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Camelot Unchained

Camelot Unchained 

General Discussion  » All this in 1 month!

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75 posts found
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2863

The Critical Hit Pretzel!

4/28/13 2:12:46 AM#21

I'm sorry but a rant about material not even completed that doesn't really demonstrait much of anything of what an end product will function like does not really 'excite' me. The content itself I'll gamble took more then a month, particularly if your looking at the design time and if you want to add in the old code likely used in the code to spead up its design (which I'd happily gamble there IS some there. Coding you will reuse parts of code in other places which can speed up the processes). 

Honestly, it shows some enthusiasm but it doesn't show anything of what the end product might achieve. It just doesn't show anything super impressive, unless your content with a lot of the graphical elements cut that would actually make other games have issues. 

 

Even if it was, in the end you can have a solid concept and great work put out to begin, and then it ends up coming out no where near as good as it first appeared. Sure, support it, feel excited about it, but none of this corelates to what the end product will be like.

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

4/28/13 2:13:35 AM#22
Then I'd suggest taking out a loan or two and putting your money where your mouth is, seriously the KS was ass backwards and generated little interest. I'd suggest taking a look a some of the other KS's that did fund and see what they did right and go back to the drawing board. I hope you get your game but the business plan has to be dynamite. 
  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

4/28/13 2:14:22 AM#23

I am 47 and a coder sense I was 17, does this make my opinion better then a student? No. the fact remains it's OPINIONS!

Technically speaking, no I am not impressed, it's a simple as that, there are many factors that go into 3d envoriments and having a skelton demo of one is not impressive beyond only one fact, "the guy can code" , ok good step, but if this is suppose to impress I don't see it. Maybe for you because of the obvious fan of the concept and who is leading, but beyond that, ok.. so you like it, we don't see it. Point moot.

 

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  Siug

Advanced Member

Joined: 5/02/12
Posts: 994

4/28/13 2:17:42 AM#24
Originally posted by Nitth

 


Originally posted by Mkilbride
A student.

 

 

Andrew Meggs is a Veteran. Torment people are Veterans. Archarge people are Veterans.

 

They all think it's impressive. But I guess you're right - like a doctor, a coder fresh out of school is better than one working in it for 10+ years.


 


 

Think what you want of me, but im sure 8/10 people that watch this wont find it spectacular.

It looked like this game will be shipped on good old floppy discs. Maybe it takes a couple of discs.

  taurak

Apprentice Member

Joined: 10/01/04
Posts: 174

 
OP  4/28/13 3:48:15 AM#25
Originally posted by chaintm

I am 47 and a coder sense I was 17, does this make my opinion better then a student? No. the fact remains it's OPINIONS!

Technically speaking, no I am not impressed, it's a simple as that, there are many factors that go into 3d envoriments and having a skelton demo of one is not impressive beyond only one fact, "the guy can code" , ok good step, but if this is suppose to impress I don't see it. Maybe for you because of the obvious fan of the concept and who is leading, but beyond that, ok.. so you like it, we don't see it. Point moot.

 

Well if you want to go that route, lets see you create a custom engine that runs 500 unique 12000 polygon characters with spell effects on a networked environment in under a month.

What I'm saying here is, thats somethign that Blizzard couldnt do in what 8 years?

100 WoW models, 2000 polygons max, and my alienware aurora r4 won't even make that game run at 100 fps on LOW graphics settings.

 

  simsalabim77

Apprentice Member

Joined: 4/27/13
Posts: 617

4/28/13 4:00:26 AM#26
Originally posted by taurak
Originally posted by chaintm

I am 47 and a coder sense I was 17, does this make my opinion better then a student? No. the fact remains it's OPINIONS!

Technically speaking, no I am not impressed, it's a simple as that, there are many factors that go into 3d envoriments and having a skelton demo of one is not impressive beyond only one fact, "the guy can code" , ok good step, but if this is suppose to impress I don't see it. Maybe for you because of the obvious fan of the concept and who is leading, but beyond that, ok.. so you like it, we don't see it. Point moot.

 

Well if you want to go that route, lets see you create a custom engine that runs 500 unique 12000 polygon characters with spell effects on a networked environment in under a month.

What I'm saying here is, thats somethign that Blizzard couldnt do in what 8 years?

100 WoW models, 2000 polygons max, and my alienware aurora r4 won't even make that game run at 100 fps on LOW graphics settings.

 

 

There wasn't even a real enviroment drawn. I didn't see any particle effects either. It was some guys running around on some shitty looking grass. Maybe that's impressive to someone with the technical knowledge to appreciate that type of thing, but to a guy like me that just plays games, it looked like total crap. 

Maybe I just don't understand this whole Kickstarter thing, but I feel like if someone wants my money, they need to be prepared to show me something that warrants me giving it to them. So far, CU seems like it's been a big improvisation from the get-go. Is this usually how Kickstarters are run? 

  Smikis

Hard Core Member

Joined: 11/27/04
Posts: 1073

4/28/13 4:08:19 AM#27
take any rts, more than 500 characters with about 20 times more details, that tech demo is poor attempt to fool you
  Phry

Elite Member

Joined: 7/01/04
Posts: 5265

4/28/13 4:17:33 AM#28
Originally posted by simsalabim77
Originally posted by taurak
Originally posted by chaintm

I am 47 and a coder sense I was 17, does this make my opinion better then a student? No. the fact remains it's OPINIONS!

Technically speaking, no I am not impressed, it's a simple as that, there are many factors that go into 3d envoriments and having a skelton demo of one is not impressive beyond only one fact, "the guy can code" , ok good step, but if this is suppose to impress I don't see it. Maybe for you because of the obvious fan of the concept and who is leading, but beyond that, ok.. so you like it, we don't see it. Point moot.

 

Well if you want to go that route, lets see you create a custom engine that runs 500 unique 12000 polygon characters with spell effects on a networked environment in under a month.

What I'm saying here is, thats somethign that Blizzard couldnt do in what 8 years?

100 WoW models, 2000 polygons max, and my alienware aurora r4 won't even make that game run at 100 fps on LOW graphics settings.

 

 

There wasn't even a real enviroment drawn. I didn't see any particle effects either. It was some guys running around on some shitty looking grass. Maybe that's impressive to someone with the technical knowledge to appreciate that type of thing, but to a guy like me that just plays games, it looked like total crap. 

Maybe I just don't understand this whole Kickstarter thing, but I feel like if someone wants my money, they need to be prepared to show me something that warrants me giving it to them. So far, CU seems like it's been a big improvisation from the get-go. Is this usually how Kickstarters are run? 

I'd have to say no, this isnt how most 'successful' kickstarter projects are run, its just that its about to run out of time and they havent made funding goals, so there is a certain amount of 'desperate measures' taking place now to try and gain some last minute funding, probably won't happen, perhaps its for the best, most people want to see a bit more proof of concept before investing in something, and CU was mostly just concept and very little proof.

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 752

Your tears make my gun work better.

4/28/13 4:26:14 AM#29
Originally posted by chaintm

I am 47 and a coder sense I was 17, does this make my opinion better then a student? No. the fact remains it's OPINIONS!

Technically speaking, no I am not impressed, it's a simple as that, there are many factors that go into 3d envoriments and having a skelton demo of one is not impressive beyond only one fact, "the guy can code" , ok good step, but if this is suppose to impress I don't see it. Maybe for you because of the obvious fan of the concept and who is leading, but beyond that, ok.. so you like it, we don't see it. Point moot.

 

I tend to agree with you here.  Having no emotional investment in the game, one way or another, I would say yeah, great coding, but in the greater scheme of things, not all the impressive.

To put it another way;

Not  fanboi, nor a hater at this point, just an observer, and so far what I have observed is nothing special.

If you want a new idea, go read an old book.

  taurak

Apprentice Member

Joined: 10/01/04
Posts: 174

 
OP  4/28/13 4:43:53 AM#30
Originally posted by Smikis
take any rts, more than 500 characters with about 20 times more details, that tech demo is poor attempt to fool you

Are you friggin kidding me?

Show me a rts that has 500 12000 polygon models at once.

Show me an RTS that has anything close to 12000 polygon models even.

Seriously dude, what game are you talking about because I want to see it!

 

And once again, the streaming video for CU is not 1080p, a huge mistake really.

http://www.kickstarter.com/projects/13861848/camelot-unchained/posts?page=5

This video at 8 minutes, the walking st'rm model is the only clear definition video of the character models available, unless someone else did a livestream of their networked demo at 1080p.

It was way more defined than you think.

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 850

4/28/13 4:44:29 AM#31
Yeah, I could show you a youtube video with some good framerates and millions of polygons with "unlimited detail" too. I'd rather wait till the finnish environments and collision detection as well as the textures etc. before judging.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  Muke

Elite Member

Joined: 1/04/07
Posts: 1613

4/28/13 4:48:55 AM#32
Originally posted by taurak

Guys think about this for a minute.

In one month, all of this has happened.

Andrew made an engine that smokes the crap out of most, in 1 month. Not to mention thats with 500 models on the screen vs the usual 20-40.

If any other game's engine had 100 characters at once, it would fall flat on its face, and you all know that. Hell in games like WoW, CoD, BF, every other game I can think of, I've never had 400 fps, and my PC is not a slouch.

I have a 580 gtx card, a 3.3 ghz processor that runs at 12 cores, 16 gigs ram. Its not the best, but its pretty top of the line.

We have 3 character models, fully fleshed out, rendered, animated, and ready to go.

We have a workable building system demo, that is simply amazing.

We have the depths, just a  concept at this point, but it will go in the game.

 

Just think about it guys, this is one month, with a small Dev team. I am a firm believer that Quality is better than Quantity, and CU has the A-Team for making this game.

Andrew is a boss. MJ is a boss. The concept artists are friggin awesome. Andrew and MJ are in complete control of Development, alongside all of us backers to help them make choices, and introducde new ideas.

All this stuff in 1 month guys.

Just imagine what this game is going to be like in 2 years!

2 years to optimize the engine, develop a killer combat system, because lets face it, these guys are seasoned veterans in the dev world, they will not allow poor combat. 2 years to refine the character models, to texture them, to make them perfect.

With all this work in 1 month, which right now it smokes all games on the market from a gameplay perspective, when this product is finished it i going to be a finely edge sword that will carve its way to the hearts of all PvP players around the world.

This is THE game. It is the most innovative game to be proposed in many years.

From having PvP in the place of PvE, to the innovative crafting, to the changing world based on which realm controll it, to the veil storms which can destroy our world, the crafter class, the depths, support for huge battles as a foundation, no item drops, the list goes on and on of things that have never been done in an MMORPG before.

The game is engineered to be fun! Not just to be a grindfest!

You don't have to go out and grind honor points for gear. You don't have to grind instances for gear.

All you will have to do is turn on the game, and start playing, whatever way you want to. You can immediately go craft, or go PvP.

I urge all of you that are on the fence to go watch all the kickstarter videos, and all the livestream videos. Give this game a chance. There is a lot of information around, and most of your questions can be answered.

MJ is a genius with game ideas, and this is only 1 month! Imagine what it is going to be like in the future! And with the tech demos they have, running 500 characters at 400FPS on a mediocre laptop, they have proven that they CAN deliver what they have promised.

 

99% promises......I jump on the fanboi wagon when I see a actually working client. :)

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  tawess

Elite Member

Joined: 3/24/05
Posts: 1997

4/28/13 5:02:46 AM#33

It is a good start, thats for sure.

 

But intil i see the following in one scene i'l be very carefull with any proclamation of the seconc coming.

 

1: Fully realised and textured enviorment

2: Fully fleshed out animations

3: Full set of player models with different gear and  effects

4: Working skybox

5: Fully renderd effects

 

If they still can cram out 200+ real players on real connections with real computers (not just cherrypicked for their compability) with all that in place, then i will be impressed.

 

But as it looks right now... In a month... CU will be gone.

Tomas Soapbox

This have been a good conversation

  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

4/28/13 5:09:34 AM#34


Originally posted by Smikis
take any rts, more than 500 characters with about 20 times more details, that tech demo is poor attempt to fool you

lolololol, 240k poly models in an RTS, can i borrow your delorian bro?

you know current gen engines run 12000 poly models and next gen like unreal 4 run only 20k right?

SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1613

4/28/13 5:09:44 AM#35

TO get excited, I would like to see:

-a working client with UI.

-the above on a 50-200 ping connection, NOT at 0 ping ran on an internal network on a supercomputer.

-trailers of the above game without cinematics, because movie trailers are not representative for gameplay.

 

I want CU to succeed as I loved daoc back then, but I have seen too many developers shout stuff in the past and not deliver.

I hope this one can, however.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  xeniar

Advanced Member

Joined: 11/09/06
Posts: 814

4/28/13 5:21:36 AM#36
Originally posted by Muke

TO get excited, I would like to see:

-a working client with UI.

-the above on a 50-200 ping connection, NOT at 0 ping ran on an internal network on a supercomputer.

-trailers of the above game without cinematics, because movie trailers are not representative for gameplay.

 

I want CU to succeed as I loved daoc back then, but I have seen too many developers shout stuff in the past and not deliver.

I hope this one can, however.

 

What Muke said.

Id love the idea's being flung around the entire concept off it etc.

But im not gonna trow money at ideas. What he should have done is work on the project a year or 2 and then kickstarter when he actually has something to show. This is just stupidity.

  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

4/28/13 5:27:30 AM#37


Originally posted by Muke
TO get excited, I would like to see:

-a working client with UI.

-the above on a 50-200 ping connection, NOT at 0 ping ran on an internal network on a supercomputer.

-trailers of the above game without cinematics, because movie trailers are not representative for gameplay.

 

I want CU to succeed as I loved daoc back then, but I have seen too many developers shout stuff in the past and not deliver.

I hope this one can, however.

 


its run on a macbook bro. not exactly state of the art.


SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
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  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 617

4/28/13 5:28:27 AM#38
A 2011 MBP, to be exact. Kinda old.

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  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1133

4/28/13 5:38:46 AM#39

I have a hard time taking things like a 400 fps at face value at least until I can play it on my own computer and benchmark it with a 3rd party program such as FRAPS. I'm not saying it's fake but it's easy to make a coding mistake and multiply by 100 when you meant to multiply by 10 for instance. That Andrew could slap together a better engine than the rest of the industry has been able to create and all in a few weeks is either marketing BS or the most amazing feat of coding ever. I don't think we'll really know which until we get into the middle beta stages when we have something close to a real game to play and see the FPS for that.

Fps is very important but it's not everything. And there's only so large fights can get before they aren't any fun to play in even at 400 fps. 500 player fights should be fairly rare, so you don't need extremely high fps for them. If medium spec systems can handle those at 30 fps and higher, you've done your job. If they can handle them at much higher frame rates, then you have room to make the graphics look better.

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DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 617

4/28/13 5:41:53 AM#40
Originally posted by meddyck

I have a hard time taking things like a 400 fps at face value at least until I can play it on my own computer and benchmark it with a 3rd party program such as FRAPS. I'm not saying it's fake but it's easy to make a coding mistake and multiply by 100 when you meant to multiply by 10 for instance. That Andrew could slap together a better engine than the rest of the industry has been able to create and all in a few weeks is either marketing BS or the most amazing feat of coding ever. I don't think we'll really know which until we get into the middle beta stages when we have something close to a real game to play and see the FPS for that.

Fps is very important but it's not everything. And there's only so large fights can get before they aren't any fun to play in even at 400 fps. 500 player fights should be fairly rare, so you don't need extremely high fps for them. If medium spec systems can handle those at 30 fps and higher, you've done your job. If they can handle them at much higher frame rates, then you have room to make the graphics look better.

Uh, do you realize all of us played, right? They had a tech demo, anyone could come.

 

Had 118 people playing it. We actually played it. I measured it with fraps, I measured it with MSI Afterburner, I measured it wtih EVGA Precision...ect

 

I measured it in several ways, GPU usage, CPU usage - made good use of them all. Native DX11.

 

Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

http://www.kickstarter.com/projects/13861848/camelot-unchained

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