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The Pub at MMORPG.COM  » Your biggest pet peeves with the genre?

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31 posts found
  doefromwherever

Novice Member

Joined: 5/07/13
Posts: 2

 
OP  5/07/13 5:46:47 PM#1

What do you find when you're playing an mmo that really, really turns you off or irks you? In terms of features or gameplay?
 For me i would have to say, instanced zones in a world, or even bigger than that, this huge trend recently with labeling what seems like any kind of online multiplayer game an mmorpg...I read someone here put some blame on websites like this one struggling for content to put such a tag on games like diablo and even world of tanks...Seriously? Either take the first M out of MMORPG or stop calling it an MMORPG.

I recently tried out the Neverwinter "Open Beta" and as soon as I found out about the different channels for each zone, I logged out. Not what im looking for...

So how about you all?

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/07/13 5:52:23 PM#2
Instancing
  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2563

5/07/13 5:53:11 PM#3
Originally posted by ShakyMo
Instancing

Correction: heavy instancing.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 5511

Correcting wrongs on the Internet...

5/07/13 5:54:49 PM#4
Trinity combat, uninspired quests (or should I say "chores"), respawning mobs, the grind, the downtime... I could go on.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5659

5/07/13 5:57:21 PM#5
Raiding, gear progression treadmills, repeatable scripted instance dungeons, "end game"

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2388

World > Quest Progression

5/07/13 6:06:04 PM#6
Activities with less emphasis on the people around you.

Lack of open area group content

Fast path to the "end"

Worlds that seen molded and pre-pathed

Lack of diversity between classes and roles
  mari3k

Novice Member

Joined: 2/23/13
Posts: 146

5/07/13 6:07:20 PM#7

Instancing is necessary, sorry guys.

Open world PvP is a relic from the past and should disappear in the future.

Step in the arena and break the wall down

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3064

Tomorrow's just a future yesterday...

5/07/13 6:09:08 PM#8

It is in my signature, stated in another similar thread by someone more eloquent than myself :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

5/07/13 6:09:41 PM#9
Originally posted by mari3k

Instancing is necessary, sorry guys.

Open world PvP is a relic from the past and should disappear in the future.

Instancing and people like this. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  Tjed

Apprentice Member

Joined: 3/14/12
Posts: 161

5/07/13 6:10:53 PM#10

Also instancing.

Lack of group focused content.

Getting to max level too quickly.

Small worlds with fast travel that give that "tunnel" feeling.

Lack of buffer/cc classes.

That's just off the top of my head, there is much, much more.

  k11keeper

Apprentice Member

Joined: 2/15/04
Posts: 1034

"" "" "" ""

5/07/13 6:17:31 PM#11
I get so irked by quest hubs with ? and ! over NPC heads. If a game has that I usually quit after a few weeks at most. It bothers me that bad.
  Beatnik59

Elite Member

Joined: 11/23/05
Posts: 2212

"Playing things I shouldn''t be playing since 1977."

5/07/13 6:47:39 PM#12

The uncertainty.  This genre has gotten too risky, and it's only getting worse.

We want to buy games.  The only thing the publishers want to sell us are question marks.  They include question marks like, "How can you guarantee to me that this game will last?" or "What sort of guarantee can you give me that this will be the same game six months from now?"  or "How do I know you won't NGE this thing?" or "What happens when I get hacked, the person who hacks me gets my account banned, and I want to get unbanned?" or "How hard is it going to be to learn and re-learn how to play this game going forward?" or "How many patch notes am I going to have to sort through to understand this thing?"

 

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2111

joie de vivre

5/07/13 7:43:16 PM#13

Well, I would write it all out but I sorta just did earlier today.

http://www.mmorpg.com/blogs/Xobdnas/052013/25074_14-Jabbando-says-its-gonna-be-a-long-2-years

mmorpg.com/blogs/Xobdnas

  David_Lopan

Novice Member

Joined: 9/07/10
Posts: 815

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

5/07/13 7:45:17 PM#14
A$$hats and cash shops (except pure fluff that's can also be purchased from in game currency)
  Redcor

Novice Member

Joined: 5/14/10
Posts: 439

Your not in traffic you are traffic.

5/07/13 7:53:09 PM#15

 Cash shops that sell keys/scrolls to get at loot that dropped in-game ala GW2, STO, Neverwinter and I'm sure many more. Cash shops are OK for cosmetic crap and xp bonus but not for things that you should have earned or even some mystery box crap that has a chance of dropping some rare item.

 

 

Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard

  Prepared

Advanced Member

Joined: 3/11/13
Posts: 87

5/07/13 8:42:35 PM#16

Abbreviations in forums.  When you're in game, it makes sense to use abbreviations because you probably don't have much time to type everything out, but on forums, all abbreviations should be explained first.  You can't assume that everyone knows what "Do the LU on the RY when the HG happens or it will be QE on the PU"

If someone is asking a question about something on a forum, the answer should never have any form of abbreviations because if the person asking the question understood the abbreviation, he probably would already know the answer and not have to ask.

It happens all over forums dealing with Massively Multiplayer Online Role Playing Games (MMORPGs) and doesn't have to.

Abbreviations is my largest pet peeve in the genre by far!

 

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4587

The only luck I had today was to have you as my opponent.

5/07/13 8:46:59 PM#17

"cash shop"

"accessible"

"casual-friendly"

  BahamutKaiser

Novice Member

Joined: 3/08/13
Posts: 297

On hiatus for a while guys, MMOs still aren't interesting me.

5/07/13 8:49:10 PM#18
My big pet peeve is shortcomings. Literally.

Many MMOs have embarked on great ideas and made mostly grand and amazing games only to fail of several key and fundamental qualities which I can not overlook. Games like FFXI had amazing systems like worldwide community with auto-translate gameplay and a deep and compelling world, only to fall short on combat gameplay and party grief. Games like GW original had an amazing gameplay system and world only to drop new content and over simplify class roles and skills to ease balance.

This is my huge pet peeve, making a game which thoroughly interests me and missing the mark. If I didn't like it, I could care less if it fell short, but to see a game I appreciate or enjoy fail to meet my expectation, or reach its amazing potential is a true disappointment.

I'm looking at a game now that flaunts dragons as an awesome gameplay element, yet your still playing as the human character, and only summon in the dragon part time to auto attack your targets. Why stop at having dragon side kicks? If dragons are so awesome let's play them, not insult them by making them pets and mounts for humans. And how interesting can dragons be when all the creatures are dragon like instead of making a rich world with alternate mystical creatures?
Some games can even be perfectly interesting but have some piratous sales method which ruins the gameplay and makes the content inaccessible.

It's these shortcomings that upset me, I don't want my interest piqued only to be disappointed.

Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.

  User Deleted
5/07/13 8:53:31 PM#19
Lack of depth.  Gameplay seems so shallow.
  Datastar

Apprentice Member

Joined: 5/07/13
Posts: 159

5/07/13 9:00:11 PM#20

I think for me it would be having my hand being held by the games design, I want to be challenged and I want to work for rewards.

Oh yeah and any pay to win cash shop items.

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