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The Pub at MMORPG.COM  » The problem with old MMOs (so many damn cheaters)

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33 posts found
  TheScavenger

Hard Core Member

Joined: 7/05/12
Posts: 684

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  4/25/13 1:10:26 PM#1

Asheron's Call was my first MMO. However, only a few, very small tiny fraction, of players didn't bot (not just macroing, but actual botting). I can probably count them on both hands.

 

Pretty much the entire playerbase bots. New MMOs ban this (except for Darkfall), as they should. It forces everyone to "cheat" to keep up, and...why even play if all your doing is botting the whole time?

 

I guess you will argue "so we can get to max level over night"...then I say...Turbine (or any other company) then might as well make everyone max level. Then there is no reason to cheat. Seems stupid to have everyone level, if they are just gonna cheat to max level overnight.

 

I would love to play AC or some other old MMO, if there wasn't so many damn botters and cheaters.

 

Old MMOs seem to have this problem far more. UO this was a huge problem, dunno if it still is...AC has the most cheaters I've ever seen in an MMO, even more than UO ever was. I know SWG had tons of botters and cheaters. I remember seeing huge groups of players botting near and around cities.

 

What is it with these old MMOs where everyone cheats? New MMOs no one does, and the few that do are usually banned rather quickly. Old MMOs the developer doesn't do anything. And old MMOs there seems to be far more cheaters anyway, than what new MMOs have.

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  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4784

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4/25/13 1:14:45 PM#2
I don't think most MMO players even know how to bot in any game.

Quit worrying about other players in a game and just play.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1606

4/25/13 1:16:34 PM#3

When players see others do better, the conclusion is often "how can that be, they must be botters/cheaters"

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  TheScavenger

Hard Core Member

Joined: 7/05/12
Posts: 684

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  4/25/13 1:20:17 PM#4
Originally posted by VengeSunsoar
I don't think most MMO players even know how to bot in any game.

You haven't played Asheron's Call. Anyone that doesn't cheat either leaves, or joins the cheaters. Literally pretty much the entire playerbase cheats.

 

UO, there was botting to raise skills+stats, and people would leave their bot on. A while ago, probably 2-3 years (never felt like going back), when I said "I don't want to macro/cheat, I would rather earn my skills normally"...everyone I told that to, seemed really surprised. Now its been a while, so maybe the devs feel differently...but I remember everyone botted to raise their skills to master level.

 

In SWG, there was tons of bots in the cantinas and out in the world fighting mobs.

 

Darkfall has the same problem, tons of botters.

 

It seems to mostly plague older MMOs, and ones that are more sandbox in style.

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  TheScavenger

Hard Core Member

Joined: 7/05/12
Posts: 684

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  4/25/13 1:21:07 PM#5
Originally posted by Muke

When players see others do better, the conclusion is often "how can that be, they must be botters/cheaters"

 

Its blindingly obvious to see a bot staying in an area and repeatedly killing mobs (or harvesting resources) in the same area for weeks and weeks. Or whatever task the botter wants automated to raise specific skill(s).

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  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

4/25/13 1:36:41 PM#6
Of the the games I have played, EverQuest was the worst for allowing cheaters to prosper.  Though it was for a long time against the rules to use any 3rd party programs, they have never done a good job of taking care of accounts using them.  Some programs are now allowed to help with boxing multiple accounts  ( which  I consider cheating )  but EverQuest is still rife with cheaters  ( by cheats I refer to warping to targets / keyless entry to areas ect.). 
  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

4/25/13 1:39:29 PM#7
Originally posted by VengeSunsoar
I don't think most MMO players even know how to bot in any game.

You might be right, or it may be that most players don't feel the need to.  Either way, there are still a lot of players that do know how to and do.

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4784

Be Brief, Be Bright... Be Gone.

4/25/13 1:42:21 PM#8

I did play SWG and I did see them, I see them in games now, but it is not uncommon but not terribly common either.  There is a minority of people botting, but they bot a lot.  I did not play AO but I would still bet it is a minority of the population.

Just to make sure we understand each other, dual/triple... boxing is not botting. 

Quit worrying about other players in a game and just play.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2601

4/25/13 1:45:49 PM#9
Originally posted by TheScavenger
Originally posted by VengeSunsoar
I don't think most MMO players even know how to bot in any game.

You haven't played Asheron's Call. Anyone that doesn't cheat either leaves, or joins the cheaters. Literally pretty much the entire playerbase cheats.

 

UO, there was botting to raise skills+stats, and people would leave their bot on. A while ago, probably 2-3 years (never felt like going back), when I said "I don't want to macro/cheat, I would rather earn my skills normally"...everyone I told that to, seemed really surprised. Now its been a while, so maybe the devs feel differently...but I remember everyone botted to raise their skills to master level.

 

In SWG, there was tons of bots in the cantinas and out in the world fighting mobs.

 

Darkfall has the same problem, tons of botters.

 

It seems to mostly plague older MMOs, and ones that are more sandbox in style.

 So what you're saying is old games have more botters? This makes no sense.

 It doesn't matter how old or new the game is. There's going to be cheating involved regardless and there's nothing you can do to stop it. People will find a way to exploit the game. New MMO's have tons of bots in their games as well. This forum topic proves nothing other than showing how much you assume old games are the only ones with this problem. Open your blind eyes to the world and look around because you'll see cheating happening in every MMO new and old.


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  Muntz

Advanced Member

Joined: 10/09/09
Posts: 290

4/25/13 1:48:43 PM#10
Originally posted by Muke

When players see others do better, the conclusion is often "how can that be, they must be botters/cheaters"

 

MMOs are and always will be easy to exploit and there is incentive to do so. 

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/25/13 1:53:19 PM#11

One of the problems with old MMORPGs was their gameplay was so simple and rewarding of tedious repetition that they could be botted.  You could certainly bot a bunch of monster farming in WOW, but botting the game's bosses at the high end of progression would be extremely challenging*.

(*Still possible of course, but let's face it: there is almost nothing in gaming which can't be automated by a determined AI programmer.  We live in an age of emerging digital intelligence.  Robots have a better success rate at Captchas than I do.)

It's just generally bad game design to reward players for doing something tedious for a very long length of time.  AC1 was guilty of that; Darkfall even more so.  You wouldn't think games after Oblivion would repeat the mistake of rewarding players for sprinting and/or jumping nonstop everywhere they travelled, but well...Darkfall is a "special" sort of game.

  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

4/25/13 1:54:57 PM#12
Originally posted by VengeSunsoar

 

Just to make sure we understand each other, dual/triple... boxing is not botting. 

No, boxing alone is not botting.  However,  if a 3rd party program controls any actions of characters, that is botting. 

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

4/25/13 1:57:22 PM#13
Originally posted by TheScavenger

Asheron's Call was my first MMO. However, only a few, very small tiny fraction, of players didn't bot (not just macroing, but actual botting). I can probably count them on both hands.

 

Pretty much the entire playerbase bots. New MMOs ban this (except for Darkfall), as they should. It forces everyone to "cheat" to keep up, and...why even play if all your doing is botting the whole time?

 

I guess you will argue "so we can get to max level over night"...then I say...Turbine (or any other company) then might as well make everyone max level. Then there is no reason to cheat. Seems stupid to have everyone level, if they are just gonna cheat to max level overnight.

 

I would love to play AC or some other old MMO, if there wasn't so many damn botters and cheaters.

 

Old MMOs seem to have this problem far more. UO this was a huge problem, dunno if it still is...AC has the most cheaters I've ever seen in an MMO, even more than UO ever was. I know SWG had tons of botters and cheaters. I remember seeing huge groups of players botting near and around cities.

 

What is it with these old MMOs where everyone cheats? New MMOs no one does, and the few that do are usually banned rather quickly. Old MMOs the developer doesn't do anything. And old MMOs there seems to be far more cheaters anyway, than what new MMOs have.

Interesting.. I played UO for over 5 years and never once saw someone cheat.  I wonder where you got your information from.  Macro'ing.. I guess.  Even macroing magery in the early days could take months macroing.  It really didn't matter in the long run due to skill and attribute caps.  You would catch up to the veterans eventually.  

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4784

Be Brief, Be Bright... Be Gone.

4/25/13 2:04:31 PM#14
Originally posted by Kezzadrix
Originally posted by VengeSunsoar

 

Just to make sure we understand each other, dual/triple... boxing is not botting. 

No, boxing alone is not botting.  However,  if a 3rd party program controls any actions of characters, that is botting. 

 I wouldn't even say then.

Say your using a program like Isboxer.  1 key, 1 action per box.  So say your playing wow and using a hunter, and druid combo.  Pressing the # 2 key causes your hunter to shoot arcane mark, and your druid to cast moonfire.

3rd party pogram - not a bot.

You must be there at the computer, that is the difference between botting and boxing.  If you are not there, there are no actions being done.

If you can leave the computer and your character still carries out pre-scripted actions.  Thats botting. 

Programs like Isboxer are allowed on most MMO games precisely because it is only 1 action per key press per character and you are required to be at the computer still. 

Quit worrying about other players in a game and just play.

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 2324

4/25/13 2:07:49 PM#15
Originally posted by VengeSunsoar

I did play SWG and I did see them, I see them in games now, but it is not uncommon but not terribly common either.  There is a minority of people botting, but they bot a lot.  I did not play AO but I would still bet it is a minority of the population.

Just to make sure we understand each other, dual/triple... boxing is not botting. 

SWG had a built-in macro language that let you easily code simple bots.  Even with that after a while I wanted to find third party program that would let me automate grinding crafting skills.  I am normally against third-party botting but SWG's crafting interface was designed by a sadist.

  Sulaa

Advanced Member

Joined: 7/13/11
Posts: 836

4/25/13 2:20:26 PM#16

Ultima Online problem was riddled with macro-botting.  Hell it even had in-game macro creator.  Whole concept of sitting in a mine and endlesly mining was well stupid for a game. Yeah even taking into account it was game with strong virtual world simulation elements.   

Solution would be to make mining interesting - so in example - make mining resources vein depletable and with randomized stats - so mining would be about searching resources veins through game world, also maybe in remote or dangerous places and act of mining itself would have to be relatively short, but maybe costly?  Anyway even if you want to make mining attractive only to part of playerbase and not to all of them (so you don't have 90% population crafting) - you still have to make it attractive and make people actually PLAY while doing it.   You have to wrap time-sink aassosiated with mining in gameplay wrapped.

  Of course that's just random general thought made in 5 minutes.  Whole problem is how actually design it in detail, programm it, implement into game and make non-easy-exploitable.

From what I know SWG actually adressed SOME of this faults, but problem was it did it only partially and only for some of gathering / crafting / skilling processes and not for all of them.  So botting-macroing was still possible.

 

Games like UO had good general ideas - but they were not translated well into actual gameplay.

 

I would love to play mmorpg with strong virtual world elements, but it can't be simple repeatabe clicking actions like gathering or crafting in UO (only taming was partially wrapped into actual gameplay, still far from perfect but difffrence between cutting down trees and taming was staggering - one was idiotic mechanical clciking action and taming was simple and not really taht good but had actual gameplay in it).

 

Yeah I could not play game dependant on macroing / botting anymore.

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

4/25/13 2:22:30 PM#17
Might want to look at this site before saying DF doesnt ban people: http://www.unholybanhammer.com/BH/
  Vigiliance

Advanced Member

Joined: 3/24/11
Posts: 209

4/25/13 2:30:53 PM#18

I think the OP is exaggerating but unfortunately what he says about darkfall is/was true.

 

I haven't touched the game in ages but I remember the botting, it really was a snowball effect though. A small portion of the population was botting but rather then be behind the people would bot to keep up with them, before you knew it... if you werent botting you were playing or you were doing it wrong.

Play sessions would end up becoming okay I need to farm/buy enough regeants to set up my next afk bot session(s).

 

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

4/25/13 2:34:09 PM#19
I used to love mining and lumberjacking in UO to feed my crafters, despite it being rather monotonous.  But nothing would kill my enthusiasm faster than to stumble across a house where a bot was repeatedly arriving, departing and returning, filling a chest full of more ore and lumber in day than I could gather in a couple of months of near-OCD harvesting.
  Coman

Elite Member

Joined: 8/29/04
Posts: 1950

4/25/13 2:39:43 PM#20

I admit that I sometimes create macro's to do things for me. However I do add realistic delays in the macro (often making it slower then when I actually do it) and I always sit at the computer when it's running.

With a game like DF I see no reason to macro though. If however a games UI makes action difficult (like how Xsyon worked) I create a macro. No point messing up my wrist because the developer fail to make something easy that should be easy or making things way to repentative.

DF does it well in my opinion. No need to press a resource every few second or add ingredients to a bleuprint for every one item seperatly. Is it cheating? Well I think it actually is, but I do not create a unfair advantege, beside not damaging my wrists and fingers ;)

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