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The Pub at MMORPG.COM  » The new healing poll

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52 posts found
  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1667

5/07/13 7:41:36 AM#21
I like Tera's healing which is the same a Neverwinter I presume, it keeps you on your toes and is more active obviously. Second is GW2 where you look after yourself mainly but keep an eye on your compatriots. Last and distant last is tradition trinity healing, it is a just a yawn fest for me.

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  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1667

5/07/13 7:52:45 AM#22
Originally posted by Lord.Bachus
Originally posted by Leiloni
Can you change the "Aiming" example to TERA? Neverwinter is a horrible example of how to do Aiming healing and they barely even have any targeted heals to aim anyway - biased poll with that example.

Sorry there, i havent played Tera except for in open beta... And you are right, currently  Neverwinter only has one targeted heal.  But as its just an example you could replace it by  Tera of the healing cones in AoC.  

 

Maybe you can enlighten me as to explain how Tera differs that much from Neverwinter or AoC.

 

Sadly you can not change the content of a poll.

 

 

 

 

Tera's healing is a combination of dropping healing orbs for players to pick up at will and aiming at the specific target and firing off a healing spell, you can put down healing circles that players can move into and be healed a sort of AOE heal. But because the fights are active and everyone is on the move especially the mobs you have to keep an eye on the players themselves and keep up with them to apply healing.

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  DMKano

Elite Member

Joined: 6/17/11
Posts: 8141

5/07/13 7:56:16 AM#23
Traditional God mode healer is best :)
  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1398

5/07/13 7:56:47 AM#24

GW1's Monk is my favorite healer class, so I guess it's number 1. I don't agree it's similar to GW2, because Monk's healing isn't minimalistic and it sure is a healer class.

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 684

5/07/13 8:01:43 AM#25
I don't remember any mmo of the recent past where healing had any major role. Why do you beat a dead horse ? Everyone is a jack-of-all-trades now. Mostly dps with a litte support and self  heals and minor group heals. Goes along with real grouping which also died somehow during the last years.
  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 3589

5/07/13 10:47:23 AM#26
Originally posted by Quirhid
Originally posted by fivoroth
 

Originally posted by Quirhid

Originally posted by fivoroth

There is one big caveat in this poll. Do the people who are actually replying to this thread play or enjoy playing a healer? I am sure a large number of people who DON"T play as a healer (aka the dps facerollzz crowd) will of course say that they prefer GW2 becaues they don't have to rely on healers and they can do what they do best - mash buttons to pew pew.

I haven't tried option 2 but it doesn't sound like something I would enjoy. Option 3 - GW2's system is horrible and that's an understatement. In GW2 there isn't really a healer role. It's a paradise for the dps crowd as that's all there is in GW2.

The whole tab targeting phrase is becoming too common! In traditional games like WoW when exactly do you use TAB to heal someone? You usually either click the target or have a button assigned to the party member. No tab targetting at all. But yeah WoW/EQ's way of doing the healer class is the only fun thing for me. As I said, GW2 doesn't have anything for people who enjoy playing healers, the other one I have never played.

Just because you played a healer in EQ, WoW or any other game with traditional healers, doesn't make you an authority on what is a good healer. The traditional healer is notoriously unpopular, yet it is nearly always mandatory. This had to change.

I never said that was the case (highlighted bit). I am just saying that it is understandable that people who don't like playing healers will want them gone from MMOs so that they have to look for a healer. Actually I am pretty sure that dps players are quite happy that tanks are gone too as they can now have parties consisting of 5 dps. The traditional healer is notoriously unpopular? Well, of course, most people want to pew pew. 

@all those saying that healing is a whack-mole job, really? And dpsing is not? All you do when you play as a dps class in MMOs is tab target and mash your buttons and faceroll your keyboard while looking at those super important damage meter numbers.

Your logic is backwards. People don't play healers, not because they don't like playing healers, but because playing a healer is not fun.You get me? If playing a healer is fun, no one would have issues with playing a healer.

Your logic is flawed. Fun is a very subjective thing. What is fun for me might not be fun for you. You can't say that something is fun for everyone. A lot of people find healers fun and that's why most of them were complaining when new games like GW2 decided to remove the role altogether. Of course, there is a lot of people who don't find healers fun. But the same thing can be said for dps classes. I personally find dps-ing in dungeons/raids super boring. Why? Because I have been dpsing while leveling up. Healing/tanking in dungeons gives you more variety as opposed to dpsing while leveling and dpsing when running dungeons

Playing a traditional healer is a whack-a-mole job more than any other role. You stare more at health bars/party window than the actual game and the abilities are often quite monotonous and uninspired. Most people don't find that appealing.

When I was playing WoW back in the day, as a healer you had to have situational awareness and you had to look at what was happening around you quite a lot. True as you are also keep an eye out on health bars it can be very tricky. But you know what was super suprising to me. That A LOT of dps classes had much worse situational awareness compared to healers even though their job is much simpler and doesn't involve constant monitoring of everyone's healthbars.

In some games you can macro your entire dps rotation to 1 button. What more can I say? Healing can be quite challenging at times which is something I never experienced as a dps class. I never actually felt challenged when dpsing in dungeons/raids. Although quite a lot of the times healing falls on one of the following two extremes which is not particularly good game design imo- a) complete easy mode snooze fest or b) manic desperate spam to keep everyone alive. 

 

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  Nikopol

Novice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

5/07/13 11:20:28 AM#27

Definitely tab-target healing.

That's not meaning I tab-target to heal (you can click, F1-F6 etc.), but that I like the way healing is done in tab-target games. I find those are the games with a lot of options as to how I do my healing: Target select and heal, AOE heals and protective spells, cast-on-target shields, buffs, Heal-Over-Time spells, etc...

What I like is having to make a lot of hard decisions while healing. Sometimes you make a really close call and go "Ooops, I think I did the wrong thing there", and the encounter begins to make you pay for that mistake slowly, you can't get on top of the damage being done and try to hold on with tooth and nail. I just love that! :)

As for aim-to-heal; I don't care for "aiming right" when healing; to me that's not what's fun about healing. And that kind of gameplay usually comes with less options on how you do your healing, so that's another downside.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

5/07/13 11:45:26 AM#28
The down side to tab healing is that you dont get to see any of the actual content, youre just starring at health bars. In aimed healing, you actually have to know where everyone is, so you'd better be looking around.
  Leemeg

Novice Member

Joined: 8/19/06
Posts: 230

5/07/13 11:48:40 AM#29

I do prefer the classic "tab-targeting" for healing, although I do not mind the dual target system, offensive and defensive targets. 

The aiming is too unreliable to use for me, which makes it boring to heal. Terra type where you based healing on people moving into circles/picking up items, I finds annoying too. It felt like I had to teach everyone in the group how to heal; since they had to pick up the items themselve, or move into the cirles!

 

--
Leemeg.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

5/07/13 12:00:54 PM#30
Originally posted by Leemeg

I do prefer the classic "tab-targeting" for healing, although I do not mind the dual target system, offensive and defensive targets. 

The aiming is too unreliable to use for me, which makes it boring to heal. Terra type where you based healing on people moving into circles/picking up items, I finds annoying too. It felt like I had to teach everyone in the group how to heal; since they had to pick up the items themselve, or move into the cirles!

 

 

Ive played some AoC, and the priest of mitra I found had an aoe healing system, but its burst healing and it centers around the caster, so you literally have to be in the fray of things. The downside of that is, it limits people to having to stick together instead on letting them position themselves how they want.
  Eudaimon

Advanced Member

Joined: 12/31/08
Posts: 117

5/07/13 12:06:08 PM#31
My favourite system is the AoC one, which is more AoE/aimed.  I find the GW2 system ok, but never really feel like a "healer" per se.  That said, I really dislike the "traditional" select-target-and-heal that so many others appear to enjoy.
  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 436

5/07/13 12:49:27 PM#32
Originally posted by birdycephon
The down side to tab healing is that you dont get to see any of the actual content, youre just starring at health bars. In aimed healing, you actually have to know where everyone is, so you'd better be looking around.

I agree. Tab target healing "seems" fun until you try a game like TERA and realize how awesome it is to actually be able to see the fight and be a part of it. Tab target healing forces you to focus so hard on the UI that you miss the entire game.

 

Originally posted by Nikopol

Definitely tab-target healing.

That's not meaning I tab-target to heal (you can click, F1-F6 etc.), but that I like the way healing is done in tab-target games. I find those are the games with a lot of options as to how I do my healing: Target select and heal, AOE heals and protective spells, cast-on-target shields, buffs, Heal-Over-Time spells, etc...

What I like is having to make a lot of hard decisions while healing. Sometimes you make a really close call and go "Ooops, I think I did the wrong thing there", and the encounter begins to make you pay for that mistake slowly, you can't get on top of the damage being done and try to hold on with tooth and nail. I just love that! :)

As for aim-to-heal; I don't care for "aiming right" when healing; to me that's not what's fun about healing. And that kind of gameplay usually comes with less options on how you do your healing, so that's another downside.

 

Funny I'm the exact opposite with nearly everything you said. I don't want too many options, in fact I don't want too many skills, period. TERA had a good mix with about 25 skills - enough that you have a good variety of things to play with, but not an overload of 40 or so like WoW and SWTOR did. You had real choices and variety that was fun, not gimmicky things like "stack this HoT 5 times for maximum effect" or things that don't require any player skill at all like "stack a lot of crit and you'll get defensive shields popping up all over the place". There's a lot of needless complexity in tab target healing that is there for no good reason at all other than a poor attempt at making it seem more fun and skill based. It should be how well can I keep a guy alive by choosing the right skills for the right time, positioning myself properly, and avoiding attacks - not how well can I stack the right stats ahead of the fight and learn my complex rotation that fits my skill build.

You still have important decisions to make and tooth and nail scenarios where the shit hits the fan but good gameplay can help you overcome it. It's just far far more fun because you actually see and are a part of that tooth and nail fight, instead of the UI version of it.

As for aiming, I do find it quite fun. It's aiming, it's also positioning yourself correctly, moving around during the fight, battle awareness. It makes it much more exciting instead of staring at the UI all night and it adds an extra layer of skill in there which is a lot of fun.

  Navac

Novice Member

Joined: 8/16/08
Posts: 38

5/07/13 3:42:15 PM#33
Originally posted by Leiloni
Originally posted by birdycephon
The down side to tab healing is that you dont get to see any of the actual content, youre just starring at health bars. In aimed healing, you actually have to know where everyone is, so you'd better be looking around.

I agree. Tab target healing "seems" fun until you try a game like TERA and realize how awesome it is to actually be able to see the fight and be a part of it. Tab target healing forces you to focus so hard on the UI that you miss the entire game.

 

I would have to disagree, it might be like that for WoW in raiding, (though I doubt it as you have to be mindfull of a lot of things the boss is doing and avoid them) but in arena you have to be constantly aware of where your teammates and opponents are.

  BahamutKaiser

Novice Member

Joined: 3/08/13
Posts: 307

On hiatus for a while guys, MMOs still aren't interesting me.

5/07/13 6:28:09 PM#34
I suppose the answer should be just as simple. Use all target methods. Forgive me for brevity buy my phone powered off and dumped my first response.

Really healing can be over simplistic, and combat can be chaotic, whether your focusing just on support or trying to heal while engaging combat, healing diversity serves you best.

By allowing tab target heals, even in a game with aimed and action combat, you allow players to contribute healing while actively fighting.

Also healing methods can vary from eachother by degree a cheap full heal may require you to touch them directly, or an AoE heal may only work in a large semi circle in front of you, but a continuous stream of weak heals may be tab targeted.

By allowing full diversity of heals you allow for more strategy and tactics. Eliminating any of them greatly reduces the variety and depth of healing gameplay.

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  Tjed

Novice Member

Joined: 3/14/12
Posts: 161

5/07/13 6:42:17 PM#35
I like GW1 and Vanguard's double target system.  Those two were fun and, as many have said, the GW1 monk was awesome.  I also liked Vanguard's disciple.  Really fun healer class.  I have played lots of healers, and staring at health bars does indeed get old.  I didn't like GW2 because there was no healer, but that's more of the "break the trinity" design then an actual method of healing. 
  zwei2

Advanced Member

Joined: 8/02/08
Posts: 348

5/08/13 2:09:24 AM#36

Can add another to the poll?

 

"Intelligent Healing" aka press a button to heal the most injured person with no targeting. It cannot get any simpler and friendly than that.

 

Case in point:

 

http://youtu.be/DGdAppORdtY?t=29s

At the 29 second if the video cannot load here for some reasons.

 

Sona from LOL, W skill. I know, it is not an mmo, but have to think out of the box, right?  trololololo

The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1860

5/08/13 2:18:50 AM#37
Originally posted by cybertrucker
Vanguard and WAR got it right with defensive target/offesive target . Dual targeting made healing much better. ToT is ok as well but still preferred dual targeting.

 

Yup Vanguard got it 100% right, duel targeting is genius,GW2 is a mess. I think the op was hoping that Gw2 and his themepark poll would win out lol.

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  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1860

5/08/13 2:23:37 AM#38
Originally posted by birdycephon
The down side to tab healing is that you dont get to see any of the actual content, youre just starring at health bars. In aimed healing, you actually have to know where everyone is, so you'd better be looking around.

 

Tell that to a Vanguard healer especially a disciple plus Vanguard has duel targeting.

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  TheHavok

Advanced Member

Joined: 7/13/04
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5/08/13 2:42:53 AM#39

I really like the EQ/WoW healing.  I think it adds an extra element to the game that is just fun.  As much as I like GW2, I miss having a dedicated healer at times (and likewise BEING a dedicated healer).

Surprisingly, Warhammer had a pretty good healing system, since healers could move while casting and had two targets: one for friendly players and one for enemy players...similar to WoW's 'focus' bar.  It allows another variable to combat and raised the skill cap.  Sadly that was one of the few things warhammer did right.

  eldaris

Novice Member

Joined: 6/21/06
Posts: 346

5/08/13 3:04:42 AM#40

Classic eq/wow healing combined with defensive/offensive targets like warhammer.
To the poster saying that changes to healing were needed because people avoided to play healers for not being "fun" enough - no,most people don't play healers (or tanks )because they dislike being responsible for the rest of the party and because healer is the first to get blame in case something goes wrong.
Gw2 lack of healer class was one of the worse things about the game and aoe type of healing is not good enough when you want to heal a person in particular.

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