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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What SWTOR really needs

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122 posts found
  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1433

 
OP  5/03/13 3:26:43 PM#1

SWTOR NEEDS

ALL OF THIS
NONE OF THE ABOVE
DON`T CARE / SHOW RESULTS
(login to vote)
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

5/03/13 3:56:16 PM#2
A reverse NGE.
  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/03/13 7:41:28 PM#3
Originally posted by RefMinor
A reverse NGE.

yup, hardcore games attract most players, thats common knowledge

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2638

110100100

5/04/13 7:17:46 AM#4


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

  sethman75

Advanced Member

Joined: 3/14/13
Posts: 192

5/04/13 7:54:23 AM#5
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

  RexGarvin

Novice Member

Joined: 1/12/10
Posts: 25

5/04/13 8:06:21 AM#6
All your suggestions are not hardcore.  They are content that SWTOR did not want to take the time to program because they wanted to make as much money off the Star Wars name as fast as they could.  SWTOR is a joke.  Space flight in the game is the biggest joke on the players.  During beta testing us testers expressed our concerns about the lack of content but the developers did not care.  Why should they care because they knew  when the game was released they would make millions of profit. 
  deniter

Elite Member

Joined: 9/06/08
Posts: 599

5/04/13 8:10:06 AM#7
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

hmm.. i thought they only have lost subs since the simplifying trend begun. i'm not saying WoW was too hardcore in the first place, but certainly they didn't win much by changing their design philosophy.

  olepi

Advanced Member

Joined: 1/15/07
Posts: 984

5/04/13 8:12:04 AM#8

Ridiculous! You are expecting a space type game, in *STAR WARS*???? hehe

I don't remember any space action in the movies ...... oh, wait.

------------
RIP City of Heroes. One of my favorite MMO's.

  Vicar1492

Novice Member

Joined: 10/26/06
Posts: 12

5/04/13 8:18:02 AM#9
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I know that sarcasm is difficult to convey through the written medium of forums, but my interpretation of simplius' post was just that.  He was also agreeing with you about hardcore games not actually attracting more people, but he posted as such beginning sarcastically, the whole "bizzaro" weather comment kind of gave that away.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/04/13 8:56:25 AM#10
Originally posted by deniter
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

hmm.. i thought they only have lost subs since the simplifying trend begun. i'm not saying WoW was too hardcore in the first place, but certainly they didn't win much by changing their design philosophy.

wow was definately MORE hardcore back in BC

every expansion has made the game more accessible to the masses

the result is, that an 8 year old mmo , is still the big dog

and its funny, that the two "grand , old men" of mmos,,wow and EVE, both started in the "golden age"

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/04/13 9:18:51 AM#11
Originally posted by Vicar1492
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I know that sarcasm is difficult to convey through the written medium of forums, but my interpretation of simplius' post was just that.  He was also agreeing with you about hardcore games not actually attracting more people, but he posted as such beginning sarcastically, the whole "bizzaro" weather comment kind of gave that away.

yes it was sarcasm, but it backfired....how ironic is that?

payback is a .....

 

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1433

 
OP  5/04/13 9:19:49 AM#12
Originally posted by simplius
Originally posted by RefMinor
A reverse NGE.

yup, hardcore games attract most players, thats common knowledge

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations

 How are these suggestions "hardcore" ?

You mean people are too "casual" nowadays to steer a spaceship in a videogame? Therefore they put space combat on rails so all you need is clicking the left mouse button?

  Tokken

Hard Core Member

Joined: 3/06/04
Posts: 887

"I'm your Huckleberry!"

5/04/13 9:26:11 AM#13

some of this.....

SPACE EXPLORATION

STAR SYSTEMS

SPACE TRADING

SPACE MINING

ATMOSPHERIC FLIGHT

OPEN WORLD

DAY / NIGHT / WEATHER CYCLES

CAPITAL SHIPS

DEATHSTAR

UO, EQ, DAoC, SWG, WOW, EQ2, CoH, CoX, VG, Aion, STO, CO, DCUO, LOTRO, Tera, SWTOR, GW2, DP, NW, TSW, MH, DDO, Rift, WS, ESO, Trove, LM

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/04/13 9:32:30 AM#14
Originally posted by olepi

Ridiculous! You are expecting a space type game, in *STAR WARS*???? hehe

I don't remember any space action in the movies ...... oh, wait.

exactly,,the name itself calls for jousting tournaments, barbeque , and limbo contests

why would anybody spoil the mood, by fighting over such a small thing, as a star

and even if you win the war,,what are you going to do with a star? put it in your pocket?

 

  jesteralways

Hard Core Member

Joined: 3/17/13
Posts: 551

5/04/13 9:35:28 AM#15
yes SWToR "need" all of these but EAWARE doesn't "want" all of this in their game. why? 1st, they already stated that their game engine is crap and not sutable for massive game mechanics. 2nd, look at the community, no matter what kind of crap eaware spit out of their ass this community is devouring it and they scream "the game is so awesome, it doesn't need anything else". the 2nd reason is the most viable for eaware, if community is dumping shit load of cash in this crap why do they need ot upgrade the game?

i want a open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/04/13 9:41:27 AM#16
Originally posted by DocBrody
Originally posted by simplius
Originally posted by RefMinor
A reverse NGE.

yup, hardcore games attract most players, thats common knowledge

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations

 How are these suggestions "hardcore" ?

You mean people are too "casual" nowadays to steer a spaceship in a videogame? Therefore they put space combat on rails so all you need is clicking the left mouse button?

the reply was for RefMinor

i agree with most of your suggestions

i feel , that the difficulty level in space is good for casuals , theres just WAY too little of it, and its too restricted

STO has shown , how it can be done

but i dont think, that the famous HERO engine can do the same

and when the new generation of space games goes live, the bar will go even higher

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/04/13 9:59:26 AM#17

SWGs space was awesome for a MMO. You could have one person piloting, and other players manning the guns, which in effect would create an on rails experience like SWTOR for players who do not want to bother tricking out their own ship.

STOs space is good, and the engine handles mass space combat well, compared to SWGs which stuttered with major lag when GCW 2 was put in giving mass PVE/PVP space combat. STOs space combat is a tad restrictive too, as the ships are all about the crew, but each player controls each ship and your companions man the ships controls which you yourself control, and other players can not, unlike SWG.

SWG also had space mining, which was like playing Asteroids, but after seeing EVEs mining, will have to give that a go.

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1433

 
OP  5/04/13 10:00:59 AM#18
Originally posted by simplius
 

but i dont think, that the famous HERO engine can do the same

and when the new generation of space games goes live, the bar will go even higher

 Hero Engine... that name might end up as the biggest euphemism in videogame history. Don´t see anything heroic about it.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/04/13 10:07:46 AM#19
Originally posted by Tokken

some of this.....

SPACE EXPLORATION

STAR SYSTEMS

SPACE TRADING

SPACE MINING

ATMOSPHERIC FLIGHT

OPEN WORLD

DAY / NIGHT / WEATHER CYCLES

CAPITAL SHIPS

DEATHSTAR

PVP Space, less instancing, Player housing and Player cities missing there.

While I personally do not take part in PVP space either in SWG or STO, SWTOR should still have it, and should be in instances, where you can just choose not to particpate

The same goes for player cities and player housing. With SWTORs instancing these can be avoided too, like in LOTRO, but are always good time sinks for those wanting these things.

SWGs player housing and cities could not be avoided, and were what made up the empty landscapes. If this was done again, then structure packups should have been put in from the beginning, to reduce the clutter of abandoned structures

Here is a video showing Atmostphere flight and flying around my city and its structures. Graphiics and video could have been better but was done on my old crappy PC which struggled with it.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1422

5/04/13 10:15:13 AM#20
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

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