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News & Features Discussion  » [Column] General: Where Have All the Roleplayers Gone?

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117 posts found
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

4/29/13 2:33:25 PM#41
Originally posted by McGamer

This article was written with good intent, but unfortunately based on inaccurate information. RPrs did not come from MUDs to MMORPGs. The first PC video game was a RPG and the first global multiplayer PC game was also a RPG.

It really seems like the OP might not understand the definition of what an MMORPG is. Which is not too surprising considering how this site likes to list non-MMOs on it so often. Especially ones that are simply existing in concept with no pics or vids like CU and SC.

Another missed fact in the current state of RPrs is because most modern dev companies have chosen to dumb-down MMOs in order to draw in the console players to increase profit at the cost of the original fan base. The RPrs have not left, they are outnumbered is all. Despite the fact that if it wasn't for the first PC games being RPGs, there wouldn't be the level of gaming available on PCs at all today.

Yet unfortunately even on dedicated and labeled RP servers such as in Tera, RPrs are often ridiculed there in global chat for RPing due to the action combat drawing even more console players to the PC market along with their narrow-minded views of online gaming social interaction. 

 

 

http://www.pcmag.com/article2/0,2817,2390917,00.asp

You talk as if console gaming does not have a long history of RPGs. Oh wait, it has.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2956

4/29/13 2:38:32 PM#42
Originally posted by TwoThreeFour
Originally posted by McGamer

This article was written with good intent, but unfortunately based on inaccurate information. RPrs did not come from MUDs to MMORPGs. The first PC video game was a RPG and the first global multiplayer PC game was also a RPG.

It really seems like the OP might not understand the definition of what an MMORPG is. Which is not too surprising considering how this site likes to list non-MMOs on it so often. Especially ones that are simply existing in concept with no pics or vids like CU and SC.

Another missed fact in the current state of RPrs is because most modern dev companies have chosen to dumb-down MMOs in order to draw in the console players to increase profit at the cost of the original fan base. The RPrs have not left, they are outnumbered is all. Despite the fact that if it wasn't for the first PC games being RPGs, there wouldn't be the level of gaming available on PCs at all today.

Yet unfortunately even on dedicated and labeled RP servers such as in Tera, RPrs are often ridiculed there in global chat for RPing due to the action combat drawing even more console players to the PC market along with their narrow-minded views of online gaming social interaction. 

 

 

http://www.pcmag.com/article2/0,2817,2390917,00.asp

You talk as if console gaming does not have a long history of RPGs. Oh wait, it has.

If this argument develops any further, someone is soon going to claim that DnD was invented so that people without computers/consoles could play RPG's... 

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

4/29/13 2:56:13 PM#43

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  jkoster

Novice Member

Joined: 6/25/06
Posts: 2

4/29/13 3:18:49 PM#44

One of the games I play, Lineage 2, used to have a vibrant RP community. I joined 9 years ago (long for a Korean treadmill game!) and now, there are just a handful of role-players left. I still manage the RP community website, but it's a ghost town.

What's worse is that as new content is added, old areas and the lore attached with them simply vanish. There is no explanation as to why the changes were made in terms of continuity, and as such we few role-players are left scratching our heads.

jkoster Xfire Miniprofile
  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 479

4/29/13 3:23:28 PM#45

I never really got into RPing, but it's still around.  There's an unofficial RP server in the FFXIV community.

 

If anything, the one thing that bugs me is how people newer to the MMORPG genre tend to just skip through quest text just to level up faster and get to the endgame content so they can get their shiny loot.  It really takes away from the whole "RPG" element of things.

 
  easy-r

Novice Member

Joined: 11/09/12
Posts: 40

4/29/13 5:32:14 PM#46
I say Hail in game and in real life.
  ethanlalla

Novice Member

Joined: 12/16/07
Posts: 68

4/29/13 5:51:17 PM#47
swg was excellent in every way wasnt it? :D
  Sulaa

Apprentice Member

Joined: 7/13/11
Posts: 905

4/29/13 6:02:11 PM#48

While I did not actively *roleplay*, I did something I call *play in character* and I did respect roleplayers and sometimes even joined their activities for a while if I knew them.

Why I don't play mmorpg's anymore?  They've stopped being good gaming medium. They're too gamified, streamlined, simplified, effort-less, don't give opportunities anymore (waved off as time-sinks) and had bring real world inequality and immersion breakers to game world.  (microtransactions).

So I am just watching industry from side-lines on site like this one. I am not playing for 2 years already and I am not planning to unless indsutry start to create product catering for me. I am done compromising - compromises in order to make more 'wide-appeal' are something that what was pushed in industry for many many years - many people have enough of that and realized how stupid it was to play along with it when it started to happen many years ago.

  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1316

4/29/13 6:03:56 PM#49
Originally posted by Raventree
MMORPGs just aren't a good medium for RP.  You have very few customization options and you certainly can't RP outside of specific circles.  I remember back in EQ I was playing the race that all looks like a bunch of pirates and I jokingly talked like a pirate in a group I was in and one of the guys flew into an inexplicable rage and began swearing and harassing me.  I wasn't even being serious and received RP hate.

 

This is pretty much the problem. I've RP'd quite a bit in MMORPG, but even LotRO and TSW simply aren't as conducive to good RP as other mediums.

 

I think it may be a problem of scale - it with MMORPGs, there's just too much noise from everything else, in addition to the problem s listed above. Imagine trying to LARP in the middle of a busy high school gymnasium, and that's basically the situation you have in MMORPGs.

The original Neverwinter Nights by Bioware circa 2002 had the best foundation for online RP that I've yet found, outside of muds  and other online mediums. Sadly there hasn't been anything released recently that was even close, and NWN2 was an abomination that should have been put down before release.

<3

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/29/13 6:43:16 PM#50

The Roleplayers are still there, with Global/Zone chat turned OFF.

There are around 65ish or so in my guild, its a mixed guild of over 400 people spread throughout many games. One of them played WoW for about 3 years, never hit 60 because he was almost always stumbling around Orgrimmar dead drunk, and when he wasnt in town he was questing, dead drunk and yelling at things for taking his drinks...usually mobs that end up killing him.

  Sulaa

Apprentice Member

Joined: 7/13/11
Posts: 905

4/29/13 6:46:20 PM#51
Originally posted by dreamscaper
Originally posted by Raventree
MMORPGs just aren't a good medium for RP.  You have very few customization options and you certainly can't RP outside of specific circles.  I remember back in EQ I was playing the race that all looks like a bunch of pirates and I jokingly talked like a pirate in a group I was in and one of the guys flew into an inexplicable rage and began swearing and harassing me.  I wasn't even being serious and received RP hate.

 

This is pretty much the problem. I've RP'd quite a bit in MMORPG, but even LotRO and TSW simply aren't as conducive to good RP as other mediums.

 

I think it may be a problem of scale - it with MMORPGs, there's just too much noise from everything else, in addition to the problem s listed above. Imagine trying to LARP in the middle of a busy high school gymnasium, and that's basically the situation you have in MMORPGs.

The original Neverwinter Nights by Bioware circa 2002 had the best foundation for online RP that I've yet found, outside of muds  and other online mediums. Sadly there hasn't been anything released recently that was even close, and NWN2 was an abomination that should have been put down before release.

Well. Mmorpg's were never good mediums for role-playing in style of LARP / table-top small team role-play adventure.  Some few mmorpg's was good medium for 'playing in character' as I call it, using actual game mechanics.  Of course that was possible only in few mmorpg's and on role-playing servers with things like name-enforcement.

For classic table-top / LARP gameplay - yeah mmorpg's are not really that good.

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1579

4/29/13 7:00:25 PM#52
Great read and hit close to the heart. I do try to rp as much as possible in my ganes. Lotro of course is the main event for rp these days but funny enough I have found great rp in... of all places... eve.

You have great lore in eve to build your rp story around... however you aren't really exposed highly to it... rather you have to look. I have a second. Account (paid for by buying plex on my main) that is in an rp corp and has been strictly rp for maybe 16 months. He's a minmatar sympathizer who is in exile from the amarr homeworlds for heresy.

In other news, if you aren't married christina neither am I. Juuuust sayin.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  User Deleted
4/29/13 7:13:49 PM#53

First of all Christina, thank you so much for a great article.

Like many who have written in reply this is a subject near and dear to me as well. As a long-time lurker and a seldom poster I am even driven to write up this response. I wish that the RP community or RPers in general were better supported by MMO developers. Yes I am in the camp who simply calls games of the genre MMOs as I think the RP of MMORPG is long since gone. Everquest, Dark Ages of Camelot, Star Wars: Galaxies, City of Heroes I have many fond memories of RP experiences in those games and it was those RP experiences and the RPers I met who kept me coming back for -years- to all of those games. But now? I play an MMO for maybe less than a month and get bored with it. For me, roleplaying is an integral part of my enjoyment.

There is a lot of 'your mileage may vary' now. I have read a few posts extolling the virtues of TSW and Funcom but from my perspective I barely ran into a single RPer on the 'official servers'. I tried both and quickly got bored because at first glance the month or two I played it just seemed to be the same 'wasteland' of people behaving in character or RPing that many other MMOs tend to be. As even with official servers there were still many people who did not RP, and even ridiculed RP and RPers quite vehemently. The bygone days of the 'RP flag' would probably have helped with this.

Another problem which just seems kind of general is that RP groups have become quite insular. Keeping to themselves, and are often wary or even downright hostile to 'new players' who try to join in and interact. That might be a symptom of the fact that the general MMO population is incredibly hostile towards RPers or people who play in-character.

Official RP servers, RP flags, and naming guidelines would help somewhat I think, but those are things that most developers who are on a tight budget are unwilling or unable to provide.

 

  Fascinez

Novice Member

Joined: 4/08/12
Posts: 12

4/29/13 8:32:37 PM#54
Originally posted by Maelwydd

"For me the reason for the lack of RP is the pace of games these days.

Up until perhaps 3 months into WOW I didn't notice a problem but since then there has been a gradual decline. Games got faster, combat got faster, queing for dungeons got faster,Levelling got faster, travel got faster...everything got faster.

I blame a combination of designers making games not worlds, the market openning up to the casual market and the need for quick fixes, the introduction of consol PvP leets and their desire to only talk if it is something rude about someone else and the move from enjoying the journey to enjoying the endgame type gaming playstyle.

MMO's are gloryfied whackamole timewasters for the most part and probably will continue to be so because gaming is a big industry now rather then a passionate hobby."

 

I wholeheartedly agree.

 

 

 
  Swiftrevoir

Novice Member

Joined: 8/13/05
Posts: 162

4/29/13 8:52:04 PM#55

We're here, its just that there hasn't been a very healthy environment for us to frolic in as of late.  DAoC and EQ2 were the last greats I remember having a blast RPing in.  DAoC had a much better setting for it out of the two. 

I say look forward to The Elder Scrolls Online and Archeage now.   

  Fusion

Old School

Joined: 5/21/03
Posts: 1367

4/29/13 9:03:44 PM#56

RP'ers have left the sinking boat that shouldn't even be called MMORPGs anymore, but rather 'best-revenue model online'.

Developers (specifically those that fund them) are doing what brings the most profit in the least amount of time, they aren't games for gamers, they're products for investors.

What started out as a great genre for the 'niche' made with love for gaming has turned into a milking machine, like a crappy chinese product that makes a quick buck. And we all know which game and it's success we have to 'blame' for the current state of the genre.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2775

4/29/13 9:27:23 PM#57
Originally posted by Fusion

RP'ers have left the sinking boat that shouldn't even be called MMORPGs anymore, but rather 'best-revenue model online'.

Developers (specifically those that fund them) are doing what brings the most profit in the least amount of time, they aren't games for gamers, they're products for investors.

What started out as a great genre for the 'niche' made with love for gaming has turned into a milking machine, like a crappy chinese product that makes a quick buck. And we all know which game and it's success we have to 'blame' for the current state of the genre.

 

MMOs are pretty much run on the "movie" model now. Big cash from the release and then move on and no thoughts on longevity. But since the ones funding MMOs these days are large companies/"entertainment executives" this should be no surprise. MMOs are not made by "game guys" anymore, and the crap results of the last 5+ years reflect that.
  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

4/29/13 9:47:54 PM#58

I had the best time doing RP back in the days of UO. There was awesome RP to be had and what we did not RP InGame we carried over to the server forum, where the stories continued or created new events that were then played out in the game. I still look for an experience like that in the modern day MMOs, but the games don't have many supporting mechanics anymore that encourage RPing.

Nowadays I am already glad if the zones are designed well enough so that they create a good atmosphere, but beyond pretty graphics not much is there that would make you feel attached to the game and your character.

Ironically in a hacknslay game like the new Neverwinter there are more RP elements than usually found, mostly in the form of background diversity, deity worship selection and you can even reroll your stats at the start. It feels like this is the pinnacle of RP and we won't see much progress anytime soon.

Actually, going back to what was once put into these games for RPers would be considered progress compared to the standard now.

  Ehliya

Advanced Member

Joined: 7/13/06
Posts: 188

4/29/13 10:07:33 PM#59

As a former MUD player (Gemstone III) who has played many of the past major MMORPGS I have two thoughts about the current state of things:

*  more recent MMORPGS do not provide tools and mechanics to encourage RP.  For example, games that don't allow you to interact with much of the surrounding game world, e.g. sit in a nearby chair, often mean that to RP you might as well be back in a text-based MUD.  You can look at original UO or SWG and see that, over time, players have less and less ability to interact with the world while the games get prettier and prettier graphically

 

* generations have changed.  The younger players towards whom most games are now designed as an audience generally have not played old Pen and Paper or MUD games.  And to compound things modern MMORPGS make everyone expend more effort to RP given game mechanics (see above)

 

So its really two things.  Virtual worlds have virtually disappeared and even the supposed sand boxes are full of mechanics that are not RP-friendly.  And the younger players have different expectations.

This MAY change if a game like EQ Next turns out to fulfill its claims.  It will take the proven success of a major MMORPG reclaiming the "RPG" part of the title to shake the game companies out of their risk averse slide into pushing out one theme park after another.

 
  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1238

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

4/29/13 10:17:37 PM#60

 

I tend to find healthy RP communities in niche games.  Though I seen large amounts of RPing in GW2, WoW, FFXIV 1.0 and a few others in the past year.  These are just some examples where I've seen RP scattered all about and not just in a town area (though I haven't really partook in it much lately due to intensive research on things).

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

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