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Guild Wars 2

Guild Wars 2 

General Discussion  » 8 months in. Did GW2 break from the WoW formula?

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174 posts found
  Tryken

Ultima Online Correspondent

Joined: 7/08/04
Posts: 63

Some editors are failed writers, but so are most writers. - T.S. Eliot

5/07/13 10:17:10 AM#21

I'm actually going to do my best to reply to this.

 

I have two level 80s on Anvil Rock and co-run an 80-member guild.

 

Guild Wars 2 is trying very hard to break that formula. Does it succeed in every way? No. But the game is trying very hard to do so. I'll try to go over some major similarities and contrasts.

 

"Holy Trinity" - While there is no "holy trinity" as such in Guild Wars, there are certainly three classes that are almost always considered above the other classes, those being Warrior, Guardian, and Mesmer. With that said, these classes are not required to make it through a dungeon or fractal, but they are heavily advantaged and favored among most parties. But if you and a public group want to run a dungeon and you have a Necro, Elementalist, Thief, Ranger, and Engineer, you're still capable of making it through the content you want. You just might not be as "effecient" as some of the elite players would like.

Theme Park - Guild Wars 2 is a themepark MMO in the same vain as WoW, but with more longetivity to its rides. Because the game is constantly scaling your level where you go, world events and low level dungeons are just as viable to run as high level events and high level dungeons. This allows for a more robust overworld thanks to events constantly dinging off across the world. But is it still a themepark game? Yes. Outside of combat, and once you're done with exploration, there's not a multitude of options to keep you busy outside of going through the dungeons, fractals, WvW, etc. As a many-year Ultima Online player, I lament spending hours getting my house just right, or seeing Luna full of loiterers chatting it up, or even raising my fishing skill for that chance on a million dollar find.

More Flexible in how you level than WoW - Guild Wars 2 is much, much more flexible in how you level than WoW. My first character I ran through and did the story missions and quests (I hate questing, by the way) to get my levels. For my second 80, I grinded him through Shiverpeak and eventually crafted him about 30 levels after that. I even ran him up some levels in World v World. So that was huge for me. With the addition of dailies, you have even more ways to level. It's a great touch and takes away a lot of the monotony in the old questing grind created by WoW. I never felt like my life was never-ending quests (unless I wanted it to be).

 

Combat changes the game - Guld Wars 2's combat is completely different. It remains completely different (and better) in just about every way than WoW's.

Not Enough to Do When You're 80 and Geared - That's the crux of the problem with a themepark MMO, isn't it? You reach 80, you get your gear, and what's left? Level a new character? Most games add in the gear treadmill, like WoW, and Guild Wars 2 did this with ascended items. If GW2 took a more sandbox approach, gave things like player housing, and more non-combat-oriented ideas in the game, it'd make being level-cap with exotic gear a lot less boring.

More Stuff On the Way - Guild Wars 2 is trying. I mean trying. You have constant events with wonderful, high-production value quests and bosses coming out every few months. That's wonderful. Guild Halls are on the agenda, and I have a feeling we'll see more sandbox elements in the future. Guild Wars 2 is trying very hard to keep players interested and make them feel like they're not playing World of Warcraft.

The McMMO Problem - With convenience being such a huge deal in Guild Wars 2 (sell your stuff on the auction house from anywhere, but can only buy at the AH. You can teleport anywhere as long as you're not in combat, and instantly), some of the immersion gets lost. Only recently have I started to see people hanging out in Lion's Arch and just messing around, which shows how cities aren't quite the hub I was hoping they'd be. I like loitering around in games and getting to know people, but towns need to have god incentives for being there. The Mystic Forge, bank, and AH are helping Lion's Arch as a city, but I wish it was doing a bit more to become the large hub it can be. There's no LFG finder, yet, so you still see shotus throughout the town for people getting fractals together (and, in this case, I actually do look forward to a LFG finder).

So, to answer your question, I can still say that Guild Wars 2 is working at being, if not 100% different, a reimagining of the themepark MMO.

  Myria

Advanced Member

Joined: 5/07/09
Posts: 545

5/07/13 10:20:37 AM#22
Originally posted by bcbully

To those still playing-

Do you feel that GW2 has broken away for the WoW formula? If so, it what ways?

 

Do you feel GW2 has become more like WoW? If so, in what ways?

It really depends on what you mean by 'the WoW formula', I suppose. Certainly combat isn't really very "WoW-ish", nor are the clases. They've done WoW one better in sacrificing depth and flexibility to the casual gods, whether or not that's a good thing depends on your point of view. They have come to rely on dailies for 'content', a bane of WoW since TBC, IMHO (the only dailies in any game I would give you two poops for were the Netherwing ones, it has been downhill from there), but that's the only real "WoWification" I can see.

 

I guess from my point-of-view it hasn't so much "broken away" as it has excised large sections of, without replacing those sections with anything meaningful. More a simplified sub-set than any real re-working of the formula. The question, in the end, is will that sub-set, or a variation thereof, go on to be the new norm? Basically, will GW2's design have a meaningful long term impact on the industry?

 

I suspect the answer is a fairly emphatic 'no', just as it was for GW1, but time will tell and we'll probably need another year or two before we know for sure. Certainly at this point there aren't any signs pointing towards a GW2-based revolution in MMO design, quite the opposite, really, but the future is ever uncertain and this industry is prone to odd turns.

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

5/07/13 10:33:16 AM#23
Originally posted by Nadia
Originally posted by Ocenica

Most all MMOs that I have played and told my friends about goes like this, "It's like wow but with ...xyz."

your analogy can apply to any mmo that your friends are aware of

its like XX mmo but with xyz

Not really. I would love someone to explain how EVE, UO, DAoC, Shadowbane were WoW with XYZ. You can't because they were all drastically different. 

GW2 however is similar in its implementation. GW2 doesn't follow it as closely as RIFT, but it is still similar. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

5/07/13 10:35:00 AM#24
All I can tell you is that I left gw 2 after a couple of months because I was bored ... All guild wars 2 is about is creating alts and beeing bored with no real progression and things to do .. atleast I feel it this way.
  Epicent

Novice Member

Joined: 9/16/10
Posts: 671

Die clickers Die!!!

5/07/13 10:39:53 AM#25
Originally posted by SavageHorizon
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

Spot on.

They lost population.................yet all the servers are high or full with no server merges........................right.

  Vorch

Apprentice Member

Joined: 9/18/11
Posts: 809

5/07/13 10:43:05 AM#26

The game is not dying.

The game is not WoW.

Every damn month, ANet releases substantial new content and features. The first month is not how the game is now.

This whole thread was a troll. Period

 

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2537

5/07/13 10:47:05 AM#27
Originally posted by stevebombsquad
Originally posted by Volkon
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

You do realize that the $15/mo subs are only a fraction of what they're counting as subs, yes? They include the asian time cards where people play for pennies per hour even though they're not subscriptions in the sense we're used to. So that & mil. plus number is a bit exaggerated. Not that that's highly relevent, just a point of fact. 

 

GW2 is actually slowly climbing in player base during the peroid most MMOs face declines. 

 

It is a fact that GW2 is contunually making improvements. Can't say how many circles Blizzard is running around in since I quit WoW before Cataclysm.

The number of people that bought the box is climbing, but not the player base. You have those two things confused. The population now is no where near what it was at launch. Not even in the same ball park.

 

We can only go by box sales for GW2 since there is no sub fee. You can do the same for WoW if you want but the sub fee is what people use and GW2 doesn't have one.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1319

5/07/13 10:47:26 AM#28
Originally posted by Epicent
Originally posted by SavageHorizon
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

Spot on.

They lost population.................yet all the servers are high or full with no server merges........................right.

Next to no que, ever. Funny how on a full server at release there wad a que, now a full server I can get right in, np at all. They ve lost alot of pop, the server nembers are borked.

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2537

5/07/13 10:51:17 AM#29
Originally posted by Dogblaster
All I can tell you is that I left gw 2 after a couple of months because I was bored ... All guild wars 2 is about is creating alts and beeing bored with no real progression and things to do .. atleast I feel it this way.

There is progression, just NOT what you want in a game and that is fine. You got your money's worth from GW2 - a couple of months? You did the same with Skyrim, etc.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2044

5/07/13 10:57:14 AM#30

During vanilla WoW, my play time looked something like this:  

  • Once I got a level 60, I pretty much played that character exclusively.  I casually leveled two alts, but didn't get them to cap until Burning Crusade.  
  • The only thing I can remember doing on my personal time was running non-stop dungeons: Strat, Scholo, BRD emp runs, UBRS, Dire Maul (once that was added, which, by 8 months in, it was).  It was constant pursuit of specific pieces of gear (Ie. grinding the first boss of DM west for the Mindtap trinket) via dungeons in preparation for raids.  The dungeons were enormous and cavernous and required decent leadership to navigate and counter specific mob types.  Things like DM north tribute runs and timed Strat runs added some intensity and extra motivation.
  • Once Silithus was added (it wasn't yet at the 8 month mark), that became a zone to grind quests and small group content for money and other rewards.
  • Other than that, it was raiding.  The only one available initially was Molten Core.  UBRS was big enough to count as a raid at the time, however.  Looking at the patch history, by the 8th month, BWL was just being added.  Next month would come ZG; 3 months from now would come AQ.
  • 7 months after launch, WoW added its first battlegrounds: AV and WSG.  I would run these very occasionally.
That's about all I can remember doing.  Not much in the open world.  Eventually they added some open world bosses.  
 
 
During vanilla GW2, my play time looks something like this:
 
  • I've leveled 5 characters to cap, but I pretty much play my elementalist exclusively anyway.  
  • What I do on a daily basis completely depends on what time of the month it is.  Significant content updates have completely altered things to do in the world several times now: Halloween, Lost Shores, Wintersday, Flame and Frost, Super Adventure Box.  Next up is Secrets of Southsun in 7 days.  Every time one of these is added to the game, it basically provides me with something completely new to do for 1-2 weeks.  
  • During the other 2-3 weeks of the month, I return to the "normal" game, which consists of...
  • I do my dailies, which thankfully can be done anywhere in any zone.  I tend to hang around whatever zone is relevant to the Living Story.  It's always very populated.
  • I occasionally hop from world boss to world boss, although I liked them a lot more when fewer people did them.  There's no challenge whatsoever atm.  
  • Jumping puzzles.  These are amazing and more significant than I ever imagined they would be.  They are legit forms of gameplay that can occupy hours upon hours of your time.  My guild runs guild nights, which occasionally entail everyone picking out their favorite jumping puzzle and showing it to everyone else.
    • Mini dungeons.  I feel like I needed a sub tab for these because they're so unique.  The ancient treasure hunt in Dredgehaunt Cliffs was probably the most fun I've ever had in an MMO when I found that with a friend.  Vexa's Lab is another amazing one. 
  • Guild missions.  
    • Guild challenges and bounties essentially provide the most difficult encounters in the game so far, with the exception of maybe 1 or 2 dungeon encounters.  That's right, the hardest fights take place in the open world! 
    • Guild rushes provide completely unique type of gameplay.
  • I do do dungeon runs for specific pieces of gear, but there are a few fundamental differences. 
    • Dungeons comprise a minor part of my game time.
    • Combat is extremely different in groups (I honestly greatly preferred WoW's group combat, but GW2's solo combat.)
    • There's no random loot suspense.  You run for badges to purchase your gear.
  • Fractals.  They're basically a dungeon, but with their own distinct progression path.  I progress through these when I feel the itch for that traditionally hard MMO content and to get the best gear.  I think I use these like I used raids in WoW.  
    • They're still not quite as hard, however, or not hard in the same satisfying way.  
    • These actually do require group coordination, but with external mechanics (ie. passing a hammer that has magical uses, or crossing a swamp obstacle course individually to press a button at the same time); this differs from WoW, which rarely used such mechanics early on, and instead required a lot of coordination within the trinity combat system as the bosses abilities and mechanics dictated.
  • I very occasionally run structured pvp, just like I occasionally ran BGs once they were added in WoW.  
  • I do WvW a lot more frequently.  WvW, while it certainly still has issues to work out, is a complete game of its own that must be taken into account.  Hundreds and hundreds of hours can be spent there.  
 
That's my summary.  I'm sure I left some stuff out of both, but that's the general jist of it.  I included things I thought WoW did better as far as execution of individual components, but overall, I certainly think GW2 has a much greater variety of activities to offer than vanilla WoW did.  
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/07/13 11:09:34 AM#31
Hmm anyone remember all the "full" and "high" swtor servers. Without actual numbers, such labels are meaningless.
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3900

5/07/13 11:16:06 AM#32
Originally posted by Nadia
Originally posted by Manolios

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

I'd like to see your source how GW2 daily players dropped in half

--  I doubt its a continual drop

 

WOW released to China during its first year, doubling its numbers

GW2 has not released to China yet -- to be seen what that effect that will have

I agree! And what I think is odd about numbers is that people that don't like the game think no one plays it. It is alive and thriving with thousands of people.

So, if you don't like GW2 and think it's dead because you don't like it, look at the reviews and numbers and other websites. It's an award winning game with its own feel. If you don't like the feel, play WoW! :) 

As for the OPs question, I say yes! It is different than WoW on many, many levels. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Vorch

Apprentice Member

Joined: 9/18/11
Posts: 809

5/07/13 11:18:05 AM#33
Originally posted by ShakyMo
Hmm anyone remember all the "full" and "high" swtor servers. Without actual numbers, such labels are meaningless.

True, there is no way of knowing how many people are on each server at any time.

We have them saying it was the fastest growing MMO ever in January, though. You can take that or leave it.

I base it off of the damn ques I get for WvW in Tier 5...FIVE.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  kjempff

Elite Member

Joined: 10/12/04
Posts: 707

Make worlds not stories

5/07/13 11:34:08 AM#34

I only recently tried out gw2, and played for 3 weeks but then Neverwinter grabbed my attention. So I am only halfway throug, but so far I would say, it is WoW on drugs. Its the same as WoW, it just looks better and you feel good while doing it - but afterwards You look back thinking what was the point?.

I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

I am not impressed with combat and skills available, although I like the idea of weapons having skills.. after trying out all classes, with combinatins of weapon, I find the Mesmer having the least annoying skill set using a staff. Circling while holding down right mouse button and spamming skills gets old tbh, and I wish there were a bit more stationary combat instead of constant move move move, then move move because everything will respawn in 25 seconds. But ok its not all bad, double tapping actually works fluently as opposed to Neverwinter for example. The pace of combat also void alot of tactical elements.

Doing encounters with alot of people is a great idea and it also works in a way, but it is still just a fight where everyone solo, and I am really missing roles. Sidestepping like the 25 other people and avoiding flashing and undoubtly clever thought mechanics, its just what did I do to beat this ? nothing special, I didnt taunt and position well, I didnt crowd control, or heal or anything, I was just there circling like everyone else.

The completely role less gameplay was a surprice for me, before I started I had an idea that it was just not predefined class roles, but that there were no roles at all was a surprice. It doesn't feel very P2W, and after also reading up on various stuff I am thinking, I could actually farm everything I need within a realistic time period, and it was a joy to actually buy a game instead of the F2P infestation.

 

To boil it down, I keep thinking something like.. this is so cool, imagine if all these beatiful mechanics were put to better use, that would really really kick WoW out of the market. Imagine these amazingly designed zones were the home of a real roleplaying game. If WoW is themepark, GW2 is themepark extreme gold edition, it doesn't get more WoW infact it is more WoW than WoW.

 

 

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 970

Any fool can know. The point is to understand.

5/07/13 11:42:44 AM#35

Speaking on broader terms GW2 and WoW have two very different content streams. WoW relies on periodically releasing large scale raids every few months or so while GW2 tries to make smaller bits of content monthly. 

Both games have their social areas but I believe that WoW has the upper hand when it comes to guilds. GW2 provides a very very carefree way of playing where I just do things on a whim. 

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  atticusbc

Advanced Member

Joined: 9/22/07
Posts: 1067

I hated hipsters before hating hipsters was cool.

5/07/13 11:45:29 AM#36
the best way i heard was in dfuw. some guy i was talking to said "i heard it was just like wow. i mean, it has dungeons and levels right?" so yeah. if you're a hipster, elitist sandbox player, sure i guess it could look the same. but if you play the game or give it more than acursory glance, then yes, it broke the mould.
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/13 11:47:34 AM#37
Originally posted by kjempff

 

I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

  

 

Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

Oderint, dum metuant.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 790

5/07/13 11:55:00 AM#38
gw2 broke from the wow formula on day 1. No trinity, no raids, no quest hubs, no mounts. 
  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1369

5/07/13 12:04:43 PM#39
Originally posted by Volkon
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

You do realize that the $15/mo subs are only a fraction of what they're counting as subs, yes? They include the asian time cards where people play for pennies per hour even though they're not subscriptions in the sense we're used to. So that & mil. plus number is a bit exaggerated. Not that that's highly relevent, just a point of fact. 

 

GW2 is actually slowly climbing in player base during the peroid most MMOs face declines. 

 

It is a fact that GW2 is contunually making improvements. Can't say how many circles Blizzard is running around in since I quit WoW before Cataclysm.

Semantics... I'm so sick of hearing about what is a sub and what isn't... It doesn't matter, there are still a shit-ton of folks playing that game after 8 years. I don't think the same will be said for Gw2. It will be just like gw1. Devoted fans will hang around, others will move on. Guild Wars 1 was supposed to "change the game" and it didn't. Same goes for GW2. It's fun, nothing ground-breaking. 

 

Guild Wars 2 to me at least, doesn't feel radically different then any other MMO I've ever played. The exception being the fact that it feels like a bunch of people running around lighting up the mobs instead of a traditional trinity. So if you are talking about breaking the Wow formula, then I spose they did... for better or for worse some would argue. Personally, I found Guild Wars 2 to be gimmicky and boring. The changes they made from the "wow formula" were often not fun for me. I ABSOLUTELY hated grinding those shitty heart quest and the "dynamic" stuff was fun the first time and boring each time after. Then it was rinse and repeat through different areas.  I'm not playing WoW or GW2 at the moment, so I don't feel like I'm very biased. I don't think the changes they made make it any better or worse then WoW. As always, it depends on what you want as a player. I just don't like people thinking it will automatically be better because they "removed" the trinity or changed the appearence of questing. by that I mean, kill 10 of 10 rats is the same as kill rats until the god damned heart fills up. They just removed the counter. 

 

By the way Volkon... how do you know/ can you show where you came up with the info for your statement that the GW2 player base is climbing? Just wondering? I'm not calling you a lair, I just haven't seen anything to support this claim. I really hope you're not using server status as a gauge. I only say this cause no one know who the hell sets the parameters for the capacity. For example, when I was playing Conan.. the shit always said medium at any given time of the day. Even at 4am - which we all knew was bullshit when you got into game lol. 

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1369

5/07/13 12:06:21 PM#40
Originally posted by Volkon
Originally posted by kjempff

 

I like the dynamic events and alot of the mechanics and features, jump puzzles. Mini stories/adventurers are clever compared to kill 10 rats types although a bit heavy on the escort types of missions, its just that I don't really care.. in 10 minutes the same merchant is back wanting the same escort. Take back a centaur infested town, and 5 mins later centaurs are back in control, why did I bother?. Clear some mobs, bam same mobs attack me less than a minute after I just killed them. Those things does not make dynamic, it makes it feel constructed.

  

 

Need to touch on this point... you sound like someone that didn't wait around to follow event chains. For example, you defend the town from centaurs. Event will spawn to begin pushing into centaur country. Eventually you wind up with the mega-event fighting the Champion centaur and his minions. You need to push a lot of events or yes, they'll push you instead.

You make that sound much more epic then it actually is in game. Most will agree I'm sure. You can even make a chain quest in wow sound fun and engaging if you try. 

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