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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » They turned a great sandbox genre into a Themepark.

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171 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16942

4/25/13 3:19:54 PM#141
Originally posted by Nanfoodle
Originally posted by Miblet
Originally posted by Nanfoodle
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.'

....Conflict in Cyrodiil, Part 1 (official site).

Lets hope they dont use GW2 system where you change how you are fighting. I like my war to be static and get to know the other side. Their guilds and tatics so you can play a smart war.

something tells me that is not going to happen. Especially as sides lose players who quit the game, possibly joining other guilds, etc.

They are going to want to balance out these things.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

4/25/13 3:24:41 PM#142
Originally posted by Sovrath
Originally posted by Nanfoodle
Originally posted by Miblet
Originally posted by Nanfoodle
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.'

....Conflict in Cyrodiil, Part 1 (official site).

Lets hope they dont use GW2 system where you change how you are fighting. I like my war to be static and get to know the other side. Their guilds and tatics so you can play a smart war.

something tells me that is not going to happen. Especially as sides lose players who quit the game, possibly joining other guilds, etc.

They are going to want to balance out these things.

Choice in games have less and less impact. Dumbing down systems to appeal to the masses. Wont be long and all video games will just be a "I win button" 

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2608

110100100

4/25/13 3:28:00 PM#143


Originally posted by Nanfoodle

Originally posted by Miblet

Originally posted by Nanfoodle

Originally posted by baphamet  

Originally posted by ShakyMo Never reset it at all would be the best.
  i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.  
Where did you read that? 
'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.' ....Conflict in Cyrodiil, Part 1 (official site).
Lets hope they dont use GW2 system where you change how you are fighting. I like my war to be static and get to know the other side. Their guilds and tatics so you can play a smart war.

people are saying they will last 3-6 months but its all speculation.

there is a lot we don't know about the megaserver and all the things associated with it.

which is why i think its funny people seem to have it all figured out and are convinced it will suck.

maybe it will suck but we wont know that until people actually try it.

its going to take a lot of testing to get it to work right i am sure, expect some large beta weekends in our future. :)

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2608

110100100

4/25/13 3:34:35 PM#144

something they can do is implement a campaign wide vote at or near the end of a campaign to see if the players want to reset the teams or keep them the same.

that way if its extremely unbalanced and one faction is wrecking the other two, the other two factions can out vote the winning faction and reset the teams.

if they are epic battles the factions can all agree to keep the teams the same.

maybe not implement it exactly like that, but you get the point...

  Mors.Magne

Hard Core Member

Joined: 3/02/07
Posts: 1416

4/25/13 3:38:28 PM#145
Originally posted by ShakyMo
I don't think you can call it a wow clone though.

Rift is a wow clone, swtor is a wow clone, wildstar sounds like a wow clone, then you have numerous f2p games like perfect world.

But people take this wow clone stuff too far. I've seen people claiming the likes of gw2, war and tsw are wow clones when they plainly aren't.

This is going off topic, but during the GW2 free trial the gameplay felt extremely WoW-like. The other stuff was fluff.

  asrlohz

Novice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

4/25/13 3:38:46 PM#146
Originally posted by Topherpunch

I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

The PvP area is to cater to the PvPers. And since Cyrodiil will still have the same PvE options as the other regions I don't see much harm in that. Even so, I would like to see an open world as well.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

They are also using channels.

Gaining skills and spells..... Not cool

Just like any other TES game except that you don't purchase spellbooks.

Targeting..... Why are they ruining the FPS style?

It is to balance the game out. Bow and arrow would be absolutely worthless if it worked in the same way as it has done in previous games. Whilst I don't agree with them doing so, I do still believe that they've pulled off their soft-targeting system well. The tab-targeting seems silly though.

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

Because a lot of people wanted to explore the whole of Tamriel on one character. It adds content for that one character instead of forcing you to make toons. This was an adjustment they did for us. I know you'd like another answer to that question, but maybe we should settle for what we can get?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

It adds depth into the crafting system. The additives are there to make more weapons unique through additional combinations.

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

Zenimax Online Studios and Bethesda Game Studios are both owned by Zenimax Media. It has always been corporate and you are silly to believe otherwise. It's not like Zenimax bought the Elder Scrolls IP from Bethesda Game Studios.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.

I assume that the only TES game you ever played was Skyrim, wasn't it?

 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

4/25/13 3:41:46 PM#147
Originally posted by baphamet

something they can do is implement a campaign wide vote at or near the end of a campaign to see if the players want to reset the teams or keep them the same.

that way if its extremely unbalanced and one faction is wrecking the other two, the other two factions can out vote the winning faction and reset the teams.

if they are epic battles the factions can all agree to keep the teams the same.

maybe not implement it exactly like that, but you get the point...

Given the option most gamers will take the easy path. I hate it but its a fact.

  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1101

4/25/13 4:53:56 PM#148
What I wanted from The Elder Scrolls online was for them to bring the MMO to The Elder Scrolls, instead they've gone the other way to where it's nothing like The Elder Scrolls, even though it was an IP that most suited being an MMO that did something totally different. 
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2608

110100100

4/25/13 5:23:12 PM#149


Originally posted by tixylix
What I wanted from The Elder Scrolls online was for them to bring the MMO to The Elder Scrolls, instead they've gone the other way to where it's nothing like The Elder Scrolls, even though it was an IP that most suited being an MMO that did something totally different. 

please explain how it is nothing like elder scrolls and totally different.

i swear people just make stuff up now in order to bash games.

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1125

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

4/25/13 5:28:47 PM#150

With all respect, if it bothers you that much to have this much depth in an mmorpg please feel free to play a bajillion other games.  The rest of us get to have a game as well.

 

The bar is being raised in the genre by two titles:

Hence, this is the year of Elder Scrolls Online, a 3 faction mmorpg brought to you by the genius behind the trademarked series and Dark Age of Camelot (Matt Firor).

 

2014 will hopefully mark the continued age of the 3 realm mmorpg with distinct race and class differences (mirrored 3 faction gamed absolutely do not hold to this standard of imagination and lore depth) with Camelot Unchained.

 

 

  jfoytek

Novice Member

Joined: 6/25/12
Posts: 151

4/25/13 6:43:22 PM#151
Originally posted by Comaf

With all respect, if it bothers you that much to have this much depth in an mmorpg please feel free to play a bajillion other games.  The rest of us get to have a game as well.

 

The bar is being raised in the genre by two titles:

Hence, this is the year of Elder Scrolls Online, a 3 faction mmorpg brought to you by the genius behind the trademarked series and Dark Age of Camelot (Matt Firor).

 

2014 will hopefully mark the continued age of the 3 realm mmorpg with distinct race and class differences (mirrored 3 faction gamed absolutely do not hold to this standard of imagination and lore depth) with Camelot Unchained.

 

 

Wow thats high praise for a Theampark MMO, with limited world PvP, filled with instancing!!! 

ESO had the opportunity to be an amazing sandbox, with great world pvp and a new fresh crafting system..... 

But alas another sheep has to follow the WoW path............         ?    ...............................  

(Pretty soon employers in real life will have specially design hats that project a Question Mark over there head)

UO,Shadowbane,SWG,Darkfall,MO,Wurm Online,Secretworld,GW,GW2,PotBS,LotR,Atlantica Online,WWII Online,WoT,Battlestar Galactica,Planetside2,Perpetuum,Fallen Earth,Runescape,WoW,Eve,Xsylon,Dragon Prophet, Salem

  Neherun

Apprentice Member

Joined: 9/06/07
Posts: 202

4/26/13 2:28:32 AM#152
Originally posted by Nanfoodle
Originally posted by Miblet
Originally posted by Nanfoodle
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.'

....Conflict in Cyrodiil, Part 1 (official site).

Lets hope they dont use GW2 system where you change how you are fighting. I like my war to be static and get to know the other side. Their guilds and tatics so you can play a smart war.

Direct developer's quote was that campaigns may have reset times, and if they do the reset time will be somewhere between 6-12 months. Which I personally don't like, but at least the duration will be huge.

 

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/26/13 3:04:58 AM#153
Originally posted by Stizzled
Originally posted by Caliburn101

If MMORPG.com was to clean up all the hate that comes from both sides then these game specific forums wouldn't exist. These forums are built on a bedrock of hate, and one either likes it or they don't. Those who don't should absolutely seek out another avenue of discussion, but they should just go and not stick around constantly trying to change how this site is run.

But we are proving that contention wrong right now aren't we?

I pretty much think the two of us fundamentally disagree on this particular point - but there is no flaming, hating or insults involved here.

The volume of posts may decrease with increased moderation, but the site wouldn't cease to exist...

  Baseline

Advanced Member

Joined: 9/23/04
Posts: 491

4/28/13 4:37:27 AM#154

Because it's a proven industry fact that themeparks have more money-making potential than sandboxes.

Investors don't get behind major games to tell their grandkids "I was part of the funding for this game people played 4 years then went defunct".

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

4/28/13 9:35:11 AM#155
Originally posted by Baseline

Because it's a proven industry fact that themeparks have more money-making potential than sandboxes.

Investors don't get behind major games to tell their grandkids "I was part of the funding for this game people played 4 years then went defunct".

I think people calling TES a themepark game need to play a pure sandbox game like Minecraft for a few weeks to get what it means. At best TES was only in part sandbox, while most of the game was themepark. The most basic part of what makes a real sandbox game is the ability to build and change the world is just not there.

  Arcona

Apprentice Member

Joined: 3/30/04
Posts: 1166

4/28/13 9:39:28 AM#156

Sandbox fans are against quests right, so you want to level by grinding mobs?

What about playing an asain mmo then?

  Iselin

The Listener

Joined: 3/04/08
Posts: 3702

4/28/13 12:00:00 PM#157
Originally posted by Arcona

Sandbox fans are against quests right, so you want to level by grinding mobs?

What about playing an asain mmo then?

Ah but you see... when your mind gets numb from repetitive grinding for hours it begins to wander and then the "magic of sandboxing" kicks in and you invent your own story.

Mind you... it always tends to be the same own story, you know? The one with nubile elven women who have been kept away from males... until you came along?

And that my friend, is why sandboxes are best.

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 959

cheese cheese wheres da bloody cheese

4/28/13 12:02:38 PM#158
Originally posted by Iselin
Originally posted by Arcona

Sandbox fans are against quests right, so you want to level by grinding mobs?

What about playing an asain mmo then?

Ah but you see... when your mind gets numb from repetitive grinding for hours it begins to wander and then the "magic of sandboxing" kicks in and you invent your own story.

Mind you... it always tends to be the same own story, you know? The one with nubile elven women who have been kept away from males... until you came along?

And that my friend, is why sandboxes are best.

im still confused by this whole thing i was always under the impression sandbox meant game where you built things in them, i dont understand why its used as a term to say open world game with no content and the only thing you can do is kill things.

 

cause you know the elder sroll games arnt sand boxed heck if anything they are theme parks, that let you wander around in the theme park choseing which ride you rode first but a theme park non the less.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3702

4/28/13 12:05:00 PM#159
Originally posted by Squeak69
Originally posted by Iselin
Originally posted by Arcona

Sandbox fans are against quests right, so you want to level by grinding mobs?

What about playing an asain mmo then?

Ah but you see... when your mind gets numb from repetitive grinding for hours it begins to wander and then the "magic of sandboxing" kicks in and you invent your own story.

Mind you... it always tends to be the same own story, you know? The one with nubile elven women who have been kept away from males... until you came along?

And that my friend, is why sandboxes are best.

im still confused by this whole thing i was always under the impression sandbox meant game where you built things in them, i dont understand why its used as a term to say open world game with no content and the only thing you can do is kill things.

 

cause you know the elder sroll games arnt sand boxed heck if anything they are theme parks, that let you wander around in the theme park choseing which ride you rode first but a theme park non the less.

Ding! ding! ding! We have a winner. It's funny how often people confuse the less restrictive themeparks with sandboxes ain't it?

And by the way "grinding" does not mean just kill things. In a sandbox you also "grind" a shit ton of minerals and a shit ton of wood... and then you "grind" refining the minerals and the wood and then you "grind" building the thing... all of it consuming 100 to 1000 more time than the same activity would take in a themepark...in which you could also build things... you know?

Sandbox aficionados however would tell you that since no one gave you a quest to do it and you did it just because, this is superior somehow and what real MMOS should be.

Sandbox vs. themepark is a simplistic debate between people who usually have no clue what they're talking about and who have never played Dwarf Fortress or have even heard of it.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/28/13 12:05:42 PM#160
Originally posted by Neherun
Originally posted by Nanfoodle
Originally posted by Miblet
Originally posted by Nanfoodle
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.'

....Conflict in Cyrodiil, Part 1 (official site).

Lets hope they dont use GW2 system where you change how you are fighting. I like my war to be static and get to know the other side. Their guilds and tatics so you can play a smart war.

Direct developer's quote was that campaigns may have reset times, and if they do the reset time will be somewhere between 6-12 months. Which I personally don't like, but at least the duration will be huge.

 

meh GW2 clone ;)

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