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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » 1/3 people not resubbing - not looking good

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82 posts found
  Lustmord

Elite Member

Joined: 12/21/05
Posts: 1057

5/07/13 11:52:17 AM#41

I'm pretty sure the servers are at maximum capacity right now.

I think there's 7k clanned peopled on NA1. There's TONS of people unclanned.

If 1/3 of the forum users drop, there will still be plenty of people playing.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5643

5/07/13 11:53:20 AM#42
Originally posted by Badaboom
Originally posted by monstermmo

We live in the world of free to play games now. It's really that simple. I'm interested in playing Darkfall, i've played a bit before, did the free trial and all that but i don't want to pay a monthly sub for it. I often want to return to World of Warcraft for some casual play time but i don't want to play it enough to "justify" the subscription fee.

There are just far too many free to play games now that there's simply no need to pay a subscription fee. 

That being said some games are definitely worth it. WoW is worth it, it's a quality game that is always improved upon. Rift is another high quality game. While they are worth paying for i will not play them enough to pay that monthly sub but that doesn't stop them from being "worth it," just to be clear.

Yes but those free to play mmo's suck.  Overly instanced, hand holding, restricting your game play, sparkly crap.  Even a good B2P game like GW2 gets boring after awhile. 

What part of not paying your subscription isn't restrictive?

I don't want to rent my game time and access anymore.  There isn't any game, not even WoW, that is worth that to me anymore.  Games get boring after a while regardless of payment model.  Rift, pretty much the same exact stuff as always... boring.

This game is the same way.  People with tons of time currency will have a huge advantage over those who don't.  Larger guilds will steamroll the smaller.  Crafting and gear will end up being worked into an efficiency system that will be repetitive.  It doesn't matter that the pvp battle appears to be different because it's not really.  So you get in a conflict in the woods instead of on the plateau.  It's still the same because you'll do the same sorts of things.

Why would I want to commit my bank account to an ongoing recurring fee for that? 

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

5/07/13 11:55:13 AM#43
Another unfinshed release that exchanges content for an open world. Do these people not understand that a giant empty world is no world at all? These devs need to play Skyrim.
  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2385

5/07/13 12:00:17 PM#44
Originally posted by Torvaldr
Originally posted by Badaboom
Originally posted by monstermmo

We live in the world of free to play games now. It's really that simple. I'm interested in playing Darkfall, i've played a bit before, did the free trial and all that but i don't want to pay a monthly sub for it. I often want to return to World of Warcraft for some casual play time but i don't want to play it enough to "justify" the subscription fee.

There are just far too many free to play games now that there's simply no need to pay a subscription fee. 

That being said some games are definitely worth it. WoW is worth it, it's a quality game that is always improved upon. Rift is another high quality game. While they are worth paying for i will not play them enough to pay that monthly sub but that doesn't stop them from being "worth it," just to be clear.

Yes but those free to play mmo's suck.  Overly instanced, hand holding, restricting your game play, sparkly crap.  Even a good B2P game like GW2 gets boring after awhile. 

What part of not paying your subscription isn't restrictive?

I don't want to rent my game time and access anymore.  There isn't any game, not even WoW, that is worth that to me anymore.  Games get boring after a while regardless of payment model.  Rift, pretty much the same exact stuff as always... boring.

This game is the same way.  People with tons of time currency will have a huge advantage over those who don't.  Larger guilds will steamroll the smaller.  Crafting and gear will end up being worked into an efficiency system that will be repetitive.  It doesn't matter that the pvp battle appears to be different because it's not really.  So you get in a conflict in the woods instead of on the plateau.  It's still the same because you'll do the same sorts of things.

Why would I want to commit my bank account to an ongoing recurring fee for that? 

Guess it all comes down to attitude.  I'm a casual player who enjoys the thrill and the rush that this game offers.  If I'm solo, I know right away I'm at a disadvantage because of my low prowess and will easily get killed.  That doesn't stop me.  I look at it as a challenge to stay alive.  Stay unseen.  It's also fun to play with the guild as we work toward common goals.  For me, the bitter taste of defeat makes the sweet taste of success that much sweeter and worthy of a sub.

  Deerhunter71

Advanced Member

Joined: 10/25/05
Posts: 548

 
OP  5/07/13 12:58:12 PM#45
Originally posted by fantasyfreak112
Another unfinshed release that exchanges content for an open world. Do these people not understand that a giant empty world is no world at all? These devs need to play Skyrim.

I am with ya man - potential was there but they just keep missing the mark.....

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

5/07/13 1:53:11 PM#46

2/3 retention sounds decent for a game like Darkfall

The key is acquisition rate being higher than the rate of those leaving.

 

WoW, EQ, EvE...these games enjoyed growth over 5+ years because they managed to attract more people than left.  If DF is actually good it should do this too, because unlike most recent games it didnt have a huge spike at launch.  the question is, is it good?  Im not the target audience and wouldnt ever consider playing it, but its the same with EvE.  If the game is good it will grow, if not it will slowly shrink.

  Deerhunter71

Advanced Member

Joined: 10/25/05
Posts: 548

 
OP  5/07/13 2:06:51 PM#47
Originally posted by strangiato2112

2/3 retention sounds decent for a game like Darkfall

The key is acquisition rate being higher than the rate of those leaving.

 

WoW, EQ, EvE...these games enjoyed growth over 5+ years because they managed to attract more people than left.  If DF is actually good it should do this too, because unlike most recent games it didnt have a huge spike at launch.  the question is, is it good?  Im not the target audience and wouldnt ever consider playing it, but its the same with EvE.  If the game is good it will grow, if not it will slowly shrink.

That is why people should be concerned and for a few reasons:

 

1) Retention rate was MUCH higher for the first game for the first few months as people were willing to wait a few months because the game finally had launched - this time a lot of people have said they are not letting AV string them along again.

2) The reason this is NOT a good retention rate for DF is that it is 100% a niche game and does not have hundreds of new players buying it every day keeping an influx of new players coming -- just go read the Steam forums and why they are not even thinking about buying it

 

Wow and other MMO's can easily survive a retention rate like this because they have a constant influx of new players and NOT being a niche game have quite a big following; thus can survive.

3) Steam release has not brought a lot of new players and there are not many new players that you see every day.  Clanmates still see basically the same people in the starter zones every day - unlike other MMO's with solid new people joining and you constantly see new people in the starter areas

4) Tons of alt accounts that ARE clanned are about to not be re-subbed so do not go by #'s in clans at all

 

*** Disagree all you want but #1 and #2 are what is the bigger issue here - a niche game needs to retain more than 2/3 of their base because Darkfall will not have 100 new people a day buying this game and breathing life into it....  Also, those new guys who do try it are getting slammed right outside the safe zone by people with 30,40, 60k prowess because there is no incentive for these guys to go live out of their city when 100% everything can be done at the safe zones.

  Sulaa

Novice Member

Joined: 7/13/11
Posts: 830

5/07/13 2:17:09 PM#48
Originally posted by DMKano
Originally posted by Ocenica
I know there are people, such as myself who don't buy a game at release to avoid crowds, bugs, and connection issues.  Good old WoW didn't start out with 20,000,000 subs and work its way down.  It started at 300,000 and worked it way up.

WoW is the only subscription MMORPG to do this so far. Will probably be the only one.

There were couple games that were  either increasing sub count,  stabilizing them or / and not crashing sub numbers,

Examples - EQ1 (for 5 years), Lotro (2,5 years), FF XI (still going strong) , Ultima Online (5 years, peaked 3 years after rekease)

 

Games getting high sub counts right after release and crashing at super fast as "industry standard scenario" - is relatively new thing.

 

I am not sure DF: UW can achieve that though, I personally doubt it but we'll see.,

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3731

RIP City of Heroes!

5/07/13 2:19:44 PM#49
Originally posted by Deerhunter71

https://forums.darkfallonline.com/showthread.php?367264-Are-you-going-to-resub-If-not-why

 

11 page thread with well over 500 unique votes....  Not a good sign for AV - as a lot of the people state they are not going to keep chasing the carrot like they did in DF1.  This means AV really needs to step up their addition of actual content or else the game will end up like the first quickly....

 

Also, do not be fooled this first month saying how good the population is - I got a clanmate on 2 PC's running 10 alts whicha re accounts from clanmates who already paid for the game but did not play at launch.  He of course is not resubbing them as he is only using the free month to stock up on resources.

 

 

 Pre wow, they typical retention rate was only 30% after 3 months or less. /just a history lesson.

  ReaperUk

Elite Member

Joined: 9/20/06
Posts: 577

5/07/13 2:20:44 PM#50

I know next to nothing about Darkfall except it's not my kind of game. However, from what I do know it seems it's likely to prove once again that the monthly subscription model is all but dead. I can't think of a single game that's made a long term success that way for about six years.

 

 

 

 

 

 

 

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2510

5/07/13 2:24:09 PM#51
Originally posted by Deerhunter71
Originally posted by DavisFlight
Originally posted by Deerhunter71
Originally posted by DMKano
Originally posted by Ocenica
I know there are people, such as myself who don't buy a game at release to avoid crowds, bugs, and connection issues.  Good old WoW didn't start out with 20,000,000 subs and work its way down.  It started at 300,000 and worked it way up.

WoW is the only subscription MMORPG to do this so far. Will probably be the only one.

Not to mention the way overpriced game and sub on top of that 

40 bucks is not overpriced for one of the best MMOs on the market. GW2 was 60 bucks for christ sake.

Yup and no monthly fee on top of that to enjoy it for GW2....  So after 3 months in Darkfall you would be spending $70 for a game nowhere close to GW2 or others in terms of the overall MMO package.

Overall MMO package? Haha, what? GW2's package... a simplistic, easy PvE game with some cool overworld battles and thousands of filler quests, poorly implemented half assed RvR, and little to no crafting or class customization.

 

vs, a game with sandbox tools and infinite content, real time combat, NO instances, and massive battles without lag?

  gchris7

Novice Member

Joined: 1/22/09
Posts: 78

5/07/13 2:29:25 PM#52


Originally posted by Deerhunter71

Originally posted by strangiato2112
2/3 retention sounds decent for a game like Darkfall The key is acquisition rate being higher than the rate of those leaving.   WoW, EQ, EvE...these games enjoyed growth over 5+ years because they managed to attract more people than left.  If DF is actually good it should do this too, because unlike most recent games it didnt have a huge spike at launch.  the question is, is it good?  Im not the target audience and wouldnt ever consider playing it, but its the same with EvE.  If the game is good it will grow, if not it will slowly shrink.
That is why people should be concerned and for a few reasons:   1) Retention rate was MUCH higher for the first game for the first few months as people were willing to wait a few months because the game finally had launched - this time a lot of people have said they are not letting AV string them along again. 2) The reason this is NOT a good retention rate for DF is that it is 100% a niche game and does not have hundreds of new players buying it every day keeping an influx of new players coming -- just go read the Steam forums and why they are not even thinking about buying it   Wow and other MMO's can easily survive a retention rate like this because they have a constant influx of new players and NOT being a niche game have quite a big following; thus can survive. 3) Steam release has not brought a lot of new players and there are not many new players that you see every day.  Clanmates still see basically the same people in the starter zones every day - unlike other MMO's with solid new people joining and you constantly see new people in the starter areas 4) Tons of alt accounts that ARE clanned are about to not be re-subbed so do not go by #'s in clans at all   *** Disagree all you want but #1 and #2 are what is the bigger issue here - a niche game needs to retain more than 2/3 of their base because Darkfall will not have 100 new people a day buying this game and breathing life into it....  Also, those new guys who do try it are getting slammed right outside the safe zone by people with 30,40, 60k prowess because there is no incentive for these guys to go live out of their city when 100% everything can be done at the safe zones.
 

I know that all you are trying to do is bad mouth the game and arguing with you is pointless, but what you are saying makes absolutely no sense even if its meant to be blind hate.

DFUW is a new mmorpg and as in every other case of a new release there are going to be customers who will not like what they bought and therefor wont continue their subscription. Darkfall being niche is actually supposed make the number of those who quit the first month even higher, simply because this game is not for everyone and its very easy for someone to realize that.
Everyone can play a game like WoW even if its only for a few months, not everyone can play Darkfall.

  Deerhunter71

Advanced Member

Joined: 10/25/05
Posts: 548

 
OP  5/07/13 2:39:29 PM#53
Originally posted by waynejr2
Originally posted by Deerhunter71

https://forums.darkfallonline.com/showthread.php?367264-Are-you-going-to-resub-If-not-why

 

11 page thread with well over 500 unique votes....  Not a good sign for AV - as a lot of the people state they are not going to keep chasing the carrot like they did in DF1.  This means AV really needs to step up their addition of actual content or else the game will end up like the first quickly....

 

Also, do not be fooled this first month saying how good the population is - I got a clanmate on 2 PC's running 10 alts whicha re accounts from clanmates who already paid for the game but did not play at launch.  He of course is not resubbing them as he is only using the free month to stock up on resources.

 

 

 Pre wow, they typical retention rate was only 30% after 3 months or less. /just a history lesson.

Oh I am up on history and as I clearly stated out WoW was NOT a niche game and thus could still survive from whatever their retention rate was; due to constant influx of new people.  Which you do not see in DF. - DF history lesson shows that.  And if a game cannot constantly draw new people then it is not a good sign.

  Deerhunter71

Advanced Member

Joined: 10/25/05
Posts: 548

 
OP  5/07/13 2:42:27 PM#54
Originally posted by gchris7

 


Originally posted by Deerhunter71

Originally posted by strangiato2112
2/3 retention sounds decent for a game like Darkfall The key is acquisition rate being higher than the rate of those leaving.   WoW, EQ, EvE...these games enjoyed growth over 5+ years because they managed to attract more people than left.  If DF is actually good it should do this too, because unlike most recent games it didnt have a huge spike at launch.  the question is, is it good?  Im not the target audience and wouldnt ever consider playing it, but its the same with EvE.  If the game is good it will grow, if not it will slowly shrink.

That is why people should be concerned and for a few reasons:   1) Retention rate was MUCH higher for the first game for the first few months as people were willing to wait a few months because the game finally had launched - this time a lot of people have said they are not letting AV string them along again. 2) The reason this is NOT a good retention rate for DF is that it is 100% a niche game and does not have hundreds of new players buying it every day keeping an influx of new players coming -- just go read the Steam forums and why they are not even thinking about buying it   Wow and other MMO's can easily survive a retention rate like this because they have a constant influx of new players and NOT being a niche game have quite a big following; thus can survive. 3) Steam release has not brought a lot of new players and there are not many new players that you see every day.  Clanmates still see basically the same people in the starter zones every day - unlike other MMO's with solid new people joining and you constantly see new people in the starter areas 4) Tons of alt accounts that ARE clanned are about to not be re-subbed so do not go by #'s in clans at all   *** Disagree all you want but #1 and #2 are what is the bigger issue here - a niche game needs to retain more than 2/3 of their base because Darkfall will not have 100 new people a day buying this game and breathing life into it....  Also, those new guys who do try it are getting slammed right outside the safe zone by people with 30,40, 60k prowess because there is no incentive for these guys to go live out of their city when 100% everything can be done at the safe zones.
 

 

I know that all you are trying to do is bad mouth the game and arguing with you is pointless, but what you are saying makes absolutely no sense even if its meant to be blind hate.

DFUW is a new mmorpg and as in every other case of a new release there are going to be customers who will not like what they bought and therefor wont continue their subscription. Darkfall being niche is actually supposed make the number of those who quit the first month even higher, simply because this game is not for everyone and its very easy for someone to realize that.
Everyone can play a game like WoW even if its only for a few months, not everyone can play Darkfall.

I actually agree with you that not everyone can play DF at all.  I 100% agree and with that being said along with it being a complete niche game - that does not bode well at all.  Unlike those other games they have a constant influx of new people playing that game.  You do not have 100's of people constantly trying out DF.

 

What that means is that AV MUST put content in to bring new players; but so far have failed to do that and it shows.

  Nevulus

Advanced Member

Joined: 8/23/06
Posts: 1216

5/07/13 2:48:58 PM#55
Originally posted by Badaboom

 I'm a casual player who enjoys the thrill and the rush that this game offers.  If I'm solo, I know right away I'm at a disadvantage because of my low prowess and will easily get killed.  That doesn't stop me.  I look at it as a challenge to stay alive.  Stay unseen.  It's also fun to play with the guild as we work toward common goals.  For me, the bitter taste of defeat makes the sweet taste of success that much sweeter and worthy of a sub.

That paragraph alone is the reason Darkfall is a good game even with its faults.

 

I will exclude the horrible community and just speak on the game itself:

Yeah, it's missing features they promised, BUT the game holds true to a classic REAL mmo. It has a large open world. Yeah the world seems empty at places, but  I'd rather have large open fields and scenery, than a cluttered small world.

The large open world is like that for a reason. You have enough space to hide out and mine resources if need be in some quiet corner, or plan a strategic assault on a neighboring clan by moving your small force as hidden as can be.

Darkfall has a large open world where you can get lost in and actually feel like an explorer in an online world, instead of a train on a railroad being blocked in by invisible walls in an instanced game typical of today's MMO.

 

Yeah, it has bugs. All MMos have bugs, some worse than others at launch. If the game goes by a whole year and the major bugs are still there, then feel free to complain (yeah eq2, I'm talking about you and your broker Mystics for year and a half  :) )

 

I don't know any other game other than Darkfall and Eve where you can actually get a rush from going out where you shouldnt be just to mine resources. 

Crafting isn't perfect, but it's better than the crap out there in all those new instanced games. At least you can BE a crafter in Darkfall, although I wish they had something for more specialized crafting, so  that everyone can't craft everything. But I guess when you can only have 1 character per server, it makes sense to allow every1 to craft everything.

 

Darkfall will die off a sudden & horrible death only if the Devs continue to allow the horrible community to destroy the game from within. There are clans whose whole purpose is to grief until people quit the game, by all means. It's horrible because this is it. This is the only game we have that brings back that old mmo feeling. You remember right? The feeling where you actually ARE living in an online world. And for that I'd pay a sub fee anyday over some instanced crap.

  Salenger

Apprentice Member

Joined: 11/29/04
Posts: 505

The true character of a man can be seen when they are given power.

5/07/13 3:20:26 PM#56

The game is maybe 40% complete atm at best, the community is easily the worst, PVE is terrible and mindless even if the grind is lessened from 1.0, it still really sucks as it has no purpose but to make yourself pvp viable.

The hackers, the lag switchers IDK i have fun but idk how long ill e subbing for, its a game designed for large clans and some medium sized ones that have huge egos.

I used to play with some chill guys in 1.0, guys that were not so good at pvp but had fun, now they roam around acting liek the pricks they used to despise in the first darkfall and these people are adults.

Its a game that will turn even the good gamers into jackasses and imho is not worth a sub to bother with at this point, wait until they release more content if they ever do.

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1486

5/07/13 3:54:04 PM#57
[mod edit]  I haven't heard a single person from my clan say they're unsubbing, and its a pretty good sized clan.

Played-Everything
Playing-FFXIV:ARR,AA

  JIUBHUNNY420

Novice Member

Joined: 4/14/13
Posts: 134

5/07/13 5:01:49 PM#58
Originally posted by Salenger

The game is maybe 40% complete atm at best, the community is easily the worst, PVE is terrible and mindless even if the grind is lessened from 1.0, it still really sucks as it has no purpose but to make yourself pvp viable.

Im not going to argue that the game isnt incomplete, because that would be a lie. 40%?? Thats stretching it, the game is more like 75% complete, missing alot of vital features to end game which I wont disagree with. PVE being terrible? Compared to what? At least enemies actually pose a challenge! Every other MMO will have you killing a fucking giant troll by the end of level 1, at least darkfall makes you work for your kills.

The hackers, the lag switchers IDK i have fun but idk how long ill e subbing for, its a game designed for large clans and some medium sized ones that have huge egos. 

I have yet to see a hacker in game and ive been playing for 2 weeks. Period, end of story.

Also OF COURSE its designed for big clans, you cant siege a castle with a handful of dudes.

 

I used to play with some chill guys in 1.0, guys that were not so good at pvp but had fun, now they roam around acting liek the pricks they used to despise in the first darkfall and these people are adults.

Dont blame DF for this one. I have a group of 4 friends who travel with me regularly, and besides the one friend always complaining about lag (Hes playing from his moms fucking laptop) we all have fun, gank noobs, laugh about it, get ganked by pros, laugh about it. Tell your friends to lighten up and enjoy the rush.

 

Its a game that will turn even the good gamers into jackasses and imho is not worth a sub to bother with at this point, wait until they release more content if they ever do.

And heres where I tell you, YOUR RIGHT! Not about the game turning god gamers into jackasses, but that its not worth it for YOU to play. From what youve said you havent had a good experiance, and I dont think you should continue playing if your having a poor experiance...

...To me though, Darkfall has alot of the things ive been looking for for a very long time.

Difficult PVE

Risk and Reward for exploration

Open, intricate, and unique skills and abilities

and most importantly,

CHAOS!

The game is unpredicatble, and thats what I love about SWG, EQ, and PRE-BC WoW. A sense of danger and excitement,  something you never thoughtcoming is always around the corner, whether its you ganking someone or they get you, theres always fear, and that drives me to play a game even more.

So to the OP, please end your pointless crusade, your just coming off as extremely sketchy and bullheaded and wont convince anyone playing to not play or otherwise.

 

J-Hun Lookin to Creep Yall!

  Hairysun

Novice Member

Joined: 6/11/05
Posts: 1068

Boo ....

5/07/13 5:11:50 PM#59

 

This IS how it works.  I don't know how many games I have purchased and not even made through the first couple weeks  much less subbed into a second month.  Two thirds of the players re subbing is pretty damn impressive in my opinion. 

 

DFUW is fine.  It certainly has it's issues but most seem to be able to see through those issues and recognize the game as a whole.  Among other things it brings a different perspective to a genera that is absolutely flooded with the same old  thing in a different wrapper.

 

We all know Darkfall is not for everyone.  It would seem however the numbers that our good friend Deerhunter71 has brought to everyones attention ..... are looking pretty decent.

 

~Hairysun

 

http://www.straightdope.com/

  VassagoMael

Apprentice Member

Joined: 3/09/12
Posts: 501

5/07/13 5:14:25 PM#60
Darkfall launch vet here. Played Unholy Wars for a few days, quit.

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

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