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News & Features Discussion  » [General Article] Darkfall: Unholy Wars: Review In Progress #1

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107 posts found
  marcust

Existentialist

Joined: 12/12/03
Posts: 438

4/24/13 5:16:34 PM#61

Congratulations George, you have captured the essence of Darkfall in that one quote:

Darkfall: Unholy Wars, is brilliantly unpredictable.

However, unlike in DF1, you have a choice.

When I can give the game 100% attention, I leave the safe zones and fully immerse myself in it.

When I have other commitments and can give the game 50%, I sit in the trammel zones and look for empty nodes, craft or just bang on easy mobs for the skins.

Having that choice (and the prowess system) are the two clear differentiators between DF1 and 2 and have both been significant improvements on what I already thought is the most immersive MMORPG on the market.

I look forward to your future posts on Darkfall George.

Playing: Lotro, DOTA2, ESO, Darkfall
Also played and worth mentioning: UO, WoW, Lineage2

  demonic87

Advanced Member

Joined: 5/15/06
Posts: 438

4/24/13 6:22:31 PM#62
Haters gonna hate, this is the most fun MMO on the market for me, and yes I think its better than DF1.
  itchmon

Elite Member

Joined: 1/21/07
Posts: 1546

4/24/13 6:27:30 PM#63

it's better than DF1 for sure.

 

and i think the most underrated part of the game is actually its PVE.  to me the pvp is kind of clunky and i have run into latency problems during my few pvp encounters.  but the mobs are challenging and the crafting feels rewarding, because the items you make are useful (its like eve in this respect).

 

in my opinion the devs should either really fix the issues facing pvp performance, or else focus more on the pve which actually works well.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1522

4/24/13 7:12:31 PM#64

Uzik Bro I've seen your vids and all that, your an awesome DF player, and I would just go back and play and not waste time discussing this type of game on this forum the people here simply don't understand.  

 

See you on the battlefield :D

Played-Everything
Playing-FFXIV:ARR, DESTINY

  rommello

Novice Member

Joined: 4/12/12
Posts: 204

hallo ~_~

4/24/13 7:16:31 PM#65
its not that people dont understand, just differnt tastes for different folks, i personally just could not get into it for the life of me i just could not

hallo ~_~

  Flesaur

Novice Member

Joined: 8/16/12
Posts: 6

4/24/13 8:33:45 PM#66

Former UO player here, who has spent an awful lot of time in WoW, dabbled in EVE and been looking for a new sandbox/pvp full loot game.

Missed out on DF 1.0 to be honest, so was a little reluctant to spend 39 euros on a new game, whilst committing to a sub.

First impressions are that the game is a lot of fun, although picking your class is important as you'll have one char per account.  Started as a warrior before deleting/re-rolling as a primalist just to fit my play-style.

Graphics etc are pretty fine.  You can look a little 'samey' as other pcs, but I guess thats something that can be expanded on, when resources permit in the future.

Game mechanics are a little odd to those who may have played UO or WoW/Wow Clone in the past.  Doesn't take too long to get used too though.

All in all, quite happy with the money spent, having fun and looking forward to developing a new guild.

 

  wrekognize

Novice Member

Joined: 7/30/07
Posts: 385

4/24/13 9:37:57 PM#67

I'm having a blast!

 

..

  LongLivePvP

Novice Member

Joined: 1/27/13
Posts: 104

4/24/13 9:47:00 PM#68
Having a blast here as well, havent played something this good in well since Shadowbane!!

Playing: Darkfall Unholy Wars & ArcheAge(Alpha)
Backed: Shards Online, Camelot Unchained
Loved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)

  User Deleted
4/24/13 11:20:11 PM#69
Originally posted by MMO_Fan

@Badaboom, Greymoor and Uzik:

As the most vocal fans of this game - how many accounts do you own or have access to in game?

Do you think having multiple accounts make the game more fun and makes it worth it?

I can tell you that the advantage to having a resource alt and combat alt is somewhat decent of an advantage *if you solo* because you can semi afk resource if you know where is safe, devote all the prowress to crafting skills, all while you work on the combat character.

Thing is, if just one guy in your clan does this, or is devoted to crafting, that will suffice for all.  Crafting gets spammy, which benefits a soloer because youll have lots of gear to lose and youll get the higher tierd gear faster.  For someone who doesnt solo, its a moot point.

In fact, multi boxing combat is retarded.  Too much to deal with unlike EVE type games where doing so is managable.  You would end up "gimping" the combat characters your not playing by doing this.

 

I can see two alts, one resource/crafting the other combat as viable, as useful.  Getting in a clan removes and minor need to do this, and you are perfectly able to aquire valuable items to crafters via combat, which can easily become a mutually benefitial exchange to any crafter.  I havent played the new game in a while (will jump back in soon) so im not sure if craftings changed...but in 1.0 crafters would gladly take a loss to preform the crafting and skill it up (not sure if crafting is still skill on use or if it all went prowress based) either way crafting stuff gives dominion (clan ranking and "currency") and should give prowress even if they made the entire game prowress based ( for some reason i thought they kept crafting as it was, skill gains on use)

  tristanryan

Apprentice Member

Joined: 6/24/11
Posts: 240

4/25/13 12:48:58 AM#70

Its a really, really good game. Ive never played DF1. Its the type of mmo you will be able to tell only a few hours-days into the game.. its definitely worth the money.

The mechanics of this type of game alone will give it longevity, with even medium support/content. The roles skills and prowess system is extremely large, interesting and fun. And even more schools or whatever they're called will be released in the future.

Crafters are obviously absolutely valued, and will continue to be all because of the direct pvp mechanics of the game. Even gathering is dangerous and feels rewarding imo.

Maybe its just impressive to me because i never played DF1. But the game has tons of details, little stuff that i like. Like craftable killable stealable mounts. Sneaking back to the city with some loot trying to stay as concealed as possible so you dont lose the goodies in your bag and gear on your back and imagine getting jumped shortly before the safezone line and actually winning the fight, taking all his shit and confidently trot back into the city with even more loot than you had in the first place by simply defending yourself!! AWESOME imo.

 

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

4/25/13 2:40:28 AM#71

If its so hardcore why safezones lol?

Stupid starwars towers in darkfall already annoyed me alot so safezones even worse this ain't a hardcore pvp mmo

Seems lesser version of Darkfall 1

  olpo

Novice Member

Joined: 9/18/04
Posts: 2

4/25/13 3:17:39 AM#72
fail
  Mors.Magne

Advanced Member

Joined: 3/02/07
Posts: 1428

4/25/13 3:43:39 AM#73

I enjoy playing DFUW, but it should be described as a 'simulation' rather than a 'sandbox'.

Post-MineCraft, people expect a 'sandbox' to be a game where you can build any structure you want.

DFUW's striength is its sense of immersion, real danger, and the excitement that goes with that. So it's more in-keeping with a simulation.

  kriminal66

Novice Member

Joined: 3/15/12
Posts: 76

4/25/13 3:44:06 AM#74

Here is real game play lost 40 bucks to this pile

https://forums.darkfallonline.com/showthread.php?363924-Unplayable-Constant-Stuttering-and-Freezing

  arbacus

Novice Member

Joined: 8/11/11
Posts: 38

4/25/13 4:46:41 AM#75

uzik where did i say i didnt stop to kill harvesters

i killed the ones that were not in alliance guilds but they would often delete their recources so i didnt get much out of it

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 812

4/25/13 5:21:06 AM#76

@ people with performance problems

1.) Update drives

2.) Make sure it's not your system

3.) Either try the latest patch (fixed it all for many people) or wait another week for these problems to be ironed out

All launches tend to have performance issues. I really think some of you will miss out on a great game if you were to simply quit now because you've had a couple of issues.

  Zeddakis

Hard Core Member

Joined: 9/11/11
Posts: 88

4/25/13 5:28:54 AM#77
No disrespect, but I did not get very much at all from this review. Nothing that gave me a real feel for anything. I know this is the first part, but if you are going to focus on crafting how about talking about the system and how it works and give your review of that? How about talking about the UI besides just the size of chat? This article just didn't seem to have any real information. I was expecting a lot more than this when I clicked on the link.
 
 

  PigEye

Novice Member

Joined: 5/20/12
Posts: 80

4/25/13 5:55:48 AM#78
Darkfall is the best mmo that has graced the world since AC1 DT!

PigEye McNasty
DFOUW NA

  Phain

Apprentice Member

Joined: 10/13/08
Posts: 47

4/25/13 5:56:23 AM#79
I'd like to take a moment to point out some really great features of DFUW that an old Darkfall 1 player can say really makes a big difference in this full loot sandbox PvP game...

- NO MACROS NEEDED: Completely removed all dependance on macroing. In the original Darkfall, I literally ran a huge autohotkey script at all times because the game was almost unplayable (competitively) without them. They have added many great additions to the keybindings, completely overhauled the GUI, and completely overhauled the way in which players engage in combat... Take it from me, it's 100x better.

- NO "GRINDING" NEEDED: Back in the original game, I would literally macro every single night so I could max my stats and skills. DFUW has added a skilling system called Prowess. When you do literally anything, you get prowess points... kill a mob, mine a metal node, skin a dead mob, chop a tree, gather herb, craft armors, craft weapons, craft boats, literally anything... and these points are used to lvl up ANY skill you wish. Your stats, your skills, anything. You can literally create a character, go pvp and kill players to gain prowess. You can do ANYTHING to gain prowess pretty much. Just play the game and so it is.

- ADDED SAFE ZONES: The new safe zones are really great. In a very small area surrounding the starting NPC cities for the different races, there is a green safe zone where other players can do no damage to you. For example, if you are in the wild and just crossed into a safe zone... there is a 20 second buffer and once complete, you are safe and free to bank/gather/craft in peace. The world is MASSIVE so these small areas around the NPC cities seem big, but its a very small portion of the map. This is going to help new players so much and it will help ease people into the full loot mechanics. Bravo.
 

All perspectives are unique perspectives of One perspective

  bw123

Apprentice Member

Joined: 4/25/13
Posts: 2

4/25/13 7:34:58 AM#80
I totally agree with everything you've said here.  The only thing I have found that I have a problem with is the 10k prowess you need to buy crafting masteries.  Really? 10k?  Saving up has taken away so much from development of my character.  I understand that after I advance to making the better stuff, I will gain all that back in a minute, but getting that initial 10k has been very hard for me to do since i really suck at pvp, and I am not complaining about it, I love it!!!!! Never has a game given me the rush i get when being attacked!  Of course I almost never win the fight, but that does not get me down, I just go back and do it again!  Best game I've ever played aside from the original.  This is truly a unique game. You might find some close to it, but there is nothing out there like it.
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