundry for everyone. Yes even the fun ones.

 

Now you can run foundry missions because you love the story. Or instead play official quests and get xp and loot.

 

ps

Please not claim that Foundry is not nerfed but capped. Because people tested it, and its simply nerfed - not remotely worth same xp as even simply open world area.

 

I have played a foundry mission or two after the nerf, and I only noticed xp nerfs, not drop nerfs.

Since when is Tuesday a direction?

  Newfr

Novice Member

Joined: 10/11/06
Posts: 126

5/09/13 12:45:03 PM#39
Originally posted by Wizardry

The notion of story is ridiculous,i played two top rated Foundry and they were in French ,i could not understand a single word on the screen.The other quests,all i do is look for the main click through's.There is no stories that i have seen yet,just your normal back n forth triggers,to npc>kill mobs>npc,same old same old.

We are playing different games then. For me it's two great campaigns (unfinished yet) with over 20k positive reviews from players and Torment like amount of well written text in em. Also it's useful to check description first. Just in case. Or you can end up with quest ment for a full party.

  BuddyDude

Novice Member

Joined: 5/11/10
Posts: 38

5/09/13 12:47:53 PM#40
Originally posted by Betaguy
The ones qqing about the nerf are the exploiters...just saying.

 

Yeah! Because anyone that is not like you is a cheat, right?

 

/fullretard

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