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Guild Wars 2

Guild Wars 2 

General Discussion  » New Dungeon is temporary. Good idea or bad?

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60 posts found
  steelwind

Hard Core Member

Joined: 8/04/04
Posts: 303

4/30/13 6:23:01 PM#21
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/30/13 6:27:09 PM#22
Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

every couple months Rift had their big event updates while they did add new stuff they also had their one-time couple week long events that had differn't themed Rifts/invasion and all those special NPCs and venders in the cities.. all temporary so don't see how it's any differn't.. Every patch gw2 adds temporary and permanent things to the game

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

4/30/13 6:28:38 PM#23
Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

Ultima Online did the same thing and it was a pay to play MMO. One time events would be ran by GMs and later EM staff, once it was done it was done and the rewards given were not given out again most of the time. It didn't run for a month, it didn't run for a week, it was one and done. 

 

  steelwind

Hard Core Member

Joined: 8/04/04
Posts: 303

4/30/13 6:32:52 PM#24
Originally posted by Aerowyn
Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

every couple months Rift had their big event updates while they did add new stuff they also had their one-time couple week long events that had differn't Rifts and all those special NPCs and venders in the cities.. all temporary so don't see how it's any differn't.. Every patch gw2 adds temporary and permanent things to the game

Not to derail this thread but Rifts events nearly ALWAYS included perminant content and new game features (new island, pvp rifts, instant adventure, fishing, chronicles, new dungeons, new raids,etc,etc) The events ran in conjunction but pretty much always had lasting content or new features.

If I had to guess, GW2 is more like 80% temporary, 20% perm but hey if thats what floats your boat, then by all means. I do have enough experience with MMOs to know that what some find fun others may not.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/30/13 6:36:07 PM#25
Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

every couple months Rift had their big event updates while they did add new stuff they also had their one-time couple week long events that had differn't Rifts and all those special NPCs and venders in the cities.. all temporary so don't see how it's any differn't.. Every patch gw2 adds temporary and permanent things to the game

Not to derail this thread but Rifts events nearly ALWAYS included perminant content and new game features (new island, pvp rifts, instant adventure, fishing, chronicles, new dungeons, new raids,etc,etc) The events ran in conjunction but pretty much always had lasting content or new features.

If I had to guess, GW2 is more like 80% temporary, 20% perm but hey if thats what floats your boat, then by all means. I do have enough experience with MMOs to know that what some find fun others may not.

gotta look at the timeframes.. Rifts big patches were every 3-4 months for those big content updates.. gw2 is doing patches every single month.. so add up 3 months of gw2 patches and you are getting a lot of permanent stuff plus all the temporary stuff... gw2 is unique though as to date i have never seen a MMO release stuff this fast and especially unheard of for a non-sub based game

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/30/13 8:20:28 PM#26
after doing the dungeon while it was great i don't think it makes any sense to keep it permanently it just doesn't make any sense at all when they are trying to do an evolving story... if it was there forever the story would be stuck and never evolve.. this sort of stuff cannot be permanent imho.. UNLESS they put in a asura machine somewhare that rips a fabric in space and allows you to relive events from the past and lets you do any past content.. that would be cool and would keep everything around forever

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  observer

Elite Member

Joined: 2/17/05
Posts: 2364

First came pride, then envy.

 
OP  5/01/13 1:35:02 AM#27
Originally posted by Aerowyn
after doing the dungeon while it was great i don't think it makes any sense to keep it permanently it just doesn't make any sense at all when they are trying to do an evolving story... if it was there forever the story would be stuck and never evolve.. this sort of stuff cannot be permanent imho.. UNLESS they put in a asura machine somewhare that rips a fabric in space and allows you to relive events from the past and lets you do any past content.. that would be cool and would keep everything around forever

I disagree.  Most events are repeatable and world dragons are too.  It gives players content, otherwise if there's no content, the world is empty, and it's not evolving fast enough either.  Development time will never keep up with consumption of the content.  This is why, to me, it doesn't make any sense to get rid of it.

  User Deleted
5/01/13 1:42:03 AM#28
Holiday themed content? Sure make it temporary. But this and the Super Adventure Box should be permanent. There really is no reason to remove it. Its already been developed, and more content is always better.
  Fdzzaigl

Advanced Member

Joined: 8/22/09
Posts: 2162

5/01/13 1:44:15 AM#29

I like things that make the world evolve and I feel like temporary content is a daring but interesting approach.

HOWEVER.... from my time in Guild Wars 2 (haven't played since about 4 months back), the game was really lacking in engaging dungeon content. Most explorable modes were either very easy or turned into massive zergfests at level 80, with only a few boss battles that stuck with me (like Giganticus Lupicus).

The new fractals of the mists dungeon was good but the boss battles in it weren't up to par either, and the whole thing got repetitive fast.

I feel like they should first have solid established grounds before they decide to implement temporary content. When I left the game, this wasn't the case.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6122

5/01/13 1:52:25 AM#30

I don't like temporary content.  I don't want the incentive to play to be the worry about missing stuff.  I want the incentive to play to be about interesting things to do.

I don't mind if some things are temporarily available if they are recurring and return in a reasonable time.

Curse you AquaScum!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/01/13 10:06:01 AM#31
Originally posted by observer
Originally posted by Aerowyn
after doing the dungeon while it was great i don't think it makes any sense to keep it permanently it just doesn't make any sense at all when they are trying to do an evolving story... if it was there forever the story would be stuck and never evolve.. this sort of stuff cannot be permanent imho.. UNLESS they put in a asura machine somewhare that rips a fabric in space and allows you to relive events from the past and lets you do any past content.. that would be cool and would keep everything around forever

I disagree.  Most events are repeatable and world dragons are too.  It gives players content, otherwise if there's no content, the world is empty, and it's not evolving fast enough either.  Development time will never keep up with consumption of the content.  This is why, to me, it doesn't make any sense to get rid of it.

think you missed my last sentance they could make it work and fit into the games lore

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

5/01/13 10:29:21 AM#32
Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

Except, remember that what is being added to the game isn't what's just listed in the patch notes. Remember, they stated that they were going to be constantly adding new events to the world, but not drawing attention to it. I mean I ran through the human starter zone for the first time a few weeks ago, and I've already seen events that I have never run into my first time through.

Anet stated that the living story was going to be a way for them to make permanent changes to the world (between expansions) and shifting the story of the world. We know that they have vast amounts of land that's not even in use yet, that Anet has stated is reserved for future use. For example, the Tengu (can't wait for them to be reintroduced). They've introduced a lot of completely new content (new islands/zones). ArenaNet, in an interview at the end of Wintersday last year, stated that instead of introducing brand new zones, they were going to focus on their older zones. They wanted to give people a reason to visit each zone.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 3006

5/01/13 2:11:03 PM#33

Fail poll is fail :D But it happens :D I've messed up quitea few polls too!

I really really really haaaaaaaaaaaaaaaaaaaate this stupid stuff ArenaNet are pulling off. I read that there will be a new dungeon in the living story and then I saw that it was ONLY between 30 Apr - 12 May. I am seriously pissed off at ArenaNet for all this temporary content. And less than 2 weeks is not nearly enough. I can't really play this at the moment as I am having exams so yeah. It's a huge waste to design all this content only to remove it. Oooh well, I don't care for MMO games any more anyways.

It almost feels like ArenaNet wants to force people to play. I can't play when I want to. 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Fion

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5/01/13 7:15:09 PM#34
Originally posted by IrishChai

Hilarious poll. I'll say yes to temporary and permanent content. 

 

Anyhow, I imagine the thought process about temporary content is it's the only way to introduce new content, new gear and rewards, but without creating a constant gear treadmill like wow's content. This way they can continue to replace advancement content post-80 while keeping it within the same reward level (replacing gear instead of making prior gear irrelevant) just with an advancing, evolving story. I think it's pretty smart even if I'm a bit bummed I might not see all the F&F content before it expires. There's always the next story event to be a part of.

 

Technically, everything is temporary anyway. 

 

edit: I probably shouldn't have said "the only way", but it might be the best and easiest way to avoid a gear treadmill making prior content irrelevant anyway...

 

I'm right with you. All content is temporary even in MMOGs like WoW. A new dungeon is added via an expansion and everyone runs it four dozen times until they can't stand the sight of it. Six months later, another dungeon comes out and everyone does that one, etc, etc. How often do people visit old dungeons in WoW that are made irrevolent because of power creep? Most folks hardly ever.

IMHO perminant content is probably to be expected with expansions. Until then temporary content is a brilliant way to offer ever-engaging new content with cool new skins to get that only those who got lucky to get one or put in the effort get one and from there on it's not available anymore. It allows folks to make a cool looking, fairly unique character without resorting to tiered raid grinding. Add in the fact that GW2 has an incredible variety of gear to chose from, new temporary content will only improve upon it.

So I'm totally for temporary content and can wait for an expansion for 'perminant content'. How expansions are handled is an entirely different topic.

  Vorch

Novice Member

Joined: 9/18/11
Posts: 809

5/02/13 8:06:34 AM#35

I'm ok with Seasonal content...it will come back again, but even better than before.

I really don't like Temporary content...it will never be seen again. Even a brief synopsis instance would be appreciated, even if rewards are temporary.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Kreedz

Apprentice Member

Joined: 5/11/11
Posts: 449

5/02/13 8:11:59 AM#36

I don't mind little bite sized content & events like this because they offer 'gaming memories' that you can look back on and say "remember when.." or "I was there" and it lets ANet guage player reactions to the content, without having to leave any potential 'mistakes' or bad events in the game like an ugly scar upon their beautiful world.

 

You're not going to please everyone with things like this, and sometimes, people just miss out.

 

Bad luck.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  User Deleted
5/02/13 8:59:11 AM#37

Bad. 

It's not bad enough that they waited a whole year almost to finally learn that PVE PVP WVW skill behaviors should all be 100% separate (the damage is done to alot of the classes already months of PVE fixes should be on the horizon) or that they really haven't focused on making the ui or overall game experience the way they promised since before launch, now they are making temp dungeons.

Anyone else remember how they were all for making new improved additions to the open world DE's because "it was so much less costly and so much easier to code these then making dungeons over and over" ? yeah I do too. 

Now they're making temp dungeons no no the sole content being holiday was bad enough now we got this. With bosses that instakill/prevent you from moving or dodging/ and are immune to ALL CC/ who's effects on the floor persist long after the warning circles and the FX have disappeared.

Yep didn't learn a thing in the past 8 months, not from where I'm standing.

  Kaleston

Novice Member

Joined: 9/08/11
Posts: 176

5/02/13 9:00:14 AM#38

I personaly think temporary stuff is fine. Temporary stuff lets you create ilusion of world progression. As long as this temporary stuff is replace with some other (idealy equaly cool) temporary content.

Even though dungeon is really cool and I enjoyed it a lot, there is not much incentive to go there again (loot is just mediocre if any at all). Over all I think this was just meant to be one time experience. And I suppose they will put some parts of it in some stable dungeon later on anyway :)

  Fion

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5/02/13 1:59:13 PM#39
Originally posted by Kaleston

I personaly think temporary stuff is fine. Temporary stuff lets you create ilusion of world progression. As long as this temporary stuff is replace with some other (idealy equaly cool) temporary content.

Even though dungeon is really cool and I enjoyed it a lot, there is not much incentive to go there again (loot is just mediocre if any at all). Over all I think this was just meant to be one time experience. And I suppose they will put some parts of it in some stable dungeon later on anyway :)

 

Actually, you'll note the progress meter on your UI for the dungeon. As more people do the dungeon, new sections are to open up, new content within them become available. So yea, there is a reason to repeat the dungeon. Not to mention there is a certain randomization to the trash mobs, each 'spawn' has several potential monsters that can and does change when you run through it more than once. Granted I don't know how loot will change, if at all. But lots of folks are getting rare T6 crafting mats and of course the gauntlets you get for finishing the story-line.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

5/02/13 2:21:35 PM#40
Originally posted by itgrowls

Bad. 

It's not bad enough that they waited a whole year almost to finally learn that PVE PVP WVW skill behaviors should all be 100% separate (the damage is done to alot of the classes already months of PVE fixes should be on the horizon) or that they really haven't focused on making the ui or overall game experience the way they promised since before launch, now they are making temp dungeons.

Anyone else remember how they were all for making new improved additions to the open world DE's because "it was so much less costly and so much easier to code these then making dungeons over and over" ? yeah I do too. 

Now they're making temp dungeons no no the sole content being holiday was bad enough now we got this. With bosses that instakill/prevent you from moving or dodging/ and are immune to ALL CC/ who's effects on the floor persist long after the warning circles and the FX have disappeared.

Yep didn't learn a thing in the past 8 months, not from where I'm standing.

aren't you standing in the "I don't play GW2" crowd?  

We should all have a special appreciation for people that don't play who take the time to tell us how it is because everyone deserves to be heard. Their opinions, even though they may be rather skewed, bias, uninformed, outdated and potentially even malicious, are still an important part of the mmorpg.com community.   

 

On a different note:  

I'm not sure what anyone else thinks, butI think that November is a great month to get your nose out of joint so that you can carry a grudge to your grave.  Some people might think that overreacting can be performed at any time of the year, but I think that if a person is going to have a temper tantrum and spend the rest of their lives crying about it, that November is the month to do it in.

What does everyone else think?

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

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