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General Discussion  » GW2's SPvP vs. WoW's BG's

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51 posts found
  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 967

Any fool can know. The point is to understand.

5/03/13 6:41:08 AM#21

The old GW1 team death match worked well. I understand there's the whole downed thing but it would be nice to have a little variety. 

King of the Hill -  Hall of Heroes/Heroes Ascent

Takes turns breaking through defence - WoW

spvp has great build variety but the objectives favor speed and survival builds and can limit some of the slower builds. Without different objectives the metagame gets a bit stagnant until patches hit and even then it's skill balancing.

4 teams of 6 with king of the hill? hell yeah

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Ustny

Novice Member

Joined: 5/01/13
Posts: 4

Sailor Neptune!

5/04/13 12:56:15 AM#22

Every event that shows up in or near my path is a moment that inspires a silent but fervent hope from me that there are other players around. Diving into a massive melee is fun; finding myself all alone, with a half-dozen waves of enemies bearing down on me, is not. And yet becoming overwhelmed at an event isn't the end of the world, even it if it is briefly the end a character's life. (Death, fortunately, is but a fleeting and easily remedied condition.) Zones are set up in a state of perpetual warfare: if players cannot defend a location, well then they can help retake it later. After pirates managed to blow up one bridge, a new wave of players came by, helped resurrect me and the other player that had been standing on the bridge when it blew, and then we all worked together to defend the workers repairing it. of course i like gw2 pvp.

  Faelsun

Novice Member

Joined: 6/23/07
Posts: 482

5/04/13 2:38:58 AM#23
I certainly wont say WOW had the best or most balanced pvp system out there, but franky neither does GW2 if I am just comparing Bgs vs Spvp I have to give it to WOW hands down. GW2 maps are not only small the spam fest they call a combat system shrinks the map even more.
  TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 2423

"Free crack and everybody gets laid."

5/04/13 3:06:43 AM#24

SPvP (structured PvP) is(was?) actually pretty competitive if you do the tournaments.  Thats when you get players that are using the secondary objectives and time it to the second.  Sadly, SPVP's competitive scene has been bleeding players over the last year due to not really much going on.  Maybe its picking up again but the last time I checked (1-2 months ago) there really wasn't much incentive for really competitive teams to stick around.  They knew it and would make it known on the forums every week.

Hot Join, while still SPvP, is just one big clusterfuck.  8v8 format was overkill.  Nobody gives a fuck because you gain the most glory (which is like pvp experience) from getting kills compared to taking/defending objectives.  Also, no penalty for people that leave (so lame) and also, if the teams are unbalanced, you may be force to join the other team, right before the match ends resulting in a loss of glory you could have gained.

WoW's BGs suffer similar problems but aren't NEARLY as bad.  Infact, in Alterac Valley, I know that taking towers and objectives was the fastest way to get the highest honor.  Strangely, thats not the case for every map (it really does vary from map to map which just shows how old the game is).  Blizzard allows people to report afk players.  Blizzard penalizes people that quit a BG.

Now comparing Tournaments to Rated BGs is tough because Tournaments are the ultimate competitive form in GW2 where as in WoW, its actually 3v3 arena.  Rated BGs are great and the top teams are very skilled, but the most skilled pvpers flock to and stick with arena.

 

  Warjin

Advanced Member

Joined: 10/25/09
Posts: 1205

5/04/13 3:34:23 AM#25

Why is this post even still going? Gw2's pvp blows WoW pvp out the water by like a mile, WoW's pvp is and has been a joke, you can not have good pvp in a mmo when the pvp is balanced around rock, paper, Gw2 balances around class vs class meaning all classes can do well vs another making team balance better, WoW's is all about who has the most CC and healers, WoW is a pve game, pvp in WoW is a after thought anyone who say different is a joke.

To put in in another way, a 3k rated WoW player would get stomped in Gw2's pvp by a average Gw2  player.

Also Gw2's BG layouts are balanced unlike WoW, also no faction has the upper edge in Gw2 because all sides can play all races, WoW is Horde favored overall and human favored due to every man for himself, WoW got kick out of MLG because of how much it's a joke to any real competives pvper, Gw2 on the otherhand can with ease become a vaild esport no problem, just needs a few tweaks.

You can not, I repeat "CAN NOT" have competive pvp when crowd control last more then a few seconds and only a 2 min CC break, lol, Gw2 on the ontherhand gives all classes fast CC breaks and also low CC timers, this gives players time to react, making CC spam meaningless in Gw2, WoW it's all about who has the fastest ping time to get off there CC first and who has the most healing lol.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2680

5/04/13 3:58:34 AM#26
Originally posted by Warjin

Why is this post even still going?

Because not everyone is as biased as you :D

Gw2's pvp blows WoW pvp out the water by like a mile, WoW's pvp is and has been a joke, you can not have good pvp in a mmo when the pvp is balanced around rock, paper, Gw2 balances around class vs class meaning all classes can do well vs another making team balance better, WoW's is all about who has the most CC and healers, WoW is a pve game, pvp in WoW is a after thought anyone who say different is a joke.

GW2's pvp is a joke too. It's a spamfest with no resource management or any kind of management for that matter. GW2 is also a PvE game with sPvP as an afterthought. There are few people playing sPvP in gw2 compared to pve and wvwvw and the content patches are mostly pve focused.

To put in in another way, a 3k rated WoW player would get stomped in Gw2's pvp by a average Gw2  player.

To put it in yet another way, a top GW2 player will get stomped in WoW's arenas by average players. Do you know how silly this sentence sounds? You can't "transfer" skill from one game to another like this. 

Also Gw2's BG layouts are balanced unlike WoW,

Because they are all the same. All maps are super small, claustrophobic and have the same objectives.

also no faction has the upper edge in Gw2 because all sides can play all races, WoW is Horde favored overall and human favored due to every man for himself,

What? Horde favoured? This is very server specific. When I was playing In my battlegroup Alliance destroyed the Horde. I never actually played Human. But then again that might have to do that my class could only be a night elf :D Anyways don't think humans were that OP or anything. Race was never a big factor in WoW.

WoW got kick out of MLG because of how much it's a joke to any real competives pvper, Gw2 on the otherhand can with ease become a vaild esport no problem, just needs a few tweaks.

WoW was in MLG? I didn't know that but that is IMPRESSIVE! I doubt GW2 will ever become an esport let alone be part of MLG. I don't consider WoW an esport either.  I mean how do you even see GW2 being an esport when you have games like League of Legends and Starcraft 2. I don't know how GW2 compares to LoL but I know that the game is a child's play compared to Starcraft 2. GW2 takes almost 0 skill to navigate and control is easy. In SC2 everything requires a lot of skill. That's what an esport is all about. So no, GW2 and WoW aren't and won't become esports in my opinion.

You can not, I repeat "CAN NOT" have competive pvp when crowd control last more then a few seconds and only a 2 min CC break, lol, Gw2 on the ontherhand gives all classes fast CC breaks and also low CC timers, this gives players time to react, making CC spam meaningless in Gw2, WoW it's all about who has the fastest ping time to get off there CC first and who has the most healing lol.

Yeaaah right. GW2 is a spamfest all right. Long cooldowns are there for a reason. So that you can actually manage them. In GW2 you just pop them as soon as they are off cooldown. I personally think that neither game takes a lot of skill to play.

 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1344

5/04/13 4:03:18 AM#27
I actually liked GW2's SPvP but only ever messed around with it casually. I played a necro there and seemed to kill 8 people for every 1 death on average. Probly useless in a CTF. Didn't worry about the money tornaments or anything like that as the first person to log in wins pretty much and it's hard to get a spot because it was always full.

This isn't a signature, you just think it is.

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

5/04/13 6:29:05 AM#28
Originally posted by fivoroth
Originally posted by Warjin

Why is this post even still going?

Because not everyone is as biased as you :D

Gw2's pvp blows WoW pvp out the water by like a mile, WoW's pvp is and has been a joke, you can not have good pvp in a mmo when the pvp is balanced around rock, paper, Gw2 balances around class vs class meaning all classes can do well vs another making team balance better, WoW's is all about who has the most CC and healers, WoW is a pve game, pvp in WoW is a after thought anyone who say different is a joke.

GW2's pvp is a joke too. It's a spamfest with no resource management or any kind of management for that matter. GW2 is also a PvE game with sPvP as an afterthought. There are few people playing sPvP in gw2 compared to pve and wvwvw and the content patches are mostly pve focused.

To put in in another way, a 3k rated WoW player would get stomped in Gw2's pvp by a average Gw2  player.

To put it in yet another way, a top GW2 player will get stomped in WoW's arenas by average players. Do you know how silly this sentence sounds? You can't "transfer" skill from one game to another like this. 

Also Gw2's BG layouts are balanced unlike WoW,

Because they are all the same. All maps are super small, claustrophobic and have the same objectives.

also no faction has the upper edge in Gw2 because all sides can play all races, WoW is Horde favored overall and human favored due to every man for himself,

What? Horde favoured? This is very server specific. When I was playing In my battlegroup Alliance destroyed the Horde. I never actually played Human. But then again that might have to do that my class could only be a night elf :D Anyways don't think humans were that OP or anything. Race was never a big factor in WoW.

WoW got kick out of MLG because of how much it's a joke to any real competives pvper, Gw2 on the otherhand can with ease become a vaild esport no problem, just needs a few tweaks.

WoW was in MLG? I didn't know that but that is IMPRESSIVE! I doubt GW2 will ever become an esport let alone be part of MLG. I don't consider WoW an esport either.  I mean how do you even see GW2 being an esport when you have games like League of Legends and Starcraft 2. I don't know how GW2 compares to LoL but I know that the game is a child's play compared to Starcraft 2. GW2 takes almost 0 skill to navigate and control is easy. In SC2 everything requires a lot of skill. That's what an esport is all about. So no, GW2 and WoW aren't and won't become esports in my opinion.

You can not, I repeat "CAN NOT" have competive pvp when crowd control last more then a few seconds and only a 2 min CC break, lol, Gw2 on the ontherhand gives all classes fast CC breaks and also low CC timers, this gives players time to react, making CC spam meaningless in Gw2, WoW it's all about who has the fastest ping time to get off there CC first and who has the most healing lol.

Yeaaah right. GW2 is a spamfest all right. Long cooldowns are there for a reason. So that you can actually manage them. In GW2 you just pop them as soon as they are off cooldown. I personally think that neither game takes a lot of skill to play.

 

Safe to say you don't play GW2.

Resource management: Skill Cool Down and Endurance. Dodging being the primary mode of damage mitigation, endurance is just as important if not more so.

One objective for all maps? Custom arenas change that. Maps small and have the same objective? Please play Spirit Watch the same way you play Battle for Kylho

Roflmao at popping skills immediately off of cooldown. Unless you are running around open-world PvE, you're either gonna get carried or get wasted. Please use all your CCs at once without a care so I can pop a stun breaker, stun lock, and end you.

Oh, with spectator mode, leaderboards, custom arenas, and constant balancing, I'm pretty sure GW2 is moving in the right direction.

I can show warrior, bunker mesmer, bunker ranger, and other builds, but I'm sure you have access to google.

 

Nice necro on thread, btw.

 

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

5/04/13 6:53:50 AM#29

Am I the only one who finds this game incredibly unbalanced in PvP?

 

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

5/04/13 6:59:04 AM#30
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

 

The game is balanced FOR PvP, which makes certain classes in PvE (rangers especially)  a bit underpowered.

In sPvP, rangers are quite good though. The only classes I can't really find a place for in sPvP are the necromancer and engineer. The warrior, which is amazing in PvE, is just mediocre in PvP.

I am working on an axe/shield + GS build for my PvP warrior, but the game almost requires a ranged wep in PvP

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

5/04/13 7:05:02 AM#31
Originally posted by Vorch
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

 

The game is balanced FOR PvP, which makes certain classes in PvE (rangers especially)  a bit underpowered.

In sPvP, rangers are quite good though. The only classes I can't really find a place for in sPvP are the necromancer and engineer. The warrior, which is amazing in PvE, is just mediocre in PvP.

I am working on an axe/shield + GS build for my PvP warrior, but the game almost requires a ranged wep in PvP

Well I am a PvP player...

 

But when I see my Guardian getting one shotted by a Thief, and I am wearing plate... I think there's a little unbalance in play.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4749

5/04/13 7:07:40 AM#32
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

Unless you're a warrior, the classes are a lot closer in power to one another than most people want to admit. Who wins comes mostly down to build, player skill, and timing / environmental awareness.

This is one of the few games where pretty much every class gets cried about somewhat evenly. Thieves & Mesmers do get it more than the rest, though, but a lot of that comes down to people not really understanding how those classes work (and as such extrapolating their weaknesses).

  Teh_Axi

Advanced Member

Joined: 9/21/08
Posts: 405

5/04/13 7:11:39 AM#33

Biggest issue with GW2 spvp is the maps, 3 point control is the worst type of competitive map and that the only type they are willing to make. Playing defensive defending two points will always be the best way to play. Thus every game will ultimately end up following the same pattern.

Anet wants to get esports going with GW2 but they are lucky to get regular players let alone have people bother to watch. The game would work great as a TDM style format, both from a player and viewer stand point but as it stands unless you enjoy laming it out for as long as possible then GW2 aint your game.

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 981

5/04/13 7:11:49 AM#34
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

 

Yes you are ...

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

5/04/13 7:13:47 AM#35
Originally posted by MikeJezZ
Originally posted by Vorch
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

 

The game is balanced FOR PvP, which makes certain classes in PvE (rangers especially)  a bit underpowered.

In sPvP, rangers are quite good though. The only classes I can't really find a place for in sPvP are the necromancer and engineer. The warrior, which is amazing in PvE, is just mediocre in PvP.

I am working on an axe/shield + GS build for my PvP warrior, but the game almost requires a ranged wep in PvP

Well I am a PvP player...

 

But when I see my Guardian getting one shotted by a Thief, and I am wearing plate... I think there's a little unbalance in play.

See a thief go into stealth:

Wait 2 seconds. Greatsword 5 (pulls from 600 range...regardless of stealth)>4>2.

 

DON'T see thief that attacks with backstab from stealth:

Stun Breaker + Renewing Focus (3 sec invulnerability). In those 3 secs, pop F1, F2, F3. At the end of renewing focus, they will recharge.

Then Greatsword 5>4>2.

If you don't use GS in PvP, try Hammer #5. Thieves can't get in. Or just lemme know what wep set you use.

 

Only engineers should REALLY have trouble with thieves as they have low armor AND lack of CC. Necromancers actually are very good with flushing out thieves from stealth (one of the few things they are good for in sPvP XD)

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

5/04/13 7:13:55 AM#36
i m not a big fan of wow's pvp system, but i dont find many things to like in gw2 pvp either. if it comes to pick one it will be wow
  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

5/04/13 7:22:28 AM#37
Originally posted by Teh_Axi

Biggest issue with GW2 spvp is the maps, 3 point control is the worst type of competitive map and that the only type they are willing to make. Playing defensive defending two points will always be the best way to play. Thus every game will ultimately end up following the same pattern.

Anet wants to get esports going with GW2 but they are lucky to get regular players let alone have people bother to watch. The game would work great as a TDM style format, both from a player and viewer stand point but as it stands unless you enjoy laming it out for as long as possible then GW2 aint your game.

I agree and disagree.

There is a place for 3 point control, but I don't think it's very fun to watch since people are all over the map. You could be missing some good fights.

However, TDM is not the way to go, either. It's definitely fun, but can get unbalanced REALLY quickly (burst and bunkers only).

 

What I really like about custom arenas is the introduction of King of the Hill. It takes the best from capture points AND TDM. Your team must control ONE point on the map for points, but you must fight the other team at or around that point.

GvG and capture the flag (good start with spirit watch) would also be welcome additions.

I hope they see what is most popular in Custom Arenas and then make a few more official modes based on the results. (so far it's been dueling XD)

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 981

5/04/13 7:23:45 AM#38
Originally posted by MikeJezZ
Originally posted by Vorch
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

 

The game is balanced FOR PvP, which makes certain classes in PvE (rangers especially)  a bit underpowered.

In sPvP, rangers are quite good though. The only classes I can't really find a place for in sPvP are the necromancer and engineer. The warrior, which is amazing in PvE, is just mediocre in PvP.

I am working on an axe/shield + GS build for my PvP warrior, but the game almost requires a ranged wep in PvP

Well I am a PvP player...

 

But when I see my Guardian getting one shotted by a Thief, and I am wearing plate... I think there's a little unbalance in play.

I"ve never been one shotted by anyone

  Teh_Axi

Advanced Member

Joined: 9/21/08
Posts: 405

5/04/13 7:46:18 AM#39
Originally posted by Vorch

However, TDM is not the way to go, either. It's definitely fun, but can get unbalanced REALLY quickly (burst and bunkers only).

Well the game would need some tweaking but most of the potential issues (extremely high burst etc) are just side effects of the 3 point focus. You can't slow down the TTKs when every second is essentially points, they are forced to overcompensate to stop defensive play being even more dominate than it already is.

A Bo3 TDM format would have worked well I think, doesnt really favor any particular style due to the limited healing and downed system.

 

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

5/04/13 9:43:09 AM#40
Originally posted by Bad.dog
Originally posted by MikeJezZ
Originally posted by Vorch
Originally posted by MikeJezZ

Am I the only one who finds this game incredibly unbalanced in PvP?

 

The game is balanced FOR PvP, which makes certain classes in PvE (rangers especially)  a bit underpowered.

In sPvP, rangers are quite good though. The only classes I can't really find a place for in sPvP are the necromancer and engineer. The warrior, which is amazing in PvE, is just mediocre in PvP.

I am working on an axe/shield + GS build for my PvP warrior, but the game almost requires a ranged wep in PvP

Well I am a PvP player...

 

But when I see my Guardian getting one shotted by a Thief, and I am wearing plate... I think there's a little unbalance in play.

I"ve never been one shotted by anyone

 

I have tried many times, when playing 1v1 with a thief etc.

 

He nukes me so hard and I allmost never kill them....

 

This game really needs some end game.

 

PvP is also pretty dead in EU. Not many are playing anymore. When I watch the server browser, theres only 3 or 4 battlegrounds full, rest lacks alot of players.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

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