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The Pub at MMORPG.COM  » Are we old farts a dying breed?

18 Pages First « 6 7 8 9 10 11 12 » Last Search
359 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3064

Tomorrow's just a future yesterday...

5/01/13 11:57:50 PM#161


Originally posted by Sovrath
I don't mind quests, I just wihs they were more involved than just killing 5 of something.

I would say I'm usually very zen about the whole thing. Heck, I've been having a lot of fun in Neverwinter. But honestly I would prefer one game where I can just stay and "make a home" over flitting from game to game.

Honestly I just want a hard game world where I can fail or succeed on my merits and the merits of my "chums".

I don't always want to succeed and I don't want to scratch my butt and get 25% of my next leve's xp for doing it.



Well said and echoed by me :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2388

Whatever you do, do NOT speak ill of Asheron's Call 2...

5/02/13 12:02:42 AM#162
Originally posted by Torgrim

We who enjoyed MMO that took time to play, accomplish ingame really matters, crafters had names, dungeons were hard, even get a level were a accomplish in it self, everything we did back then really matters and it really felt good.

Now you play MMOs atleast western ones on autopilot, you don't really need a guild, you dont really need friends, everything is layed out for you to play from A to B solo, even the dungeons and raids gets on farm mode within a week it gets released.

And the sad part for me is that the younger generation seems to enjoy this, instant gratification crowd no wonder game studios seems to make clones left and right when it sells so good............for a month.........then they return on this board and the sead game board and whine there is nothing to do at endgame and wait for the next big thing.

Some of you might know me from GW2 forums and thinks hey you talking about yourself why on earth are you even making a thread like this when you play GW2?

Why I play GW2 is not because it's easy or hard I play it because Anet broke the WoW mold simple as that, I can finally play a game were I'm free to do what I want, and yes I would love this game to be less solo friendly and more hardcore.

Just wanted to say that for you guys who love to make a post history.

So are we old farts ever going back to the old days with some modifications or are we stuck with instant gratification generation and pray for some indi company who has money to do it right?

 

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  tussauc

Spotlight Poster

Joined: 8/20/11
Posts: 146

I swear I don't know what I'm doing.

5/02/13 12:04:45 AM#163
I'd imagine there's a difference between instant gratification and not wanting to slam your face into a monster for four hours just to say you killed a virtual creature.
  tarodin

Hard Core Member

Joined: 9/15/08
Posts: 81

5/02/13 12:20:03 AM#164

Expectations change with time and generations. You can see it with music. Now you can think that electronic music (skrillex and shit) are shit because you lived another kind of music.

With games happend again, you lived another kind of games and you were younger.

There are some "hard" games you can play at moment: vanguard, eve online...

 

  Scot

Elite Member

Joined: 10/10/03
Posts: 5229

5/02/13 3:19:02 AM#165

How many times are we going to hear the easymode MMO apologists tell us to change our game, look for something else, you can find ‘fun’ somewhere?

Asking us to reinvent our personality and attitudes to suit your point of view is laughable. I would not ask this of you, if you are having fun good luck to you.

Oh and I noticed the guy with the Avatar text “Do not speak Ill of Asherons Call 2.” Back in the day we did, in droves though I was not one of them. In those days we thought another open world fully fledged MMO was just around the corner. How naïve we were.

In the last four or five years we have not had one mainstream open world MMO released. Please correct me if I am wrong, certainly nothing springs to mind. Can we even call them MMO’s? To me these are new games as much as MMO sub-genres, that issue is a hard call.

  Undeadly

Advanced Member

Joined: 12/03/08
Posts: 51

5/02/13 3:25:09 AM#166
Originally posted by c0exist
Originally posted by Normandy7
MMOs are about the journey to the destination and if it takes me over a year to reach that then so be it. 

Sounds very similar to what I posted 2 seconds after you.  Didnt realize anyone else felt like that anymore.

My thoughts exactly.  I have played loads of MMORPG's and I am always Flabergasted at the way people want to rush to level cap.

 

  Undeadly

Advanced Member

Joined: 12/03/08
Posts: 51

5/02/13 3:28:23 AM#167
Originally posted by AlBQuirky

 


Originally posted by Sovrath
I don't mind quests, I just wihs they were more involved than just killing 5 of something.

 

I would say I'm usually very zen about the whole thing. Heck, I've been having a lot of fun in Neverwinter. But honestly I would prefer one game where I can just stay and "make a home" over flitting from game to game.

Honestly I just want a hard game world where I can fail or succeed on my merits and the merits of my "chums".

I don't always want to succeed and I don't want to scratch my butt and get 25% of my next leve's xp for doing it.



Well said and echoed by me :)

 

The Secret World has a great Quest system that moves away from Traditional MMO Quest tropes like find 5 Bear Arses.  Especially the investigation Quests.

  kostantis

Novice Member

Joined: 12/31/05
Posts: 29

5/02/13 5:05:54 AM#168

hehe, hello old-timers

i think the insta-grat crowd was always out there, but now they have multiplied. in our hobby it is especially apparent because the market has opened up so much.

for an example relevant to our subject:

I have been practicing a sport/martial art for more than 15 years... anyway, young people come and train and it is a more common occurence for a young person to think that he should be as good as most senior practitioners within a very limited amount of time. they like to get them things fast and be done with them, and usually do not stay around for too long if there are no short-term rewards/benefits. On the other hand, there are indeed some who will stay after practice, ask questions, want to compete against the best, put the extra time and enjoy the activity for what it is. i really enjoy spending my time with those people (they also make me feel important, hehe) and watch them improve, sweat and feel they have indeed accomplished something when they understand their own progress compared to those around them... We are not a competitive/pro club, we just practice because we enjoy our hobby and we have created a nice little enviroment where we all like t be in....I am now almost 35 and, hate to admit it, slower and less explosive than i used to be at 25, maybe a bit stronger, but my body is not at that peak condition i so fondly remember... also, I have a family and a job and less free time for my hobby...

Should I demand that it changes its nature/rules so that it would accomodate my physical condition and limited time? Or should I adjust myself/my life and try to enjoy it as much as I can?

Should I rank up all students/athletes the same way despite the time they have practiced even though one is a 25 year old student with a LOT of free time that practices every day and the other a 40 year old husband that barely manages to practice 2 times a week? Or should I just make them understand that what matters is that they enjoy themselves when they practice?

Should I demand from the organizing commiteet hat they all get a gold medal in the "x" world amateur cahmpionships because they paid their monthly fees and deserve to experience all that this sport/martal art can offer?

Should I offer sub-par training for free for this sport/martial art feeling that the new people who will come to train will leave anyway after 1-2 moths and just try to get money by selling them outfits and equipment?

 

hehe, if you like our hobby, weather the storm and find a nic(h)e little harbor where they still serve that dish you so much enjoy. Maybe you can't gulp 3-4 dishes at a sitting, like you used to, but you can still enjoy it's fine taste in moderation, and more importantly, you know that everything tastes much better when the company is good.

See you all in game.
 

  Ladywilow

Novice Member

Joined: 4/09/08
Posts: 6

5/02/13 6:56:49 AM#169
Omg stromp45 i love you, do i ever remember those damn corpse run...or somehow getting to a place you really really didn't belong..and then hollering for some bigger player to had a priest or druid to come res you...Do i ever miss those days.
  ksternal

Novice Member

Joined: 11/14/12
Posts: 75

5/02/13 7:09:31 AM#170
I know I am. One of the people who supports MMO's that force you to have a sub to play. Never been a fan of the Microtransaction MMO's and Free to Play because the quantity of game is never better in my opinion and customer service is always worse.
  Pie_Rat

Advanced Member

Joined: 7/02/05
Posts: 287

5/02/13 7:24:02 AM#171
I see the themepark (EQ/WoW) clone era coming to and end. Many big studios are working on sandbox or hybrid games atm (XLgames, SOE, CCP) and I think MMO devs have finally understood that content driven themeparks have zero lasting appeal. If you want people to play your game for years, you need to either be Blizzard (with their financial backing that allows them to pump out crazy amounts of content) or you need to make a game where player driven content is the main focus. That's what MMOs were all about in the beginning, until WoW's success came along and confused everyone.
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3064

Tomorrow's just a future yesterday...

5/02/13 9:00:31 AM#172


Originally posted by Undeadly

Originally posted by AlBQuirky

Originally posted by Sovrath
I don't mind quests, I just wihs they were more involved than just killing 5 of something.

I would say I'm usually very zen about the whole thing. Heck, I've been having a lot of fun in Neverwinter. But honestly I would prefer one game where I can just stay and "make a home" over flitting from game to game.

Honestly I just want a hard game world where I can fail or succeed on my merits and the merits of my "chums".

I don't always want to succeed and I don't want to scratch my butt and get 25% of my next leve's xp for doing it.



Well said and echoed by me :)

The Secret World has a great Quest system that moves away from Traditional MMO Quest tropes like find 5 Bear Arses.  Especially the investigation Quests.

How long does it take for a casual player to get to max level and "beat the game?" I tried TSW on their last beta weekend and while the starting quests were sometimes interesting, there is a lot more to a game than quests. Or Combat. Or crafting. Or player housing. Or setting. Or aesthetics. Or graphics. Or pay model. Or character progression. Or...

A good game combines these features into a good mix of gameplay options, for me.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  xDrac

Novice Member

Joined: 11/28/10
Posts: 177

5/02/13 9:28:49 AM#173
The journey to the "max level" is the fun part... and if it takes me a year or more then even better. I still remember playing Lineage II..... months of leveling and grind and you still only advanced and progressed very slowly. You didnt care that you werent max level, you pretty much just lived the moment regardless of level or anything. Oh god I miss these times.

Lineage 3 - www.lineage3-online.com
Web & Graphic Design - www.xdrac.deviantart.com

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19496

5/02/13 11:09:36 AM#174
Originally posted by Scot

How many times are we going to hear the easymode MMO apologists tell us to change our game, look for something else, you can find ‘fun’ somewhere?

Asking us to reinvent our personality and attitudes to suit your point of view is laughable. I would not ask this of you, if you are having fun good luck to you.

Oh and I noticed the guy with the Avatar text “Do not speak Ill of Asherons Call 2.” Back in the day we did, in droves though I was not one of them. In those days we thought another open world fully fledged MMO was just around the corner. How naïve we were.

In the last four or five years we have not had one mainstream open world MMO released. Please correct me if I am wrong, certainly nothing springs to mind. Can we even call them MMO’s? To me these are new games as much as MMO sub-genres, that issue is a hard call.

You just gave the reason why you should change your game, look for something else and find "fun" somewhere else.

Or you rather not have any fun and rant all day? Your call.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19496

5/02/13 11:11:01 AM#175
Originally posted by AlBQuirky


How long does it take for a casual player to get to max level and "beat the game?" I tried TSW on their last beta weekend and while the starting quests were sometimes interesting, there is a lot more to a game than quests. Or Combat. Or crafting. Or player housing. Or setting. Or aesthetics. Or graphics. Or pay model. Or character progression. Or...

 

A good game combines these features into a good mix of gameplay options, for me.

Don't know. But does it matter? But probably at least a few weeks. If the quests are fun, and the game is only $15, play it for a few weeks and then "finish" the game. Sounds like a pretty good fun value to me.

  TommiJyurro

Novice Member

Joined: 1/10/12
Posts: 51

It's mostly s#!% in a can, unless it's s#!% on a wire.Why are you still playing with s#!%?

5/02/13 4:22:12 PM#176

The problem is not instant gratification.  It is not that we old farts and our ideas fading into the shadows.  We simply remember a time that for many younger gamers never was- the time of Commodore and Atari, the time when you had to stay at home or use dimes to make phone calls(my town has 2 public telephones left, right in the center of our down-town area, like a shrine).

We grew up in a time when we had to imagine things instead of those things being, quite literally, everywhere.  We are still amazed at the directions technology is moving, and that flows into our gaming styles.  They look at our amazement and say, "So? I grew/am growing up with that stuff.  Big whup."  And it shows in their gaming styles.  Our sense of community generally started out small and blossomed and grew with the internet, leading to MMO's.  Their sense of community is barely contained by the internet, and MMO's to many younger people are simply other iterations of their iPhones and Androids.  And both show in the respective gaming styles, as well.  We just have to get used to it.  Besides, who wants to start out a conversation with, "Well, back in my day, we hed GUILDS! GUILDS, I say, and we were part of a story.  You know what a STORY IS, do ya, sassy-pants?"

I bet everyone in this thread who uses Skype or TS3 while gaming has used very similar lines in conversations with younger gamers.  Myself included.

Anything new here? Hmmm... Nope. o/

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

5/02/13 4:28:39 PM#177
Follow where the innovation is mmorpgs, smart devices, pnp...
  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 563

5/02/13 4:37:06 PM#178

I have optimism that it'll happen one day, but even those of us who are old farts don't have the same tastes so it won't come in the form of a game that'll cater to everything each of us wants.

Someone out there has to understand that there is a market for a immersive world that doesn't hand you everything on a platter. Hopefully that someone also thinks CCP did it right in their approach to EVE in that they took everything they earned and put it right back into the game to slowly grow it. 

With what's on the horizon now, i've got my money on EQ next. While it'd be crazy as fuck if Smedley was the one who came riding in on a white horse to save us all, and whle they definately have to reverse their modus oporandi of pulling resources after launch, the statements he's given leads me to believe that he's at least walking along the right path.

  psiic

Hard Core Member

Joined: 6/03/09
Posts: 584

5/02/13 4:42:16 PM#179
Old farts never die, they just get harder and harder to blame on the dog.
  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4767

Be Brief, Be Bright... Be Gone.

5/02/13 4:45:45 PM#180

I think almost every single gamer and dev company believe there is a market for an immersive game.

Every single dev also believes their game is immersive.

The players also believe their favorite game is immersive.

Everyone differs wildly on what they agree is immersive.

Conclusion?  A dev trying to make their game immersive to someone else is in for a rude awakening. 

Quit worrying about other players in a game and just play.

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