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EverQuest Next

EverQuest Next 

General Discussion  » What Sandbox Elements Would You Like?

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46 posts found
  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

5/01/13 7:24:35 PM#21

You all have some high expectations..

 

EQN cant just cater to hardcores or the time burners.. SOE has said that their company pretty much hinges on Everquest Next's success. They have to find ways to cater to people who want to log on, burn an hour or two, and go about their day. The easiest way for that is fast travelling and instances.

 

I assume at some point of the game, there will be "fast travelling" and/or "instances" in some form. Maybe not a focus of the game.

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1592

5/01/13 7:28:51 PM#22

hmm, what sandbox elements for EQ?  that's a good question.  I'll try to keep this list strictly to the sandbox elements, of course i have lots of expectations for EQN but not all of them would be classified as "sandbox".

 

1) some form of territory would be nice.  I wanna (co) own my own lil piece of Norrath!

2) housing as well, instanced or non.  I wanna own another lil piece of norrath!!

3) emphasize crafting and interdependency between crafters.   dont make dragon drops just 100% the best things in the game, let crafted gear also shine.

4) emphasize "world" over "game" -- remember your old motto?  "you're in our world now!"  i want THAT again.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

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  PhoenixC13

Apprentice Member

Joined: 11/23/05
Posts: 121

5/01/13 7:30:21 PM#23
I think fast travel is needed for a world that is to massive like EQ became. The original  did not need it.

  avgwhtguy069

Novice Member

Joined: 7/18/09
Posts: 22

5/02/13 9:38:01 PM#24
No damn skill trees.  To me they limit how I can mold my character.  I loved how EQ had it where you either had to research, buy from npc or loot spells.  You could take pretty much any spell you wanted, only the higher end spells had pre-reqs to em and that was mostly the rank 1 > rank 2 > rank 3 stuff.  That is my one wish for any new mmo.
  avgwhtguy069

Novice Member

Joined: 7/18/09
Posts: 22

5/02/13 9:46:57 PM#25
Originally posted by PhoenixC13
I think fast travel is needed for a world that is to massive like EQ became. The original  did not need it.

Aside from casters having telelports like in EQ, players should be able (through a long and agonizing process) build portals to various parts of the world (maybe limit it somehow to a certain number per zone).  This would let players dictate where the "fast travel" should go, but I also like the idea of taking large chunks or real time to travel someplace.  That to me would give it a truly massive feel.  Even with the fastest mounts, it should take 10 or more real life minutes to cross some zones.

  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

5/02/13 9:47:33 PM#26

Ship building and house building craft wise.

World  totally open and able to own lands etc.

Have multiple paths on how to advance your character.

 

 

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com

  Acidon

Elite Member

Joined: 9/09/05
Posts: 737

Permafried

5/02/13 9:55:34 PM#27

Essentially EQ1 Pre-SoL improved with the likes of StoryBricks and other things I can't imagine atm.

That would be nice.

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  mordicai052

Novice Member

Joined: 11/14/11
Posts: 15

5/02/13 10:02:30 PM#28

I would love to see a in depth crafting system, able to make items just as good or better than drops and without the requirement of getting mats from raids and what not. I would rather not deal with inter-dependancy with other crafters though, that always ends up retarded. I like to be fairly self sufficient.

I always liked the skill system in EQ 1. If I use it, it goes up, otherwise I suck at it.

  Tokken

Advanced Member

Joined: 3/06/04
Posts: 911

"I'm your Huckleberry!"

5/02/13 10:07:40 PM#29

No zones. Open World, no instances at all.

No fast travel. use of running, mounts, boats ONLY. No portals or limited travel at high cost. Takes lots of time to travel the world and explore.

Sense of danger in the world... from NPC's, animals, pvp.

Lower levels have to start in certain areas... can't get to OTHER lower level areas easily.

Open world housing, NOT instanced.

Other things to do instead of combat, crafting... diplomacy? farming? having a vendor shop?

UO, EQ, DAoC, SWG, WOW, EQ2, CoH, CoX, VG, Aion, STO, CO, DCUO, LOTRO, Tera, SWTOR, GW2, DP, NW, TSW, MH, DDO, Rift, WS, ESO, Trove, LM

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

5/02/13 10:20:36 PM#30
  • Non Instanced Player Housing and City Building
  • Sieges
  • Ability to sit in chairs :O
  • Extensive crafting (Old SWG)
  • Social Crafts (dancer/musician etc)
  • Skill System
  • Ship Building and sailing/ship battles and Pirating
  • Player Created Spells
  • Random World Bosses
  • Thieving
  • An indepth Flagging system (old L2)
  • Open World Dungeons
  • No BGs or LFG instant Port to dungeon
  • The ability to wear anything in the game no matter skill/class
  • Partial Loot if not Full loot
  • Harsher Death penalties 
  • Degrading gear that need repairs
  • Ammo
  • Reagents
  • Environment Destruction (Other players houses/ships/cities/castles etc)
  • Environment Construction (Trees/walls/bodies of water/bridges etc)
  • Very good Character Creator
  • Extensive dyeing system
  • Player run economy (no global AH)
  • Player run stores that can be manned by NPCs
  • Hireable NPC's (guards/mercs/store owners etc)
  • Very extensive guild tools and structure tools
  • Guild Vs Guild
  • One Time Boss Spawns that drop one time loot that drops upon death from another player 
  • No Zoneing (Seamless World)
  • Dynamic Weather System that effects gameplay (Rain causes more dmg on Lightning attacks, puts out fires, heavy wind makes it harder to sail etc)
  • Player created Factions
  • Bounty System
  • Jailing System
  • Guild/Faction Alliance System
  • Territory Control
  • Uploadable Guild Logos for territory control (Flags/Cloaks/Unifroms etc) 
My list could go on and on, but that is the basics for my style of Sandbox :D

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1138

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

5/02/13 10:25:27 PM#31
Originally posted by asdar

I hope this thread can be kept positive. I'd like it to be more about what you want than rebutting what someone else posted. There's going to be people that say PvP or PvE, please just let it go and post your own elements.

I want:
1. NPC's thick throughout towns, and for them to be quest triggers like in EQ where you'd have to talk to an NPC and use the correct trigger word or phrase. This is why I'm happy that storybricks is now a part of the dev team.

2. I'd like lots of cosmetic touches that you can create in game. Such as cloaks and even armor. I'd like for unique items to be won in combat, but I'd like to be able to modify them to look the way I want.

3. I'd like player built castles and buildings like in Minecraft, even if it's in restricted or even instanced zones.

4. I'd like player made quests, though I know the obstacles and abuse this has.

5. I'd like player made dungeons

6. I never was an SWG musician, but I liked that there were people that did that. I'd like similar things in this game. I'd like Player made taverns with musicians and the like. I've never seen this work, but I like the idea.

I have a lot of hopes for the game, but this is a list of some of the sandbox things I want.

If they could keep it sandbox, but really add lore to the races.  You see, my Woodland Elf should not be killing other Woodland elves who group with orcs and goblins.  This breaks the lore, making the epic feel of fantasy that we have in some really neat books, seem moot and unattainable.

 

Sony has never really understood the value of taking a great product like EQ and really focusing on factions and heavy lore.  If you say this is dum and orcs should group with halflings then fine.  But it will never make a good movie or book because unlike a story, where such things would seldomly occur (hence being interesting)...the game would just have random assortments of races and classes and lore would be a wash.

 

Just my 2 cents.

  ozmono

Novice Member

Joined: 3/12/06
Posts: 1045

5/02/13 10:51:15 PM#32

Non instanced player cities and housing.

 

Every item and building in game to be able to be made by players.

 

NPCs with needs that have to be furfilled so that they can be taxed without revolting.

 

I'd like to see production buildings like sawmills and so on but more importantly I'd like cities to need to have buildings and jobs in order to maintain itself. So things like firefighters, guards, builders, farmers (who are needed), tax collectors and so on. I'd like such jobs to be able to be furfilled by NPCs and PCs.

 

As you can probably tell I'm a bit fixated on NPCs and the player cities but if you are going to go to the effort to have player cities and good AI for NPCs why not go the extra mile?

 

Anyway I'd like to see proper functioning and dynamic cities that can be built by players from the ground up in the game world and that serve a purpose other than just somewhere cool to put my stuff. I'd like them to be a source of wealth, questlines and  power that can be built and burned by players. I want them to have supply and demand determined by all inhabitants, NPCs and PCs. I want them to have needs that will create jobs for players and NPCs.

 

In regards to sandbox elements that is my biggest desire but those things alone will not make the game fun. The combat and crafting has to be fun. I am a big fan of mini games for crafting and I hope we see some of them and I can go several ways in regards to combat.

 

  Fusion

Old School

Joined: 5/21/03
Posts: 1373

5/02/13 10:59:26 PM#33
Originally posted by asdar

I want:
1. NPC's thick throughout towns, and for them to be quest triggers like in EQ where you'd have to talk to an NPC and use the correct trigger word or phrase. This is why I'm happy that storybricks is now a part of the dev team.

 

One of my favorite parts back then, EQ challenged the player in ALL aspects of gameplay, this triggering mechanic being one of them!

Modern MMO's are made for the mobile-phone generation that never had imagination or troubleshooting skills to begin with. Thus we have sparkling paths to follow, massive gleaming pointers above npc heads and pretty much everything is spoonfed to you like an imbecile infant that only knows how to shit its pants and say GOO GOO GAA GAA.

 

My "wants" would be, first and foremost, non-intanced housing (but in sort of like villages/areas as to not ruin the landscapes, like it was in SWG)

Skill based system, where you swing a sword, you get better at it, where you cast spells, you get better at it (UOish skill systems, but not quite as 'free form', some class based restrictions to incite variety).

Viability to be a full-time crafter/trader/gatherer without having to rely on top-tier combat skills.

Limitations to tradeskill professions to garner towards player trade/co-op to get the end product. 

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 812

5/03/13 1:58:44 PM#34
Originally posted by Bidwood
Originally posted by CasualMaker
Originally posted by Caldrin

Open World - this is a must, no instances at all.. tho i guess this in itself is not a sandbox feature

No classes or levels - Players skill up by donig actions

Player run econamy - Everything is player made

Player construction - Builing from singles houes to castles everything really.. if they have to be limited to certain areas then thats ok.

PVP - PVP especially open world PVP is a must for me its brings somthing extra to the game, add full loot and its even better. (The last bit probally wont happen tho)

I am sure there are others but im out of time haha..

Any PvP better be opt-in, including SWG-style TEFs when doing missions for a faction that you don't actually belong to, or it's no-go for me and a LOT of others. Every time I've tried (forced, not opt-in) PvP servers in various games, the twinks and bullies and general cannibals have soured me on the place in a hurry.

The job of the developers of "the biggest sandbox mmo ever" is to make open-world PVP a seamless part of an amazing game.

why does sandbox mean open world PVP to everyone, i agree with the person you quoted, SWG opt-in PVP is the best. if EQN is full on PVP its dead in the water already.

 

but i doubt SOE will be that stupid. they know the majority do not like Open world FFA always on PVP.

  malrats

Novice Member

Joined: 7/24/03
Posts: 17

5/03/13 2:00:50 PM#35
All I want is for it to be good, and for people to play it. Having an original EQ feel without being grindy would be perfect.
  User Deleted
5/03/13 2:30:34 PM#36
Originally posted by Ecoces
Originally posted by Bidwood
Originally posted by CasualMaker
Originally posted by Caldrin

Open World - this is a must, no instances at all.. tho i guess this in itself is not a sandbox feature

No classes or levels - Players skill up by donig actions

Player run econamy - Everything is player made

Player construction - Builing from singles houes to castles everything really.. if they have to be limited to certain areas then thats ok.

PVP - PVP especially open world PVP is a must for me its brings somthing extra to the game, add full loot and its even better. (The last bit probally wont happen tho)

I am sure there are others but im out of time haha..

Any PvP better be opt-in, including SWG-style TEFs when doing missions for a faction that you don't actually belong to, or it's no-go for me and a LOT of others. Every time I've tried (forced, not opt-in) PvP servers in various games, the twinks and bullies and general cannibals have soured me on the place in a hurry.

The job of the developers of "the biggest sandbox mmo ever" is to make open-world PVP a seamless part of an amazing game.

why does sandbox mean open world PVP to everyone, i agree with the person you quoted, SWG opt-in PVP is the best. if EQN is full on PVP its dead in the water already.

 

but i doubt SOE will be that stupid. they know the majority do not like Open world FFA always on PVP.

I agree with this.  Honestly I would like to see SOE do what UO did.  They Made fel and they made Tram.  Why was Malas and the rest of the worlds based off of Tram rules?  Because the majority of players do not like open world FFA PVP.

I also would like to see UO type Treasure hunting

I would like to see treasure hunting, or taking on a balron or an 8 man raid all drop the same type of loot.  Though I would like to see monsters like a Balron, or a Shadow Wyrm to require at least you and a friend to kill and no Shadow Wyrm room where 1 person can dominate it. 

I would also like to see UO/SWG level of crafting back in the game, would like to see SWG like tools that collect resources for you.

I want worlds the size of SWG worlds so players can have houses and vendors this way housing is not mashed all over the land like it was in UO.  I Will be honest I did like the housing vendor system in UO I just dont like how it took up so much space. 

I would like to see Instances in EQNEXT as well because honestly having restrictly open world stuff to do will get boring.  Having a mix of open world and instances will be fun

I would also like to see Neverwinter like foundry so players can create their own instances and submit it for permanent place in the game.

I would like to see different stats on different items like UO did with so players will have multiple sets of gear and would pull out the gear they need based off of what they are fighting.  I would like to see slayer weapons, so if I fight a earth elemental I want to bring out an earth elemental slayer weapon or an elemental slayer weapon.   

I want to see UO type of bards with provocation

I want to see UO type of Taming

I want to see UO Type of Champion Spawns

Power Scrolls

I want to be able to level my skills past max level and continue to level them as I get power scrolls in game.

I want to see 8 man raids but the gear that you can get in the raid can also be picked up in a treasure hunt (High level treasure maps only)

I want to see a game that players want to get to know each other because of the need to.  I don’t want a Mule being able to Mine up some of the best ore in game without some risk.  He should hire me as protection so I can kill the monsters that spawn around his best mining veins that he likes to go to.

  mistmaker

Advanced Member

Joined: 11/11/12
Posts: 233

5/03/13 3:15:32 PM#37

i want a mix of AO, SWG and AoC

 

the character system in AO was great, i loved the agent. overequipping was a science and you had to know every buff from every class and every item which boosted attributes to get that piece on. i was about lv 120 when i selfequipped my lv 200 rifle. sneaking mission as a sice reduced mini leet was also cool. 

a lot of grouping and fun was going on.

SWG the best crafting/gathering system ever. very cool armor and weapon system with attacks targeting blue green or red. putting up a tent. roleplaying. i had fun with bountyhunting too.

 

AoC graphics and animations. dynamic melee combat with targeting and positioning. 

 

mix that and put in other features too...

  mistmaker

Advanced Member

Joined: 11/11/12
Posts: 233

5/03/13 3:20:54 PM#38
Originally posted by Fusion
Originally posted by asdar

I want:
1. NPC's thick throughout towns, and for them to be quest triggers like in EQ where you'd have to talk to an NPC and use the correct trigger word or phrase. This is why I'm happy that storybricks is now a part of the dev team.

 

One of my favorite parts back then, EQ challenged the player in ALL aspects of gameplay, this triggering mechanic being one of them!

Modern MMO's are made for the mobile-phone generation that never had imagination or troubleshooting skills to begin with. Thus we have sparkling paths to follow, massive gleaming pointers above npc heads and pretty much everything is spoonfed to you like an imbecile infant that only knows how to shit its pants and say GOO GOO GAA GAA.

 

My "wants" would be, first and foremost, non-intanced housing (but in sort of like villages/areas as to not ruin the landscapes, like it was in SWG)

Skill based system, where you swing a sword, you get better at it, where you cast spells, you get better at it (UOish skill systems, but not quite as 'free form', some class based restrictions to incite variety).

Viability to be a full-time crafter/trader/gatherer without having to rely on top-tier combat skills.

Limitations to tradeskill professions to garner towards player trade/co-op to get the end product. 

funny. they said go go go 10y ago too :-)

  Pie_Rat

Apprentice Member

Joined: 7/02/05
Posts: 302

5/03/13 3:39:12 PM#39

These are some things I like to see in a sandbox MMO, not necessarily EQ:

-100% player driven crafting and economy (no phat lewt, no NPC gear vendors).

-Large open world without a single instanced zone that you can shape as you please (mainly with housing, city building or maybe even teraforming.)

-Free for all PvP with partial or full loot but also some sort of system to tone down PK griefing. (ie: Vanilla Lineage 2).

-Lastly many different progression paths that give you years and years of grinding material (ie: crafting, combat, entertaining, agriculture, harvesting, architecture, interior decoration, cooking, pet taming, begging, piracy etc etc etc).

 

 

 

 

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

5/04/13 6:13:17 PM#40
Originally posted by ShakyMo
Zero bloody instancing

Well you're in luck since that has been one of the few things onfirmed by Smed for EQNext already

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