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Neverwinter

Neverwinter 

General Discussion  » Grats to first lvl 60!!

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88 posts found
  User Deleted
4/26/13 11:02:18 AM#41

It takes about 2 weeks of decent hardcore gameplay to reach level 60. Most casuals will take a month or two.

Not sure how this clarifys as pay-to-win? What exactly do you win by skipping all the leveling content? Does this make them better at max level by reaching it first? Nope.

People hit max level in SWTOR after the expansion in an hour. If thats how people want to 'play' then good for them, I just pity them.

  Darkarai79

Novice Member

Joined: 1/29/13
Posts: 40

4/26/13 11:03:15 AM#42
Or go play a sub game instead of compaining about buying levels. It doesn't effect my gameplay if someone is wasting their money away like that. I for one have money that goes into my cars engine lol and i don't think him getting to top end first will effect how i play in the first place, and it shouldn't bother any of you.

http://i109.photobucket.com/albums/n64/redline3kgt/amberclose.jpg

  User Deleted
4/26/13 11:04:25 AM#43
Originally posted by Talonsin
Originally posted by Torvaldr

What did he win?

Any PVP match where he is higher level and has better gear. 

 Considering that level 60 is its own bracket, he isnt going to PvPing for a while.

  PAL-18

Advanced Member

Joined: 4/14/13
Posts: 740

4/26/13 11:15:20 AM#44

what about those who played and had fun with 700 euros only :/ what about them ? gz to them also who only made it to 50-59, you just did not play hard enough ,better player won this time i think.

 

So, did ESO have a successful launch? Yes, yes it did.
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  lickm3

Advanced Member

Joined: 3/06/11
Posts: 143

4/26/13 11:17:25 AM#45


Originally posted by Whitebeards
http://nw-forum.perfectworld.com/showthread.php?148961-Grats-to-lvl-60

 

How he did it?

He powerleveld with crafting. Astral diamonds for the win!!



I don't fucking care at all. These things happend even in p2p games like WoW there in the last expasion hit someone max lvl in 9hours or so. Or 1-90lvl in less than 24hours? So whats the point of your topic ? If you are jealous at him. Get a work and you can spend your money there too.

“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”? -Albert Einstein

  Total_Hunt

Novice Member

Joined: 1/22/13
Posts: 66

4/26/13 11:28:45 AM#46

Meh.

 

Was hoping this game would have GW2 style monetization.

 

I usually 'rush' to max level but I would never pay for levels, in fact I never spent a penny on GW2 apart from the box price and I have 3 max level characters.

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

4/26/13 11:33:23 AM#47
Originally posted by coretex666
Another mmo where it takes several days to hit max level...lol

Another reason Neverwinter is lightyears away from anything resembling D&D.

 

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 433

4/26/13 11:50:38 AM#48
Originally posted by Cirin

Someone clearly hasn't played and might actually be blind.  Even just watching a video you can clearly, and easily, see that it's NOTHING like diablo.  At all.

You might not like an active combat, but it is the way things are going.  Take your static "stand there and spam abilities" MMO's....because they take skill, right!?  (haha)  Now, I'm not necessarily saying that Neverwinter is amazing, however, at least it's not completely static, like Rift/WoW/etc..  Wildstar will prove to be very similar and, hopefully, quite amazing.  Really, though, you couldn't be further from right with your "analysis".

 

Furthermore...you've clearly never played 4e...the system isn't open at all.  There's basically one way to build each type of each class, otherwise you're just wasting feats/abilitlies.  

I do think it is more Diablo than it is WoW... No, it is not an isometric ARPG, but it is a ARPG nonetheless.  The emphasis here isn't a persistant world (economy, expansive persistant areas, world events, etc...) as it is on action combat and small pockets of content (heavily instanced persistant areas, group/solo dungeons).  To me, that is the epitomy of an ARPG (jump in and jump out gameplay).

 

While it isn't suitable for a traditional MMO-fix, I think NWN is a very fun ARPG with MMO trappings.  And yes, Cryptic, when it initially revealed the game, was very hesitant to call it a MMO.  They also had at least one other MMO concept in the works (which was tabled in favor of beefing up STO and NWN teams).

 

No, I am not all too familiar with the 4th Edition of Dungeons and Dragons.  However, I know enough that not every Fighter is pigeon holed into a specific style of play.  Here, the Fighter class is abstracted into two classes (Great Weapon and Guardian).  In the context of more "twitchy" or more action oriented gameplay, it makes sense.  

 

Imagine trying to develop a fun, action oriented combat system that flows around classes that can run around with a variety of weapon configurations? That'd be a nightmare.  

 

In fact, during each beta weekend, it reminded me more and more of the console Baldur's Gates games (diablo-esque arpgs) with some MMOish features.  I know everyone wants the Ranger as the next class, but I want the bard.  Cryptic, bring on the bard :)

  darksilver

Apprentice Member

Joined: 4/01/07
Posts: 43

4/26/13 11:54:09 AM#49
Originally posted by Torvaldr

That's a lot of AD.  I'm not sure about the final costs, but the AD cost to shortcut a worker was about 80K AD.  You need 4 of them to make the next higher tier worker which is required to perform that tiers tasks.  The cost would end up being astronomical.  You wouldn't need to necessarily max your crafting level to max your character level, but it would require moving up the ranks a little in order to get better xp rewards.  Shortcutting the task times is a lot cheaper for short tasks so once someone has a decent crafting level they could just buy short tasks over and over again.

The problem is unless you bought more AD to buy a decent set of gear level 60+ mobs are going to rip you apart.  You will also have little clue on how to set traits and paragon feats which could get costly to respec.  On top of that you're not really going to know how to play the class at higher levels.  The better crafting results also require rarer materials.  I'm not sure what

This is a game where setting yourself up with the right gear stats, right attributes/feats, proper powers, and getting familiarity with a play style are vastly more important than being a certain level.  At level 60 you can easily own mobs 30 levels below you, but not so much some of the level 40 - 60+ mobs.

It would be interesting to see how the player fares in normal content going forward.  Will they need to buy another 100K AD to help gear themselves out?  Will they understand how the class functions?  If they were an alpha or beta tester then they might have a better knowledge of the system and be able to overcome these obstacles, but they are a fringe case.  I don't expect a new player to function well by powerleveling in this way.

He is still streaming at  http://www.twitch.tv/resistance_team_online and it doesn't look he has problems with lvl 60 stuff.

From early this day, he spent some $ extra for his equipment, so he should be fine.......

 

I certainly would spent that kind of disposal income on a vacation trip to spain but he thats me, if has fun in NW so be it.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5799

4/26/13 12:25:33 PM#50
Originally posted by darksilver
Originally posted by Torvaldr

That's a lot of AD.  I'm not sure about the final costs, but the AD cost to shortcut a worker was about 80K AD.  You need 4 of them to make the next higher tier worker which is required to perform that tiers tasks.  The cost would end up being astronomical.  You wouldn't need to necessarily max your crafting level to max your character level, but it would require moving up the ranks a little in order to get better xp rewards.  Shortcutting the task times is a lot cheaper for short tasks so once someone has a decent crafting level they could just buy short tasks over and over again.

The problem is unless you bought more AD to buy a decent set of gear level 60+ mobs are going to rip you apart.  You will also have little clue on how to set traits and paragon feats which could get costly to respec.  On top of that you're not really going to know how to play the class at higher levels.  The better crafting results also require rarer materials.  I'm not sure what

This is a game where setting yourself up with the right gear stats, right attributes/feats, proper powers, and getting familiarity with a play style are vastly more important than being a certain level.  At level 60 you can easily own mobs 30 levels below you, but not so much some of the level 40 - 60+ mobs.

It would be interesting to see how the player fares in normal content going forward.  Will they need to buy another 100K AD to help gear themselves out?  Will they understand how the class functions?  If they were an alpha or beta tester then they might have a better knowledge of the system and be able to overcome these obstacles, but they are a fringe case.  I don't expect a new player to function well by powerleveling in this way.

He is still streaming at  http://www.twitch.tv/resistance_team_online and it doesn't look he has problems with lvl 60 stuff.

From early this day, he spent some $ extra for his equipment, so he should be fine.......

I certainly would spent that kind of disposal income on a vacation trip to spain but he thats me, if has fun in NW so be it.

Yeah, I would spend my money elsewhere too, but he can spend however he wants to and it doesn't really matter.  The only real advantage he might have is being able to farm larger chunks of rough AD per day.

He's definitely not a newbie though and that's all I'll say about that.  Notice what he's using for healing pots and self rez.  This dude doesn't mind spending the cash that's for sure.

He just got owned 3 times in a row (self rez) in the Lab.  He respawned on the last one.  He went back to try and fight the elite mob again and still got owned.  He doesn't dodge enough.  He's relying on super pots to heal his way through to try and brute force the aoe.  There are a lot of mobs so mobility is hard, but that is a costly way to play.  GWFs are really fun.

 

Curse you AquaScum!

  User Deleted
4/26/13 12:27:26 PM#51
And now he sits there, bored, waiting for other people to catch up so that he can do stuff again...
  fascism

Advanced Member

Joined: 4/05/12
Posts: 365

4/26/13 12:28:37 PM#52
Congrats!
  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2696

"A wise man has something to say, but a fool just has to say something."

4/26/13 12:35:18 PM#53
With all the articficial achievement list created by devs (which I am personally starting to hate more and more) for players to blindly follow over the years. It's odd to see that max level is still the only one that garners such robust fanfare. Be it positive or negative.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5799

4/26/13 12:35:24 PM#54
Originally posted by asmkm22
And now he sits there, bored, waiting for other people to catch up so that he can do stuff again...

And he missed all those dungeons along the way.  Some of them are cool.

 

@Ramonski - I agree.  It's odd to me too.

Curse you AquaScum!

  Thegoodlol

Novice Member

Joined: 10/08/06
Posts: 64

4/26/13 1:53:33 PM#55

Grats to him, I guess...

I mean, it's quite an acomplishment but in an MMO where end-game is dungeons, I don't see the point, because now he will just have to wait for everyone else to level up.

  Reizla

Elite Member

Joined: 12/09/08
Posts: 3032

MMORPGs are no longer about the mass multi-user anymore *sadly*

4/26/13 1:59:39 PM#56
Originally posted by Torvaldr
Originally posted by Talonsin
Originally posted by Torvaldr

What did he win?

Any PVP match where he is higher level and has better gear. 

He doesn't have better gear though.  He leveled through crafting according to the report.  And he's not going to win a pvp match against anyone else until they're in the level range.  Unless he has the advantage of being a closed tester he's not going understand the power/heroic/feat synergy.  He's not going understand the class mechanics.  Read my post above as to why he's at a disadvantage.  Do you know anything about the game or what you're talking about?

...not to mention, crafting doesn't give you OP gear to start with in NW. All you get are some nice shirts and pants and a couple of small things. No complete armor sets from crafting and such. That's something the sucker at 60 still has to get. And since he didn't gear up during crafting and is still most likely in his level 10 gear, he'll have a hell of a hard time getting his lvl 60 gear from the mobs/quests giving it.

 

Yeah, big-time sucker there on 60 indeed :D

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  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

4/26/13 1:59:50 PM#57
Originally posted by Derros
Originally posted by Ikeda
Wait, I thought this was still in beta... it's out?

Early access open beta started yesterday for the hero founders, tomorrow for guardian founders and the 30th for free people.  Open beta is essencially "soft" launch since there will be no wipes.

 

Honestly alot of F2P games, are never "officially" declared launched.

 Yet anopther example of someone with more money than brains....The need for epeen is just too much with some of these players......He'll probably spend 2 grand then quit in a month out of boredom.

  casual187

Novice Member

Joined: 10/13/12
Posts: 35

4/26/13 2:00:04 PM#58
A waste of 200 bones if ya ask me. But to each their own i guess.
  Kyleran

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Joined: 9/13/06
Posts: 19097

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4/26/13 2:01:22 PM#59
Originally posted by fascism
Congrats!

Not really the word (or phrase) that came to my mind right off....

(more like, no life. lose..... nm)

Whatever floats your boat I guess.

 

Arrogant, Condescending, Dismissive, Elitist, you speak as if these are bad things?
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  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

4/26/13 2:02:54 PM#60
Originally posted by hardicon
so sad, max level in 2 days. 

The game doesen't end at max level.

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