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Camelot Unchained

Camelot Unchained 

General Discussion  » Dark Age of Craftalot

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50 posts found
  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

4/24/13 4:32:24 PM#21
Prepare yourselves for a demo video that looks like it was made in 10 minutes.
  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

4/24/13 7:18:30 PM#22
Originally posted by fantasyfreak112
Prepare yourselves for a demo video that looks like it was made in 10 minutes.

23 minutes actually

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  Edany

Novice Member

Joined: 3/22/13
Posts: 187

4/24/13 7:21:48 PM#23
Originally posted by TigsKC
Originally posted by Tamanous

Well everyone can guess what happens in RvR ... players playing classes run around and beat the shit out of each other and buildings around the world. How crafting and other mechanics that are new to the concept are less known and it seems they want to address this first.

 

Planning what classes there are has no impact on global game design. It still comes down to a bunch of characters beating the shit out things. What those things are and why the beat on them is the important stuff. I fully agree tons of info is still missing but some are less important than others. I'd love to know classes, powers and how gameplay will be but all that could change even up until a few months from release and still have little impact on the core game concept. If they change the "Red Mage" to a "Blue Mage" it won't change anything about RvR.

 

I do hope they have time for some eye opening updates though.

 

QFT.  I hear you, brother.

 

If you are not energized by CSE's concepts and the way they handle their business by now, then you probably are not going to be swayed by anything at this stage of development.

 

I do not need to know the mechanics of interrupt timing for a tanky fighter in defensive stance to know I want to bloody my shield across your face with great ferocity and frequency. 

 

For those that need to be assured their favorite class/pet/feature/mechanic/trope is being implemented exactly as they desire, I would say, "Make your own damn game."

 

I am sticking with the CSE vision and fully accept that overall philosophy and design concepts are more crucial than specific details at this stage of development. 

 

  Arbroath

Novice Member

Joined: 3/19/13
Posts: 185

4/24/13 7:37:25 PM#24
^  I agree with his agreement

It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  Galiden

Novice Member

Joined: 4/02/13
Posts: 12

4/24/13 7:48:48 PM#25
I was a backer from day one and just recently pulled my pledge, because the lack of rvr updates and the addition of the Depths. I was a huge rvr fan but hated aggromon and darkness falls type areas. I still love the concept of this game but the kickstarter has been terribly unorganized and shortsided. It went off on several tangents, and is down to 7 days and just about ready to talk rvr. It can still win me back. Some of the backers have been just as damaging as the naysayers at this point. Get to the pvp in your pvp game already. I really hope this game funds, but if it doesn't it is nobody's fault but cse. They should have had a better gameplan. This kickstarter was rushed out, and the tier issues are evidence of that.
  Ziftylrhavic

Apprentice Member

Joined: 3/15/13
Posts: 223

4/24/13 7:50:04 PM#26

http://camelotunchainedfaq.wikispaces.com/Chasing+Mark+-+Daily+Q%26A

 

Apparently there is some concern about a lot of the recent info focusing on crafting to which Mark provided the following comment:

Without crafters, there are no weapons, armor, buildings, etc. They need(ed) the most time to convince. We have almost done that. Look around at how many people are saying that they will now play crafters or how people are worried about having too many crafters. Three weeks ago people thought I was nuts to do a crafter-only class, that a player-driven economy in a game like this wouldn't work, etc. Now look where we are.

Starting tonight begins the RvR push. Now, I've talked about it a lot in bits and pieces but from now on, at least one update a day from me on RvR.

Selling CU was/is a two step process. It needs both crafters and RvRers in order to succeed. Crafters now know how serious I am about their needs. If I have met/meet them, they will back us. The same is true for RvRers beginning tonight.

There's a reason for the path I've chosen to go down. Is it the right one? Who knows. But I bet if you and most people were being honest, I don't think most people would have thought our building/housing/mining systems were going to be as cool. I also think that most of them would have never thought the whole player-driven economy in an RvR-focused game would have worked either. Finally, we have raised almost 1.4M for a niche sub-based game. I know from reading all the forums that I do that fact also surprised a lot of people who were waiting for epic fail (RvR + sub + limited PvE + MJ) and look at where we are. An incredible community who have supported this game with their money, time and affection. I couldn't be prouder.

 

EDIT :

it was writen in the CSE KS comments, if you want to try and find the original post.

  TigsKC

Advanced Member

Joined: 4/14/12
Posts: 139

4/24/13 8:04:58 PM#27
Originally posted by Ziftylrhavic

http://camelotunchainedfaq.wikispaces.com/Chasing+Mark+-+Daily+Q%26A

 

Apparently there is some concern about a lot of the recent info focusing on crafting to which Mark provided the following comment:

Without crafters, there are no weapons, armor, buildings, etc. They need(ed) the most time to convince. We have almost done that. Look around at how many people are saying that they will now play crafters or how people are worried about having too many crafters. Three weeks ago people thought I was nuts to do a crafter-only class, that a player-driven economy in a game like this wouldn't work, etc. Now look where we are.

Starting tonight begins the RvR push. Now, I've talked about it a lot in bits and pieces but from now on, at least one update a day from me on RvR.

Selling CU was/is a two step process. It needs both crafters and RvRers in order to succeed. Crafters now know how serious I am about their needs. If I have met/meet them, they will back us. The same is true for RvRers beginning tonight.

There's a reason for the path I've chosen to go down. Is it the right one? Who knows. But I bet if you and most people were being honest, I don't think most people would have thought our building/housing/mining systems were going to be as cool. I also think that most of them would have never thought the whole player-driven economy in an RvR-focused game would have worked either. Finally, we have raised almost 1.4M for a niche sub-based game. I know from reading all the forums that I do that fact also surprised a lot of people who were waiting for epic fail (RvR + sub + limited PvE + MJ) and look at where we are. An incredible community who have supported this game with their money, time and affection. I couldn't be prouder.

 

EDIT :

it was writen in the CSE KS comments, if you want to try and find the original post.

 

Hurrah!  Good Guy Jacobs answers critics in respectful and intelligent manner.

 

 

 

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

 
OP  4/24/13 8:24:05 PM#28
Originally posted by Galiden
I was a backer from day one and just recently pulled my pledge, because the lack of rvr updates and the addition of the Depths. I was a huge rvr fan but hated aggromon and darkness falls type areas. I still love the concept of this game but the kickstarter has been terribly unorganized and shortsided. It went off on several tangents, and is down to 7 days and just about ready to talk rvr. It can still win me back. Some of the backers have been just as damaging as the naysayers at this point. Get to the pvp in your pvp game already. I really hope this game funds, but if it doesn't it is nobody's fault but cse. They should have had a better gameplan. This kickstarter was rushed out, and the tier issues are evidence of that.

Agree, couple hours of dedicated thought with a pad of paper outlining day 1 to day 30 would have made a huge difference.

I am backing, and will no matter what other info comes. I don't need to see anything running like others do.

but my guess is most people want to see substance instead of ideas

  Galiden

Novice Member

Joined: 4/02/13
Posts: 12

4/24/13 8:44:50 PM#29

I don't even need substance. I am more disappointed in the lack or organization. I know he can make a game. I liked DAOC, I liked warhammer, I even liked Dragon's Gate. I feel like the Kickstarter would have faired a whole lot better if this was planned. Everything was done on a wimb and it is pretty obvious. This is honest feedback from a loyal fan of Jacobs. I really hope this project hasn't been blown due to poor project pplanning. I am a design coordinator in a completely different field, but the same principles still apply here.

Edited my poor attempt at writting this on my phone.

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 325

4/24/13 8:50:54 PM#30
Originally posted by DeanMalinco

great timing...1 week before deadline.....ugh

why not reveal the meat and potatoes at the start of the kickstarter campaign? it is what EVERYONE has been waiting for, not crappy animation videos about crafting.

I love rvr Dean but I also like crafting and the videos were not crappy.

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 325

4/24/13 8:53:14 PM#31
Originally posted by Galiden
I don't even need substance. I am more disappointed in the lack or organization. I know he can make a game. I liked DAOC, I liked warhammer, I even liked Dragon's Gate. I feel like the Kickstarterer would have faired a whole lot better if this was planned. Everything was done on a wimb and it is pretty obvious. This is honest feedback from a loyal fan of Jacobs. I really hope this project
has been blown due to poor project pplanning.

lol everyone is a critic, especially the ones who have never created a game.:P

  TigsKC

Advanced Member

Joined: 4/14/12
Posts: 139

4/24/13 8:55:24 PM#32
Originally posted by Galiden
I don't even need substance. I am more disappointed in the lack or organization. I know he can make a game. I liked DAOC, I liked warhammer, I even liked Dragon's Gate. I feel like the Kickstarterer would have faired a whole lot better if this was planned. Everything was done on a wimb and it is pretty obvious. This is honest feedback from a loyal fan of Jacobs. I really hope this project
has been blown due to poor project pplanning.

 

I respect your criticism here, but I just feel the opposite.  I think the KS campaign has been handled very well.  Most successful KS projects start out with a bang, expereince a lull and then finish big.  This campaign has followed that formula in terms of information reveals.  I think the big difference is that this project went to KS in its very infancy, and this changes the type of information that is available and the amount of detail revealed.  For some people, it was not timely nor as informative as they hoped.

We will know in about week who was right or wrong.  I hope every one is happy in the end.  Well, except for some of the hateful trolls, who just want to tear down the work and faith of others rather than be part of building something cool and different.

 

 

 

 

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

 
OP  4/24/13 8:55:33 PM#33
Originally posted by gylnne
Originally posted by Galiden
I don't even need substance. I am more disappointed in the lack or organization. I know he can make a game. I liked DAOC, I liked warhammer, I even liked Dragon's Gate. I feel like the Kickstarterer would have faired a whole lot better if this was planned. Everything was done on a wimb and it is pretty obvious. This is honest feedback from a loyal fan of Jacobs. I really hope this project
has been blown due to poor project pplanning.

lol everyone is a critic, especially the ones who have never created a game.:P

What did he say that's so bad?

the defensiveness is bordering on zealotry

  Galiden

Novice Member

Joined: 4/02/13
Posts: 12

4/24/13 9:00:11 PM#34
Originally posted by gylnne
Originally posted by Galiden
I don't even need substance. I am more disappointed in the lack or organization. I know he can make a game. I liked DAOC, I liked warhammer, I even liked Dragon's Gate. I feel like the Kickstarterer would have faired a whole lot better if this was planned. Everything was done on a wimb and it is pretty obvious. This is honest feedback from a loyal fan of Jacobs. I really hope this project
has been blown due to poor project pplanning.

lol everyone is a critic, especially the ones who have never created a game.:P

Read my edit. My phone blew that post up. This kickstarter screams poor management and planning. Like I said I am a fan of Jacobs, I am a fan of his games. This has nothing the do with that ability, it falls completely on poor management. That is a bit disconcerning when you are putting faith in someone to manage a game throughout the duration of the project. I am a design coordinator in a different field, but the planning process for any project is virtually the same from the management side.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/24/13 10:43:47 PM#35
I honesty think they rejigged the schedule on the fly when people started crying about not having an alpha build available. I think, based on other ks projects, they thought ideas+concepts would do it.

In that regard, I would say they did really well.

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Docmandu

Advanced Member

Joined: 8/30/06
Posts: 60

4/25/13 6:08:55 AM#36
Originally posted by DeanMalinco

great timing...1 week before deadline.....ugh

why not reveal the meat and potatoes at the start of the kickstarter campaign? it is what EVERYONE has been waiting for, not crappy animation videos about crafting.

+1

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1364

We live for The One, we die for The One.

4/25/13 7:23:29 AM#37
Originally posted by DeanMalinco

great timing...1 week before deadline.....ugh

why not reveal the meat and potatoes at the start of the kickstarter campaign? it is what EVERYONE has been waiting for, not crappy animation videos about crafting.

please, dont use words like "it is what EVERYONE has been waiting for ..." because you have no idea what everyone wants. for example i am backing CU because of the crafting and dont care about RvR/PvP at all.

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

 
OP  4/25/13 7:39:49 AM#38
Originally posted by Benedikt
Originally posted by DeanMalinco

great timing...1 week before deadline.....ugh

why not reveal the meat and potatoes at the start of the kickstarter campaign? it is what EVERYONE has been waiting for, not crappy animation videos about crafting.

please, dont use words like "it is what EVERYONE has been waiting for ..." because you have no idea what everyone wants. for example i am backing CU because of the crafting and dont care about RvR/PvP at all.

Relax,

im sure he is ONLY talking about 95% of the people. And fence sitters

  Stromm

Apprentice Member

Joined: 4/14/06
Posts: 250

4/25/13 7:49:26 AM#39
Originally posted by Benedikt
Originally posted by DeanMalinco

great timing...1 week before deadline.....ugh

why not reveal the meat and potatoes at the start of the kickstarter campaign? it is what EVERYONE has been waiting for, not crappy animation videos about crafting.

please, dont use words like "it is what EVERYONE has been waiting for ..." because you have no idea what everyone wants. for example i am backing CU because of the crafting and dont care about RvR/PvP at all.

So you're backing this RvR only game for the PvE parts of it? Interesting.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1364

We live for The One, we die for The One.

4/25/13 7:57:53 AM#40
Originally posted by Stromm
Originally posted by Benedikt
Originally posted by DeanMalinco

great timing...1 week before deadline.....ugh

why not reveal the meat and potatoes at the start of the kickstarter campaign? it is what EVERYONE has been waiting for, not crappy animation videos about crafting.

please, dont use words like "it is what EVERYONE has been waiting for ..." because you have no idea what everyone wants. for example i am backing CU because of the crafting and dont care about RvR/PvP at all.

So you're backing this RvR only game for the PvE parts of it? Interesting.

nope, for the crafting part of it (which isnt pve), for the chance to play dedicated crafter char

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