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OP 5/04/13 8:35:50 PM#1
**Ok so I recently post this in another part of the forum and was informed that this was the correct place to post it. This is why i called it a re-posr**
I have been fervently been working on the class system of my game- which to me can make or break a game. Too many classes and you have players feeling overwelmed with so many options that they can't decided which path to take. Too few and the players will feel like there aren't enough options, feeling limited in someway, creating boredom amongst them. I hope to solve both problems.
I have developed a 3 tier system (Might only be 2, still debating on that), that redefines how classes work with in a game. This system allows for double primary classes, instead of how some games do it, with a primary and a secondary, or allowing you to change your primary at will. I believe that creating the right amount of classes and the system I'm working on, will help support players by giving them a plethera of options with out making them feel overwelmed- A task that is difficult to complete.
My main focus is to try and see what people believe to be the underrated and underused- classes and weapons that would add to the game.
Info about the game I am creatingcan be provieded if you feel like you need an Idea of what classes to suggest. here is a little information to get started:
World: Completely magic dependant. Everything they make and build has magic built into it or magic was used to help create it.
Era: I'm going for a fantasy / Industrial age. So you can assume that there are guns and eingineers. Also, the development of weapons is new to the world so the use of swords, bows and various other weapons and battle magic can be assumed as well.
Basis: Im basing most of the class system off the elements, and adding a few. for instance, Mech Magic.
If you have input on classes or weapons that are under used, please use the following template:
Class/Weapon Name: Easy enough
Type: Is it offense, defense or support? What role would it play on the battle field?
Brief Description: Tell me something about this class. Give it a story or some flavor.
The Why: Why would this class be something to add to a game? What makes it unique or special?
The Why Not: Why is it that it isn't being used? Think about it- is it to like other classes? Hard to make skill trees? I ask this one because too many people say the why, and never think about the why not.
Skills: Why kind of skills would it use?
Finally if you are contriubting to this I thank you profusly. It will be a great help in creating my final outcome of classes. Also, please try and not repost classes or weapons that have already been said- but you are welcome to add on to them