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News & Features Discussion  » [General Article] Neverwinter: Open Beta Diary #1

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68 posts found
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

4/29/13 10:22:51 AM#21

F2P why not try it?

Looking forward to reading the rest of the review bits and experiencing the game myself.

Well done.

Now Playing: Destiny

  gr0und3d

Apprentice Member

Joined: 3/14/12
Posts: 115

4/29/13 10:31:25 AM#22
Originally posted by health001
the only issue i have is that rezz scrolls ( only way to rezz in game,and no clerics dont get rezz O_o ) are only found in the cash shop....................

Whoa, you mean the only way to res in battle with no penatly is the res scrolls..... Otherwise you 'release' and get put back at the nearest unlocked campfire.

  kevinsal

Novice Member

Joined: 10/20/05
Posts: 27

4/29/13 11:22:41 AM#23

This game is amazing.  From an avid MMO fan, I like it a lot more than GW2.  More going on and the combat is fast paced and clean.

I foresee this game getting popular really fast.  Genius purchase model, the early head start has been very beneficial.

See you all in game!

  Grakulen

Staff Writer

Joined: 3/07/12
Posts: 431

4/29/13 11:29:57 AM#24
Anyone can click and rez a down member in combat. The rez scrolls are self rez and group rez if everyone died.
  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

4/29/13 11:41:06 AM#25
Originally posted by shin_chan
Is there really any rules of D&D or name is used only to attract more public?

Its fully based on 4th edition D&D rules... actually almost 1 on 1, except for the hit rolls.

 

But then many old time roletime players loath the 4th edition rules as they take away much of the freedom that many pnp players love so much..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  CyclopsSlayer

Novice Member

Joined: 1/31/04
Posts: 532

4/29/13 11:48:52 AM#26

What killed the game for me after a couple beta weekends was the healing.

-It was bad enough trying to target the desired heal target in a scrum around the mobs, took skill and patience. BUT the heals were reduced to pathetically tiny compared to what mobs were hitting for damage. Which they explained as because Clerics were having too much gold.

-Now all players will be pretty much required to visit the cash shop for their primary heal source. Buy that stone with a couple hundred uses of complete heal, or rely on the Cleric that can only heal for half of what the mob hits for? IF their heal even hits.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5763

4/29/13 11:52:11 AM#27
Originally posted by Lord.Bachus
Originally posted by shin_chan
Is there really any rules of D&D or name is used only to attract more public?

Its fully based on 4th edition D&D rules... actually almost 1 on 1, except for the hit rolls.

But then many old time roletime players loath the 4th edition rules as they take away much of the freedom that many pnp players love so much..

I don't know about the old time players, but the people that love 3.5ed seem to hate this system.  I'm a 1st edition guy and this is a lot closer to 1st ed than 3.5ed was.  I like it better.

I do wish character role/trait customization was better and that combat felt a little more fluid.  I still think it's a good game and more fun and D&D to me than DDO.

Curse you AquaScum!

  eric_w66

Apprentice Member

Joined: 1/12/06
Posts: 1009

4/29/13 12:00:33 PM#28

While this review touts "customization"... why does my rogue wear the same armor for 10+ levels? The item changes, but the look remains. When EQ1 had as many 'looks' as a newbie as a game that comes out 14 years later, there is a problem. I don't care if alternate looks aren't 'epic', I just want to go 'cool, I'm wearing my new +1 Armor of Slightly Betterness instead of those newbie rags I started with'. But... no, I'm still (Visually) wearing my newbie rags.

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 433

4/29/13 12:06:30 PM#29
Originally posted by eric_w66

While this review touts "customization"... why does my rogue wear the same armor for 10+ levels? The item changes, but the look remains. When EQ1 had as many 'looks' as a newbie as a game that comes out 14 years later, there is a problem. I don't care if alternate looks aren't 'epic', I just want to go 'cool, I'm wearing my new +1 Armor of Slightly Betterness instead of those newbie rags I started with'. But... no, I'm still (Visually) wearing my newbie rags.

Couldn't agree more.   As a control wizard, it seems my "robes" come in two varieties: purple with odd midriff and purple with odd midriff with shoulder and waist accents.  Thankfully, I've found 2 different "arm" pieces with different looks.  One added sleeves to my robe and the other was a set of bracers.

This has been my one grudge point with the game.  Otherwise, I'm enjoying myself and hope gear look open up extensively post level 20.

  User Deleted
4/29/13 12:07:35 PM#30
Originally posted by eric_w66

While this review touts "customization"... why does my rogue wear the same armor for 10+ levels? The item changes, but the look remains. When EQ1 had as many 'looks' as a newbie as a game that comes out 14 years later, there is a problem. I don't care if alternate looks aren't 'epic', I just want to go 'cool, I'm wearing my new +1 Armor of Slightly Betterness instead of those newbie rags I started with'. But... no, I'm still (Visually) wearing my newbie rags.

 Oh please. Name one MMO where you dont wear the same looking gear for the newbie levels. EQ2, GW2, WoW, Rift, TSW (until you get some unlocks), TERA... they all have you wearing slightly different coloured variants of the same item. Why? Because if they used all the epic looking armor at low levels, theres nothing to work for later on.

Gear diversity in Neverwinter starts at level 20. Which isnt really that hard to get to.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5763

4/29/13 12:12:16 PM#31
Originally posted by evilastro
Originally posted by eric_w66

While this review touts "customization"... why does my rogue wear the same armor for 10+ levels? The item changes, but the look remains. When EQ1 had as many 'looks' as a newbie as a game that comes out 14 years later, there is a problem. I don't care if alternate looks aren't 'epic', I just want to go 'cool, I'm wearing my new +1 Armor of Slightly Betterness instead of those newbie rags I started with'. But... no, I'm still (Visually) wearing my newbie rags.

 Oh please. Name one MMO where you dont wear the same looking gear for the newbie levels. EQ2, GW2, WoW, Rift, TSW (until you get some unlocks), TERA... they all have you wearing slightly different coloured variants of the same item. Why? Because if they used all the epic looking armor at low levels, theres nothing to work for later on.

Gear diversity in Neverwinter starts at level 20. Which isnt really that hard to get to.

You can also take the look from one piece of armour and forge it into your current armour to create a custom look.  Maybe they're expecting Walmart style cosmetic shopping.

There are a lot of armours, even at high levels, that look alike by default.  Players need to make the effort to customize their duds.  I think that can get expensive though, so I'm waiting until I hit level cap before I start down that road.

Curse you AquaScum!

  ethompson11

Novice Member

Joined: 8/28/10
Posts: 1

4/29/13 12:37:53 PM#32
Originally posted by CyclopsSlayer

What killed the game for me after a couple beta weekends was the healing.

-It was bad enough trying to target the desired heal target in a scrum around the mobs, took skill and patience. BUT the heals were reduced to pathetically tiny compared to what mobs were hitting for damage. Which they explained as because Clerics were having too much gold.

-Now all players will be pretty much required to visit the cash shop for their primary heal source. Buy that stone with a couple hundred uses of complete heal, or rely on the Cleric that can only heal for half of what the mob hits for? IF their heal even hits.

While I will agree with you on the Targetting issue with heals, I have found that if you combine some on-combat heals with your damage/healing spells and then the heal only spells you will be able to keep your entire party at full health for most any situation. The targeted heals are a big problem due to exactly what you mentioned, too many targets between you and your intended target. I think, initially, this is resolved using more area heals or heal on hit spells. For those moments where there is an actual tank, it can be mildly difficult to keep them at full health, but you can keep them in a safe range.

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 433

4/29/13 12:49:19 PM#33
Originally posted by Torvaldr
Originally posted by evilastro
Originally posted by eric_w66

While this review touts "customization"... why does my rogue wear the same armor for 10+ levels? The item changes, but the look remains. When EQ1 had as many 'looks' as a newbie as a game that comes out 14 years later, there is a problem. I don't care if alternate looks aren't 'epic', I just want to go 'cool, I'm wearing my new +1 Armor of Slightly Betterness instead of those newbie rags I started with'. But... no, I'm still (Visually) wearing my newbie rags.

 Oh please. Name one MMO where you dont wear the same looking gear for the newbie levels. EQ2, GW2, WoW, Rift, TSW (until you get some unlocks), TERA... they all have you wearing slightly different coloured variants of the same item. Why? Because if they used all the epic looking armor at low levels, theres nothing to work for later on.

Gear diversity in Neverwinter starts at level 20. Which isnt really that hard to get to.

You can also take the look from one piece of armour and forge it into your current armour to create a custom look.  Maybe they're expecting Walmart style cosmetic shopping.

There are a lot of armours, even at high levels, that look alike by default.  Players need to make the effort to customize their duds.  I think that can get expensive though, so I'm waiting until I hit level cap before I start down that road.

 

I saw that you could change an item's appearance.  For the appearance, you can change the color via dyes or replace the skin/model with that of another similar type item.  However, while that is great, I've only encountered two different looks for robes (and they are almost exactly the same for all visual intents and purposes).

 

I am hoping the game is just poorly itemized at lower levels or its like Tera and the visual options progressively open up with each "Tier".

 

  Benbrada

Hard Core Member

Joined: 8/31/04
Posts: 228

4/29/13 12:50:35 PM#34
Only level 7 but having a great time thus far as are many in my prestigious guild :-)
  gr0und3d

Apprentice Member

Joined: 3/14/12
Posts: 115

4/29/13 1:23:03 PM#35
Originally posted by ethompson11
Originally posted by CyclopsSlayer

What killed the game for me after a couple beta weekends was the healing.

-It was bad enough trying to target the desired heal target in a scrum around the mobs, took skill and patience. BUT the heals were reduced to pathetically tiny compared to what mobs were hitting for damage. Which they explained as because Clerics were having too much gold.

-Now all players will be pretty much required to visit the cash shop for their primary heal source. Buy that stone with a couple hundred uses of complete heal, or rely on the Cleric that can only heal for half of what the mob hits for? IF their heal even hits.

While I will agree with you on the Targetting issue with heals, I have found that if you combine some on-combat heals with your damage/healing spells and then the heal only spells you will be able to keep your entire party at full health for most any situation. The targeted heals are a big problem due to exactly what you mentioned, too many targets between you and your intended target. I think, initially, this is resolved using more area heals or heal on hit spells. For those moments where there is an actual tank, it can be mildly difficult to keep them at full health, but you can keep them in a safe range.

Healing is also easier if your group isn't standing in the red areas..... tanks can block most attacks, but some bosses hit really hard.  I suggest they move instead of holding right click while draining their healers.  This isn't WoW, positioning actually matters for all attacks.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17203

4/29/13 2:31:09 PM#36
Originally posted by Grakulen
Anyone can click and rez a down member in combat. The rez scrolls are self rez and group rez if everyone died.

How is this done? I tried to do this on some guy who was killed but no amount of clicking on him, right or left, produced any results

  Wylf

Advanced Member

Joined: 4/13/13
Posts: 116

4/29/13 3:03:44 PM#37
Seems to me that some of you expect a bit too much from a FTP. BTW My comment does not apply to game mechanic issues.
 
 
  User Deleted
4/29/13 3:19:36 PM#38
Level 22 and the games awesome...really love the fact that I can raise crafting even when im not playing the game!  Tanking is very enjoyable
  Grakulen

Staff Writer

Joined: 3/07/12
Posts: 431

4/29/13 3:34:41 PM#39
@sovrath

when they are down and glowing green target them and hold down f. you channel for about 2 seconds and they come back up. they wont be at 100% though.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17203

4/29/13 3:41:54 PM#40
Originally posted by Grakulen
@sovrath

when they are down and glowing green target them and hold down f. you channel for about 2 seconds and they come back up. they wont be at 100% though.

 

good to know thank you.

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