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Camelot Unchained

Camelot Unchained 

General Discussion  » Amazon payments keep failing, nooooo

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74 posts found
  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

4/30/13 4:51:51 PM#41
Originally posted by Tayah
Originally posted by DocBrody

So, now when it fails they can blame it on Amazon, instead of blaming the campaign?

 

It's not going to fail, there's so many of us ready to double our pledges if we have too I bet. It will fund.

Mind if I ask why you didn't just double your pledge to begin with?

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

4/30/13 4:54:55 PM#42
Originally posted by Tuktz
Originally posted by DocBrody

So, now when it fails they can blame it on Amazon, instead of blaming the campaign?

 

 

Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

Yeah, because the number of people trying to back CU is way more than the Amazon payment system can handle. I mean, sure it can handle the massive amount of GW2 and Mist of Panderia sales, but CU backers... now thats just to many people.

  grvmpybear

Novice Member

Joined: 3/14/13
Posts: 91

It's not the years in your life, it's the life in your years that makes all the difference.

4/30/13 4:58:43 PM#43
Originally posted by GrayGhost79
Originally posted by Tuktz
Originally posted by DocBrody

So, now when it fails they can blame it on Amazon, instead of blaming the campaign?

 

 

Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

Yeah, because the number of people trying to back CU is way more than the Amazon payment system can handle. I mean, sure it can handle the massive amount of GW2 and Mist of Panderia sales, but CU backers... now thats just to many people.

Somebody must have farted in this guy's bowl of cereal this morning.

Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

4/30/13 5:03:16 PM#44
Originally posted by WhiteLantern
Originally posted by Tayah
Originally posted by DocBrody

So, now when it fails they can blame it on Amazon, instead of blaming the campaign?

 

It's not going to fail, there's so many of us ready to double our pledges if we have too I bet. It will fund.

Mind if I ask why you didn't just double your pledge to begin with?

 

Yeah, double now and we can start talking stretch goals and paypal monies will pour in....Go go go go!!!

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1433

4/30/13 5:04:25 PM#45
Originally posted by GrayGhost79
Originally posted by Tuktz
Originally posted by DocBrody

So, now when it fails they can blame it on Amazon, instead of blaming the campaign?

 

 

Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

 

This is just a ridiculous statement. This project barely has 10.000 backers, I've seen better game projects with more than 90.000 backers and Amazon never broke down. Stop these hype exaggerations please.

 

Star Citizen 170.000 backers total on site and KS

Double Fine 90.000 on KS

Elite Dangerous 25.000 on KS

 

 

 

...

CU 10.000.... lol

 

  grvmpybear

Novice Member

Joined: 3/14/13
Posts: 91

It's not the years in your life, it's the life in your years that makes all the difference.

4/30/13 5:19:23 PM#46
FYI, the issue seems to have been fixed. Pledge away!

Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/30/13 6:15:49 PM#47
Never understood why KS chose to use amazon anyway. 
  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

4/30/13 6:19:42 PM#48
Originally posted by redcapp
Never understood why KS chose to use amazon anyway. 

Fees ;)

 

I do hope you guys get it, but 6k an hour is pretty steep.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

4/30/13 6:27:28 PM#49
Originally posted by DocBrody
Originally posted by GrayGhost79
Originally posted by Tuktz
Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

 

This is just a ridiculous statement. This project barely has 10.000 backers, I've seen better game projects with more than 90.000 backers and Amazon never broke down. Stop these hype exaggerations please.

 

Star Citizen 170.000 backers total on site and KS

Double Fine 90.000 on KS

Elite Dangerous 25.000 on KS

 ...

CU 10.000.... lol

 

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

"Give players systems and tools instead of rails and rules"

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/30/13 6:32:06 PM#50
Originally posted by taus01
Originally posted by DocBrody
Originally posted by GrayGhost79
Originally posted by Tuktz
Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

 

This is just a ridiculous statement. This project barely has 10.000 backers, I've seen better game projects with more than 90.000 backers and Amazon never broke down. Stop these hype exaggerations please.

 

Star Citizen 170.000 backers total on site and KS

Double Fine 90.000 on KS

Elite Dangerous 25.000 on KS

 ...

CU 10.000.... lol

 

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

The average pledge is $161.00, so I'm not sure where you're coming up with your numbers.

 

 

Edit: But yeah, it is silly to think that a few hundred pledges on the KS campaign would 'break' amazon when you consider the volume of transactions they handle daily outside of KS.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

4/30/13 7:09:30 PM#51
Originally posted by redcapp
Originally posted by taus01
Originally posted by DocBrody
Originally posted by GrayGhost79
~snip~

This is just a ridiculous statement. This project barely has 10.000 backers, I've seen better game projects with more than 90.000 backers and Amazon never broke down. Stop these hype exaggerations please.

 

Star Citizen 170.000 backers total on site and KS

Double Fine 90.000 on KS

Elite Dangerous 25.000 on KS

 ...

CU 10.000.... lol

 

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

The average pledge is $161.00, so I'm not sure where you're coming up with your numbers.

I am not coming up with anything, you basically made my point. The numbers are right there for you to check. Similar projects have a third or less of that as average pledge.

DoubleFine: $38

Torment: $56

Shroud: $68

 

"Give players systems and tools instead of rails and rules"

  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

4/30/13 7:15:47 PM#52

I know my guild thats sub 20 members has pledged about 5k, one of our allies who is much larger has pledged over 10k....theres simply no other open PvP games to get excited about...may aswell throw money at the guy who made the best pvp game and then still even though he crapped a turd(WAR) it still shines better than all the other recent turds crapped out.

SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/30/13 7:23:29 PM#53
Originally posted by taus01
Originally posted by DocBrody
Originally posted by GrayGhost79
Originally posted by Tuktz
Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

 

This is just a ridiculous statement. This project barely has 10.000 backers, I've seen better game projects with more than 90.000 backers and Amazon never broke down. Stop these hype exaggerations please.

 

Star Citizen 170.000 backers total on site and KS

Double Fine 90.000 on KS

Elite Dangerous 25.000 on KS

 ...

CU 10.000.... lol

 

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

Not coming up with anything indeed.  If you need to use gross hyperbole to make your point, reconsider if your point is worth making.

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/30/13 7:24:35 PM#54
Now we are blaming Amazon for the lack of pledges?  Where does this stuff come from.....I pledged and it worked fine!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Moraxo

Novice Member

Joined: 4/15/13
Posts: 17

4/30/13 7:43:54 PM#55
Originally posted by taus01
Originally posted by redcapp
Originally posted by taus01

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

The average pledge is $161.00, so I'm not sure where you're coming up with your numbers.

I am not coming up with anything, you basically made my point. The numbers are right there for you to check. Similar projects have a third or less of that as average pledge.

DoubleFine: $38

Torment: $56

Shroud: $68

I can come up with a variety of valid explanations off the top of my head:

1. The projects aren't all that similar. Alpha/Beta access as well as reduced subscription rates or even lifetime subs are much more sought after in a subscription based MMOG. Paying $250 on a regular single player game is questionable, paying $250 for a subscription MMO that would otherwise end up costing you $400+ for the same time is a fair choice.

2. CU's core demographic are oldschool-gamers, many of which are above-average age, have well paying jobs and don't mind throwing a couple 100-1000 bucks at something they'll likely enjoy for many years to come.

3. They are catering to a niche, aiming at a lower number of backers that are in return gonna be ever more satisfied and willing to pay more for a game that they know is tailored to their needs.

4. They have very well thought out reward tiers (contrary to what many people say) that start as a great deal at $25, are an even better deal at $250 and are still worth your money at $500+

5. Their Backers are very passionate. I fall into the "$500 - $5000" category myself even though i'm sacrificing some luxury for it. It's worth it to me.

Simple as that, isn't it?

 

Edit:

 

Originally posted by TheJoda
Now we are blaming Amazon for the lack of pledges?  Where does this stuff come from.....I pledged and it worked fine!

Maybe from the fact that KickStarter admits to having problems (http://status.kickstarter.com/post/49273054536/4-30-2013-amazon-payments-errors-resolved), or because Amazon had the service listed as disrupted (http://status.aws.amazon.com/) or from the fact that despite the former 5k/h average the pledges have been at a dead standstill for almost 3 hours. But what do i know...

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/30/13 7:45:00 PM#56
Originally posted by TheJoda
Now we are blaming Amazon for the lack of pledges?  Where does this stuff come from.....I pledged and it worked fine!

http://status.kickstarter.com/post/49273054536/4-30-2013-amazon-payments-errors

 

 

  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 616

 
OP  4/30/13 7:47:53 PM#57
 
 

TheJoda

 

Amazon was down for 6 hours. It's not blaming when it's true, Amazon & KS admit to it:

 

http://status.kickstarter.com/

 

In total, it was down 5-6 hours, with the original time it went down.

 

In the crucial, last 48 hours, that's heart-breaking, as we were averaging 7,000$ an hour until then - much less now.

 

And from Amazon:

 

http://status.aws.amazon.com/

 

 

Think of the people who went to pledge during those 6 hours. They attempted to pledge, maybe they're new to KS, unsure of it, but decide anyways. They get refused...multiple times.

 

They might go away and never come back.

 

 

<div id="current_fps_1367353040_NA" bordered-dark="" pad8"="">
1:20 PM PDT We are seeing increased error rates and latencies impacting CBUI pipeline, ASP, Pay, Reserve, Settle, Cancel APIs in the NA region.
1:28 PM PDT We can confirm increased error rates and latencies impacting CBUI pipeline, ASP, Pay, Reserve, Settle, and Cancel APIs in the NA region.
1:57 PM PDT We continue to investigate the increased error rates and latencies impacting CBUI pipeline, ASP, Pay, Reserve, Settle, and Cancel APIs in the NA region.
2:31 PM PDT We continue to investigate the increased error rates and latencies impacting CBUI pipeline, ASP, Pay, Reserve, Settle, and Cancel APIs in the NA region.
3:40 PM PDT FPS is currently experiencing increased error rates and latencies of transaction APIs, Reserve, Settle, Refund CBUI pipeline and Simple Pay in the NA Region. We are working to get error rates and latencies back to normal range.
5:21 PM PDT Between 11:45 AM PDT and 4:15 PM PDT, we experienced elevated error rates and latencies impacting CBUI pipeline, ASP, Pay, Reserve, Settle, and Cancel APIs in the NA region. The issue has been resolved and the service is operating normally.
 

Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

http://www.kickstarter.com/projects/13861848/camelot-unchained

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/30/13 7:52:00 PM#58
Originally posted by Moraxo
Originally posted by taus01
Originally posted by redcapp
Originally posted by taus01

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

The average pledge is $161.00, so I'm not sure where you're coming up with your numbers.

I am not coming up with anything, you basically made my point. The numbers are right there for you to check. Similar projects have a third or less of that as average pledge.

DoubleFine: $38

Torment: $56

Shroud: $68

I can come up with a variety of valid explanations off the top of my head:

1. The projects aren't all that similar. Alpha/Beta access as well as reduced subscription rates or even lifetime subs are much more sought after in a subscription based MMOG. Paying $250 on a regular single player game is questionable, paying $250 for a subscription MMO that would otherwise end up costing you $400+ for the same time is a fair choice.

2. CU's core demographic are oldschool-gamers, many of which are above-average age, have well paying jobs and don't mind throwing a couple 100-1000 bucks at something they'll likely enjoy for many years to come.

3. They are catering to a niche, aiming at a lower number of backers that are in return gonna be ever more satisfied and willing to pay more for a game that they know is tailored to their needs.

4. They have very well thought out reward tiers (contrary to what many people say) that start as a great deal at $25, are an even better deal at $250 and are still worth your money at $500+

5. Their Backers are very passionate. I fall into the "$500 - $5000" category myself even though i'm sacrificing some luxury for it. It's worth it to me.

Simple as that, isn't it?

 

Edit:

 

Originally posted by TheJoda
Now we are blaming Amazon for the lack of pledges?  Where does this stuff come from.....I pledged and it worked fine!

Maybe from the fact that KickStarter admits to having problems (http://status.kickstarter.com/post/49273054536/4-30-2013-amazon-payments-errors-resolved), or because Amazon had the service listed as disrupted (http://status.aws.amazon.com/) or from the fact that despite the former 5k/h average the pledges have been at a dead standstill for almost 3 hours. But what do i know...

.....worked for me, maybe user error.

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/30/13 7:52:33 PM#59
MJ just posted on the comments they said NO to giving the lost time back.. pretty shitty imho

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

4/30/13 7:58:09 PM#60
Originally posted by Moraxo
Originally posted by taus01
Originally posted by redcapp
Originally posted by taus01

 

This whole campaign is very suspicious. So little backers yet so many "high rollers". No one can convince me that regular gamers pledged $500 - $5000. [mod edit]

Baffled!

The average pledge is $161.00, so I'm not sure where you're coming up with your numbers.

I am not coming up with anything, you basically made my point. The numbers are right there for you to check. Similar projects have a third or less of that as average pledge.

DoubleFine: $38

Torment: $56

Shroud: $68

I can come up with a variety of valid explanations off the top of my head:

1. The projects aren't all that similar. Alpha/Beta access as well as reduced subscription rates or even lifetime subs are much more sought after in a subscription based MMOG. Paying $250 on a regular single player game is questionable, paying $250 for a subscription MMO that would otherwise end up costing you $400+ for the same time is a fair choice.

2. CU's core demographic are oldschool-gamers, many of which are above-average age, have well paying jobs and don't mind throwing a couple 100-1000 bucks at something they'll likely enjoy for many years to come.

3. They are catering to a niche, aiming at a lower number of backers that are in return gonna be ever more satisfied and willing to pay more for a game that they know is tailored to their needs.

4. They have very well thought out reward tiers (contrary to what many people say) that start as a great deal at $25, are an even better deal at $250 and are still worth your money at $500+

5. Their Backers are very passionate. I fall into the "$500 - $5000" category myself even though i'm sacrificing some luxury for it. It's worth it to me.

Simple as that, isn't it?

Fair point, but wait a minute, the same can be said for Shroud of the Avatar, Elite, Torment, Double Fine. So, what where you trying to say again?

In any case, i was making an observation and you made your point. Let's just wait until this whole thing blows over so we can move on to the next overhyped project.

 

"Give players systems and tools instead of rails and rules"

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